Terrain Talk Pt. 9 – Cheap & Thrifty Scratchbuilt BIG Urban Board

I’ve been wanting to do this for AGES.

I’ve long had a vision of my miniature armies fighting their way through a ruined urban battlespace, diving and weaving their way through dense cover, shattered buildings, ruined walls.. the whole bit. Stalingrad, Berlin, Hue, Fallujah.. right up to the shattered metropolises of the 41st millenium and everything in between.

Now, we redid our regular board last summer, but I couldn’t help looking at the flip side of our chipboard shelves and imagining texturing and painting it up to model the ruined city I’d always seen in my head. But I was always worried I might not be able to match up to what I saw in my head. After mentioning it to Dan over a beer for the millionth time though, he told me to “either shit or get out of the kitchen” – which I took to mean either shut up or get on with it!

We’d built a small urban board and a Deadzone board over the last couple of months and had pretty much nailed down the building/ texturing/ painting scheme – so we had a plan. The main challenge was to ensure that it was “scale independent” – whether we were doing our favoured 20mm, making forays into 28mm, or creating apocalyptic havoc in 6mm, we wanted to be able to use the same board. So it wouldn’t – couldn’t – have too many details, but at the same time we didn’t want to just paint it grey and leave it at that. So….

And with that, battle was joined:

You can see the remains of the old artificial grass overlaid with primer, some home made texture paste (PVA, sand, filler powder, paint, water) and acrylic caulk
Acrylic caulk with cat litter embedded in it
Cardboard scored with squares to represent paving slabs or flooring tiles, texture paste, caulk and cat litter blended around it

 

Sprayed black, drybrushed with blue grey Crown house paint, then drybrushed with our usual pallette of greys 
Red! But it’s all part of the Luke’s APS approved paintscheme, and it’s served us well so far..
Drybrushed again and ready for some washes
Texture close up
Washes added – thinned and thinned again, Vallejo Skin Wash, Army Painter Green Tone, Vallejo Smokey Ink
League of European Nations patrol for scale – also added mud and flock effects
Close up of flock, mud and rubble
Blended mud effects with flock and dust

Big Urban Board

Between the multiple drybrushes, washes, flocks, dust and everything on there blending nicely, I’m really pleased with this, it looks almost exactly like what I’d visualised. The next trick is going to be building the ruins to go with it, I’m really looking forward to having a truly 3D absolutely epic battlefield for Dan to paste me on!

So, to sum up –

Step 1 – texture paste, acrylic caulk (aka flexible filler) and kitty litter, cardboard paving slabs – basically, all your texture goes down at this stage.

Step 2 – prime black. Cheap black spray paint or craft acrylic applied with a big brush.

Step 3 – drybrush blue grey, over everything. We used Crown house paint tester pots.

Step 4 – drybrush red (in certain areas) – go light here, but don’t worry, it’ll work out!

Step 5 – Greys! Drybrush up with Wilkinson City break, followed by Granite Dust and Cloud Burst in gradually lighter stages.

Step 6 – Washes – splodge on VERY watered down greens, browns and chestnut tones.

Step 7 – Mud. Stipple on the burnt umber and drybrush up with lighter browns

Step 8 – Flocking – paint on watered down PVA and daub on strategically. Then drizzle – very sparingly – flock and dust.

Step 9 – Seal. PVA and water, 1 – 10 mix. Slosh this stuff on at least three times

Step 10 – Varnish – cheap £1 matt varnish.

Done!

We also added a couple of girders and a tiled floor, done in the same way as our previous smaller board. So now, the planned 40k 2nd ed mini campaign set on Armageddon will have somewhere authentic to fight over, not green fields on a planet famed as a harsh, overdeveloped Hive World! Can’t wait 🙂

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CheapHammer 40k- the 2nd Ed Revival Project! Pt. 3 – Wotta Lotta Grots

The plot thickens! Just as Dan’s Marines have got themselves fly new Deathwatch paintjobs, I’ve not been idle with my share of our Ebay booty – first out of the blocks, the Grots! Now, as it turns out there are 36 of these little buggers and to do the mini campaign properly I’m going to need 40, so I may be taking to eBay again pretty soon.. oh, the irony! This is how wargamers end up with houses full of tiny plastic figures… but enough of that for now.

I spread some home made texture paste (filler powder, sand, PVA and water) on the base and hit the whole thing with cheap pound shop white primer, before giving all the figures a prewash with thinned Vallejo brown ink.

I’ve got two mobs of ten painted up so far, with a pretty straightforward three colour scheme – dark grey, bone and red. To differentiate, Furst Mob has grey and red blocked out with a camo scheme (of grey and red) over the bone areas, while Secund Mob has the bone and grey blocked in and a bone and grey camo  scheme layered over the red. Thurd Mob, when I get round to them, will have bone and red camo layered over the grey and blocked in red and bone. and Uvver Mob will either have a whole load of camo or none!

I used Vallejo German Grey, a cheap acrylic red and a craft paint bone. Black ink wash, thinned, over the grey and thinned brown ink over the red and bone.

For skin tones I went with a thinned light green, washed with Army Painter Green Tone and then highlighted up with green mixed with yellow, and a touch of bone for the teeth and a dash of red for the eyes. After that, I added a unifying light drybrush of bone, and then on to the metallics – block in black and then boltgun metal highlighted with silver, and then washed with brown ink to give a rusty metal vibe.

Then, basing! I used the same brown craft paint I used for the leather part, then drybrushed with bone, before drizzling flock and Garage Floor TM dust, and then a final edge of brown to touch the whole thing up.. and then, varnish and done!

Grots frontally engage the Deathwatch!
Furst Mob

 

Note the red autogun – he’s the mob leader
Secund Mob
More Secund Mob!

 

Secund Mob WIP

CheapHammer 40k -The 2nd Ed Revival Project! Pt. 1 The Plan

So, hands up who remembers this?

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As it happens, we don’t either – don’t drink and eBay, kids! So, we were wondering what we should do with this haul – loads of Grots, a full complement of 20 Marines, and a couple of Orks in various states of repair… not to mention the cardboard cutout Dreadnaught, plus the very brightly coloured Codex Imperialis and campaign book.

 

In the grim darkness of the far future, there are only bold primary colours

Now, this raises an interesting, almost paradoxical conundrum – because we can’t afford proper 40k minis, we’d got sunk deep into 20mm (aka 1/72 or 1/76 or HO) gaming, meaning all our terrain was designed and sized for this. So getting our hands on actual 40k minis kind of threw the plans out a bit. As discussed before, we planned on using them as proxies for OOP systems like Firefight, Space Crusade etc (not to mention freely downloadable ones like Deadzone), but with all this… stuff… it was more or less a given that at some point we’d end up giving 40k a try again, and we’ve had a couple of little skirmishes with our new skirmish board.

And yeah, compared to modern systems, this old girl is a bit clunky. But we got to thinking – both me and Dan got into 40k in 1991 (albeit independently of each other and hundreds of miles apart) and by then the 1st edition Rogue Trader had evolved massively from it’s origins as an almost unplayable (in practical terms) RPG/ skirmish game and was heading towards the slick and shiny and GLORIOUSLY colourful subsequent editions. Dan and I both remember getting the 40k box set – and be aware, a 40k box set was a brand new thing back then, never been done before! – for Christmas 1993, and working our way through the mini campaign missions given in the book. If you’re unfamiliar, this set focused heavily on the 2nd War For Armageddon, and featured a three (four?) mission campaign of Blood Angels vs Orks.

Then Dan reminded me that 1993 was 25 years ago exactly.

Hmm. We should mark this occasion.

We did something similar last year, commemorating 30 years of 40k by playing The Battle At The Farm from Rogue Trader using 8th Edition rules, and had a blast, but we figured, you know what? 2nd Ed was our edition. Goblin Green bases, primary colours – the grim darkness of the far future had never looked so appealing. Army lists existed from the drop, rather than being gradually added over six years of White Dwarf articles.

Or  Warhammer 40000 Compilations.

Or Warhammer 40000 Compendiums.

Or Warhammer 40000 Battle Manuals.

You have to figure by this point, the game had evolved quite away from it’s origins, and was badly in need of a rewrite! And so it was…

You bought wargear with cards rather than having a 15 % chance of having it. The thing had been tested, and many mechanics from 2nd Ed actually form the backbone of 40k as we know it now, love it or loathe it. We may not have had Tau or Necrons, but we had Squats, dammit! (at least for a while..) And so begins our new project for the remains of 2018 – painting up the contents of our unwitting haul to replicate those halcyon days gone by – we began with the Marines, and Dan has a load of Grots ready for the camera – then there’s the scenery to make… lots of ruins (which we’ll make 3″ by 3″ to also be Deadzone compatible – muy Skinflint).. plus we have found a very cool papercraft of an Ork Deff Dread… And then come Christmas, we’ll run the whole campaign!

So, here’s raising a glass to our “origin story” within the hobby – we may not be the seasoned grognards in at the birth of it all with Rogue Trader, but we were there for 40k to find it’s feet and become what it is today. And for all it’s (many many ) faults-  it will always have a place in our hearts.

Terrain Talk Pt. 8- Cheap Scratchbuilt Urban Warfare Skirmish Board

So the dust has settled after last month’s mega-battle, and after gorging on our biggest game yet, we’ve decided to turn our attention to something a little lower key and skirmish-y.

Now, there’s a strong appeal to these types of games – low model count means easy buy in, short set up and pack down means it’s easy to get in a quick game even on when time and space are a premium, and it’s a great way to learn a ruleset without jumping in the deep end with a full combined arms force!

Clearly GW agree with us, having just released the new version of Kill Team, but we’re planning on starting with a few more free-to-download sets, not to mention our own Black Ops system (intended to be a more detailed small scale RPG/ skirmish variant on the basic Apocalypse: Earth game engine). An accidental alcohol-related eBay purchase means we’ve got ourselves a crowd of 2nd ed 40k Grots and Marines, so we figured time to make them somewhere to have a scrap!

We did actually put together a folding urban warfare table last year, built from the back of a set of shelves – roughly 3’x3′ folding, made of some sort of hardboard/ cardboard laminate – but we’ve learned a lot since then, and now it looks a bit… crap, to be honest. So we decided – time to pimp, yo.

Began with single corrugated cardboard to act as paving slabs and such – for the tile textures in the corner, I scored 20mm squares into the card, then tore off the edges to make some broken tiles. I used PVA to glue them, but in retrospect acrylic filler (caulk) would probably have been a better bet.
Began adding texture – the grey stuff is home made texture paint, made from water, black paint, filler powder, sand and PVA glueand stippled on with an old brush. The white stuff is cat litter (unused, I should add!) held on with splodges of acrylic caulk intended to look like rubble piles..
Close up of tilework and rubble

The board textured and ready for priming black

After getting the stonework and texture paste on, I made sure to seal thoroughly with a spray of diluted PVA (empty Windolene bottle, ten parts water to 1 part PVA). In fact, I actually hit this three times at roughly 4- 6 hour intervals over the day – worth it in terms of time investment to make sure the thing doesn’t end up shedding grit and cat litter all over the floor every time you get it out!

Two £1 cans of matt black car spray paint later – voila, primed!

With priming complete, the next step was painting. I used a recipe that has served me well, nicked wholeheartedly from Lukes APS. I used house paint tester pots for economy and ruggedness – hilariously, Duncan recommends using about £20 worth of Citadel model paints for this…. don’t, just don’t! – and put simply:

Overbrush grey blue

Drybrush red (lightly, and only in selected places)

Drybrush with Wilko’s City Break grey

Lighter drybrush with same brand Granite Dust

Grots patrol an urban wasteland… (more on them in another post)

Next up, I made up some very thin washes based on brown, green, black and skin/ flesh wash colours heavily watered down and daubed about the board. This gives it a rather cinematic feel which I found I liked.

Not sure how realistic this is, but it seems to work!

 

After a looking at it a few times, I decided I’d cocked up a bit with the tilework – 20mm squares just looked wrong with 1/72 – so I chopped them up into 10mm and painted a checkerboard pattern using cream and dark grey, lining the edges with thinned down Vallejo smokey ink
And then I realised how long it had taken, and settled for cream alone on the other part!

For the muds, I went with a burnt umber basecoat and gradually drybrushed up a couple of lighter browns, taking care to really work the brush into the texture to blend with the concrete.

Overall, this was a fun little build and I think t actually came out looking pretty good. It’ll suit Black Ops, and 28mm stuff like Kill Team and Necromunda. Plus, it folds away!

Next step is to scale up these techniques for the main 6’x4′ board, and a squared off 2’x2′ for Deadzone – thanks to Mantic for making the core rule book freely available as a download – and actually, none of these steps are particularly difficult, just require a bit of patience, planning and imagination. Youtube, and particularly The Terrain Tutor and Lukes APS are your friends here – good luck, stay thrifty and we’ll see you soon!

CheapHammer 40k – the 2nd Ed Revival Project! Pt. 2 – Deathwatch

WARNING: THIS POST CONTAINS ACTUAL CITADEL MINIATURES.

I KNOW :-O

So, some of you may remember these guys from an earlier post:

20171109_205617

..and our wondering exactly what the hell we were going to do with them, being as we’re pretty heavily committed to our beloved uber-cheap and thrifty 1/72 figures.

You may also remember our dabbling in the Horus Heresy game “Betrayal At Calth”, which we picked up sans miniatures for £4.99.

And I think you can start to see where this is going.

Thing is, over the years GW have published a great many games set in the 40k universe – Space Hulk, Space Crusade, Advanced Space Crusade as well as the current generation (Betrayal at Calth, Burning Of Prospero, Deathwatch Overkill) – all cracking good fun, easy and quick to set up and crucially, with a very low model count. 20 Marines and a big crowd of Grots to play the bad guys is plenty for these types of games (not to mention the nostalgia factor of those 2nd ed sculpts.. opening that box was Christmas ’93 all over again!), and as we discovered with the Calth box set, many players by them for the minis and disregard everything else. As for the older games, rules, tokens etc can all be found online and downloaded for free (often there are fan remakes to be found too – check out this one).

As a side note, I’m also hoping to track down a copy of Alternative Armies’ Firefight rules from 1991 – that was a brilliant game, fast paced and utterly addictive!

If you like sci-fi skirmish games, you need to try this game.

All these games are board or tile based, so easy and quick set up, perfect for a quick hobby fix!

(edit – add Mantic’s Deadzone 2.0 to that list – just downloaded the rules from their site and very much looking forward to trying it out!)

So, onto painting them – I figured the Marines should be Deathwatch, as that seems to fit with the fluff of small scale alien (or heretic) -hunting skirmishes in narrow streets, cramped arcologies or abandoned spacecraft, so I stripped them using meths, primed with black spray paint, popped a beer and watched Duncan’s excellent Deathwatch painting tutorial video, and had at it!

I did deviate slightly from the Duncan’s template – black acrylic basecoat (cheap £1 store black), light drybrush with Vallejo German Grey, then took a deep breath and tried some edge highlighting, having mixed the grey with some bone and a little blue, and was pleasantly surprised with the results! I’ve seen edge highlighting look pretty cack handed and splodgy (particularly when I’ve done it), but I think the trick to it is ensuring your paint is thin and you create a smooth colour graduation. Clearly all that time painting weeny 1/72 figures has helped get my eye in as these chaps came out better than anything I painted back in the 90s! Metallics were Vallejo silver, washed with thin black ink, skulls were bone washed with thinned brown ink and the red was a cheap £1 acrylic that I layered up with some yellow to create highlights. Flesh was craft paint skin tone washed first with Vallejo skin wash and then thinned brown wash.

For basing, I was briefly tempted to go full retro – PVA, sand, Goblin Green, remember that? – but instead took things a little further. I put a bit of home made texture paste (sand, PVA, filler powder, water) on the base before the priming stage and after I’d painted the model, painted this dark brown and drybrushed up with a couple of layers of lighter browns. Then dabbed on a bit of PVA and drizzled on some flock, than another dab and drizzled on some Garage Floor Dust (TM) which is one of the best basing materials I’ve ever discovered, despite it’s humble origins!

Finally I edged the base in black as I wanted a cinematic look (and brown just looked weird) and done! So the first group are complete, and (deep breath) – here are the pics!

Terrain Talk Pt. 7 – Nutritious, Delicious, (& CHEAP) Sci Fi Buildings

It’s a nice feeling when you can wrap up a project pretty quickly and simply – or, as a wise man once said, “I love it when a plan comes together”!

In this instance, this has come together in a little over a week, and I think you’ll like the result. So sit back, grab a beer, and then go and hunt through your recycling bin!

It all started a couple of weeks back when I picked up a punnet of blueberries for the youngling (his favourite fruit – for now, at least), and after he’d scoffed his way through it, as I was about to throw it in the recycling, I looked at it and thought hmmmmm…. I can do something with this!

Right – blueberry punnet. Left – yoghurt pot lid.. Crosses? They’re all about calibration!

As you can see in the above photo, I’m trying to improve my modelling skills by not simply half assing everything! I measured the interior depression on the blueberry punnet case and drew a centrepoint, then measure the yoghurt pot lid and did the same thing. Gel superglue bonded the two, hopefully irrevocably!

Dead centre!
Look what I found – ping pong ball and bottle cap..
Of course! A radar dish!
Dressed with bits from my Pot of Interestingly Shaped Crap – two wooden caps from Cholula hot sauce bottles, a toothpaste tube cap and something that was once part of a toddler bubble blowing kit..
Added some access hatches, door frames and steps (all cereal packet cardboard)
Primed white with some cheap £1 spray paint (seems there was a run on black in my local pound shops..)
Basecoated with Vallejo US Olive Drab – looks a bit streaky, but remember, two thin coats are better than one thick one (praise be unto thee, Duncan Rhodes)
As you probably noticed, there are some holes in the original blueberry container. So, I glued some nylon tulle (left over from the Skalk Point mega-build) to some card – having measured the gaps, I worked out I would need 8 strips, each 1cm by 1.5. So I cut a strip of card cm by 1.5cm, glued the tulle to it. This would then get painted black ad drybrushed silver to represent ventilation ducts.

Painting involved a layer of Vallejo US Olive Drab,  a wash with thin Smokey Ink, a pin wash with a mix of Black and Smokey inks (thinned, with the target area prewetted as per Mel The Terrain Tutor’s advice), before overbrushing with Olive Drab and drybrushing with the same olive drab lightened with a small amount of bone (avoid white for this, it can make for a “chalky” finish).

Weathering was sponge chipping using black, grey and metallics, and I followed Google Images for guidelines on how to paint a NATO communications bunker to get the grey radar dish idea. This was Vallejo German grey lightened with bone craft paint.

I added some detailing and hazard stripes, then based with a mix of Garage Floor Dust (TM) and green flock. So, pics:

All in all a fun build – a nice centrepiece, and a nice way to thin out my Box of Interestingly Shaped Crap! Still need to get better at hazard straps and lenses, but on the whole quite pleased – it should make a nice centrepiece in our upcoming Apocalypse: Earth game, along with Skalk Point and Bose Cliffs!

As always, stay thrifty out there and we’ll see you soon 😉

Terrain Talk Pt. 6 – Next Gen Hills!

One of the great things about this hobby, especially with the rise of the internet and YouTube, is that you never, ever stop learning new tricks. Certainly, our last terrain post, dedicated to master terrain builder and all round good egg Dakka Dakka user Skalk Bloodaxe, taught us that!

And courtesy of our internet mentors at Luke’s APS and Mel The Terrain TutorBoseClifffSitu2, we’ve learned a few new things since our last round of terrain building. Last year, we bought a big square of insulation foam and 3mm MDF with the intent of revolutionising our collection of hills, and in true SFG style we’ve managed to make….

One.

The problem we’ve had is gradient – trying to get the height/ width ratio with such a thick block of foam is really tricky, so we’ve ended up settling for a big LoS blocker, and as a salute to Luke of Luke’s APS fame, we heretofor dub this “Fellowes’ Peak”. The real issue is having bought to thick of a sheet of foam. Too thick a sheet = too much height = too steep slopes to get up.

That said, it was a pretty fun build. Want to see how we did it?

Step 1: Cut out a piece of insulation foam, hack some chunks out of it with a DIY knife and glue it to a piece of MDF. I tried using a jigsaw but 3mm MDF didn’t respond too well to it – wound up using a DIY knife, scoring the material before cutting through it. Notice the little alcove carved in the left hand corner.

Step 2: Adding texture! Tacky glue and “Hard As Nails” glue used to attach pieces of masonry and bark shippings to what will become the rock facings.

Step 3: Filler! Using a spatula and fingers, we start to create the hill contours.

Step 4: Dressed with cat litter, painted with texture paste (mixed from PVA, sand, filler pwder and water) and undercoated white – yes, white! Stay with me…

Step 5.1: We begin the leopard spotting! Start with washing a dirty yellow, mixed from yellow, brown, and black craft paints, thinned down with LOTS of water

Step 5.2: Dabbed on some brown wash, plenty of overlaps

Step 5.3: Black wash chucked over the entire thing, and black paint to undercoat where there will be earth tones and flock. You can start to see the effect coming together now!

Step 6: With the wash dried, a light bone drybrush pulls it all together and adds highlights.

Step 7: Flocking! I used Mel The Terrain Tutor’s 3-tone flocking method for this, mixing three grades of Jarvis JTF flocks – lowlights, highlights, then midtones

Step 8: Sealed with a spray mix of PVA and water, and then hit with a coat of matt varnish. Then place in situ and enjoy!

And thus was Fellowes Peak born!

A week or so later, I got the itch to do another big piece – I’d always fancied a big corner piece to add drama to the table, and it occurred to me that a big cliff or rocky bluff would be the perfect way to utilise the height that the thick foam gave me. And so, using the exact same methods, over the following week Bose Cliff was created:

The thing that’s been really great about these pieces is how easy the new techniques have made things – I always hated the PVA/ sand stage, it took forever and inevitably made a huge mess. Texture paste is a far better bet, especially when you’re going to be flocking on top of it anyway. As for leopard spotting instead of the traditional grey drybrushing – well, I’m not sure we’re there yet with the paint ratios, but it’s looking pretty fly!

Bose Cliff in situ

I’d also like to take a moment to thank Mel the Terrain Tutor for his video on the three T’s of terrain design – I built this having measured the capacity of my cupboard and also the footprint of Skalk Point, our power substation from the other month, as we’re planning these to be the centrepiece of our big Apocalypse: Earth Summer Smackdown game, just a few short weeks away!

In the meantime, I hope these provide you with some inspiration – good luck and good hobbying, stay thrifty and we’ll check in soon!

Bargain At Calth (or – 30k for under £5? YES WE CAN!)

How do, Dan here again – getting the hang of this typing malarkey. Jim’s given me the keys to the blog as long as I promise no naked belly dancing pictures.

I promise nothing.

Since we started dipping our toe back into 40k and it’s boutique cousin, 30k (aka the Horus Heresy) a while back, we’ve been hearing the name “Betrayal at Calth” bandied about with much excitement about the variety and quality of the miniatures included in it. The consensus seems to be that it’s an excellent starter set for anyone planning a 30k Space Marine army, containing 30 Marines in Mk 4 power armour, a Chaplain, a Terminator Captain and 5 Cataphractii Terminators, plus a Contemptor Dreadnought – yours for just £95.

Hmm.

£95.

Hmm.

That kind of goes against our cheap ‘n’ cheerful, DIY ethos. But as it turns out, Betrayal At Calth is in fact a board game with miniatures – in intent, at least. To 99% of the internet, it’s miniatures with some dice and bits of cardboard cluttering the box up.

However, this can work to our advantage – a little bit of eBay reconnaissance shows that there seems to be a cottage industry in buying BaC boxes, stripping out the minis and selling them on.. but that leaves the game pieces for sale at absolutely knockdown prices.

And thus it was that we discovered a seller offering the complete BaC kit sans minis for £4.99. Yes, you read that right. Well, we’ve sold a couple of copies of Apocalypse: Earth over at Wargame Vault, so we cashed in and went for it. A few days later, and lookie lookie what turns up in the post:

Shiny shiny.

Typical GW, even the box is laaaaaaarvely, loads of artwork and pics of beautifully painted minis adorning the side – a nice throw back to the days of the 90s classic Space Crusade.

Rulebook, board segments, cards, dice and tokens
Beautifully illustrated rulebook, replete with plenty of fluff, gorgeous artwork and photos. 

The rulebook contains some in depth fluff on the battle of Calth and the Heresy (Spoiler alert – Word Bearers are BAD GUYS) which give plenty of atmosphere, as well as containing the rules and six scenarios to play through. My only criticism here is the rules are somewhat unclearly expressed – the Critical Hit rules weren’t clear until we watched a Warhammer TV playthrough of the game, and it was only then we realised about rubble hexes giving cover. This is in the rulebook, just not where you expect it to be. Props to GW for including a handy reference chart on the back page, though, good thinking!

 

The board

The board itself is a hex board, four interlocking sections that are double sided and depict the ruined arcologies of the once verdant world of Calth. These can be rearranged to create all manner of different floorplans with red bordered hexes representing blocked terrain and dotted line bordered hexes representing rubble – slowing movement but conferring a cover bonus.

Dice – contain Hit, Critical Hit and Shield symbols

There are also a deck of cards giving reference stats for all the units

Gameplay wise, it’s pretty straightforward, every unit has a Bulk rating (how many can fit in a hex), Melee and Shoot ratings all allowing different numbers of dice to be rolled.

But straightforward doesn’t mean bad. In fact, this is a really fun game, fast paced and cinematic with the Command Cards adding an extra dimension (a special mention is the Word Bearers’ “Would You Fire On Your Brother?” – sneaky… very sneaky..). It seems to be pretty well balanced as well, we’re pretty much even on victories through the first three scenarios. Alternating activation and the tactical point system makes it much more flexible than 40k/ 30k and has produced some great moments.

In terms of replay value, although there are only six scenarios included in the book, there’s plenty of variation to be had in terms of weapon loadouts etc. There’s also a lot to be said for the “board game” nature of BaC – quick set up and pack down, missions play through in 30-45 minutes meaning there’s plenty of opportunities for replay, campaigns etc.

Now..the million dollar question – is it worth the money? £95 is a LOT of money.. but if you’re coming at it from the perspective of a 30k player looking to start an army (or armies) it probably is – certainly, by comparison to most GW starter sets, it’s a bargain. However, we’re not really arsed about that, we’re thinking about the £4.99 we paid for the game itself, and the answer is a resounding YES. BaC is fun, fast, and a great laugh. Not only that, but it’s given us some ideas…. Originally we were planning to play this with flats or tokens, but then we remembered these guys.

I’d thoroughly recommend this approach to anyone with an existing 40k or 30k collection, as GW have a few tidy looking games out at the moment which plenty of people seem to buy purely to asset strip the miniatures from – Burning Of Prospero and Deathwatch Overkill look particularly interesting, not to mention all the long out of print stuff floating around the net in PDF form. And not just GW – there’s a fantastic game I remember playing as a kid called FireFight which was tile/ boardgame style – I’ll get my Google Fu on the case!

So, in the meantime – Space Marines and greenskins are going to get a repaint, and not only that, but we can investigate a whole host of other classic GW (and others) boxed games – look forward to DIY Space Crusade, Space Hulk, Advanced Space Crusade and a whole bunch more!

Stay thrifty out there, we’ll see you soon!

 

 

Terrain Talk Pt.5 – INSANE MEGABUILD! Power Substation Skalk Point

Feels like we’ve been a bit quiet on the blog front this month, but the truth is – we’ve been glueing stuff together like Chinese children in the better class of sweatshop (i.e. busily, but not necessarily in fear of our lives…).

It all started with this thread on Dakka Dakka, by a user named Skalk Bloodaxe. Browsing through his log of work, we started with a fairly “meh” attitude, but by page 20 both Dan and I were slack jawed with awe and busily scribbling notes. And so it was that we were inspired to raid my draw of Interestingly Shaped Crap to try and build a genuinely spectacular centrepiece for our games.

After the success of our earlier plasma reactor attempts utilising low energy light bulbs, we figured we’d take the idea a little bit further – what about a whole plasma generator substation? Featuring reactors, coolant coils, storage tanks and whatnot.

Reactor No. 1 takes shape – oversized IKEA lightbub, bottlecap, pizza slice holder, laundry powder cup. THIS is why you never throw stuff away!
Asthma inhaler spacer – six years old and never been used, Jim’s willing to tempt fate.. and it does look like a storage tank! Ladder is granny grating, you may also spy the lid from a bottle of Tabasco sauce (mmmm, Tabasco…)
The final layout! Cookie packaging, dogfood scoop, vitamin tank, three defunct inhaler mechanisms, detailed with kebab skewers and granny grating… plus dead car headlight bulb and some form of speaker surround sound mount that has sat unused for the last seven years..
Different angle – we took time measuring to ensure that 20mm bases could move between the obstacles.. actually thinking before we glue stuff!

I cut a slice of roughly square MDF and after glueing everything down with superglue we mixed a texture paste of PVA, filler and a little bit of sand and stippled it down around the terrain parts for an asphalt effect. With that it was time for priming!

Rocking some ultra cheap pound shop grey spray primer!

Next up – painting. Now, experienced, talented modellers will think about a paint scheme ahead of time and in many cases paint individual pieces ahead of time to ensure a clean finish and coverage, before glueing them in place. We are neither of these, so we glued it all down, primed it, and then realised how difficult it was going to be to get to almost everything we needed to paint.

This is why the blog’s been so quiet this month – we’ve been too busy angling our brushes into impossible patterns and swearing through gritted teeth…

Anyway – I’ll spare you the frustration, suffice it to say we went with an all-purpose olive drab finish for most of the complex using Vallejo Russian Green (figuring this would work well across both 1950s Europe, 23rd century sci fi and the grim darkess of the 41st millenium) – this got a wash with Army Painter Green Tone, and a pin wash with my own homebrew dark green wash, before drybrushing back up with Russian Green, mixed in with Crafters Choice tan to lighten back up. If memory serves, we did three drybrush layers.

Next was the main storage tank, and we’d agreed we wanted this yellow. Unfortunately, we’re both muppets and had primed it grey.

Sigh.

So at first, we needed to undercoat it white or the paint was never going to work. We duly managed to work a white undercoat, and then prewashed with Vallejo Skin Wash, and the yellow (cheap stuff from The Works) actually layered up quite nicely over it. We mixed in a little white and drybrushed lightly over the top. You need to be very gentle here, modulating colours subtly is essential. Vallejo Skin Wash came out again for a thin wash into the crevices to create depth.

Main storage tank on the top left – access wheel added from a left over Caesar Orc shield.

Next up, the three smaller storage tanks in white – white’s a weird colour to paint, it doesn’t look right just painted on. So after painting we washed (with Vallejo Smokey Ink), drybrushed, washed and drybrushed again.. before sponge chipping – hopefully the feel conveyed is one of well used but maintained equipment.

Looking battered, but still safely operational!

After that came the plasma coils – this part was from a piece of packaging from some M&S cookies, and yummy as they were, the packaging might actually serve to be the best bit! These got the Russian Green treatment, followed by layering up white, and then a glaze technique using very light – almost turquoise – blue.. and then layered up with thinned down white paint up to a central point. Not sure I did as good a job as Duncan, but it looks OK from two feet away!

Plasma coils glow in the heart of the complex!

And then we get to the fun part – painting the reactors themselves! I nicked this wholesale from this technique on Warhammer TV, so I’ll let Duncan’s soothing voice talk you through it.. although to break it down for those of you without YouTube access, it’s basically blue paint, stippled with lighter blue, purple and pink patches, with lightning flashes done using thinned white paint. Simple enough, but looks the balls. Although with the sheer amount of surface area we had to paint.. it took a while.

Taking shape now!

With this all done, the next step was the asphalt – the paste had settled nicely and given a good texture, but this time rather than paint black and drybrush up, we decided to employ a variant on the “leopard spotting” technique Dan picked up from this Luke’s APS video – essentially, dark washes in three separate shades (black, brown and black/brown mix) that overlap each other. These then get drybrushed up with tan and bone colouring to unify it all together – actually really pleased with this one!

Finally, the nemesis – we needed to build wire perimeter fences. We checked out this video from master builder Luke Towan, but while he makes it look easy.. it really wasn’t.

You may notice Luke uses solder and/ or styrene rod to build his fences.. we didn’t have any of that. What we did have were a bunch of kebab skewers, and a couple of quid from Ebay bought is all the nylon tulle (mesh) we were ever likely to need. Gel superglue and greenstuff did the joinery and we used the grid on the modelling mat to line it all up at right angles, but still this was fiddly and frustrating. Nylon tulle does not respond well to superglue or cutting.. but we persevered and made it! The fences then got a blast of cheap £1 silver spray paint and a couple of Vallejo Smokey Ink washes, and then we drilled through the MDF to create holes to plug the fences into. Very important that they be removable – they may be impassable to infantry, but crash a T-48 into a wire fence and the fence loses!

All done – for now! League Of European Nations trooper for scale




In situ as the Hazzard 1977th Imperial Guard defend from Da Skooderia!

Overall, I’m giving this build a 7/10 – we measured, we thought, we planned, but we were still stupid in many ways, still plenty of wonky bits, but definitely a step up from our previous efforts! Lots more to learn about terrain building but that’s the joy of this hobby, you can always improve as long as you’re willing to!

We’ll come back to Skalk Point in time, as there’s plenty to add – little details here and there, industrial warning notices, a gate house, maybe a walkway or two… but for now, for the sake of our collective sanity, it’s time to turn our attention elsewhere and play a game or two!

Stay thrifty out there, thanks for staying with us through a lean month! See you soon 😉20180330_222815FPQ8CEQ - Imgur

Slaughter At Forge Valley – A Future Force Warrior Battle Report

So a couple of weeks back Da Skooderia and the Hazzard 1977th took to the field for some old school 2nd Ed action, and whilst it was fun and lots of stuff blew up, it does have to be said old style 40k feels a bit clunky. 8th seems to have gone some way towards streamlining but it’s still hampered by the IGOUGO turn structure, which feels much more suited to Napoleonic or fantasy regimental manoeuvring.. probably due to 40k having it’s roots in Warhammer Fantasy!

So for a while now we’ve been playing around with a re-skinned upgraded version of the Apocalypse: Earth ruleset, moved forward a couple of hundred years into the future as mankind begins it’s exploration beyond the solar system – Earth is divided between three superstates, NATO (covering the Americas, Europe and Australasia), the People’s State (former Holy Soviet Empire, Empire Of Japan, Asian Communist Federation) and the Caliphate (India, Africa, Middle East) while some rugged individualist movements out in the colonies are beginning to press for full independence from the homeworld.

But mankind is not alone in the wilderness of space. There is the vast decaying empire of what we once called the Greys, who seeded life across the galaxy millions of years ago but lost their empire in a titanic struggle with an extra galactic threat that devastated the galaxy while humanity was struggling to make fire, there are isolated pockets of rogue AI constructs bent on continuing a war fought millions of years ago, whispered rumours of extradimensional entities with powers undreamt of and of course the perennial threat of the Orca, essentially a race of overgrown bacteria who live for destruction.

Anyway- the fluff is still in its infancy, but the game engine is pretty soid, so we decided to stat up our Guard and Ork forces, which would now represent forces from the People’s State Liberation Army  and the Orca tribe infecting the world of Hazzard Prime.. we used the same table layout as last time, with the plasma reactors as the objective.

The table laid out – Orca nearest the camera, PSLA furthest edge.

As before, I took Da Skooderia and Dan rolled out the PSLA, and we both reprised our plans from the last game – Orca would pitch forward with their elite troops while the Boyz and Dreadnaught moved up in support, while Seb Metal and Kimi Rorkonnen would loop around in a flanking manoeuvre. Meanwhile the PSLA would be lead by their Russ, squads Alfonso and Beauregard moving through cover while the command element in their Chimera APC would dash forward and engage the Orca with their heavy short range firepower and squad Cletus would provide heavy fire support with missile launcher, autocannon and laser cannon.

Orca deploy using cover to shelter them..
Boyz ready for the advance
Dreadnaught keeping its head down…
PSLA infantry use the woods for cover
Squad Cletus and Russ MBT anchor the centre
Chimera APC with PSLA command element waiting for the order to charge..

The Orca won the initiative and elected to move first.

“Big Red” performs an expert Tokyo drift to pull in behind the ridge, using the terrain for cover as it delivers Warboss Enzo Ferrorki, Bigboss Dino Ferrorki and the Nobz Mob “Da Management” onto the plasma reactors
“DIS SHINY FING IS MIIIIIINE!”
Whoops, wonky camera angle – Russ MBT gets in a flank shot on the Dreadnaught, immobilising it. Seeing as the poor Dread can’t actually see anything, this renders it pretty much ineffective for the rest of the game… This chap is due some karma next game!
Big Red is immobilised by a side laser cannon shot from the Russ
…and autocannon fire downs a Nob, suppressing Da Management. The General living up to his name today!
PSLA Command team debus onto the warehouses by the plasma reactors, People’s Mystic, Captain, Lieutenant and Political Officer dive into cover while plasma rifles down a Skarboy and heat cannons set the trees by Red 7 on fire!
Kimi Rorkonnen and Felipe Masha suddenly find their field of fire obscured as the trees erupt in flame!
Red 5 sprays dirt as Seb Metal floors the throttle, bringing his Warbuggy around in a flanking manouevre
Orca infantry spray shooter fireas they hustle up towards the plasma reactors to support the Nobz, Warboss and Bigboss
On the hill behind them, Dok Nikky Louda lines up a sot with his laser cannon
Squads Alfonso and Beauregard infiltrate through the woods, while Squad Cletus drop more Nobz but lose their autocannon loader, suppressing his team mate
Seb Metal pulls Red 5 around and vapourises Squad Cletus’ laser cannon team with his twin linked autocannons
The General bulldozers his way in, gunning down Boyz right, left and centre
The Chimera guns down Skarboyz at near point blank range
Kimi and Felipe line up Red 5’s heavy heat cannon and roast the Political Officer, Lieutenant and People’s Mystic!
PSLA HQ gets it’s revenge – battle rifle, heat cannons and plasma rifles demolish Red 7, Kimi and Felipe turned into a fine green mist!
Having seen his compatriots gunned down by the Chimera, da Dok lines up a superb laser cannon shot, destroying it in a spectacular fireball!
The demise of Red 5 – caught out in the open by a sharp witted missile launcher team from Squad Cletus
Warboss and surviving Nob assault the Russ – Nob gets himself killed accomplishing precisely nothing, but the Warboss at least manges to jam the General’s turret..
Close quarter fighting around the objectives… Mystical sci fi alien tape measure making a cameo appearance in the background!
Squads Alfonso engage Da Furst Mob with concentrated laser rifle fire
While Squad Beauregard pull off a real coup, wounding and suppressing the Warboss himself!
Even with a jammed turret, the General is still a force to be reckoned with – Furst Mob is virtually wiped out
Da Dok does it again! Laser cannon fire hits the rear armour, causing a chain reaction of explosions that rips the mighty tank apart!
Da Mek bellows his defiance, raking Squad Beauregard with fire as the PSLA infantry capture the Warboss and begin to hustle him off the table..

 

Warboss Enzo Ferrorki, a prisoner of the PSLA!
Da Boyz put up a stiff fight, but as Turn 5 dawns we’re down to 4 boyz while the PSLA have almost a full platoon…
Smashed and burning armour around the objectives, it’s been a lose fought game!

So there we have it – as Turn 5 dawned, the Orca still held one objective but with only a couple of unwounded boyz against almost a full platoon of PSLA infantry it was clear what the result was going to be… the Dok marshalled his 3 remaining boyz and motioned them to slip away – after all, someone was going to have to pull of a rescue to get the Warboss back, right?

FFW is still very much a work in progress, and we’ll be developing the rules and fluff as we go, but I’m pleased to say it’s first outing was a rip roaring success, providing a game that felt much faster and more lethal than our 40k dabbling – I think we may be on to something here!

So, til next time – stay thrifty out there, we’ll be back soon!