Anyhoo, recently he’s been putting up some battle reports using the system formerly known as 1page40k – Grimdark Future. This is billed as a fast playing, easy to use, quick and dirty version of the 40k we all know and sort-of-love, sort-of-loathe. Rules and army lists are free to download from the One Page Rules website here. And seeing as we are drawn to free stuff like a moth to the flame of a slow burning crack pipe, we were all over this.
We set up terrain with a ruined village to the east and a disused plasma generator station to the west, set objectives (one of the generators, central hill, ruined church and a ruined shop)…and GAME ON!
Human Defence Force won the roll off and force the Orcs to deploy first:
And battle was joined!
End result, 2 objectives to the HDF (plasma generator and central hill) one to the Orc Marauders (ruined church, held by the transport)
Casualties – HDF lost a weapons team and some of the infantry squad, plus wounded Captain… the Orcs were pretty much down to the transport and their Power Armour elites, and even they were pretty beaten up.
So a pretty decisive victory!
Thoughts on the game? A LOT of fun. Grimdark Future is simple, fast playing and intuitive, absolutely brilliant for a quick throw down kickabout. We did wonder about the balance of point values given the pounding the Orcs took, but Jim did point out the he might just’ve sucked at playing the game.
So, a new system, and props to OPR designer Gaetano Ferrara for the effort he’s put into creating a fun and fast game that really benefits from not being supported by a major model company (more thoughts on that another day). We had a blast and next up on the list is OPR’s “Age Of Fantasy- Regiments” – we’ll let you know!
(Side note – free rules and army lists, 1/72 miniatures, scratchbuilt terrian and vehicles… could this be the cheapest wargame ever played?)
You know what? I think this might be the most ambitious build we’ve ever tried. Grab a beer, this is going to be a big one.
Back at the start of the year, I mentioned to Dan that June 6 2019 would be the 75th anniversary of D-Day, and we figured it would be nice to do something to commemorate it beyond getting hammered and watching Saving Private Ryan, especially as we both had grandads who had served on the day itself (mine drove a DUKW in the early follow up waves, Dan’s served on a Royal Navy destroyer). As such, we both took a little inspiration from Mel The Terrain Tutor’s amazing D-Day beach landing board and decided to attempt something similar ourselves.
I mean, it’s not like Mel’s (as he explained himself in his vlog series) went way over time or budget or anything.. and he’s a pro with years of experience, proper materials, a budget, talent…. what could possibly go wrong?
STAGE 1 – PLANNING.
Now, this concept in itself is fairly novel, as up until a couple of years ago we just tended to glue junk together, hope for the best, and then lose ourselves in vicious envy of other people’s work, but this time we knew we had to have some sort of plan.
There’s no way we could do a devoted 6×4 board – don’t have the time, don’t have the talent, don’t have anywhere to store it even if we did – so we decide on a 2×4 overlay that could sit on top of the regular board. Happily, I just happened to have a pair of 2’x2′ bits of hardboard in the shed. Game on.
We roughed out a basic design – a small concave beach with rock formations either side, that would match up and be modular so we could play different scenarios – and got cracking.
STAGE 2 – BASIC MATERIALS
Water effects added courtesy of pound shop epoxy resin thinned with acetone nail polish remover, mixed in a few drops of green and brown ink as well, and then applied with a lolly stick. We nicked this idea from Lukes APS – all hail the Squire Of The North!
Final touches were a good healthy dousing in watered down PVA sealant, followed by a coat of matt varnish. Warping was counteracted by applying PVA on the underside of the board, and – DONE!
We finish with the now obligatory Skinflint Games terrain naming ceremony – ladies and gentlemen, charge your glasses and raise a toast to (named after our main influence) Mel Bay!
So let’s wrap this up with a few White Dwarf- style beauty shots:
So if you’ve made it this far, thanks for sticking with us and I hope you can forgive us for being a bit quiet on the blog front this month! Steal every idea here – we did – stay thrifty and we’ll see you again soon….
Right, I’m writing this because Dan a) can’t be bothered and b) is clearly a ludicrously talented terrain builder.
Anyway, a bit of background – back in 2016, we came across an eye opening article on DakkaDakka.com by the magnificently talented 3T studios, detailing how to make “Dynamic, Craggy Hills“. We both were struck by the incredibly cinematic beauty of their work and resolved that our stuff would look like that.. one day.. so I sawed off a hardboard rectangle to serve as base, piled paper mache, and chunks of packing polystyrene on board, along with some pebbles and twigs, coated the lot with PVA and and before painting up and flocking. The result was… ok, I suppose, but it was only a few months later when I realised what was bugging me about it – the base.
Nature doesn’t do straight lines.
So Dan scooped up my baby, took it over to his shed with promises of a more organic shaped MDF base, and a few days later produced this:
So there we are, proof positive that Dan is a frankly phenomenal terrain builder and kept that pretty bloody quiet! I’m intrigued to see what he comes up with next…
And if you’re wondering why the name – Robert Kubica, one of our motorsport heroes. His return to F1 might not have been the most successful so far, but we’re rooting for you (and Williams) – and if you want an inspirational story, his is up there… tagged as an F1 star of the future, loses most of an arm in horrific crash, 8 years later makes it back to the top of racing.. tiene cojones, Bobby K. So this terrain piece is for you!
Till next time, stay thrifty and we’ll see you soon 😉
On the Marine side – two tactical squads of Space Marines, each comprising a Sergeant with bolt pistol and chainsword, a Marine with a missile launcher, a Marine with flamer, and 7 Marines with bolters. For the Orks, it was the Dread, twenty Boyz armed with bolt pistols, axes and stikkbomz and no fewer than FORTY Gretchin, all armed with autoguns – quite the horde!
Forces were organised as follows:
Marines (all Space Marines have Mk7 power armour, bolt pistol, frag and krak grenades):
Squad Raphael (red shoulder pads):
Sergeant Raphael – bolt pistol, chainsword
3 Space Marines – boltgun
1 Space Marine – flamer
Squad Mephisto (blue shoulder pads):
Brother Mephisto – bolt pistol, chainsword
3 Space Marines – boltgun
1 Space Marine – Missile launcher (targeter, frag and krak grenades)
Squad Lazarus (grey shoulder pads):
Sergeant Lazarus – bolt pistol, chainsword
3 Space Marines – boltgun
1 Space Marine – flamer
Squad Cleon (cream shoulder pads):
Brother Cleon – boltgun
3 Space Marines – boltgun
1 Space Marine – Missile launcher (targeter, frag and krak grenades)
Orks (All Orks and Gretchin wear flak armour):
Da Krusher – Ork Dreadnought armed with two power klaws, heavy bolter and lascannon.
Grugnat’s Mob – ten Orks armed with bolt pistols, axes and frag stikkbomz.
Snikbog’s Mob – ten Orks armed with bolt pistols, axes and frag stikkbomz.
Grit’s Mob – ten Gretchin armed with autoguns.
Grot’s Mob – ten Gretchin armed with autoguns.
Scumbo’s Mob – ten Gretchin armed with autoguns.
Fergit’s Mob – ten Gretchin armed with autoguns.
The Marines got points for wiping out as many Greenskin mobs as possible, while the Orks got a 5 point bonus for getting a mob of six models or the Dread into the Marine deployment zone. Game length was four turns.
To everyone’s surprise, the Orks won the first turn and barrelled forward, Gretchin screening the boyz who were hugging the available cover until they could get within bolt pistol range.
This time probability reasserted itself and the Marines scored first turn.
Once again, the Marines won the first turn and the missile launcher teams desperately pumped bolter fire and frag missiles into the oncoming greenskins, while the flamer teams attempted to manouevre in to use their devastating short range weapons to better effect..
First turn passed back to the Orks and the boyz burst from behind the screen of Grots to engage the Marines at point blank range!
At the end of the turn, we totted up the points – Orks 4, Marines 1 – a solid win for the Greenskins!
Dan owned up to a lack of concentrating fire on single mobs, as he caused a solid amount of casualties but not actually wiping out or seriously damaging complete units. I did get pretty lucky with Da Krusha’s lunatic rampage not just taking down three Marines from Squad Mephisto but also taking him squarely into the Marine deployment zone! However if Dan’s flamer teams could have gotten in range, or if he’d finished off Da Krusha with a couple of extra krak missiles, things could easily have gone the other way..
So if you’re keeping score, that’s 2-1 to the Orks, so a Greenskin victory in this mini campaign! Props to Dan for a brilliant job on his Marines (whatever he may claim to the contrary) and being a gentlemanly and sporting (if perennially unlucky) opponent.
This project has been a blast, but it doesn’t have to end here – we’re toying with adding a few bits to make these forces 8th ed legal, and just maybe to take them on a pilgrimage to Warhammer World itself, for a game on the hallowed tables themselves! A great way touch base with the roots of what got us into this hobby in the first place.
Wiping the sweat from my brow, allow me to present the remaining members of my Ork force – 5 more Boyz and 10 more Grots! I figured as there really wasn’t much point just rehashing stuff you’ve already seen as I haven’t changed my painting strategy, but this is the perfect opportunity to get the ladz out on parade in force. So lots of pics but very few words this week!
I’m really pleased with these guys, they’re never going to win a Golden Demon but from two feet away they look pretty damn tidy. Certainly far better than anything I managed as a sprog back in the early 90s! Next up is pitting them against Dan’s Marines in the climactic final battle of our mini campaign.. stay tuned!
…Or “An Odyssey in Edge Highlighting And Going Partially Blind”…
As Jim has raced through his Greenskin horde with impressive and ever improving results, I seem to have gone backwards! *gnashes teeth*
With these two combat squads I decided to deviate slightly from the template laid down by Duncan on Warhammer TV (at the risk of being burned as a heretic) and try something a little different – after priming with cheap black £1 spray paint, I gave these lads a base coat of Vallejo German Grey and darkened them down with a couple of thinned black ink washes. When these dried, I hit them with a drybrush of German Grey giving me a nicely modulated basecoat…
…Which I then proceeded to ruin..
Now, I’ve seen edge highlighting done well in the old ‘Eavy Metal pages of White Dwarf, I’ve seen it done well on Warhammer TV and on the display stuff at Warhammer World, but I’ve seen a LOT more examples of it done badly and hamfistedly (many of them my own work, it must be said, and I will name no names otherwise), and it seems to me that the problem lies in thinning the paint for the highlight enough and being patient enough for the colours to modulate subtly.
Now, to give them their due, GW seems to have thought this through with their colour selection, as Duncan and Peachy’s videos show the various shades blending together beautifully, but they also tend to use a minimum of two dozen colours every time they paint something. And GW paints ain’t cheap.
So, using what I had to hand, I tried to blend some highlight colours – I took the base Vallejo German Grey, dialled in a little of the light blue grey Crown house paint (water based, so probably still acrylic in nature) to gradually lighten it, took up the old Windsor & Newton series 7, drew breath and started.
The next layer was for the super high exposed edges, and for this I blended in a little bone craft paint to lift it still higher. I also hit the recessed parts with pin washes of black ink to give depth, and went to bed pretty satisfied with my work.
Looking back on it the next day though, I found myself considerably less satisfied – the highlights look blocky and heavy handed, the washes a bit unsubtle, and disturbingly I found that if I bring a model too close (ie less than about 6 inches from my nose) my vision starts to get a bit blurry, so I’m starting to ponder glasses or one of those magnifying glass/ holder things I’ve seen. Any thoughts, internet?
Anyway – pics, see for yourselves and see if you agree with my assessment.
Next up, Jim’s got the rest of his ladz based, varnished and ready to rock, so it’ll be time to throw down for the third and final game of the campaign! Stay thrifty out there, we’ll see you soon.
Honestly, if I hear the words “edge highlighting” coming from Dan one more time…. 😉 While my comrade in arms readies the remainder of his Deathwatch Space Marines for our showdown climax game, I’ve been looking at getting my ladz something a bit heavier – now, the original 2nd Ed boxed game (and our inadvertant eBay purchase) included this little fella:
But it wouldn’t be right to rock up to our final battle with a bit of cardboard with a picture on it, so I did a bit of digging and found the genius Eli Patoroch’s Facebook group, and amongst the many amazing papercraft template kits, sure enough there was an Ork dreadnought – printed out onto card stock and off I went!
I finished the lenses yellow, green ink wash, and gem highlighting technique building up to pure white. The “tusks” were undercoated white, then layered with tan, building up to bone, and a light brown ink wash. Basing was the same as the rest of the force – home made texture paste painted brown and drybrushed up, a smattering of flock added and then a spray of matt varnish… and done! All for a grand total cost of somewhere around £1- not too shabby!
Of course, if you want to do things properly, you want a real GW model – they ain’t cheap, but they are lovely. However, if you can’t afford £31 for something that has no practical application (despite being, as I mentioned, extremely pretty) – this isn’t a bad way to go. And there’s always a nice feeling about creating something from nothing, isn’t there?
Stay tuned, stay thrifty, we’ll see you again soon!
The dust of broken glass ground underfoot, and the smoke of a million corpse-fires fouled the air. Boss Bludguzzla WarBastard IV took to his feet and breathed deeply of the Armageddon stench. Beautiful.
He belched, cocked a leg and let go an insouciant, musical fart. “I luvz da smell of roastin’ humiez in da morning”.
Turning to the motley assortment of Orks gathered in the shell crater before him, he waved a hand toward the biggest ruin on the horizon.
“Dat’s where they are, ladz! Sneaky gitz holed up in dat temple wiv a missile launcher. We’s got to splat dem so we can bring da Dread around and get da boyz ready to kick some proper humie arse. Cumlicka!”
One of the larger Orks cocked an ear.
“You takes your ladz up da front. Keep shootin’, keep their heads down. Ratbollock!”
A second oversized Ork shuffled to attention,
“You ladz folla mine, we’s going to get round da side of ’em, chuck da stikkbomz, and go feth ’em up, up close and personal like”
WarBastard jammed a magazine into his bolt pistol.
“Dat concludes da breefin’. Let’s go feth it up! WAAAAAAAAAAARGH!!!!!!!”
“WAAAAAAAAAAARGGGGHHH” rose from more throats than an Ork could count (somewhere between 8 and 20) – and the Boyz rolled to war once again…
Welcome to Mission 2 from the 2nd Edition Scenario Booklet – High Ground! After a close fought first round (no spoilers here), and some frenzied painting on my part after a a couple of lucky eBay wins fleshed out my Ork forces to full strength, Dan and I warmed up the shed and got busy deploying Ork and Marine alike for the next round.
Turn 1 kicked off with the Marines gaining the initiative – no point in breaking cover yet, and no one in range, so they elected to hunker down and blast a frag missile into the densely packed boyz mobs facing them..
While Boss Cumlicka and his boyz died to an Ork taking the Marines on in place, Bludguzzla and Ratbollock led their boyz in a kunnin’ flanking manouvre, hurling frag stikkbomz onto the hated humiez
And there we are, and Ork victory, but what a game! Right from the off the Marines were on the back foot, their most potent weapon blowing itself up – but what says 40k more than the last stand of Marine Sergeant Taddeus, surrounded by Ork corpses? Brilliant fun, despite 40ks inherent limitations, very cinematic – the game really wrote it’s own story, and isn’t that exactly why we play these things?
Next up, a truly epic battle as 20 marines face a dreadnought, 20 Orks and 40 Gretchin as our campaign reaches its conclusion! Stay tuned, stay thrifty, we’ll see you soon 😉
And for our next one, I have to get 15 Boyz ready!
#FirstWorldProblems – I know… 😉
Our accidental eBay haul was somewhat lacking in Boyz – there were two, with three arms between them – so I’ve had to dig about on eBay to stock up and managed to pick up a couple of good deals.. unfortunately one is still en route from Poland, ten days late so far… Hmmm. Watch this space.
Anyway, using what I’d learned from the Grots, I set to business:
For the skin tones, I washed the DIY Bilious Green mix with Army Painter Green Tone, then drybrushed the original colour and then pure yellow over the top. Red and brown and camo areas washed with thinned Vallejo Smokey Ink.
Final touches included an all over bone drybrush – very light – with bone, followed by basing. Painted brown, drybrushed with two layers of highlights, and then flock added before varnishing – and here are the results!
These ladz will be rolling out against the marines for Game 2 of our Armageddon mini- campaign – see you soon for that one!