Well damn. The dice are just cooling down after an absolutely blistering playtest of our steampunk/ fantasy/ VSF mashup system, “Hyperian Wars” – today featuring the Sky Marines of the Grand Alliance versus the villainous Virum Nascii. And DAMN, the result was really not what we expected, but it was an absolutely corking game! So, with memories still relatively fresh and unclouded by liquor, time to dive into this evening’s battle report –
Grand Alliance Sky Marines (all troops are skirmishers):
5 x Poison Grenadiers (skirmishers) – Poison Grenades, Hand Weapons
10 x Stormtroopers – Hand Weapons
8 x Plague Priests – Hand Weapons
So, one side has the firepower – but the other has numbers. And speed. Who would prevail?
Virum Nascii were just about to hit Sky Marine positions, and things were about to get… interesting…
But in the end.. it was game over, man. Game over.
Wow. Holy sh*t but that was a blast – the Sky Marines deploying, full of confidence in our ranged firepower, taking down huge numbers of Virum Nascii….. right up until the rats got into charge range and then it hit the fan and no mistake! My outnumbered squads were ripped apart in short order, and damn but the Ratmen are FAST!!
In fact, the battle played out much like a steampunk/ fantasy version of the classic movie “Aliens” – the Sky Marines inflicting huge losses on the ratmen for no loss to themselves… right up until the moment when they weren’t.. and then it became a massacre! Hence the title – fans will recognise Hadley’s Hope as the colony established on LV426.
All in all, a hell of a game, right down to PFC Hudson’s last stand in the temple! And we should add, this got the attention of none other than Black Library author himself, Gav Thorpe!
By this point both sides had secured two objectives, but losses on the human side were mounting up more rapidly than the more numerous Ratmen – could superior human firepower prevail?
As we ended Turn 3, It was 4-1 to the Ratmen in terms of objectives secured as superior numbers were beginning to tell..
Turn 4 (Final Turn)
Heavy losses all round but the vastly superior numbers of Ratmen were better placed to soak them up, and I think I really needed to focus absolutely everything on annihilating one unit at a time – rather than getting my riflemen duelling with the archers and the cavalry mixing it up with Poison Grenadiers, we should have plowed everything into hammering the central Ratmen units the infantry were facing… still, plenty of time for another game!
Once again, a really fun game from the One Page Rules folks and a great “introductory” wargame – you can play this one with the nippers (and I intend to once my youngling stops regarding dice as tasty snack treats) as well as your mates and having everything immediately accessible is a big help keeping the game flowing. I could say it’s almost too simplistic, but… the guy’s stated intent was to produce a game that could fit onto one page! It’s a cracking fun game and a great framework to houserule extra bits and pieces on if you want more depth, and there’s plenty that we’ve learned about game design and economical rules writing that will be making it’s way into our next series of releases (probably next year sometime, don’t hold your breath!).
Meanwhile we’ve got some scenery to paint for the League Of Extraordinary Riveters on Dakkadakka.com, and something pretty cool (and big.. and VERY red) on the horizon to show off… stay thrifty out there, we’ll be back soon!