So next week we’re going to be rolling out a game with some new units for the Atlantic Alliance and Holy Soviet Empire factions, some new bits of scenery and some new rules.
New rule – Point Blank: If your target is within 6cm, your unit gets a +1 To Hit bonus. We noticed it getting a little ridiculous with close range shooting last time out!
Objectives – man, we got that very wrong. This time out, we’ll be going for four objectives, each worth 40 VPs. A good rule of thumb here seems to be 1 objective for every complete 500pt block.
Crew Served Weapons – Finally cleared this up! Crew served weapons (CSWs) can operate just like normal weapons only if they have both crew. If not, it takes 2 APs to fire, 2 APs to move etc.
This time, we are organised, we have lists and points values agreed… hopefully this game should give us an idea on balance with the new units.
The Atlantic Alliance:
Platoon Command Element (Lt. and Platoon Sergeant – Hero)
Alfa Squad (Rifles)
Bravo Squad (Rifles)
Charlie Squad (Stinger/ TOW)
Delta Squad (LMG)
Warhawk 4/9 – Rocketeer Squad
Ghost 7 – Stealth Squad
Dozer 6 – Dreadnaught Squad
Humvee – Minigun
Humvee – Railgun, Targeter
Humvee – Stinger/ TOW launcher
3 x M60A3 Centurion MBT
M85 Autonomous Combat Unit (Hover) – Assault Saw, Flamethrower
M85 Autonomous Combat Unit (Hover) – Stinger/ TOW launcher, submachinegun
M85 Autonomous Combat Unit (Hover) – HMG, LMG
Combat Air Patrol
The Holy Soviet Army:
Platoon Headquarters (Lt. and Commissar – Hero)
No.1 Squad (Rifles) – with vodka upgrade
No. 2 Squad (Rifles) – with vodka upgrade
No. 3 Squad (Rifles) – with vodka upgrade
No. 4 Squad (Heavy Support)
Strong Men (Sil’nyye muzhchiny) Close Assault Squad
Lightning Storm (Ataka grozy) Attack Squad
Artillery Observation Team
Noble Sniper (Blagorodnyy Snayper)
Holy Mystic (Svyataya Misticheskaya) & Entourage – Upgrade 2, Telekinesis & Pyrogenesis
3 x T-48 MBT
T-48 “Elektra” with Lightning Launcher
T-48 “Inferna” with Assault Saw, Dozer Blade and Heavy Flamethrower
IS-5 “Rampager” Heavy Assault Tank
This has worked out to 2130 points a side with a few upgrades etc taken – should be a hell of a game! Will the massed Alliance anti-tank fire actually hit anything? Will we remember to use our smoke launchers? Will the combat robots behave as planned? Will either side’s crack sniper manage to achieve anything before accidentally getting blown up by a mortar shell or crushed by a telekinetically hurled tank hull? Stay tuned, folks!