CheapHammer40K – The 2nd Ed Revival Project: Game 2 – High Ground

The dust of broken glass ground underfoot, and the smoke of a million corpse-fires fouled the air. Boss Bludguzzla WarBastard IV took to his feet and breathed deeply of the Armageddon stench. Beautiful.

He belched, cocked a leg and let go an insouciant, musical fart. “I luvz da smell of roastin’ humiez in da morning”.

Turning to the motley assortment of Orks gathered in the shell crater before him, he waved a hand toward the biggest ruin on the horizon.

“Dat’s where they are, ladz! Sneaky gitz holed up in dat temple wiv a missile launcher. We’s got to splat dem so we can bring da Dread around and get da boyz ready to kick some proper humie arse. Cumlicka!” 

One of the larger Orks cocked an ear. 

“You takes your ladz up da front. Keep shootin’, keep their heads down. Ratbollock!”

A second oversized Ork shuffled to attention,

“You ladz folla mine, we’s going to get round da side of ’em, chuck da stikkbomz, and go feth ’em up, up close and personal like”

WarBastard jammed a magazine into his bolt pistol.

“Dat concludes da breefin’. Let’s go feth it up! WAAAAAAAAAAARGH!!!!!!!”

“WAAAAAAAAAAARGGGGHHH” rose from more throats than an Ork could count (somewhere between 8 and 20) – and the Boyz rolled to war once again…

Welcome to Mission 2 from the 2nd Edition Scenario Booklet – High Ground! After a close fought first round (no spoilers here), and some frenzied painting on my part after a a couple of lucky eBay wins fleshed out my Ork forces to full strength, Dan and I warmed up the shed and got busy deploying Ork and Marine alike for the next round.

The two sides deploy
View from the Marine position in the ruined Shrine Of The Emperor Triumphant – frag missiles at the ready, it’s a target rich environment!
Da Boyz cluster in the ruins, making use of what cover they can find

Turn 1 kicked off with the Marines gaining the initiative – no point in breaking cover yet, and no one in range, so they elected to hunker down and blast a frag missile into the densely packed boyz mobs facing them..

Lacking the artillery dice from the early 90s, we agreed that “1” would equal a misfire, so…..
……yeah. Misfire, exploding both launcher and Marine. Cue some innovative swearing from Dan.
The Orks dash forward, using the ruins to shield them from Marine fire
Well, partially.
Orks charge toward Marine lines – a few fall, but will it be enough?
“Dere day are ladz!” It’s not all one sided – a Marine falls to Ork bolt pistol fire
“Squad Broken” – 25% losses in one turn, the Marines fail their morale check!
But Marines don’t run – although shaken, they stay in the fight, and return the favour, breaking an Ork mob with bolter fire

While Boss Cumlicka and his boyz died to an Ork taking the Marines on in place, Bludguzzla and Ratbollock led their boyz in a kunnin’ flanking manouvre, hurling frag stikkbomz onto the hated humiez

Frontal assault is always a bad idea
“FIRE IN DA HOLE!” Stikkbomz take down another Marine
Sergeant Taddeus leads his remaining Marine out to counterattack the Ork assault with bolter and chainsword!
Taddeus and his brother stand against many times their own number of boyz (by this point it was already past turn 4 and an Ork victory, but we were enjoying ourselves too much!)

 

Bellowing his war cry, Sgt. Taddeus barrels into the Ork horde..
And falls a hero, dead Orks on every side!

And there we are, and Ork victory, but what a game! Right from the off the Marines were on the back foot, their most potent weapon blowing itself up – but what says 40k more than the last stand of Marine Sergeant Taddeus, surrounded by Ork corpses? Brilliant fun, despite 40ks inherent limitations, very cinematic – the game really wrote it’s own story, and isn’t that exactly why we play these things?

Next up, a truly epic battle as 20 marines face a dreadnought, 20 Orks and 40 Gretchin as our campaign reaches its conclusion! Stay tuned, stay thrifty, we’ll see you soon 😉

CheapHammer 40k: The 2nd Ed Revival Project Pt. 4 – Da Boyz Are Back!

Bloody hell, it’s still January. All the fun of winter without Christmas to look forward to.. still, could be worse. I could be PM.

Anyway, having spent the run up to Christmas listening to Dan whinge about having to edge highlight a whole 20 Space Marines, I feel inclined to redress the balance a bit – 30 Grots, you idle bastard! For one game!!

And for our next one, I have to get 15 Boyz ready!

#FirstWorldProblems – I know… 😉

Our accidental eBay haul was somewhat lacking in Boyz – there were two, with three arms between them – so I’ve had to dig about on eBay to stock up and managed to pick up a couple of good deals.. unfortunately one is still en route from Poland, ten days late so far… Hmmm. Watch this space.

Anyway, using what I’d learned from the Grots, I set to business:

Home made texture paste on the bases, then primed white. Forgot to prewash this mob, but it didn’t seem to matter too much. Mixed a fair approximation of the old GW Bilious Green – go bright and wash down, that works for me!
Decided to rough out a prototype colour scheme with this guy – basically Evil Sunz-esque, red with camo trousers. I did the first mob with a scheme based on Crye Multicam, the second mob with a scheme based on the old 90’s British Army DPM camo. Next mob will be using US Army “mint choc chip” 90s desert camo.

For the skin tones, I washed the DIY Bilious Green mix with Army Painter Green Tone, then drybrushed the original colour and then pure yellow over the top. Red and brown and camo areas washed with thinned Vallejo Smokey Ink.

Metallic areas undercoated black and then painted with Vallejo Mithril Silver before washing heavily with mixed black and brown Vallejo inks. Leftover silver was used for sponge chipping. Thinned down tan and then bone craft paint for highlighting the teeth.

Final touches included an all over bone drybrush – very light – with bone, followed by basing. Painted brown, drybrushed with two layers of highlights, and then flock added before varnishing – and here are the results!

These ladz will be rolling out against the marines for Game 2 of our Armageddon mini- campaign – see you soon for that one!

Christmas in Armageddon, and a Happy New WAAAAAAARGHH!The 2nd Ed Revival Project – Game 1: Against The Odds

Brother Lorenzio tapped his comm-link again and muttered a curse. No matter what he did, he couldn’t tune out the sibilant high frequency pulsating that he would almost swear sounded like some form of rhythmic high pitched bell… He put it out if his mind as the sonorous voice of Brother Sergeant Garcia came across the squad net.

“Stay close, brothers, the enemy is lightly armed but numerous. Brother Fiorian, your flamer to the fore.”

The net chimed as Brother Enricio chimed in. “Forgive me, Brother Sergeant – enemy sighted, three contacts, each ten strong, bearings 294, 012 and 027”

The combat squad clustered behind a ruined wall. Garcia’s voice across the net again – “Close and destroy, brothers. Grenades and flamer, bolter and sword. On me!”

With that, the five Space Marines roared their assent and charged toward their foe..

Welcome to 2019! Over the last few months, Dan & I have been working on a plan to utilise the contents of our accidental 2017 purchase in the manner they were originally intended – recreating the mini campaign in the scenario book included with 1993’s Warhammer 40,000 2nd Edition box set. It’s taken a little while, but now we’ve got the urban board, the ruins, as well as enough Marines and Gretchin to tackle the first scenario in the booklet – “First Blood”.

So, with bellies strained to bursting point with mince pies and mulled wine, we deployed troops (Dan taking the Grots) and had at it!



Marines cluster in the ruins at the bottom left, three Grot mobs close from the top..
Seeking to close the range and utilise their superior short range firepower, Marines forgo shooting in this first turn and run forward, flamer to the fore… in retrospect this was a rookie error, as…
Massed autogun fire takes down Brother Fiorian’s flamer… damn, that was going to come in handy!
Bolter fire downs two Grots in return, but the Marines know they don’t want to get bogged down into a shooting match here, they need to get in close and use the force multipliers that are frag grenades..
Brother Enricio falls to massed autogun fire, caught out in the open! This forces a Leadership test, as the Marines have lost 25% of their current strength… but being Marines, they pass it without a hitch! Meanwhile, as Furst and Secund Mobs engage the Marines directly, Furd Mob forgoes shooting to infiltrate around the flank, real sneaky like…
“On my command, brothers!” bellows Brother Sergeant Garcia, “FIRE IN THE HOLE!” – three frag grenades arc toward Secund Mob, immolating the unwary Grots!
With fully half their number torn apart by grenades, and a paltry Leadership value of 5, it surprises precisely no-one when the Grots turn and flee!
Furst Mob form a gun line flanking the Marines, autoguns blazing!
Autogun fire patters off his armour like rain, but one slips through and Sergeant Garcia falls! “Avenge me, brothers….”

And they do! Frag grenades all amongst Furst Mob, killing off half the remaining number..
The survivors turn and flee..
A hail of frag grenades take down the fleeing survivors, but…
Secund Mob rally in the ruins and turn their autoguns on the two remaining marines…
Brother Salatian falls to their fire, but Brother Lorenzio anchors himself and pumps rapid fire bolts into the Gretchin, felling two of them
Bellowing his vengeance, Brother Lorenzio barrels into the sole remaining Grot, gutting it from head to gizzard with his combat knife!

All in all, a very fun game, fortune went back and forth between the two sides – allowing my flamer marine to lead the advance was a rookie error, as that flamer template against the close packed Gretchin would have been carnage!

A few criticisms – why (oh WHY OH WHY OH WHY…) must I move and then shoot? Why can’t I shoot and then move? And why phases????? It just seems unnecessary unwieldy complication…

But overall, it was a giggle, and while there are definitely better systems out there, 2nd Ed 40k is genuinely FUN, nostalgia angle entirely aside. Next scenario will be soon, just as soon as the frankly spectacular hangovers Dan and I are currently nursing decline to more manageable levels. In the meantime, happy new year and a prosperous 2019!