Crossing the Rubicon Nostalgius! A 1991 Blood Angels Tribute – Pt.1

In lead they shall be cast, and upon sand and PVA they shall walk. White shall their primer be, and in plate of brightest orange shall I clad them. In red ink I shall shade them, and they shall walk upon fields of goblin green. Let them bear their weapons close to their chests, and in but one pose they shall stand. For they are my Blood Angels, and they shall know no weathering.

Sit down, gentle reader, and I shall tell you a tale. This all started a month or so back when my car quite unexpectedly passed it’s MOT. A welcome piece of good news, to be sure, and given my car’s recent history a most surprising one – and one that left me with a little bit of spare cash.

Spare cash + wine + 1990s nostalgia (because 2020 isn’t really doing itself any favours, is it?) – you can see where this is going. A couple of hours later and a cursory browse of eBay found me a job lot of Space Marines for £20 or thereabouts including posting… plastic Marines and Terminators in a variety of states, but in quantity enough that I could start to build a tribute to one of the very first armies I ever saw in White Dwarf, the Blood Angels 3rd Company from White Dwarf 139, July 1991:

Pic linked from https://whittlesey40k.wordpress.com/ – check him out, it’s a great blog
These lads are part of the exhibition at Warhammer World, check them out here:
The Grim Darkness OF The Far Future rendered in glorious technicolour!
Just for the young ‘uns, this is what Gretchin looked like back then

So, giddy with anticipation, I did my planning and preparation, getting the paint and primers together – white primer (naturally), Vallejo Hot Orange and Red Ink, and Army Painter Goblin Green for the bases. These seemed to be the closest match for the old GW paints – I prefer Vallejo because of their dropper bottles, the Citadel stuff dries out too easily in my view.

They’re here! In various states of disrepair…

Next step was stripping them – and not just them, my Deathwatch too, as these would be needed to form the tactical squads. A bit of a wrench, to be sure, but equally I’d never been entirely happy with them… so I made my peace, these lads were going to be what they always should have been, Blood Angels in glorious orange! (Side note – these chaps came in the 2nd Ed box set we accidentally bought while under the influence a couple of years back, so we really are going full on early 90s here)

Farewell lads…
Into the meths you go – methylated spirits + old toothbrush + elbow grease = successfully stripped plastic model
Glued sand to the base THEN applied the primer – wish I’d thought of that back in ’91…
First tranche underway – primed white, two thin coats (natch) of Vallejo Hot Orange
Wash of Vallejo Red Ink, straight from the pot
Drybrushed back up with Vallejo Hot Orange
Pin wash of Vallejo Brown Ink and then edged with black craft paint
Metallics! Vallejo Mithril Silver with thinned black ink wash to take the edge off
Taking care of details – getting there now
It’s 1991! Drybrushed the bases with yellow to add depth

So there we go! Not quite there yet, I’ve got to get hold of some decals, but I’m happy with the basic scheme. Now, here’s the list:

So yeah, a fair bit to do..

My goal is to take these lads down to Warhammer World next year, assuming 2020 doesn’t have any more nasty surprises in store for us, as it’ll be a nice little 30th anniversary for them, so let’s see what we can do – Jim has already built a scaled down Rhino from papercraft templates, I’m going to see if I can build some full sized ones for these lads. Land Speeder, Thudd Gun and Bikes might be a bit more of a challenge, but let’s give it a go.. in any case, my biggest ever vanity project is underway!

If you made it this far, well done and stay safe out there – Jim & I were looking forward to a first game and pint since January (!) only to find ourselves caught by a local lockdown, so that’s buggered that for the next couple of weeks… Oh well, at least I’ve got something to keep me busy!

PS – Thanks again to Whittlesey40k for use of the photos – check out his blog, lots of great stuff: https://whittlesey40k.wordpress.com/

Paperhammer with Jim! DIY Crimson Fist Rhino (in 1/72)

Greetings! You join me at the tail end of lockdown (EDIT – since I started this post, our dear old city of Leicester has become the national pioneer in local lockdowns.. if I find which one of you f*ckers hasn’t been washing their hands there’ll be trouble, I’ve been fantasising about my first pint and some bastard has ruined it all for everyone) , as everyone in the UK seems to have said “sod it” and given up… a brief glance at Bournemouth beaches over the last couple of days would seem to indicate that for many Brits sunshine > virus. For me, I choose to get sunburnt in my own garden where the booze is plentiful and the toilet access is more than adequate – and I can always nip inside to MAKE STUFF.

This project was meant to be a quick and simple build to add a Rhino to the Crimson Fist marine force we scratchbuilt back when 8th edition came out – now 9th is on the cards and the core rules are going to be free to download, I suspect we’ll be revisiting “The Farm” on Rynn’s World again pretty soon, and it might be nice to develop that story thread given that one of the big selling points of the new edition is it’s campaign mechanic. Anyway…

I started with a visit to the now-sadly-defunct-but-still-online blog “in The Grim Cheapness” and downloaded a Rhino papercraft template from there. I rescaled it 66% – 40k is kinda 1/48 scale, so divide 48 by 2 is 24, mulitiple by3 = 72, so 2/3 of 1/48 is 1/72. More or less.

I followed the template for the body- using cheap glue stick to glue the paper templates to a pizza box and cutting round them. To reinforce the sides – the track units – I cut out a slab of foamcore to the right size and shape, and built the cardboard up around that. I then glued the track units on to the side of the body, and then used a few dabs of Polyfilla to fill in the more egregious gaps and sanded the excess.

Next up was detailing – I cut out the hatches (and scored the card to create indentations in the disembarkation doors) and tried a bit of a trick with the grills. I cut out the main shape and glued nylon tulle over it (had a load left over from the Skalk Point build we did back in the World That Was), and then glued the cardboard frame over that. As it panned out, this didn’t work quite as well as I’d hoped, but I think that was more down to slapdash and impatient execution on my part than anything else! I used some bits of sprue to create the buttress/ exhaust bits.

For the running wheels, I cut out 8mm diameter circles of single corrugated card, cut them in half and glues the pieces together to create 4-5mm thick semicircles. I glues these in place with tacky gue and then cut out 5mm thick strips of IDE cable to be the tracks. I used gel superglue to glue these in place.

Detailing added – bolter is a bit of cocktail stick with IDE cable to represent an ammo belt
Primed grey

After a spray of grey primer, I tried a bit of underpainting – pin wash with black ink in the recesses, drybrush white. Then a coat of cheap blue craft paint:

Blues layered up along with black ink pin wash, areas that will be painted red undercoated with Wilkos Cloud Burst house paint
My template for painting!
The finished article! Red craft paint, then, sponge chipping with black graft paint and Vallejo Mithril Silver for the bare metal

The final touches were some craft brown paint mixed with PVA and sand for some mud texture paste to cover a few (ahem) modelling inconsistencies..

Overall, I’m pretty pleased – I think this fella will do well transporting the remains of the Crimson Fists into battle on Rynns World, not to mention layin’ it down on the world of Hazzard when we finally get to get a game in….F*cking c*cking sh*tting w*nking lockdown… WASH YOUR DAMN HANDS, PEOPLE OF LEICESTER! I WANT TO GO TO THE F*CKING PUB! WE’RE SO CLOSE!!!!

Seethe.

And there I shall leave you- we are tantalisingly close to hooking up for a game, but after three – four? – months, another week or so… ain’t no thing.

Stay safe out there, WASH YOUR HANDS, WEAR A MASK AND DON’T DO STUPID THINGS! See y’all soon (I hope)..

DIY Epic Infantry – Yes, You Read That Right.

Right, that’s it, Seven weeks into lockdown and every single surface in my house and garden has now been painted. I’m now allowed to down paintbrush and have some hobby time. So what’s a Dan do now he’s at a loose end?

I know, I’ll paint something.

I wound up with custody of our DIY Epic Imperial Guard contingent when lockdown hit and for a while I was wondering what to do about the infantry contingent – I mean you can’t have the Guard without Guardsmen, right? Massed ranks of lasguns just battering the enemy into submission through sheer force of numbers? I checked out Onslaught, Vanguard, Brigade, Ground Zero Games.. some lovely stuff out there, light years removed from the old 90s GW stuff (which you can still find on eBay, but truth be told, you’re better off hiring a for-real mercenary company for the prices they go for).

And then I chanced upon this guy.

And, forgive me, but I fell in love. For those who can’t/ won’t click the link, this is an utterly brilliant concept called Granny Grating Armies – basically, you cut little shapes from plastic mesh to represent different types of soldier, and you rely on the paint job to carry the illusion. It’s incredibly ingenious, and incredibly cheap, and I absolutely love it. Links to some other projects:

Lord Of The Rings Isengard army

More of the same.

So, I came, I saw, I fell hard. As luck would have it, I still have most of a sheet of granny grating in the store cupboard (Find some here for those of you who have no idea what this stuff is or where to get it). Following the instructions in the YouTube video, I cut out what is basically a cross shape with an extra horizontal layer at the bottom (watch the video, this is som much easier shown than described) and hot glued them to a 20mm x 20mm square of cardstock cut from the back of a notepad (this stuff is called chipboard by our transatlantic cousins.. hello, Wyloch!). A Guard infantry company in 2nd Ed Space Marine has three platoons of ten stands each, plus a command section of two stands and a Rhino – yes, we had Rhinos back then. At five guardsmen to a stand, that’s 160 granny grating soldiers…

…Barely even touched the sides. With more than ¾ of my A4 sheet of granny grating still intact, I chopped out a couple of poles and glued them to the command stands to represent battle standards, and then out to the shed for a quick coat of black primer – no special reason for black other than that’s all I’ve got at the moment.

I spent a few minutes pondering the paint scheme and was suddenly hit by a brainwave – I’ve still got those little tester pots of Wilkinsons’ emulsion that I use for terrain, and amidst them was a very light grey called “Granite Dust”which would serve as a base coat. Splodge on with a big brush all over all the lads, followed by a tan coat with craft paint, Vallejo German Grey dotted on over the chest to represent flak armour, silver on the upper horizontal to represent the lasgun, and a thin black wash. Then a dab of flesh tone on the “faces” and “hands”, with a light wash of Vallejo Skin Wash, and a dab of either red, blue or yellow craft paint to the helmet to mark out which platoon was which, and that’s pretty much it.

For basing, I painted burnt umber craft paint over the black primer, and when dry, a coat of PVA. Drizzle a little flock over it, followed by just a pinch of Garage Floor Dust (TM) and we’re done. All told, about three evenings, an hour or so a time – result, one full strength Imperial Guard Infantry company, cost £0. THAT’s how you keep to a budget.

Epic experts will know there’s still the Rhinos to build, but that’s basically the same as how we did the Vindicators last year, plus every Guard company also comes with a Commissar (and his own Rhino) to keep the lads in order, but they’re coming….

Meanwhile, pics:

“J” company on parade!
Even up close they’re not too bad..
Commissar and Rhino
With GW Marine stand for scale – it’s pretty close!
The full force so far

I love these little buggers. Are they a patch on any of the outrageously beautiful and detailed 6mm masterpieces makers like Onslaught or Vanguard offer? Hell no. They’re not even close to the old GW stuff. But from 2 feet away, who cares? They scale well, and you can make hundreds of them for about £5 in materials! Jim, you’re going to love these… and oh, yeah, that’s the third paintjob on the vehicles, that same Granite Dust with first a green, then a brown, and finally a black wash with just a little drybrushing. Never let it be said I’m indecisive.

Granny Grating Armies is a real thing, check out some links here and here – even if you don’t want to make the models, you’ve got to love the ingenuity.. and it’s surprising how you start seeing the world in grid patterns after you’ve been doing this for a while! Up next, Commissars, a Heavy Company and some Rough Riders! Till then, stay safe, stay thrifty, see you soon.

Do You Like My Leetle Tanks? DIY Imperial Guard Vindicator Company

EDIT – I began this post before Christmas, but life kind of got in the way.. hope you enjoy this belated post!

Two sleeps til Christmas – but amidst the festive lunacy, we’ve still found time to complete a project! These lads are one of the first steps to having the Epic Imperial Guard Army I always wanted but could never (and still can’t afford)..

Anyone interested in the build process should check here first, a this post is going to be all about the paintjob and finishing off the last steps of this project. Now, I’d struggled with a camo pattern for these lads for a while, and regular visitors to the blog might notice some changes since their last appearance.. So I’d hummed and hawwed about how to paint them and eventually decided on an 80’s BAOR/ NATO inspired three tone camo. A few simple steps:

Prime grey.

Basecoat with Vallejo Russian Green.

Stipple With Vallejo German Grey.

Detail with Vallejo US Olive Drab

Wash with thinned Vallejo Black Ink

Drybrush with bone craft paint

Metallics with Vallejo Silver

Pin wash with Vallejo black ink, and wash the metallics.

Tactical symbols freehand with bone craft paint

Drybrush mud with GW Bestial Brown or craft paint equivalent.

And the results?

The lads on parade! Note the red hatch and antenna on the HQ tank – because nothing is more tactically sound than making it totally plain to the enemy which one is your command tank…

Spot the real GW Rhino! Commissar rhino, and artillery company command Rhino shown for scale..

Squadron markings on the front mudguards – red, blue and grey

These lads got a lashing over on Dakkadakka, but TMP members seemed to dig them, and personally I’m quite pleased – they’re a bit darker and more indistinct than I intended, but it’s a relatively “believable” colour scheme and the tactical symbols (which I copied from Google Image search for “FV432 camouflage”) give them a bit of life. They’re sure as hell not perfect, but from two feet away they look pretty good, and I’m looking forward to getting them on the table!

Meantime, Happy Christmas to one and all out there in the blogosphere, here’s wishing you all a fantastic Christmas and New Year!

Epic Showdown on Hazzard Prime!

Damn, when you get old, time goes FAST. Can you really believe it was December 2017 when we last threw down the Epic armies of WAAAAAGH BOZZHOG and the Redeemers Marine Chapter?

Nope, neither could we.

So it was high time to break out the wee tiny fellas, scatter some scenery and get ready to do some serious krumpin’

This time the Imperial forces would be bolstered not just by the home made Leviathan, but also by a squadron of home made Vindicators – the first inklings of a DIY Epic Imperial Guard army! Whilst the greenskins… they got BIG RED.

 Preparation:

The armies hit the board! Objectives laid, armies deployed – Big Red anchors the Ork left flank along with the Goff Skullhamma, while the Slasher leads the Goffs and Evil Sunz assault force and the Bad Moons prepare to provide fire support. Meanwhile, the Devastators anchor the Imperial right, while the Veterans make ready to assault forwards in the centre supported by the Land Raider company, Warlord Titan, Leviathan and Vindicator squadron.

Ork Plan:

The basic plan with WAAGH BOZZHOG has pretty much always been use the Evil Sunz to charge forward and pin the enemy in place until the Goffs arrive to batter them senseless, while the Bad Moons throw fire support downrange. Meanwhile Big Red would occupy the objective in the gulley to the left, backed up by the Skullhamma and the Slasher would either cause calamities with it’s belly gun or rush forward to demolish the opposition with it’s chainfist, we’d play that one by ear!

Imperial Plan:

Looking at the terrain, it seemed a slam dunk to have the Devastators to deploy up the steep hill onto the objective on the Imperial right, which would also give a great field of fire across the battlefield. However, there was a tempting objective in the town slightly toward the centre, so I split off one detachment to occupy that. Meanwhile, the veterans of 1st Company would hurl themselves forward into the teeth of the ork horde and try and hold the town in the face of the Evil Sunz assault while the Land Raider company moved up in support behind them (with their mortal cousins in the Imperial Guard Vindicator squadron alongside them) and the Warlord and Leviathan adding their weight of firepower to the mix.

Turn 1:

Orks get the initiative and force the Marines to move first. Devastators take positions on the hill and in the town, while No. 1 company veterans deploy into the buildings facing the Ork horde!

Hurtling forward, pedal to the metal, the Evil Sunz crash into the veterans of No. 1 company and the Nobz warbikes demolish a squadron of Land Raiders.

Carnage!!!!

As turn 1 ends, the orks have broken the Veteran and Land Raider companies in exchange for the Evil Sunz and the Skullhamma but superior Imperial manoeuvrability means  more Imperial held objectives – Imperials lead 36 VPs to 26.

Turn 2:

The second wave hits! Goffs assault the buildings held by the remains of the veteran company whilst the few surviving Evil Sunz add their firepower in support. Meanwhile the Slasher lines up the Warlord and the surviving Imperial armour moves up in the centre.

Guard Vindicators pour their fire into the murderous close quarter battle in the streets as the Marine veterans fight desperate hand to hand combats in the buildings!

Devastator fire blows up the Skullhamma but Big Red watches on, impervious… (note the building reduced to rubble by a ball round, taking most of a Devastator detachment with it!)

Destruction up close and personal!

This turn broke the Devastators on top of the Veterans and Land Raiders, but the Goffs were teetering on the brink after the spectacularly bloody battle for the town that had also shattered the Evil Sunz, the Slasher and the Warlord  had both taken chunks out of each other and both sides were teetering on the edge of collapse…

Turn 3:

 

With the last veterans massacred by rampaging Goffs, Whirlwind artillery fire, combined with the barrage weapons on the Leviathan and Warlord, collapses the building they captured. Meanwhile, a lucky volcano cannon shot from the Warlord causes a flashback to the magazine, destroying the Slasher!

With the Slasher gone (and Big Red on the other flank damaged by fire from the Devastators), the Goffs now broken, the battered Imperial forces stand bloodied but victorious! 58-44 to the Redeemers with their Hazzard PDF allies – WAAAGH-BOZZHOG is denied once again…

Epilogue:

Whew, that was close – had I not got lucky with the Warlord’s volcano cannon in turn 3, that could have gone very differently.. I’ve also realised how ineptly I handled the veterans, rushing them forward to take on the Ork horde in close combat whilst moving support up behind them – what I should have done is kept them in their transports in reserve and allow the Orks to face long range fire from whatever Devastators I could spare from sparring with the Gargant, let the Whirlwinds and the barrage weapons on the Titan do their thing and then unleashed the elite close combat troops. And I should group the Terminators with them, as they accomplished squat where they were, until they were largely squashed by a ball round… must remember, it’s not how many points you have at the start of the game, it’s how many you have on the last turn that count!

___________________

 

Zog it! Well, I stuck to the plan – so maybe that’s the problem.. I’m thinking of putting the Goffs in battlewagons to keep up with the Sunz and maybe paint up a Death Skull warband to best use the Goff armour. That way the assault wave can hit all at once for truly devastating effect.. hmm.. either way, we definitely have escalation!

Till next time, stay thrifty out there!

Another Epic Scratchbuild – Imperial Guard Vindicator Company

Presenting just the CUTEST scratchbuild ever!

I always had a thing for the Imperial Guard as a wee youngling, and it often occurred to me that it was very wrong the way they were portrayed as almost a “fringe” army in 40k – after all, it was the teeming trillions of plain old GI Joes and Janes that held the line against the countless horrors of the 41st millenium, amirite?

But it was always the Space Marines who got included in the boxes…

I always fancied having a Guard army for Epic- the idea of massed tank and infantry suited the Guard absolutely perfectly! But then the cost – GW ain’t, never has been, and most likely never will be, cheap.

So, if I was going to make this idea happen, I was clearly going to have to MAKE it happen, if you catch my drift.

Yup, scratchbuild time again.

Normally I’d go in all all guns blazing and try and build something like a company of Stormhammer super heavy tanks out of cardboard, Blu-Tack and straws with nothing but blind faith in the God Emperor guiding my hand, but we’ve done that sort of thing before and this time I had an idea I wanted to try. I started with the idea of a Vindicator company – back in the early 90s, the Guard could take them, and Predators – and although the model itself got a bit of stick for looking blocky and cartoonish,  it was those very properties that appealed to me for ease of building. If the original model looked like it had been carved out of foamboard and cardboard by a cretin, it should be easy for a cretin to build one out of foamboard and cardboard!

Let us begin:

We begin two blacks of foamboard – I measured an old Epic Rhino to get the dimensions right and came up with 24mm by 11mm

Next, trim these to form a parallelogram – 6mm back from the front and back to create the slopes, again copied from the Epic Rhino I used as my template.

Now we turn to cardboard – or chipboard, for our friends across the pond (looking at you, Wyloch!)

Note the measurements in millimetres – these would form the first layer of the sides and track units.

Another shot of the side units, cut out and showing their shape

Next layer of side armour – again, note measurements in millimetres

Rear hatch cut from cardboard – 12mm wide by 10mm tall rectangle

12mm by 12mm square for front glacis plate

Front glacis plate with edges trimmed

And installed – that 2+ save doesn’t come out of nowhere!

Measuring out the side and top panels on thin modelling cardstock

And applied, bulking out the classic Rhino silhouette into something more intimidating..

 

Ain’t no Vindicator without the unfeasibly big gun! Drinking straw filled with tacky glue…

Glued in place on the front glacis plate. Hatches punched from chipboard with hole punch.

Final detailing! cylinders cut from granny grating to represent the side exhausts

And DONE! ready for priming….

Next up, painting – and that’s still a WIP so right now you’ll have to make do with this for now 🙂 Stay thrifty out there, we’ll see you soon!

Cheaphammer 40k FINALE! – the 2nd Ed Revival Project : Battle For The Bridge

And lo, it has come to pass – ALL DA LADZ against Dan’s thin red (well, black) line of Space Marines in the climactic game from the 1993 2nd Ed box set Battle For Armageddon mini campaign.

On the Marine side – two tactical squads of Space Marines, each comprising a Sergeant with bolt pistol and chainsword, a Marine with a missile launcher, a Marine with flamer, and 7 Marines with bolters. For the Orks, it was the Dread, twenty Boyz armed with bolt pistols, axes and stikkbomz and no fewer than FORTY Gretchin, all armed with autoguns – quite the horde!

Forces were organised as follows:

Marines (all Space Marines have Mk7 power armour, bolt pistol, frag and krak grenades):

Squad Raphael (red shoulder pads):

Sergeant Raphael – bolt pistol, chainsword

3 Space Marines – boltgun

1 Space Marine – flamer

Squad Mephisto (blue shoulder pads):

Brother Mephisto – bolt pistol, chainsword

3 Space Marines – boltgun

1 Space Marine – Missile launcher (targeter, frag and krak grenades)

Squad Lazarus (grey shoulder pads):

Sergeant Lazarus – bolt pistol, chainsword

3 Space Marines – boltgun

1 Space Marine – flamer

Squad Cleon (cream shoulder pads):

Brother Cleon – boltgun

3 Space Marines – boltgun

1 Space Marine – Missile launcher (targeter, frag and krak grenades)

MarinesDone

Orks (All Orks and Gretchin wear flak armour):

Da Krusher – Ork Dreadnought armed with two power klaws, heavy bolter and lascannon.

Grugnat’s Mob – ten Orks armed with bolt pistols, axes and frag stikkbomz.

Snikbog’s Mob – ten Orks armed with bolt pistols, axes and frag stikkbomz.

Grit’s Mob – ten Gretchin armed with autoguns.

Grot’s Mob – ten Gretchin armed with autoguns.

Scumbo’s Mob – ten Gretchin armed with autoguns.

Fergit’s Mob – ten Gretchin armed with autoguns.

OrkzOnParade

The Marines got points for wiping out as many Greenskin mobs as possible, while the Orks got a 5 point bonus for getting a mob of six models or the Dread into the Marine deployment zone. Game length was four turns.

Turn 1

To everyone’s surprise, the Orks won the first turn and barrelled forward, Gretchin screening the boyz who were hugging the available cover until they could get within bolt pistol range.

Gretchin fire patters ineffectively off Marine power armour..

..meanwhile, Da Krusher’s lascannon stabs out and downs a marine from Squad Lazarus

Marines hunker down and fire wherever possible, bolters and frag missiles downing an Ork and 7 Grots

And with a Leadership of only 5, it should be no surprise that Scumbo’s Mob break and run for it

Turn 2

This time probability reasserted itself and the Marines scored first turn.

Squads Lazarus and Raphael venture out into the open, hoping to close the range and bring their flamers into play

Krak missile from Squad Mephisto smashes into Da Krusha, sending it out of control – it promptly barrels into the nearest unit, the Gretchin of Grot’s Mob!

Marine fire take its toll on the Greenskin horde…

But humie isn’t having it all his own way! Da Boyz close the range to the exposed Marine combat squads, and three of humanity’s finest fall to bolt pistol fire.

Turn 3

Once again, the Marines won the first turn and the missile launcher teams desperately pumped bolter fire and frag missiles into the oncoming greenskins, while the flamer teams attempted to manouevre in to use their devastating short range weapons to better effect..

Marines pump fire into the oncoming horde, but will it be enough?

Seeing Da Krusha out of control, missile launcher teams focus on thinning out the greenskins with frag missiles.. this proves to be a mistake, as the pilot promptly has a change of heart, wheels around and barrels into the Marine lines, vapourising a brother with its’ lascannon.

“It’s too much!” Gretchin take shelter in a ruin after losing seven of their squad to Marine fire

Turn 4

First turn passed back to the Orks and the boyz burst from behind the screen of Grots to engage the Marines at point blank range!

“WAAAAARRRGH!”  Boyz charge forward, gunning down Squad Lazarus in a hail of bolt pistol fire

It gets up close and personal in the games’ closing moments..

Gretchin blaze away with their autoguns as da boyz get stuck in! Meanwhile, Da Krusha savages Squad Mephisto

 

The weight of fire batters through the Marine power armour..

 

Squad Mephisto marines fall to assault saw and power klaw!

 

Greenskins rampage across the battlefield, overwhelming the remaining Marines!

At the end of the turn, we totted up the points – Orks 4, Marines 1 – a solid win for the Greenskins!

Dan owned up to a lack of concentrating fire on single mobs, as he caused a solid amount of casualties but not actually wiping out or seriously damaging complete units. I did get pretty lucky with Da Krusha’s lunatic rampage not just taking down three Marines from Squad Mephisto but also taking him squarely into the Marine deployment zone! However if Dan’s flamer teams could have gotten in range, or if he’d finished off Da Krusha with a couple of extra krak missiles, things could easily have gone the other way..

So if you’re keeping score, that’s 2-1 to the Orks, so a Greenskin victory in this mini campaign! Props to Dan for a brilliant job on his Marines (whatever he may claim to the contrary) and being a gentlemanly and sporting (if perennially unlucky) opponent.

This project has been a blast, but it doesn’t have to end here – we’re toying with adding a few bits to make these forces 8th ed legal, and just maybe to take them on a pilgrimage to Warhammer World itself, for a game on the hallowed tables themselves! A great way touch base with the roots of what got us into this hobby in the first place.

Till next time, stay thrifty out there, yo 😉

CheapHammer 40k: The 2nd Ed Revival Project Pt. 6 – Second Marine Combat Squad

…Or “An Odyssey in Edge Highlighting And Going Partially Blind”…

As Jim has raced through his Greenskin horde with impressive and ever improving results, I seem to have gone backwards! *gnashes teeth*

With these two combat squads I decided to deviate slightly from the template laid down by Duncan on Warhammer TV (at the risk of being burned as a heretic) and try something a little different – after priming with cheap black £1 spray paint, I gave these lads a base coat of Vallejo German Grey and darkened them down with a couple of thinned black ink washes. When these dried, I hit them with a drybrush of German Grey giving me a nicely modulated basecoat…

…Which I then proceeded to ruin..

Now, I’ve seen edge highlighting done well in the old ‘Eavy Metal pages of White Dwarf, I’ve seen it done well on Warhammer TV and on the display stuff at Warhammer World, but I’ve seen a LOT more examples of it done badly and hamfistedly (many of them my own work, it must be said, and I will name no names otherwise), and it seems to me that the problem lies in thinning the paint for the highlight enough and being patient enough for the colours to modulate subtly.

Now, to give them their due, GW seems to have thought this through with their colour selection, as Duncan and Peachy’s videos show the various shades blending together beautifully, but they also tend to use a minimum of two dozen colours every time they paint something. And GW paints ain’t cheap.

So, using what I had to hand, I tried to blend some highlight colours – I took the base Vallejo German Grey, dialled in a little of the light blue grey Crown house paint (water based, so probably still acrylic in nature) to gradually lighten it, took up the old Windsor & Newton series 7, drew breath and started.

The next layer was for the super high exposed edges, and for this I blended in a little bone craft paint to lift it still higher. I also hit the recessed parts with pin washes of black ink to give depth, and went to bed pretty satisfied with my work.

Looking back on it the next day though, I found myself considerably less satisfied – the highlights look blocky and heavy handed, the washes a bit unsubtle, and disturbingly I found that if I bring a model too close (ie less than about 6 inches from my nose) my vision starts to get a bit blurry, so I’m starting to ponder glasses or one of those magnifying glass/ holder things I’ve seen. Any thoughts, internet?

Anyway – pics, see for yourselves and see if you agree with my assessment.

Combat squad headed by Veteran Marine as I only had three sergeant models.. note the sponge chipping – think I went a bit heavy handed there, oh well..

This was the squad I felt I went a bit too heavy with the pin washes… still, they look ok from two feet away!

Ready for action!

Group shot of the entire force

Time to kick some greenskin ass!

Next up, Jim’s got the rest of his ladz based, varnished and ready to rock, so it’ll be time to throw down for the third and final game of the campaign! Stay thrifty out there, we’ll see you soon.

CheapHammer40K – The 2nd Ed Revival Project: Game 2 – High Ground

The dust of broken glass ground underfoot, and the smoke of a million corpse-fires fouled the air. Boss Bludguzzla WarBastard IV took to his feet and breathed deeply of the Armageddon stench. Beautiful.

He belched, cocked a leg and let go an insouciant, musical fart. “I luvz da smell of roastin’ humiez in da morning”.

Turning to the motley assortment of Orks gathered in the shell crater before him, he waved a hand toward the biggest ruin on the horizon.

“Dat’s where they are, ladz! Sneaky gitz holed up in dat temple wiv a missile launcher. We’s got to splat dem so we can bring da Dread around and get da boyz ready to kick some proper humie arse. Cumlicka!” 

One of the larger Orks cocked an ear. 

“You takes your ladz up da front. Keep shootin’, keep their heads down. Ratbollock!”

A second oversized Ork shuffled to attention,

“You ladz folla mine, we’s going to get round da side of ’em, chuck da stikkbomz, and go feth ’em up, up close and personal like”

WarBastard jammed a magazine into his bolt pistol.

“Dat concludes da breefin’. Let’s go feth it up! WAAAAAAAAAAARGH!!!!!!!”

“WAAAAAAAAAAARGGGGHHH” rose from more throats than an Ork could count (somewhere between 8 and 20) – and the Boyz rolled to war once again…

Welcome to Mission 2 from the 2nd Edition Scenario Booklet – High Ground! After a close fought first round (no spoilers here), and some frenzied painting on my part after a a couple of lucky eBay wins fleshed out my Ork forces to full strength, Dan and I warmed up the shed and got busy deploying Ork and Marine alike for the next round.

The two sides deploy

View from the Marine position in the ruined Shrine Of The Emperor Triumphant – frag missiles at the ready, it’s a target rich environment!

Da Boyz cluster in the ruins, making use of what cover they can find

Turn 1 kicked off with the Marines gaining the initiative – no point in breaking cover yet, and no one in range, so they elected to hunker down and blast a frag missile into the densely packed boyz mobs facing them..

Lacking the artillery dice from the early 90s, we agreed that “1” would equal a misfire, so…..

……yeah. Misfire, exploding both launcher and Marine. Cue some innovative swearing from Dan.

The Orks dash forward, using the ruins to shield them from Marine fire

Well, partially.

Orks charge toward Marine lines – a few fall, but will it be enough?

“Dere day are ladz!” It’s not all one sided – a Marine falls to Ork bolt pistol fire

“Squad Broken” – 25% losses in one turn, the Marines fail their morale check!

But Marines don’t run – although shaken, they stay in the fight, and return the favour, breaking an Ork mob with bolter fire

While Boss Cumlicka and his boyz died to an Ork taking the Marines on in place, Bludguzzla and Ratbollock led their boyz in a kunnin’ flanking manouvre, hurling frag stikkbomz onto the hated humiez

Frontal assault is always a bad idea

“FIRE IN DA HOLE!” Stikkbomz take down another Marine

Sergeant Taddeus leads his remaining Marine out to counterattack the Ork assault with bolter and chainsword!

Taddeus and his brother stand against many times their own number of boyz (by this point it was already past turn 4 and an Ork victory, but we were enjoying ourselves too much!)

 

Bellowing his war cry, Sgt. Taddeus barrels into the Ork horde..

And falls a hero, dead Orks on every side!

And there we are, and Ork victory, but what a game! Right from the off the Marines were on the back foot, their most potent weapon blowing itself up – but what says 40k more than the last stand of Marine Sergeant Taddeus, surrounded by Ork corpses? Brilliant fun, despite 40ks inherent limitations, very cinematic – the game really wrote it’s own story, and isn’t that exactly why we play these things?

Next up, a truly epic battle as 20 marines face a dreadnought, 20 Orks and 40 Gretchin as our campaign reaches its conclusion! Stay tuned, stay thrifty, we’ll see you soon 😉

Christmas in Armageddon, and a Happy New WAAAAAAARGHH!The 2nd Ed Revival Project – Game 1: Against The Odds

Brother Lorenzio tapped his comm-link again and muttered a curse. No matter what he did, he couldn’t tune out the sibilant high frequency pulsating that he would almost swear sounded like some form of rhythmic high pitched bell… He put it out if his mind as the sonorous voice of Brother Sergeant Garcia came across the squad net.

“Stay close, brothers, the enemy is lightly armed but numerous. Brother Fiorian, your flamer to the fore.”

The net chimed as Brother Enricio chimed in. “Forgive me, Brother Sergeant – enemy sighted, three contacts, each ten strong, bearings 294, 012 and 027”

The combat squad clustered behind a ruined wall. Garcia’s voice across the net again – “Close and destroy, brothers. Grenades and flamer, bolter and sword. On me!”

With that, the five Space Marines roared their assent and charged toward their foe..

Welcome to 2019! Over the last few months, Dan & I have been working on a plan to utilise the contents of our accidental 2017 purchase in the manner they were originally intended – recreating the mini campaign in the scenario book included with 1993’s Warhammer 40,000 2nd Edition box set. It’s taken a little while, but now we’ve got the urban board, the ruins, as well as enough Marines and Gretchin to tackle the first scenario in the booklet – “First Blood”.

So, with bellies strained to bursting point with mince pies and mulled wine, we deployed troops (Dan taking the Grots) and had at it!



Marines cluster in the ruins at the bottom left, three Grot mobs close from the top..
Seeking to close the range and utilise their superior short range firepower, Marines forgo shooting in this first turn and run forward, flamer to the fore… in retrospect this was a rookie error, as…
Massed autogun fire takes down Brother Fiorian’s flamer… damn, that was going to come in handy!
Bolter fire downs two Grots in return, but the Marines know they don’t want to get bogged down into a shooting match here, they need to get in close and use the force multipliers that are frag grenades..
Brother Enricio falls to massed autogun fire, caught out in the open! This forces a Leadership test, as the Marines have lost 25% of their current strength… but being Marines, they pass it without a hitch! Meanwhile, as Furst and Secund Mobs engage the Marines directly, Furd Mob forgoes shooting to infiltrate around the flank, real sneaky like…
“On my command, brothers!” bellows Brother Sergeant Garcia, “FIRE IN THE HOLE!” – three frag grenades arc toward Secund Mob, immolating the unwary Grots!
With fully half their number torn apart by grenades, and a paltry Leadership value of 5, it surprises precisely no-one when the Grots turn and flee!
Furst Mob form a gun line flanking the Marines, autoguns blazing!
Autogun fire patters off his armour like rain, but one slips through and Sergeant Garcia falls! “Avenge me, brothers….”

And they do! Frag grenades all amongst Furst Mob, killing off half the remaining number..
The survivors turn and flee..
A hail of frag grenades take down the fleeing survivors, but…
Secund Mob rally in the ruins and turn their autoguns on the two remaining marines…
Brother Salatian falls to their fire, but Brother Lorenzio anchors himself and pumps rapid fire bolts into the Gretchin, felling two of them
Bellowing his vengeance, Brother Lorenzio barrels into the sole remaining Grot, gutting it from head to gizzard with his combat knife!

All in all, a very fun game, fortune went back and forth between the two sides – allowing my flamer marine to lead the advance was a rookie error, as that flamer template against the close packed Gretchin would have been carnage!

A few criticisms – why (oh WHY OH WHY OH WHY…) must I move and then shoot? Why can’t I shoot and then move? And why phases????? It just seems unnecessary unwieldy complication…

But overall, it was a giggle, and while there are definitely better systems out there, 2nd Ed 40k is genuinely FUN, nostalgia angle entirely aside. Next scenario will be soon, just as soon as the frankly spectacular hangovers Dan and I are currently nursing decline to more manageable levels. In the meantime, happy new year and a prosperous 2019!