Game prep and lists

So next week we’re going to be rolling out a game with some new units for the Atlantic Alliance and Holy Soviet Empire factions, some new bits of scenery and some new rules.

New rule – Point Blank: If your target is within 6cm, your unit gets a +1 To Hit bonus. We noticed it getting a little ridiculous with close range shooting last time out!

Objectives – man, we got that very wrong. This time out, we’ll be going for four objectives, each worth 40 VPs. A good rule of thumb here seems to be 1 objective for every complete 500pt block.

Crew Served Weapons – Finally cleared this up! Crew served weapons (CSWs) can operate just like normal weapons only if they have both crew. If not, it takes 2 APs to fire, 2 APs to move etc.

This time, we are organised, we have lists and points values agreed… hopefully this game should give us an idea on balance with the new units.

The Atlantic Alliance:

Command

Platoon Command Element (Lt. and Platoon Sergeant – Hero)

Line

Alfa Squad (Rifles)

Bravo Squad (Rifles)

Charlie Squad (Stinger/ TOW)

Delta Squad (LMG)

Support

Warhawk 4/9 – Rocketeer Squad

Ghost 7 – Stealth Squad

Dozer 6 – Dreadnaught Squad

Vehicles

Humvee – Minigun

Humvee – Railgun, Targeter

Humvee – Stinger/ TOW launcher

3 x M60A3 Centurion MBT

M85 Autonomous Combat Unit (Hover) – Assault Saw, Flamethrower

M85 Autonomous Combat Unit (Hover) – Stinger/ TOW launcher, submachinegun

M85 Autonomous Combat Unit (Hover) – HMG, LMG

Fire Support

MLRS Strike

Combat Air Patrol

A-10 Strike

 

The Holy Soviet Army:

Command

Platoon Headquarters (Lt. and Commissar – Hero)

Line

No.1 Squad (Rifles) – with vodka upgrade

No. 2 Squad (Rifles) – with vodka upgrade

No. 3 Squad (Rifles) – with vodka upgrade

No. 4 Squad (Heavy Support)

Support

Strong Men (Sil’nyye muzhchiny) Close Assault Squad

Lightning Storm (Ataka grozy) Attack Squad

Artillery Observation Team

Noble Sniper (Blagorodnyy Snayper)

Holy Mystic (Svyataya Misticheskaya) & Entourage – Upgrade 2, Telekinesis & Pyrogenesis

Vehicles

 

3 x T-48 MBT

BTR APC

T-48 “Elektra” with Lightning Launcher

T-48 “Inferna” with Assault Saw, Dozer Blade and Heavy Flamethrower

IS-5 “Rampager” Heavy Assault Tank

 

Fire Support

 

Tesla Storm

Phosgene Strike

Counterbattery Fire

 

This has worked out to 2130 points a side with a few upgrades etc taken – should be a hell of a game! Will the massed Alliance anti-tank fire actually hit anything? Will we remember to use our smoke launchers? Will the combat robots behave as planned? Will either side’s crack sniper manage to achieve anything before accidentally getting blown up by a mortar shell or crushed by a telekinetically hurled tank hull? Stay tuned, folks!

 

 

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