Hairy Japanese Bastards

And this week we’re doing – Age Of Sigmar! It’s fair to say that this game has had a controversial reception – blowing up the Warhammer World, renaming elves, dwarves, orcs and goblins for ease of GW trademarking etc., and to the casual observer (such as we) the replacement fluff seemed pretty vague and silly, and above all unrelatable. The Warhammer World may have been a dangerous place, but it was still one where you could imagine ordinary people living, working, eating, sleeping, and using the toilet. The AoS fluff was very high fantasy myth and legend, lacking the grit that let you believe in the stories you were telling on the battlefield. Plus there were a great many silly rules in the original, no real points structure or levelling mechanics and the whole thing just felt rushed and sloppy.

At least, that’s the way it seemed to us. But that was during the Age of Kirby. As GW have changed management, they really do seem to be making an effort to engage and put out well thought out balanced games – and in the case of AoS, making the rules available for free.

FREE.

We like that word. And so – with AoS 2 now out, high time we dipped a toe in the murky AoS waters and found out what was what.

Of all the WHFB/ AoS races, I’ve always had a thing for Skaven. Giant chittering mutant rats lurking in the sewers, waiting to strike in the darkness.. like Orcs but more cunning, less brutal.. like Goblins but furry.. and then there’s all the Clan Skryre craziness..

So for me, when we got into AoS I had to take this opportunity to start up a Skaven army. But of course – GW prices. They make lovely stuff, but WOW is it expensive – can’t run a Ferrari on a Vauxhall income! (and the minor issue of all our terrain being scaled for 1/72).

So….

Step forward Caesar (or MiniKnight, there seems to be some confusion on the box) Ratmen – 1/72 fantasy absolutely-not-Skaven, 39 figures and 11 poses to a box. My first box cost me roughly a tenner, postage included – and once they arrived, I fell so head over heels I rounded up every box I could find – three more, for a shade under a tenner a piece. Result – everything I need for one formidable Skaven army for the price of three Stormfiends.

So far I’ve managed to get enough painted up to field a decent little warband, and they got their first licks in against a Freeguild patrol a few days ago – the Skaven warlord took down the Freeguild general in grand style and the wee furry chaps just had the measure of the Guard in close combat, managing to pick them off in dribs and drabs.

So, pics:

It begins – first boxfull assembled and based
Scale comparison with a 2ed 40k Gretchin

Clanrats

The first of many!
First tranche complete!
Bringing the pain to the Freeguild (or Ancien Regime, depending on your system..)

Skavenslaves:

Lighter colour scheme here reflecting the low status of the Skavenslave..
And here with bows – that is, slings..

Plague Monks:

On the bench – started with bone for the robes then washed down with green and brown inks
In action against the Freeguild / Ancien Regime fools

Stormvermin:

Seniority denoted by dark fur and black armour
“WHERE’S THE DAMN CHEESE?”

Warlord:

Our current CO

I’ve gone with the notion that seniority is denoted by darker fur, so the Skavenslaves are a lighter brown than the Clanrats, who in turn are lighter than the Plague Monks, etc. Having had a little experience painting at this scale now, I’m more than ever convinced that the right way to do it is to start light (white primer) and wash down rather than starting dark and highlighting up. This is because washes are so much thinner- at this smaller scale, layering highlights will ruin all the detail, as well as taking far longer. That said, I usually finish things off with a very light bone drybrush to catch the highlights.

For basing, I used our now standard technique of thick cardstock (20mm square), covered in PVA, dunked in a pot of Garage Floor Dust (TM), and then a sparse overlay of flock for contrast. Edge with brown, spray with matt varnish and you’re good to go!

Now, as well as being Skaven for AoS and any forays into it’s predecessor, Warhammer Fantasy, these chaps will also be appearing in our own fantasy/ steampunk setting – Hyperian Wars!

The Virum Nascii – Men Of Vermin

The shadow in the corner? The rustle in the rafters? That presence you feel lurking in the corner of your room as you go to sleep? Most of the time it’s just your imagination.

Most of the time.

But sometimes – every once in a while – it’s the Ratman. The Vermin Kin. The Virum Nascii. Many years before mankind came to Hyperia, there were some within the Stoc’d who grew weary of the prohibitions on Vril usage, on biology, on experimentation. Cast out and labelled renegade by his peers, a once noble Stoc’d biologician dug deep beyond the frontiers of his races’ realms, deep towards the core of Hyperia – deep towards the essence of pure, life giving Vril – and began to create a slave race, a race that would do his bidding without question, and eventually make him master of our world.

But life does not always abide by the rules we want it to. The common rat joined him on his journey – and the Vril wrought its magic, sought by design or not. With the biologician’s attention focused on the acquisition of precious Vril and designs of vengeance, the rats grew in intelligence and stature, until they were able to overpower him and his retinue. Now they live in the darkest corners of Hyperia, pulling the unwary down into their shadowy empire. When you meet them in combat, beware – they may not have the martial code that distinguishes us, the Eal’va, the Stoc’d or even the Orca, but they are a deadly opponent, every bit as fearful as the Terrors of the Dead

Oh yes- this is JUST THE START..

That’s it for now, but as the Hyperian Wars fluff develops you bet the Virum Nascii will be along for the ride. Check back soon, stay thrifty out there!

Oh, and a PS regarding the title – we haven’t gone all EDL on you, the reference is this:

RIP Frank Kelly

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Terrain Talk Pt. 7 – Nutritious, Delicious, (& CHEAP) Sci Fi Buildings

It’s a nice feeling when you can wrap up a project pretty quickly and simply – or, as a wise man once said, “I love it when a plan comes together”!

In this instance, this has come together in a little over a week, and I think you’ll like the result. So sit back, grab a beer, and then go and hunt through your recycling bin!

It all started a couple of weeks back when I picked up a punnet of blueberries for the youngling (his favourite fruit – for now, at least), and after he’d scoffed his way through it, as I was about to throw it in the recycling, I looked at it and thought hmmmmm…. I can do something with this!

Right – blueberry punnet. Left – yoghurt pot lid.. Crosses? They’re all about calibration!

As you can see in the above photo, I’m trying to improve my modelling skills by not simply half assing everything! I measured the interior depression on the blueberry punnet case and drew a centrepoint, then measure the yoghurt pot lid and did the same thing. Gel superglue bonded the two, hopefully irrevocably!

Dead centre!
Look what I found – ping pong ball and bottle cap..
Of course! A radar dish!
Dressed with bits from my Pot of Interestingly Shaped Crap – two wooden caps from Cholula hot sauce bottles, a toothpaste tube cap and something that was once part of a toddler bubble blowing kit..
Added some access hatches, door frames and steps (all cereal packet cardboard)
Primed white with some cheap £1 spray paint (seems there was a run on black in my local pound shops..)
Basecoated with Vallejo US Olive Drab – looks a bit streaky, but remember, two thin coats are better than one thick one (praise be unto thee, Duncan Rhodes)
As you probably noticed, there are some holes in the original blueberry container. So, I glued some nylon tulle (left over from the Skalk Point mega-build) to some card – having measured the gaps, I worked out I would need 8 strips, each 1cm by 1.5. So I cut a strip of card cm by 1.5cm, glued the tulle to it. This would then get painted black ad drybrushed silver to represent ventilation ducts.

Painting involved a layer of Vallejo US Olive Drab,  a wash with thin Smokey Ink, a pin wash with a mix of Black and Smokey inks (thinned, with the target area prewetted as per Mel The Terrain Tutor’s advice), before overbrushing with Olive Drab and drybrushing with the same olive drab lightened with a small amount of bone (avoid white for this, it can make for a “chalky” finish).

Weathering was sponge chipping using black, grey and metallics, and I followed Google Images for guidelines on how to paint a NATO communications bunker to get the grey radar dish idea. This was Vallejo German grey lightened with bone craft paint.

I added some detailing and hazard stripes, then based with a mix of Garage Floor Dust (TM) and green flock. So, pics:

All in all a fun build – a nice centrepiece, and a nice way to thin out my Box of Interestingly Shaped Crap! Still need to get better at hazard straps and lenses, but on the whole quite pleased – it should make a nice centrepiece in our upcoming Apocalypse: Earth game, along with Skalk Point and Bose Cliffs!

As always, stay thrifty out there and we’ll see you soon 😉

O. M. F. G.

It’s a bit of a fill in post this week as we’ve got a couple of different projects on the go and it seems like a marked lack of time to do them in.. Oh well, first world problems!

That said, with 2018 almost halfway there we took a quick peak at the stats and would you Adam & Eve it – over 10,000 views! In six months!

Celebrate!

And I’m pretty certain they’re not all Jim & me, as a good chunk are from countries we’d struggle to find on a map (there’s a NEW Zealand? Who knew!)

So while the new projects sizzle and bubble under the hobby grill and we get ready for the Apocalypse: Earth Summer Smackdown 2018 megagame, I thought I’d drop in a post to thank all of you who tune in to our geeky little blog, and hopefully we’ve given you some ideas about how to do wargaming without breaking the bank.

Anyway, here’s what we’re up to at the minute:

Scratchbuilding Sor Gharax (Word Bearers Contemptor Dreadnought) for Betrayal At Calth – Patoroch template with help from drinking straws.. this is a fiddly one!

Testing out the new League Of European Nations forcesforces against the Holy Soviet Army

We’ve also been dipping a toe into GW’s much maligned Warhammer Fantasy Battle successor game, “Age Of Sigmar” – as a general rule we tend to prefer sci fi in flavours ranging from gritty (ALIENS) to flat out daft (Flash Gordon), but every now and again we both get the “I wants” to start something new, and seeing as GW have the core rules an warscrolls available for free on their website, we duly downloaded them and had ourselves some hot Freeguild on Freeguild action to see what all the fuss was about..

Figures are Airfix Napoleonics, with a papercraft A7V playing the role of Steam Tank

And much fun was had – although I do get the feeling that they were trying to retain the IGO – UGO structure but not make it feel like IGO-UGO, and this has added some unnecessary levels of complexity, plus my own bugbear of Move Phase then Combat Phase – what if I want to shoot and then move? Why does this seem to be an alien concept to GW designers (with the honourable exception of Betrayal At Calth).

Anyway, it’s still a fun game, and now the new rules are available to free download, so I recommend giving it a shot. The Malign Portents series of stories has done a good job (in my view) of making the Mortal Realms seem more relatable – the Warhammer World I always had a soft spot for, it always seemed well fleshed out and the type of place where people could live, work, build, eat, piss, take a crap without being hugely overpowered daemon monster sorcerer warlord things, whereas everything I’d heard about the AoS fluff just seemed a bit stupid. But I’m guessing GW’s New Age is working on that. We’ll be trying out the new rules soon enough, so there’ll be an Age Of Skinflint battle report in the offing…

Meanwhile, a couple of teasers for the next post….

 

Nutritious and delicious sci fi buildings…
Definitely NOT Skaven….

Thanks to everyone who checks in with us, hopefully we can pass some knowledge and inspiration on to the community in the way that so many have passed it onto us. Stay thrifty out there, we’ll see you soon!

Terrain Talk Pt. 6 – Next Gen Hills!

One of the great things about this hobby, especially with the rise of the internet and YouTube, is that you never, ever stop learning new tricks. Certainly, our last terrain post, dedicated to master terrain builder and all round good egg Dakka Dakka user Skalk Bloodaxe, taught us that!

And courtesy of our internet mentors at Luke’s APS and Mel The Terrain TutorBoseClifffSitu2, we’ve learned a few new things since our last round of terrain building. Last year, we bought a big square of insulation foam and 3mm MDF with the intent of revolutionising our collection of hills, and in true SFG style we’ve managed to make….

One.

The problem we’ve had is gradient – trying to get the height/ width ratio with such a thick block of foam is really tricky, so we’ve ended up settling for a big LoS blocker, and as a salute to Luke of Luke’s APS fame, we heretofor dub this “Fellowes’ Peak”. The real issue is having bought to thick of a sheet of foam. Too thick a sheet = too much height = too steep slopes to get up.

That said, it was a pretty fun build. Want to see how we did it?

Step 1: Cut out a piece of insulation foam, hack some chunks out of it with a DIY knife and glue it to a piece of MDF. I tried using a jigsaw but 3mm MDF didn’t respond too well to it – wound up using a DIY knife, scoring the material before cutting through it. Notice the little alcove carved in the left hand corner.

Step 2: Adding texture! Tacky glue and “Hard As Nails” glue used to attach pieces of masonry and bark shippings to what will become the rock facings.

Step 3: Filler! Using a spatula and fingers, we start to create the hill contours.

Step 4: Dressed with cat litter, painted with texture paste (mixed from PVA, sand, filler pwder and water) and undercoated white – yes, white! Stay with me…

Step 5.1: We begin the leopard spotting! Start with washing a dirty yellow, mixed from yellow, brown, and black craft paints, thinned down with LOTS of water

Step 5.2: Dabbed on some brown wash, plenty of overlaps

Step 5.3: Black wash chucked over the entire thing, and black paint to undercoat where there will be earth tones and flock. You can start to see the effect coming together now!

Step 6: With the wash dried, a light bone drybrush pulls it all together and adds highlights.

Step 7: Flocking! I used Mel The Terrain Tutor’s 3-tone flocking method for this, mixing three grades of Jarvis JTF flocks – lowlights, highlights, then midtones

Step 8: Sealed with a spray mix of PVA and water, and then hit with a coat of matt varnish. Then place in situ and enjoy!

And thus was Fellowes Peak born!

A week or so later, I got the itch to do another big piece – I’d always fancied a big corner piece to add drama to the table, and it occurred to me that a big cliff or rocky bluff would be the perfect way to utilise the height that the thick foam gave me. And so, using the exact same methods, over the following week Bose Cliff was created:

The thing that’s been really great about these pieces is how easy the new techniques have made things – I always hated the PVA/ sand stage, it took forever and inevitably made a huge mess. Texture paste is a far better bet, especially when you’re going to be flocking on top of it anyway. As for leopard spotting instead of the traditional grey drybrushing – well, I’m not sure we’re there yet with the paint ratios, but it’s looking pretty fly!

Bose Cliff in situ

I’d also like to take a moment to thank Mel the Terrain Tutor for his video on the three T’s of terrain design – I built this having measured the capacity of my cupboard and also the footprint of Skalk Point, our power substation from the other month, as we’re planning these to be the centrepiece of our big Apocalypse: Earth Summer Smackdown game, just a few short weeks away!

In the meantime, I hope these provide you with some inspiration – good luck and good hobbying, stay thrifty and we’ll check in soon!

Great Scott – 88 Gigawatts?!? Cheap & Easy Scratchbuilt League Of European Nations Platoon Support Laser

I’m going to be entirely honest here – the concept for this build was 100% nicked from this post by the Fawcett Avenue Conscripts, so let’s just get that out of the way first.

But it was a fun little build. And I used magnets. So…

A couple of weeks ago, I posted about my League Of European Nations infantry platoon – these guys would have been the first to meet the fury of the Holy Soviet Army assault on the Ostwall on that fateful day in 1954..

Of course, I couldn’t just send these chaps out on their own. They needed something to deal with enemy armour- I suppose a panzerschreck or faust could have done the job, or maybe a mortar, but I liked the concept of a giant laser just that little bit more.

We began with a rectangle of corrugated cardboard, and six defunct Hexbug (little motorised insect things powered by watch batteries – seriously, these things are awesome fun!) batteries provided the carriage wheels, three a side. Strips of IDE cable cut at a 5mm thickness (thank you Zrunelord from TMP) and glued on with gel superglue made excellent caterpillar tracks, and another defunct Hexbug battery made for the gun mount. I dressed the chassis with some thin card and kebab skewer cuts for cabling and duct work.

For the weapon itself, it began life as a superglue nozzle, behind which I fashioned a gun shield from cardboard and bulked the assembly out with kebab skewer offcuts and a little bit of foam – and then it was time to break out the magnets!

I’d bought a small pack on eBay and was anxious to try them out, so superglued one to the underside of the weapon assembly and one to the gun mount – and the result was actually pretty successful!

Next up – painting!

White undercoat, wash of Vallejo black ink, then tan basecoat followed by green and brown camo striping as per the German infantry platoon a few weeks back  ted together with a brown wash, a pin wash of Vallejo Smokey Ink and a light drybrush of Americana Buttermilk. Metallics were a boltgun metal washed with thin black ink, and I applied a rough DIY texture paste of brown paint, sand and PVA. This in turn got a wash and a highlight drybrush!

Introducing… Ze Chermans! League of European Nations infantry platoon for Apocalypse: Earth

So, so far the casual observer of our Apocalypse: Earth battle reports might have thought that it was all just about the Atlantic Alliance vs the evil Holy Soviet Empire.. but that’s a long way from the truth. As anyone (both of you) who has read our fluff will know, the fateful Soviet invasion of February 1954 crashed across the German border with devastating force, catching the League Of European Nations not quite with their pant down, but certainly at half mast!

With Germany winning a Pyrrhic victory in the Great War at the Battle Of Paris in November 1914, and the League of European Nations being set up in the wake up the military coup that toppled the Kaiser two months later, it was German patterned equipment, doctrine and armaments that formed the backbone of LoEN armed forces in the early years of the war..

So with this in mind, it was high time to get the Europeans in the fight. This particular group are WW2 Germans, 30 bought for £1.50 off eBay.

Yes, you heard me right. £1.50. This is why we do 1/72.

So, I started with basing each little guy with a 20mm circular base hole punched from thick card, glued on with tacky glue (basically fast acting PVA, mixed with isopropyl alcohol), and then sprayed them white with cheap £1 car spray primer from my local Bargains 365 – The next step was to wash the whole force with Vallejo Smokey Ink, thinned down with water:

The dark brown wash gives a neat outline for harnesses, grenades and other details and blends nicely with the tan I used for the jackets

I had a rough idea of how I wanted them to look, mixing the classic field grey that we a;; associate with WW2 Wehrmacht with the three colour “Dunkelgelb” camo pattern that appeared on late war armour – this way, these guys could be fight in either Operation Barbarossa 1954 or Operaton Bagration 1944 (always thinking, y’see, always thinking)- so I went with camo jacket and field grey trousers. NCOs got camo helmets, regular grunts got stuck with feldgrau ones.

So, first stage was the combat jacket – my trusty Crafter’s Choice tan craft paint was the basecoat, thinned down quite heavily for a nice smooth finish. Translucency was mitigated by the white undercoat and Smokey Ink prewash. Next step was to add the camo stripes – Vallejo Russian Green and Americana Light Cinammon provided the green and “rotbrun” respectively.

I washed the jackets with a thinned down Vallejo Brown Ink wash and once that had dried, gave them a very light drybrush of Americana Buttermilk – this a very light cream clour, analoguous to GW’s Zandri Dust.

Once this had all dried, I came to the conclusion that I wasn’t happy with the results – something was missing. I wound up applying a very thin wash, more like a glaze really, of mixed Vallejo Brown Ink and Skin Wash.

For the trousers and grunt helmets (and the Luftwaffe liason officers’ entire uniform) I used Vallejo German Grey, thinned a little with water, which then got a very thin black wash. Highlighting would come later.

Next up, I applied some cheapflesh tone craft paint (as always, thinned), and a dab of thinned Vallejo Skin Wash to the exposed skin areas, and black to the jackboots and metal areas of of weaponry – submachine guns, rifle barrels etc. Metallic areas got Boltgun Metal (well, the craft paint equivalent) and a thin black wash.

Leather loadbearing harnesses and wooden areas like rifle butts were treated with very thin coats of Americana Asphaltum, and given a very precise (well, as precise as I could be after half a bottle of wine) Vallejo Brown Ink wash.

Finally, each model got a very light drybrush of Americana Buttermilk to tie the whole model together – I was really impressed with how well this blended with all the colours.

Basing was a cinch – painted the whole thing brown, slapped some PVA on them and dunked them in my pot of Garage Floor Grit (TM), before adding some flock and touching up the edges. And with that- DONE!

Right, so after all that – pictures!

First fireteam complete
Platoon Sergeant Dietz
Luftwaffe Liason Officer Wolff
Lt. Hulkenberg
One of these three guys will be an RTO, just need to scratch build a radio! The other two will be manning a platoon support weapon, for which I have a cunning plan…
Command section – Lt, Luftwaffe liason, RTO, Platoon Sergeant, support weapon crew
Same shot, but Lt. Hulkenburg in focus!
Rifle Squad #1
Assault Squad #1
Assault Squad #2
Rifle Squad #2
Kampfgruppe Hulkenbug on parade!
Ze Churmans in action!

I’ve organised these chaps one HQ section (6 strong), two rifle squads (7 strong) and two assault squads (5 strong – submachineguns and flamethrowers).

The idea with the League of European Nations forces is for them to be a middle ground of sorts between the highly mobile and flexible Atlantic Alliance and the slow rolling firestorm that is the Holy Soviet Army – these guys are overly specialised with pieces of equipment that are better than anyone at what they do, but equally quite fragile!

Overall, quite pleased with these guys, they’ve turned out well – and a word to the less skinflint amongst you – if you can paint 30 little guys like this at a cost of £1.50, how good is the next Astra Militarum squad you paint going to look? Something to consider…

Anyway, stay tuned for some more LoEN weirdness, stay thrifty out there and see you soon!

Terrain Talk Pt.5 – INSANE MEGABUILD! Power Substation Skalk Point

Feels like we’ve been a bit quiet on the blog front this month, but the truth is – we’ve been glueing stuff together like Chinese children in the better class of sweatshop (i.e. busily, but not necessarily in fear of our lives…).

It all started with this thread on Dakka Dakka, by a user named Skalk Bloodaxe. Browsing through his log of work, we started with a fairly “meh” attitude, but by page 20 both Dan and I were slack jawed with awe and busily scribbling notes. And so it was that we were inspired to raid my draw of Interestingly Shaped Crap to try and build a genuinely spectacular centrepiece for our games.

After the success of our earlier plasma reactor attempts utilising low energy light bulbs, we figured we’d take the idea a little bit further – what about a whole plasma generator substation? Featuring reactors, coolant coils, storage tanks and whatnot.

Reactor No. 1 takes shape – oversized IKEA lightbub, bottlecap, pizza slice holder, laundry powder cup. THIS is why you never throw stuff away!
Asthma inhaler spacer – six years old and never been used, Jim’s willing to tempt fate.. and it does look like a storage tank! Ladder is granny grating, you may also spy the lid from a bottle of Tabasco sauce (mmmm, Tabasco…)
The final layout! Cookie packaging, dogfood scoop, vitamin tank, three defunct inhaler mechanisms, detailed with kebab skewers and granny grating… plus dead car headlight bulb and some form of speaker surround sound mount that has sat unused for the last seven years..
Different angle – we took time measuring to ensure that 20mm bases could move between the obstacles.. actually thinking before we glue stuff!

I cut a slice of roughly square MDF and after glueing everything down with superglue we mixed a texture paste of PVA, filler and a little bit of sand and stippled it down around the terrain parts for an asphalt effect. With that it was time for priming!

Rocking some ultra cheap pound shop grey spray primer!

Next up – painting. Now, experienced, talented modellers will think about a paint scheme ahead of time and in many cases paint individual pieces ahead of time to ensure a clean finish and coverage, before glueing them in place. We are neither of these, so we glued it all down, primed it, and then realised how difficult it was going to be to get to almost everything we needed to paint.

This is why the blog’s been so quiet this month – we’ve been too busy angling our brushes into impossible patterns and swearing through gritted teeth…

Anyway – I’ll spare you the frustration, suffice it to say we went with an all-purpose olive drab finish for most of the complex using Vallejo Russian Green (figuring this would work well across both 1950s Europe, 23rd century sci fi and the grim darkess of the 41st millenium) – this got a wash with Army Painter Green Tone, and a pin wash with my own homebrew dark green wash, before drybrushing back up with Russian Green, mixed in with Crafters Choice tan to lighten back up. If memory serves, we did three drybrush layers.

Next was the main storage tank, and we’d agreed we wanted this yellow. Unfortunately, we’re both muppets and had primed it grey.

Sigh.

So at first, we needed to undercoat it white or the paint was never going to work. We duly managed to work a white undercoat, and then prewashed with Vallejo Skin Wash, and the yellow (cheap stuff from The Works) actually layered up quite nicely over it. We mixed in a little white and drybrushed lightly over the top. You need to be very gentle here, modulating colours subtly is essential. Vallejo Skin Wash came out again for a thin wash into the crevices to create depth.

Main storage tank on the top left – access wheel added from a left over Caesar Orc shield.

Next up, the three smaller storage tanks in white – white’s a weird colour to paint, it doesn’t look right just painted on. So after painting we washed (with Vallejo Smokey Ink), drybrushed, washed and drybrushed again.. before sponge chipping – hopefully the feel conveyed is one of well used but maintained equipment.

Looking battered, but still safely operational!

After that came the plasma coils – this part was from a piece of packaging from some M&S cookies, and yummy as they were, the packaging might actually serve to be the best bit! These got the Russian Green treatment, followed by layering up white, and then a glaze technique using very light – almost turquoise – blue.. and then layered up with thinned down white paint up to a central point. Not sure I did as good a job as Duncan, but it looks OK from two feet away!

Plasma coils glow in the heart of the complex!

And then we get to the fun part – painting the reactors themselves! I nicked this wholesale from this technique on Warhammer TV, so I’ll let Duncan’s soothing voice talk you through it.. although to break it down for those of you without YouTube access, it’s basically blue paint, stippled with lighter blue, purple and pink patches, with lightning flashes done using thinned white paint. Simple enough, but looks the balls. Although with the sheer amount of surface area we had to paint.. it took a while.

Taking shape now!

With this all done, the next step was the asphalt – the paste had settled nicely and given a good texture, but this time rather than paint black and drybrush up, we decided to employ a variant on the “leopard spotting” technique Dan picked up from this Luke’s APS video – essentially, dark washes in three separate shades (black, brown and black/brown mix) that overlap each other. These then get drybrushed up with tan and bone colouring to unify it all together – actually really pleased with this one!

Finally, the nemesis – we needed to build wire perimeter fences. We checked out this video from master builder Luke Towan, but while he makes it look easy.. it really wasn’t.

You may notice Luke uses solder and/ or styrene rod to build his fences.. we didn’t have any of that. What we did have were a bunch of kebab skewers, and a couple of quid from Ebay bought is all the nylon tulle (mesh) we were ever likely to need. Gel superglue and greenstuff did the joinery and we used the grid on the modelling mat to line it all up at right angles, but still this was fiddly and frustrating. Nylon tulle does not respond well to superglue or cutting.. but we persevered and made it! The fences then got a blast of cheap £1 silver spray paint and a couple of Vallejo Smokey Ink washes, and then we drilled through the MDF to create holes to plug the fences into. Very important that they be removable – they may be impassable to infantry, but crash a T-48 into a wire fence and the fence loses!

All done – for now! League Of European Nations trooper for scale




In situ as the Hazzard 1977th Imperial Guard defend from Da Skooderia!

Overall, I’m giving this build a 7/10 – we measured, we thought, we planned, but we were still stupid in many ways, still plenty of wonky bits, but definitely a step up from our previous efforts! Lots more to learn about terrain building but that’s the joy of this hobby, you can always improve as long as you’re willing to!

We’ll come back to Skalk Point in time, as there’s plenty to add – little details here and there, industrial warning notices, a gate house, maybe a walkway or two… but for now, for the sake of our collective sanity, it’s time to turn our attention elsewhere and play a game or two!

Stay thrifty out there, thanks for staying with us through a lean month! See you soon 😉20180330_222815FPQ8CEQ - Imgur

Slaughter At Forge Valley – A Future Force Warrior Battle Report

So a couple of weeks back Da Skooderia and the Hazzard 1977th took to the field for some old school 2nd Ed action, and whilst it was fun and lots of stuff blew up, it does have to be said old style 40k feels a bit clunky. 8th seems to have gone some way towards streamlining but it’s still hampered by the IGOUGO turn structure, which feels much more suited to Napoleonic or fantasy regimental manoeuvring.. probably due to 40k having it’s roots in Warhammer Fantasy!

So for a while now we’ve been playing around with a re-skinned upgraded version of the Apocalypse: Earth ruleset, moved forward a couple of hundred years into the future as mankind begins it’s exploration beyond the solar system – Earth is divided between three superstates, NATO (covering the Americas, Europe and Australasia), the People’s State (former Holy Soviet Empire, Empire Of Japan, Asian Communist Federation) and the Caliphate (India, Africa, Middle East) while some rugged individualist movements out in the colonies are beginning to press for full independence from the homeworld.

But mankind is not alone in the wilderness of space. There is the vast decaying empire of what we once called the Greys, who seeded life across the galaxy millions of years ago but lost their empire in a titanic struggle with an extra galactic threat that devastated the galaxy while humanity was struggling to make fire, there are isolated pockets of rogue AI constructs bent on continuing a war fought millions of years ago, whispered rumours of extradimensional entities with powers undreamt of and of course the perennial threat of the Orca, essentially a race of overgrown bacteria who live for destruction.

Anyway- the fluff is still in its infancy, but the game engine is pretty soid, so we decided to stat up our Guard and Ork forces, which would now represent forces from the People’s State Liberation Army  and the Orca tribe infecting the world of Hazzard Prime.. we used the same table layout as last time, with the plasma reactors as the objective.

The table laid out – Orca nearest the camera, PSLA furthest edge.

As before, I took Da Skooderia and Dan rolled out the PSLA, and we both reprised our plans from the last game – Orca would pitch forward with their elite troops while the Boyz and Dreadnaught moved up in support, while Seb Metal and Kimi Rorkonnen would loop around in a flanking manoeuvre. Meanwhile the PSLA would be lead by their Russ, squads Alfonso and Beauregard moving through cover while the command element in their Chimera APC would dash forward and engage the Orca with their heavy short range firepower and squad Cletus would provide heavy fire support with missile launcher, autocannon and laser cannon.

Orca deploy using cover to shelter them..
Boyz ready for the advance
Dreadnaught keeping its head down…
PSLA infantry use the woods for cover
Squad Cletus and Russ MBT anchor the centre
Chimera APC with PSLA command element waiting for the order to charge..

The Orca won the initiative and elected to move first.

“Big Red” performs an expert Tokyo drift to pull in behind the ridge, using the terrain for cover as it delivers Warboss Enzo Ferrorki, Bigboss Dino Ferrorki and the Nobz Mob “Da Management” onto the plasma reactors
“DIS SHINY FING IS MIIIIIINE!”
Whoops, wonky camera angle – Russ MBT gets in a flank shot on the Dreadnaught, immobilising it. Seeing as the poor Dread can’t actually see anything, this renders it pretty much ineffective for the rest of the game… This chap is due some karma next game!
Big Red is immobilised by a side laser cannon shot from the Russ
…and autocannon fire downs a Nob, suppressing Da Management. The General living up to his name today!
PSLA Command team debus onto the warehouses by the plasma reactors, People’s Mystic, Captain, Lieutenant and Political Officer dive into cover while plasma rifles down a Skarboy and heat cannons set the trees by Red 7 on fire!
Kimi Rorkonnen and Felipe Masha suddenly find their field of fire obscured as the trees erupt in flame!
Red 5 sprays dirt as Seb Metal floors the throttle, bringing his Warbuggy around in a flanking manouevre
Orca infantry spray shooter fireas they hustle up towards the plasma reactors to support the Nobz, Warboss and Bigboss
On the hill behind them, Dok Nikky Louda lines up a sot with his laser cannon
Squads Alfonso and Beauregard infiltrate through the woods, while Squad Cletus drop more Nobz but lose their autocannon loader, suppressing his team mate
Seb Metal pulls Red 5 around and vapourises Squad Cletus’ laser cannon team with his twin linked autocannons
The General bulldozers his way in, gunning down Boyz right, left and centre
The Chimera guns down Skarboyz at near point blank range
Kimi and Felipe line up Red 5’s heavy heat cannon and roast the Political Officer, Lieutenant and People’s Mystic!
PSLA HQ gets it’s revenge – battle rifle, heat cannons and plasma rifles demolish Red 7, Kimi and Felipe turned into a fine green mist!
Having seen his compatriots gunned down by the Chimera, da Dok lines up a superb laser cannon shot, destroying it in a spectacular fireball!
The demise of Red 5 – caught out in the open by a sharp witted missile launcher team from Squad Cletus
Warboss and surviving Nob assault the Russ – Nob gets himself killed accomplishing precisely nothing, but the Warboss at least manges to jam the General’s turret..
Close quarter fighting around the objectives… Mystical sci fi alien tape measure making a cameo appearance in the background!
Squads Alfonso engage Da Furst Mob with concentrated laser rifle fire
While Squad Beauregard pull off a real coup, wounding and suppressing the Warboss himself!
Even with a jammed turret, the General is still a force to be reckoned with – Furst Mob is virtually wiped out
Da Dok does it again! Laser cannon fire hits the rear armour, causing a chain reaction of explosions that rips the mighty tank apart!
Da Mek bellows his defiance, raking Squad Beauregard with fire as the PSLA infantry capture the Warboss and begin to hustle him off the table..

 

Warboss Enzo Ferrorki, a prisoner of the PSLA!
Da Boyz put up a stiff fight, but as Turn 5 dawns we’re down to 4 boyz while the PSLA have almost a full platoon…
Smashed and burning armour around the objectives, it’s been a lose fought game!

So there we have it – as Turn 5 dawned, the Orca still held one objective but with only a couple of unwounded boyz against almost a full platoon of PSLA infantry it was clear what the result was going to be… the Dok marshalled his 3 remaining boyz and motioned them to slip away – after all, someone was going to have to pull of a rescue to get the Warboss back, right?

FFW is still very much a work in progress, and we’ll be developing the rules and fluff as we go, but I’m pleased to say it’s first outing was a rip roaring success, providing a game that felt much faster and more lethal than our 40k dabbling – I think we may be on to something here!

So, til next time – stay thrifty out there, we’ll be back soon!

 

CheapHammer 40k Battle Report – First Blood!

The time has finally arrived! After an eBay accident, a few tricky builds and the final completion of a project which has been kicked around since 2015, Dan and I were finally ready to try our first proper foray into CheapHammer 40k!

For those of you uncertain as to what this is all about, basically it boils down to two Midlands drunks wondering if you can truly replicate the visual spectacle of those awesome battle reports we used to see in White Dwarf without incurring the mind blowing expense of GW’s (and others) 28mm figures – everything you see here is super cheap and cheerful 1/72 scale, both armies came in at less than £15 and all terrain is scratchbuilt from household junk.

For this battle, Dan was adamant that he wanted to roll with the Guard, as he felt the building and painting process which had at times threatened his sanity meant he was due some serious tabletop karma, and I was more than happy to roll out the little red and green dudes.

Our scenario revolved around capturing a pair of plasma reactors located in the centre of the table, with a ruined village and woods on the eastern side and more open hilly country on the western side. I won the roll off and took the southern board edge, planning to use the cover of the ruins to shield the Boyz’ advance.

Under 2nd Ed rules, the player with the lowest Strategy Rating had to deploy first, and with the Guard’s rating being 2 to my 3, that meant Dan had to set up first along the northern edge.

He placed his Heavy Weapons teams (Squad Cletus) on the central hill with the Leman Russ, Chimera on the western side with the Command squad inside ready to leap out and secure the objective and secure it with serious short range firepower and his best close combat troops. Meantime the Russ would punch forward into the main body of the Orks and the Chimera provide supporting fire, while the two infantry squads advanced through the forest, each providing covering fire for the other.

I went for a straightforward Orkish approach – hey diddle diddle, straight up the middle! I loaded up Big Red with my elite assault units – the Warboss, the Bigboss and the Nobz – and placed it where it should have a covered approach to the objective. Warbuggies Red 5 and Red 7 would attempt a flanking manoeuvre on the west side of the table, charge round and catch humie from behind. Meanwhile, da Boyz and the Dread would move up in short order behind the Nobz and Warboss, keeping humie’s head down. Doc Nikki Louda and Mek Mikael Schumorker would provide fire support with lascannon and Kustom Blasta.

The armies line up, Orks at the bottom (southern) table edge, Guard at the top (north)
Da Boyz deply in the ruins, all sneaky like, while the Dread leads the Skarboyz towards the objective
Doc Nikki Louda takes aim with lascannon as Big Red guns it’s engines
Kimi Rorkonnen leads the warbuggy flank manouevre
The Guard deploy – the Leman Russ (The General) anchors the centre with heavy weapons teams in support, while the Chimera prepares a dash forward with the Command squad
Guard infantry prepare to advance through the woods
The General surveys the battlefield..

Much to everyone’s surprise, the Guard got first turn and rolled forward!

The General leads the advance, with Squad Beauregard running close behind using the terrain for cover
Command squad deploy from the Chimera – note the psyker in the purple cloak
First blood to the Guard – a Krak missile from Squad Cletus destroys Big Red, taking out all passengers… that’s Warboss, Bigboss and Nobz Mob!!!!
..and moments later, the General’s battlecannon smashed the Dread apart!
Noticing the lascannon wielded by the Doc, the Adeptus psyker  casts Hellfire, missing his target but bathing a nearby bush in the cleansing fire of the Emperor’s wrath.
With Da Boss and Nobz fried to a crisp, Big Mek Mikael Schumorker leads his remaining ladz towards the enemy, Skarboyz to the fore!
Meanwhile, in accordance with Da Plan, Seb & Kimi begin their flanking manouevre, buggies racing through the gulleys. Blazing autocannons from Red 5 take down Squad Cletus’ lascanoon operator.
The General barrels forward into Ork lines, battle cannon, heavy bolters and lascannon wipe out five of the six Skarboyz, causing the last survivor to flee!
With Seb in Red 5 immobilised by another krak missile, it’s up to Kimi Rorkonnen and Felipe Masha to save the day! Kimi drifts the buggy while Felipe ignites the multi melta and a healthy chunk of Guard HQ is turned into steam…
The tide may be very much against the Orks by this point, but the Doc isn’t going to let the boyz go down without a fight – taking cover in a ruined building, an expert lascannon shot immobilises the Chimera
The Guard infantry element secure the plasma reactors
The surviving members of the Guard HQ squad – Lieutenant and Commissar assault Red 5. Power sword and chainsword flash as they avenge their fallen comrades!
The General’s firepower guts the Boyz mobs, with the survivors forced to flee
The righteous fury of the Commissar and Lieutenant eviscerates Kimi and Felipe and brings Red 5 to a shuddering halt
Final charge of Da Skooderia – a shot from the Doc’s lascannon goes wide and it’s up to Da (remaining) Boyz to try and take down the General in close combat

After four turns, the Guard were firmly in control of the plasma reactors, and had suffered the loss of a lascannon gunner, most of the HQ and an immobilised Chimera. I, on the other had, was down to Doc Nicky Louda and half a boyz mob – a pretty comprehensive defeat!

Conclusions:

So most of our battle reports have ended with me pulling a narrow or Pyrrhic victory against Dan, but in this one he handed my arse to me fair and square! That said, I could point to the lucky shots that roasted ALL my elite troops and then destroyed my Dread.. but there again, a certain parable about eggs and baskets comes to mind. Maybe next time they start off on foot before boarding the transport..

Other than that, my plan can’t have been that bad as Dan had more or less the same one! Da Boyz did their best in very difficult circumstances and the Charge Of The Warbuggies went more or less as well as could be expected, Kimi and Seb getting a lick each in.

Hats off to Dan’s Guard though, that was a fair and square victory, the Leman Russ was an unstoppable linebreaker, heavy weapons teams took their toll and the infantry brought in to hold the line after the heavies had done their work. An army well researched and understood, and a battle fairly won.

Still not sold on IGOUGO, and there’s some things I’d change about the close assault mechanic, but a fun game nevertheless. AND a few things learned for “Future Force Warrior”, our sci fi sister game for “Apocalypse: Earth” – more on that to come!

So stay tuned, stay thrifty, see you soon!

Armies (FINALLY) On Parade: Da Skooderia Ferrorki!

Drumroll please… yes, in a mere three years from initial concept to final completion! Oh yes – we get it DONE.

So, the concept for this (and indeed our entire “Cheaphammer” project) was to see if we could create the same sort of visual spectacle and entertainment of a full blown 40k game without taking out the second mortgage needed to do it with GW products. Again, this is not an anti-GW rant – if they were too expensive, they’d go bust. They’re just too expensive for us.

So what we’re doing here is using the (by comparison) ludicrously cheap 1/72 scale – plastic army guys, basically, along with scratchbuilt and converted vehicles from papercraft templates and household junk. Those of you of a certain age will remember the very first “Rogue Trader” edition of Warhammer 40,000 and it’s instruction on how to build a Space Marine Grav Attack tank from deodorant bottles and plastic spoons – that’s the legacy we’re continuing!

So having accidentally acquired a copy of the 40k 2nd edbox set on Ebay, we’ve now built a 2nd ed legal Imperial Guard force using Airfix “Modern US” troops converted with green stuff and papercraft armour, the Orks were well overdue a shot at fame and glory!

I always had a thing for the Evil Sunz clan and their obsession with all things red and fast – and what else is red and fast?

FerrariF1
Oh yes.

And thus was born the concept – Da Skooderia Ferrorki, a Ferrari F1- themed Evil Sunz warband!

The ladz on parade!

First, the list:

Warboss Enzo Ferrorki – ‘ Eavy Armour, Bolt Pistol, Kustom Shoota (82 pts)

Bigboss Dino Ferrorki – ‘Eavy Armour, Bolt Pistol, Chainsword, Frag Stikkbomb (46 pts)

Nobz Mob (“Da Management”) – 3  Nobz, w/ ‘Eavy Armour, Frag Stikkbomz, Boltpistol, Chainsword (78 pts)

Da Furst Mob – 5 Evil Sunz Boyz w/ Flak Armour, Boltgun, Axe, Frag Stikkbomz (15 pts each)

1 Evil Sunz Boy w/ Flak Armour, Bolt Pistol, Heavy Plasma Gun, knife (26 pts)

Da Secund Mob – 5 Evil Sunz Boyz w/ Flak Armour, Boltgun, Axe, Frag Stikkbomz (15 pts each)

1 Evil Sunz Boy w/ Flak Armour, Bolt Pistol, Heavy Bolter, knife (10 pts)

Da ‘Ard Boyz – 5 Goff Skarboyz w/ Flak Armour, Boltgun, Axe, Frag Stikkbomz (15 pts each)

1 Goff Skarboy w/ Flak Armour, Bolt Pistol, Multi-Melta (39 pts)

Mek Mikael Schumorker – Flak Armour, Bolt Pistol, Kustom Blasta, Kustom Force Field – (68 pts)

Painboy Dok Nikky Louda – Flak Armour, Bolt Pistol, Lascannon, Kustom Force Field, Doc’s Tools (76 pts)

Killa Kan – 2x Power Klaw, Heavy Flamer, Heavy Bolter (120 pts)

Battle Wagon (50 pts)

Warbuggy Red 5 – twin linked Autocannon (60 pts)

Warbuggy  Red 7 – Multi Melta (65 pts)

Now… pics!

Warboss Enzo Ferrorki!
And sidekick, Dino Ferrorki!
Nobz Mob, “Da Management”
Mek Mikael Schumorker
Dok Nikky Louda
Da Furst Mob
Da Secund Mob
Da ‘Ard Boyz
Da Wagon – note Flag Wava with Prancing Ork banner.. he has no effect in game, but I loved the model!
Da Kan – details on the build can be found here
Warbuggy Red 5, driven by Sebastian Metal – details on the build can be found here
Warbuggy Red 7, driven by Kimi Rorkonnen and Felipe Masha – details on the build can be found here
Enzo leads the Boyz into battle!
The Red Horde

So there we go – been a fun project, despite a few setbacks, and now they’re ready to roll I’m pretty proud of them. The infantry are Caesar Miniatures Fantasy Orcs, which are great little miniatures, well made and a joy to paint. They do a number of fantasy lines which we’ll definitely be investigating for our “Hyperian Wars” games. Weapons are from Sgts Mess, any other conversions/ butchery are down to greenstuff.

We’ve also learned alot about painting figures this small – namely, prime white and wash down rather than highlight up, as thinner washes don’t cover up detail. If anyone’s interested in how we did the boyz, let us know in the comments.

Now, we have the armies, we have the board, we have the terrain.. now all we need to do is (ahem) learn how to play the game…. See you soon with a battle report!