Hold The Line! – Apocalypse: Earth Battle Report

(Might as well get this out of the way straight away)

The ARPANet alarm barked in Lt. Grant’s Humvee, jarring the tired officer from a much needed nap. Code Red. Urgent. He swore softly and lit a cigarette as the dashboard communications panel pulsed into life.

The news was unwelcome. Heavy Soviet activity in his sector – no mistaking the signs. Ivan was preparing a major attack and the forward logistics/ R & D installation Grant and his command had been assigned to secure was almost certainly the target. Grant cursed the Soviet remote viewers who had penetrated the most sophisticated Allied shielding to learn of this facility’s location. He clicked his communicator.

“All units, this is Sunray. Say again, this is Sunray. Stand to. Maximum alert. Prepare to evacuate scientific personnel. All units to their stations. The Russians are coming.”

 

Scenario:

Deep in the heart of Central Germany, a forward Allied R & D/ logistics hub is about to be attacked by an overwhelming Holy Soviet Army force. Buffalo 2-7 have to hold the line against an Endless Horde (more on that in a moment) long enough for the scientists and their research to be evacuated.

Evacuation – there are 20+ scientists (I never did count them!)

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Each turn, D6+ Turn Number would be evacuated, so on Turn 1 D6+1, Turn 2 D6+2 and so on.

Now, this Endless Horde – every time a Holy Soviet unit (vehicle or infantry squad) was completely destroyed, it would respawn in it’s deployment zone, which would stretch 10cm further forward each turn). Infantry squads would rush forward to maintain their platoon coherency, representing reinforcements rushing forward to find their officer, and then behave normally.

We deployed along the narrow table edge, the Soviets having to run the gauntlet of Alliance fire to capture the scientists for their own nefarious purposes…

Deployment:

The Red Tide approaches…

 

The Allies hunker down…

 

Turn 1

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The Rampager leads the charge.. and is duly immobilised by an Alliance Centurion..
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Soviet infantry pour along the forest floor, following close to their armour
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Behind the central gulley, minigun-armed Humvee and Allied power armour Dreadnaught squad prepare a devastating ambush for the Soviets
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Impressively, an Allied Humvee equipped with Stinger/TOW GUIDED missile manages to miss this shot… back to the range, gentlemen!
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Learning from previous battles, the Siberian assault squad watch their ride ripped apart by Allied anti-tank fire and decide that there are worse things in life than a gentle jog.
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The battlefield at the end of Turn 1 – Soviets coming from the left, Alliance on the right
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The first two scientists are away clean…
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Just leaving these guys…. Hmm, this could get tricky

Turn 2

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Elektra menaces the Allied lines with her fearsome Lightning Launcher…
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…Briefly… before an M60A3 Centurion gets in a lethal flank shot..
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Cherno Brava, a Soviet T-48, demolishes Allied plans for an ambush
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Allied Rocketeers raid the Soviet lines, cutting down Lt. Polikarpov and leaving the beloved/ dreaded Commissar in charge – however, two fall to Soviet rifle fire…
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..and then the other two are downed by the Holy Mystic telekinetically hurling the wrecked APC at them!!
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Soviet infantry stream forward past a wrecked T-48
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As another six scientists are safely evacuated

 

Turn 3

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In the opening salvoes, a T-48 is destroyed and the M85 Autonomous Combat Platform (robot to you and me) destroys the weapon systems on the already immobilised Rampager..
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Seeing as it has outlived it’s usefulness, the Soviet Holy Mystic uses his telekinetic power to chuck the 75 ton behemoth at the central allied position, destroying it and causing a nasty scratch on the paintwork of an M60A3 (as well as breaking it’s ARPANet link)
20170419_213551
Allied Dreadnaught squad (bottom right) springs it’s ambush, two miniguns and a missile launcher rake the Soviet forces caught in open ground… 32 dice account for TWO Soviet infantry. More range time needed. MUCH more range time.
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Disregarding it’s smoking, leaking fuel line, a T-48 lines up the now exposed Dreadnaught squad..
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..This does not end well.
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And so it falls to No. 4 squad and their heavy DsHK machine guns to reduce the Alliance power armoured elite to red mist!
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Firing from cover, a Centurion reduces the final T-48 to scrap metal
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Flamethrower destroyed but Assault Saw VERY much alive and well, Inferna crashes into the Allied lines. Cement and bricks fly as the massive buzzsaw engages the armour on the Allied M60A3 Centurion
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Attempting to move up in support of Inferna, the remaining Siberian assault troops are gunned down by an Allied M113
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Soviet infantry are really in the fight now, engaging the Allied left flank position at heavy cost — but the Allied lines are stretched ever more thinly… 
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Soviet artillery enters at the end of turn 3 in devastating style, destroying a Centurion
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Another six scientists are evacuated..
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..and stretched to their utmost, desperate Allied forces see another wave of Soviets appear!

Turn 4

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The inexorable Soviet advance continues, thinning out Allied infantry with rifles, machineguns and artillery while the next wave of troops and tanks move up… meanwhile the Soviet Holy Mystic uses pyrogenesis to start a fire in the left flank defence position and Alliance HQ is forced out of position by the threat of Soviet artillery. Turn ends with 7 scientists being evacuated, leaving only 5. This will, therefore, be the last turn as each turn we evacuate D6+(turn number) in each end phase… can the Soviet steamroller do it?

(sorry for the lack of Turn 4 pics, we were quite busy drinking)

Turn 5

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Forced from their hiding position, the Alliance HQ is forced to go toe to toe with the crazed mutant Siberians…
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This does not end well for the decadent Westerners. Note the crazed gleeful smile on the Siberian Sergeant’s face..
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Don’t get too smug, boys… with two M60s and an automatic grenade launcher, this M113 atomises the Siberian brutes
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Living up to its name, the Rampager… rampages.. into the centre of the Allied lines, destroying an M113 and massacring infantry..
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The moment you realise you’ve hidden behind the wrong wall – the last moments of fireteam Bravo 2
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Finally in range, Elektra looses her lethal Lightning Launcher, cutting down an Allied robot but also crippling her sister tank, Inferna – whoops.  Still, nothing a few vodkas won’t fix.
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The Holy Soviet tide sweeps across the battlefield against hopelessly outnumbered Allied forces
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Infantry and armour bear down on the last few survivors in the ruins
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Soviet artillery is all over the beleagured defenders
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But it’s just not quite enough! The last five scientists are evacuated – the Alliance has held just long enough!

Conclusions

Wow. That was close. Dan’s hordes had almost completely wiped out plucky little Bffalo 2-7.. I had a grand total of 3 infantry models and one APC capable of moving. Everything else – everything else – was dead or destroyed. And yet.. we made it.

Fundamentally, the plan was sound, although my big mistake was in deployment – a mostly anti-infantry force held the right flank, anti-tank on the left… and Dan came at me the other way around! was a hell of a blast though, reminded me of the climactic battle at the end of Platoon with the Alliance positions crumbling under the endless hordes of Soviets and their lethal artillery.

In this instance though, Dan agreed that he played it too much like a conventional game and focused on destroying my forces, gaining tactical advantages etc, when in fact he should have just piled everything forward and gone for it. Too clever for his own good this time! It has to be said, the lack of a fast mobile unit for the Holy Soviet Army really hurt them this time – the implacable wall of steel rolled forward, with it’s firestorm of death and destruction, but just not quite fast enough.

Still, a hell of a game – and a great way to shoot my previous rant in the foot. This may well not have been realistic, but it was loads of fun. Dan wants to build a giant Soviet robot for the next one, and I want to let him – I’m going to build an Avrocar gunship! Screw the statistics, let’s play 🙂

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5 thoughts on “Hold The Line! – Apocalypse: Earth Battle Report

  1. Great stuff again, and if you hadn’t said you basically invalidated your previous post I might have! lol (joke)

    Thanks for the response to my comment, you have indeed inspired me, but wargaming is new to me really – I never even really considered it before I found your site (I always thought it was too expensive, and just played occasionally with people I knew who had all the stuff). But I have picked up your rules and some 1/72 figures and downloaded some paper tanks and am going to teach myself to paint lol. I will certainly send some pics when I have something worth showing.

    The Hyperian wars post really excited me because it looked like a fun way to mix all sorts of stuff: figures from different eras, paper models, scratch-built weirdness, magic, weird science… my setting will be very similar, an alternate Earth a lot like that and with Apocalypse:Earth ideas.

    Right now I am a little torn between whether it will be a far-future post apocalypse setting similar to Michael Moorcock’s Tragic Millenium Europe (though advanced in general tech to about mid-to-late 19th century for most of the nations) complete with mutants and engineered beings, vril-magic powered land-machines, liftwood-flying machines, sorcerers, psionics and ancient tech artifacts OR an actual alternate 20th century earth regressed in some ways to late-19th Century Earth with the formerly powerful British Empire declining from its colonial heights and the rest of Europe and North America a little more feudal, fractured, balkanized and perpetually warring with some made-up/ahistorical nations as well: like the territory of “Amazonia”, the Confederate States of America, the Republic of Texas, the Caliphate of Istanbul, Greater East Asian Co-Prosperity Sphere, african-empires like Ashanti empire, kingdom of Ghana and the … etc. This gets some setting inspiration from Dystopian Wars as well, and some ideas from Moorcock’s Oswald Bastable books (I will rip-off the Holy Soviet Empire for Stalin the ‘Steel Tsar’).

    Also instead of the modern-sounding word ‘corporations’ of Apocalyse: Earth it will have antique trading companies like the “Dutch East India Company” and the “Amazonian Liftwood Consortium”, with their private armies and political interests. I love the idea of yours of ‘peak-vril’ and ‘peak-liftwood’ for this setting as well.

    I guess a lot will depend on the kinds of 1/72 scale figures I can get my hands on and how the scratchbuilding goes.

    Anyway, enough rambling.

    Pete

    On Tue, Apr 25, 2017 at 6:32 PM, Skinflint Games wrote:

    > skinflintgames posted: “(Might as well get this out of the way straight > away) The ARPANet alarm barked in Lt. Grant’s Humvee, jarring the tired > officer from a much needed nap. Code Red. Urgent. He swore softly and lit a > cigarette as the dashboard communications panel pulsed int” >

    Liked by 1 person

    1. Pete, that really is wonderful to hear 🙂 I’m going to compile some of the Cheaphammer resources we’ve stumbled across over the years, but one guy you should definitely take a look at is Wyloch’s Crafting Videos, he does all sorts of DIY miniatures and terrain.

      Hyperian Wars’ setting was born out of having bought a big box of miscel;laneous toy soldiers on eBay and wondering what the hell to do with them, so we cobbled together a background to fit and it started to run away with us! Look forward to seeing some of your creations and have a whole load of fun, great to hear from you 🙂

      Like

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