It’s a nice feeling when you can wrap up a project pretty quickly and simply – or, as a wise man once said, “I love it when a plan comes together”!
In this instance, this has come together in a little over a week, and I think you’ll like the result. So sit back, grab a beer, and then go and hunt through your recycling bin!
It all started a couple of weeks back when I picked up a punnet of blueberries for the youngling (his favourite fruit – for now, at least), and after he’d scoffed his way through it, as I was about to throw it in the recycling, I looked at it and thought hmmmmm…. I can do something with this!
As you can see in the above photo, I’m trying to improve my modelling skills by not simply half assing everything! I measured the interior depression on the blueberry punnet case and drew a centrepoint, then measure the yoghurt pot lid and did the same thing. Gel superglue bonded the two, hopefully irrevocably!
Painting involved a layer of Vallejo US Olive Drab, a wash with thin Smokey Ink, a pin wash with a mix of Black and Smokey inks (thinned, with the target area prewetted as per Mel The Terrain Tutor’s advice), before overbrushing with Olive Drab and drybrushing with the same olive drab lightened with a small amount of bone (avoid white for this, it can make for a “chalky” finish).
Weathering was sponge chipping using black, grey and metallics, and I followed Google Images for guidelines on how to paint a NATO communications bunker to get the grey radar dish idea. This was Vallejo German grey lightened with bone craft paint.
I added some detailing and hazard stripes, then based with a mix of Garage Floor Dust (TM) and green flock. So, pics:
All in all a fun build – a nice centrepiece, and a nice way to thin out my Box of Interestingly Shaped Crap! Still need to get better at hazard straps and lenses, but on the whole quite pleased – it should make a nice centrepiece in our upcoming Apocalypse: Earth game, along with Skalk Point and Bose Cliffs!
As always, stay thrifty out there and we’ll see you soon 😉
One of the great things about this hobby, especially with the rise of the internet and YouTube, is that you never, ever stop learning new tricks. Certainly, our last terrain post, dedicated to master terrain builder and all round good egg Dakka Dakka user Skalk Bloodaxe, taught us that!
And courtesy of our internet mentors at Luke’s APS and Mel The Terrain Tutor, we’ve learned a few new things since our last round of terrain building. Last year, we bought a big square of insulation foam and 3mm MDF with the intent of revolutionising our collection of hills, and in true SFG style we’ve managed to make….
The problem we’ve had is gradient – trying to get the height/ width ratio with such a thick block of foam is really tricky, so we’ve ended up settling for a big LoS blocker, and as a salute to Luke of Luke’s APS fame, we heretofor dub this “Fellowes’ Peak”. The real issue is having bought to thick of a sheet of foam. Too thick a sheet = too much height = too steep slopes to get up.
That said, it was a pretty fun build. Want to see how we did it?
And thus was Fellowes Peak born!
A week or so later, I got the itch to do another big piece – I’d always fancied a big corner piece to add drama to the table, and it occurred to me that a big cliff or rocky bluff would be the perfect way to utilise the height that the thick foam gave me. And so, using the exact same methods, over the following week Bose Cliff was created:
The thing that’s been really great about these pieces is how easy the new techniques have made things – I always hated the PVA/ sand stage, it took forever and inevitably made a huge mess. Texture paste is a far better bet, especially when you’re going to be flocking on top of it anyway. As for leopard spotting instead of the traditional grey drybrushing – well, I’m not sure we’re there yet with the paint ratios, but it’s looking pretty fly!
I’d also like to take a moment to thank Mel the Terrain Tutor for his video on the three T’s of terrain design – I built this having measured the capacity of my cupboard and also the footprint of Skalk Point, our power substation from the other month, as we’re planning these to be the centrepiece of our big Apocalypse: Earth Summer Smackdown game, just a few short weeks away!
In the meantime, I hope these provide you with some inspiration – good luck and good hobbying, stay thrifty and we’ll check in soon!
But it was a fun little build. And I used magnets. So…
A couple of weeks ago, I posted about my League Of European Nations infantry platoon – these guys would have been the first to meet the fury of the Holy Soviet Army assault on the Ostwall on that fateful day in 1954..
Of course, I couldn’t just send these chaps out on their own. They needed something to deal with enemy armour- I suppose a panzerschreck or faust could have done the job, or maybe a mortar, but I liked the concept of a giant laser just that little bit more.
We began with a rectangle of corrugated cardboard, and six defunct Hexbug (little motorised insect things powered by watch batteries – seriously, these things are awesome fun!) batteries provided the carriage wheels, three a side. Strips of IDE cable cut at a 5mm thickness (thank you Zrunelord from TMP) and glued on with gel superglue made excellent caterpillar tracks, and another defunct Hexbug battery made for the gun mount. I dressed the chassis with some thin card and kebab skewer cuts for cabling and duct work.
For the weapon itself, it began life as a superglue nozzle, behind which I fashioned a gun shield from cardboard and bulked the assembly out with kebab skewer offcuts and a little bit of foam – and then it was time to break out the magnets!
I’d bought a small pack on eBay and was anxious to try them out, so superglued one to the underside of the weapon assembly and one to the gun mount – and the result was actually pretty successful!
Next up – painting!
White undercoat, wash of Vallejo black ink, then tan basecoat followed by green and brown camo striping as per the German infantry platoon a few weeks back ted together with a brown wash, a pin wash of Vallejo Smokey Ink and a light drybrush of Americana Buttermilk. Metallics were a boltgun metal washed with thin black ink, and I applied a rough DIY texture paste of brown paint, sand and PVA. This in turn got a wash and a highlight drybrush!
How do, Dan here again – getting the hang of this typing malarkey. Jim’s given me the keys to the blog as long as I promise no naked belly dancing pictures.
Since we started dipping our toe back into 40k and it’s boutique cousin, 30k (aka the Horus Heresy) a while back, we’ve been hearing the name “Betrayal at Calth” bandied about with much excitement about the variety and quality of the miniatures included in it. The consensus seems to be that it’s an excellent starter set for anyone planning a 30k Space Marine army, containing 30 Marines in Mk 4 power armour, a Chaplain, a Terminator Captain and 5 Cataphractii Terminators, plus a Contemptor Dreadnought – yours for just £95.
That kind of goes against our cheap ‘n’ cheerful, DIY ethos. But as it turns out, Betrayal At Calth is in fact a board game with miniatures – in intent, at least. To 99% of the internet, it’s miniatures with some dice and bits of cardboard cluttering the box up.
However, this can work to our advantage – a little bit of eBay reconnaissance shows that there seems to be a cottage industry in buying BaC boxes, stripping out the minis and selling them on.. but that leaves the game pieces for sale at absolutely knockdown prices.
And thus it was that we discovered a seller offering the complete BaC kit sans minis for £4.99. Yes, you read that right. Well, we’ve sold a couple of copies of Apocalypse: Earth over at Wargame Vault, so we cashed in and went for it. A few days later, and lookie lookie what turns up in the post:
Typical GW, even the box is laaaaaaarvely, loads of artwork and pics of beautifully painted minis adorning the side – a nice throw back to the days of the 90s classic Space Crusade.
The rulebook contains some in depth fluff on the battle of Calth and the Heresy (Spoiler alert – Word Bearers are BAD GUYS) which give plenty of atmosphere, as well as containing the rules and six scenarios to play through. My only criticism here is the rules are somewhat unclearly expressed – the Critical Hit rules weren’t clear until we watched a Warhammer TV playthrough of the game, and it was only then we realised about rubble hexes giving cover. This is in the rulebook, just not where you expect it to be. Props to GW for including a handy reference chart on the back page, though, good thinking!
The board itself is a hex board, four interlocking sections that are double sided and depict the ruined arcologies of the once verdant world of Calth. These can be rearranged to create all manner of different floorplans with red bordered hexes representing blocked terrain and dotted line bordered hexes representing rubble – slowing movement but conferring a cover bonus.
There are also a deck of cards giving reference stats for all the units
Gameplay wise, it’s pretty straightforward, every unit has a Bulk rating (how many can fit in a hex), Melee and Shoot ratings all allowing different numbers of dice to be rolled.
But straightforward doesn’t mean bad. In fact, this is a really fun game, fast paced and cinematic with the Command Cards adding an extra dimension (a special mention is the Word Bearers’ “Would You Fire On Your Brother?” – sneaky… very sneaky..). It seems to be pretty well balanced as well, we’re pretty much even on victories through the first three scenarios. Alternating activation and the tactical point system makes it much more flexible than 40k/ 30k and has produced some great moments.
In terms of replay value, although there are only six scenarios included in the book, there’s plenty of variation to be had in terms of weapon loadouts etc. There’s also a lot to be said for the “board game” nature of BaC – quick set up and pack down, missions play through in 30-45 minutes meaning there’s plenty of opportunities for replay, campaigns etc.
Now..the million dollar question – is it worth the money? £95 is a LOT of money.. but if you’re coming at it from the perspective of a 30k player looking to start an army (or armies) it probably is – certainly, by comparison to most GW starter sets, it’s a bargain. However, we’re not really arsed about that, we’re thinking about the £4.99 we paid for the game itself, and the answer is a resounding YES. BaC is fun, fast, and a great laugh. Not only that, but it’s given us some ideas…. Originally we were planning to play this with flats or tokens, but then we remembered these guys.
I’d thoroughly recommend this approach to anyone with an existing 40k or 30k collection, as GW have a few tidy looking games out at the moment which plenty of people seem to buy purely to asset strip the miniatures from – Burning Of Prospero and Deathwatch Overkill look particularly interesting, not to mention all the long out of print stuff floating around the net in PDF form. And not just GW – there’s a fantastic game I remember playing as a kid called FireFight which was tile/ boardgame style – I’ll get my Google Fu on the case!
So, in the meantime – Space Marines and greenskins are going to get a repaint, and not only that, but we can investigate a whole host of other classic GW (and others) boxed games – look forward to DIY Space Crusade, Space Hulk, Advanced Space Crusade and a whole bunch more!
Feels like we’ve been a bit quiet on the blog front this month, but the truth is – we’ve been glueing stuff together like Chinese children in the better class of sweatshop (i.e. busily, but not necessarily in fear of our lives…).
It all started with this thread on Dakka Dakka, by a user named Skalk Bloodaxe. Browsing through his log of work, we started with a fairly “meh” attitude, but by page 20 both Dan and I were slack jawed with awe and busily scribbling notes. And so it was that we were inspired to raid my draw of Interestingly Shaped Crap to try and build a genuinely spectacular centrepiece for our games.
After the success of our earlier plasma reactor attempts utilising low energy light bulbs, we figured we’d take the idea a little bit further – what about a whole plasma generator substation? Featuring reactors, coolant coils, storage tanks and whatnot.
I cut a slice of roughly square MDF and after glueing everything down with superglue we mixed a texture paste of PVA, filler and a little bit of sand and stippled it down around the terrain parts for an asphalt effect. With that it was time for priming!
Next up – painting. Now, experienced, talented modellers will think about a paint scheme ahead of time and in many cases paint individual pieces ahead of time to ensure a clean finish and coverage, before glueing them in place. We are neither of these, so we glued it all down, primed it, and then realised how difficult it was going to be to get to almost everything we needed to paint.
This is why the blog’s been so quiet this month – we’ve been too busy angling our brushes into impossible patterns and swearing through gritted teeth…
Anyway – I’ll spare you the frustration, suffice it to say we went with an all-purpose olive drab finish for most of the complex using Vallejo Russian Green (figuring this would work well across both 1950s Europe, 23rd century sci fi and the grim darkess of the 41st millenium) – this got a wash with Army Painter Green Tone, and a pin wash with my own homebrew dark green wash, before drybrushing back up with Russian Green, mixed in with Crafters Choice tan to lighten back up. If memory serves, we did three drybrush layers.
Next was the main storage tank, and we’d agreed we wanted this yellow. Unfortunately, we’re both muppets and had primed it grey.
So at first, we needed to undercoat it white or the paint was never going to work. We duly managed to work a white undercoat, and then prewashed with Vallejo Skin Wash, and the yellow (cheap stuff from The Works) actually layered up quite nicely over it. We mixed in a little white and drybrushed lightly over the top. You need to be very gentle here, modulating colours subtly is essential. Vallejo Skin Wash came out again for a thin wash into the crevices to create depth.
Next up, the three smaller storage tanks in white – white’s a weird colour to paint, it doesn’t look right just painted on. So after painting we washed (with Vallejo Smokey Ink), drybrushed, washed and drybrushed again.. before sponge chipping – hopefully the feel conveyed is one of well used but maintained equipment.
After that came the plasma coils – this part was from a piece of packaging from some M&S cookies, and yummy as they were, the packaging might actually serve to be the best bit! These got the Russian Green treatment, followed by layering up white, and then a glaze technique using very light – almost turquoise – blue.. and then layered up with thinned down white paint up to a central point. Not sure I did as good a job as Duncan, but it looks OK from two feet away!
And then we get to the fun part – painting the reactors themselves! I nicked this wholesale from this technique on Warhammer TV, so I’ll let Duncan’s soothing voice talk you through it.. although to break it down for those of you without YouTube access, it’s basically blue paint, stippled with lighter blue, purple and pink patches, with lightning flashes done using thinned white paint. Simple enough, but looks the balls. Although with the sheer amount of surface area we had to paint.. it took a while.
With this all done, the next step was the asphalt – the paste had settled nicely and given a good texture, but this time rather than paint black and drybrush up, we decided to employ a variant on the “leopard spotting” technique Dan picked up from this Luke’s APS video – essentially, dark washes in three separate shades (black, brown and black/brown mix) that overlap each other. These then get drybrushed up with tan and bone colouring to unify it all together – actually really pleased with this one!
You may notice Luke uses solder and/ or styrene rod to build his fences.. we didn’t have any of that. What we did have were a bunch of kebab skewers, and a couple of quid from Ebay bought is all the nylon tulle (mesh) we were ever likely to need. Gel superglue and greenstuff did the joinery and we used the grid on the modelling mat to line it all up at right angles, but still this was fiddly and frustrating. Nylon tulle does not respond well to superglue or cutting.. but we persevered and made it! The fences then got a blast of cheap £1 silver spray paint and a couple of Vallejo Smokey Ink washes, and then we drilled through the MDF to create holes to plug the fences into. Very important that they be removable – they may be impassable to infantry, but crash a T-48 into a wire fence and the fence loses!
Overall, I’m giving this build a 7/10 – we measured, we thought, we planned, but we were still stupid in many ways, still plenty of wonky bits, but definitely a step up from our previous efforts! Lots more to learn about terrain building but that’s the joy of this hobby, you can always improve as long as you’re willing to!
We’ll come back to Skalk Point in time, as there’s plenty to add – little details here and there, industrial warning notices, a gate house, maybe a walkway or two… but for now, for the sake of our collective sanity, it’s time to turn our attention elsewhere and play a game or two!
Stay thrifty out there, thanks for staying with us through a lean month! See you soon 😉
So a couple of weeks back Da Skooderia and the Hazzard 1977th took to the field for some old school 2nd Ed action, and whilst it was fun and lots of stuff blew up, it does have to be said old style 40k feels a bit clunky. 8th seems to have gone some way towards streamlining but it’s still hampered by the IGOUGO turn structure, which feels much more suited to Napoleonic or fantasy regimental manoeuvring.. probably due to 40k having it’s roots in Warhammer Fantasy!
So for a while now we’ve been playing around with a re-skinned upgraded version of the Apocalypse: Earth ruleset, moved forward a couple of hundred years into the future as mankind begins it’s exploration beyond the solar system – Earth is divided between three superstates, NATO (covering the Americas, Europe and Australasia), the People’s State (former Holy Soviet Empire, Empire Of Japan, Asian Communist Federation) and the Caliphate (India, Africa, Middle East) while some rugged individualist movements out in the colonies are beginning to press for full independence from the homeworld.
But mankind is not alone in the wilderness of space. There is the vast decaying empire of what we once called the Greys, who seeded life across the galaxy millions of years ago but lost their empire in a titanic struggle with an extra galactic threat that devastated the galaxy while humanity was struggling to make fire, there are isolated pockets of rogue AI constructs bent on continuing a war fought millions of years ago, whispered rumours of extradimensional entities with powers undreamt of and of course the perennial threat of the Orca, essentially a race of overgrown bacteria who live for destruction.
Anyway- the fluff is still in its infancy, but the game engine is pretty soid, so we decided to stat up our Guard and Ork forces, which would now represent forces from the People’s State Liberation Army and the Orca tribe infecting the world of Hazzard Prime.. we used the same table layout as last time, with the plasmareactors as the objective.
As before, I took Da Skooderia and Dan rolled out the PSLA, and we both reprised our plans from the last game – Orca would pitch forward with their elite troops while the Boyz and Dreadnaught moved up in support, while Seb Metal and Kimi Rorkonnen would loop around in a flanking manoeuvre. Meanwhile the PSLA would be lead by their Russ, squads Alfonso and Beauregard moving through cover while the command element in their Chimera APC would dash forward and engage the Orca with their heavy short range firepower and squad Cletus would provide heavy fire support with missile launcher, autocannon and laser cannon.
The Orca won the initiative and elected to move first.
So there we have it – as Turn 5 dawned, the Orca still held one objective but with only a couple of unwounded boyz against almost a full platoon of PSLA infantry it was clear what the result was going to be… the Dok marshalled his 3 remaining boyz and motioned them to slip away – after all, someone was going to have to pull of a rescue to get the Warboss back, right?
FFW is still very much a work in progress, and we’ll be developing the rules and fluff as we go, but I’m pleased to say it’s first outing was a rip roaring success, providing a game that felt much faster and more lethal than our 40k dabbling – I think we may be on to something here!
So, til next time – stay thrifty out there, we’ll be back soon!
For those of you uncertain as to what this is all about, basically it boils down to two Midlands drunks wondering if you can truly replicate the visual spectacle of those awesome battle reports we used to see in White Dwarf without incurring the mind blowing expense of GW’s (and others) 28mm figures – everything you see here is super cheap and cheerful 1/72 scale, both armies came in at less than £15 and all terrain is scratchbuilt from household junk.
Our scenario revolved around capturing a pair of plasmareactors located in the centre of the table, with a ruined village and woods on the eastern side and more open hilly country on the western side. I won the roll off and took the southern board edge, planning to use the cover of the ruins to shield the Boyz’ advance.
Under 2nd Ed rules, the player with the lowest Strategy Rating had to deploy first, and with the Guard’s rating being 2 to my 3, that meant Dan had to set up first along the northern edge.
He placed his Heavy Weapons teams (Squad Cletus) on the central hill with the Leman Russ, Chimera on the western side with the Command squad inside ready to leap out and secure the objective and secure it with serious short range firepower and his best close combat troops. Meantime the Russ would punch forward into the main body of the Orks and the Chimera provide supporting fire, while the two infantry squads advanced through the forest, each providing covering fire for the other.
I went for a straightforward Orkish approach – hey diddle diddle, straight up the middle! I loaded up Big Red with my elite assault units – the Warboss, the Bigboss and the Nobz – and placed it where it should have a covered approach to the objective. Warbuggies Red 5 and Red 7 would attempt a flanking manoeuvre on the west side of the table, charge round and catch humie from behind. Meanwhile, da Boyz and the Dread would move up in short order behind the Nobz and Warboss, keeping humie’s head down. Doc Nikki Louda and Mek Mikael Schumorker would provide fire support with lascannon and Kustom Blasta.
Much to everyone’s surprise, the Guard got first turn and rolled forward!
After four turns, the Guard were firmly in control of the plasma reactors, and had suffered the loss of a lascannon gunner, most of the HQ and an immobilised Chimera. I, on the other had, was down to Doc Nicky Louda and half a boyz mob – a pretty comprehensive defeat!
So most of our battle reports have ended with me pulling a narrow or Pyrrhic victory against Dan, but in this one he handed my arse to me fair and square! That said, I could point to the lucky shots that roasted ALL my elite troops and then destroyed my Dread.. but there again, a certain parable about eggs and baskets comes to mind. Maybe next time they start off on foot before boarding the transport..
Other than that, my plan can’t have been that bad as Dan had more or less the same one! Da Boyz did their best in very difficult circumstances and the Charge Of The Warbuggies went more or less as well as could be expected, Kimi and Seb getting a lick each in.
Hats off to Dan’s Guard though, that was a fair and square victory, the Leman Russ was an unstoppable linebreaker, heavy weapons teams took their toll and the infantry brought in to hold the line after the heavies had done their work. An army well researched and understood, and a battle fairly won.
Still not sold on IGOUGO, and there’s some things I’d change about the close assault mechanic, but a fun game nevertheless. AND a few things learned for “Future Force Warrior”, our sci fi sister game for “Apocalypse: Earth” – more on that to come!
Drumroll please… yes, in a mere three years from initial concept to final completion! Oh yes – we get it DONE.
So, the concept for this (and indeed our entire “Cheaphammer” project) was to see if we could create the same sort of visual spectacle and entertainment of a full blown 40k game without taking out the second mortgage needed to do it with GW products. Again, this is not an anti-GW rant – if they were too expensive, they’d go bust. They’re just too expensive for us.
So what we’re doing here is using the (by comparison) ludicrously cheap 1/72 scale – plastic army guys, basically, along with scratchbuilt and converted vehicles from papercraft templates and household junk. Those of you of a certain age will remember the very first “Rogue Trader” edition of Warhammer 40,000 and it’s instruction on how to build a Space Marine Grav Attack tank from deodorant bottles and plastic spoons – that’s the legacy we’re continuing!
Mek Mikael Schumorker – Flak Armour, Bolt Pistol, Kustom Blasta, Kustom Force Field – (68 pts)
Painboy Dok Nikky Louda – Flak Armour, Bolt Pistol, Lascannon, Kustom Force Field, Doc’s Tools (76 pts)
Killa Kan – 2x Power Klaw, Heavy Flamer, Heavy Bolter (120 pts)
Battle Wagon (50 pts)
Warbuggy Red 5 – twin linked Autocannon (60 pts)
Warbuggy Red 7 – Multi Melta (65 pts)
So there we go – been a fun project, despite a few setbacks, and now they’re ready to roll I’m pretty proud of them. The infantry are Caesar Miniatures Fantasy Orcs, which are great little miniatures, well made and a joy to paint. They do a number of fantasy lines which we’ll definitely be investigating for our “Hyperian Wars” games. Weapons are from Sgts Mess, any other conversions/ butchery are down to greenstuff.
We’ve also learned alot about painting figures this small – namely, prime white and wash down rather than highlight up, as thinner washes don’t cover up detail. If anyone’s interested in how we did the boyz, let us know in the comments.
Now, we have the armies, we have the board, wehavetheterrain.. now all we need to do is (ahem) learn how to play the game…. See you soon with a battle report!
So it’s been half term this week in Ye Olde England, and that’s a chance to put the feet up, raid the junk bin and MAKE STUFF.
After a mere three year gestation period, Da Skooderia Ferrorki are finally starting to approach the tabletop – DIY battlewagon and warbuggies in the last instalment, and before we tackle the fiddly infantry conversions (using Caesar 1/72 fantasy orcs as our base models) it’s time to bring some firepower to the table in the form of an Orky Dreadnought!
We begin with three bottle caps glued together to create the body. Next stop was puncturing these caps to allow insert point for the arms and legs (kebab skewers) – this was done with a screw driver and a pocket knife, although in retrospect a pin vise would be a better bet. (Health & Safety warning – if you’re doing this, be careful I managed to slash my index finger open. Not recommended, I like my index finger unslashed. )
For the hip joints, I used little pieces of scrap foamboard – as you’ll see later, this created a few problems.. if I was doing it again, I’d use greenstuff – and buried the legs and hips in it, cementing with tacky PVA based glue. You don’t want superglue or anything solvent based for foamboard, as it melts the foam. Feet were octagons cut from foamboard, and the knee joints were done by cracking the legs and soaking the cracked joint in superglue.
Shown here with Warboss Enzo Ferrorki for scale – base is cardstock, drew around the bottom of a wine glass and cut out
Next up, weapons! This Dread is packing a heavy bolter and a heavy flamer, along with a couple of Power Klaws – I figured it made most sense to mount the ranged weapons on the shoulders and leave the lower arms free for close combat. Obviously you shouldn’t apply too much sense and logic though – it is an Ork vehicle, after all.
Coming together now!
Arms are cocktail sticks using the snap & superglue technique, then little offcuts of guitar string (low E, if you’re interested) bent into a V shape and embedded in greenstuff for the wrists. I used greenstuff to attach and reinforce the joints onto the shoulders.
I chopped up cocktail sticks and a little bit of drinking straw to created the weapons, superglueing the parts together before attaching them to the shoulders using greenstuff – by this point I was feeling pretty good about the project!
Detailing and rivets – SO MANY RIVETS – added
With the basic elements done, time for detailng! I used Google Images to get some inspiration here using a defunct watch batter for the top hatch scrap card for the teef and other bitz, card and foamboard for the engine block at the back, straw and cocktail sticks for the exhaust stacks, and because this is 40k and these are Orks – RIVETS!!! MANY MANY RIVETS!!!!
Next up was priming – I used cheap white car spray paint as I wanted the red nice and vivid, and in any case I didn’t have any black – and this was where things went a bit awry. Although I covered the exposed areas of foam with PVA and paint, I clearly didn’t do it thoroughly enough as something in the spray paint reacted with the foam, causing a slight change in the gait – in short, it looks pissed as a rat.
I went heavy with the weathering again, based with a mix of Garage Floor Dust (patent pending) and flock, finishing with a coat of matt varnish, and good to go!
It’s a shame about the wonky gait, but the more I look at it, the more I quite like it – I imagine this guy lurching across the battlefield, piloted by a Grot drunk on both power and fungus wine! He’s certainly a big fella, probably close to his 28mm counterpart, and should provide both a visual centrepiece and some hefty punch when Da Skooderia FINALLY hit the tabletop…
Overall a fun build, and actually not too tricky. I’d like to give a shout out to Wyloch of Wyloch’s Crafting Videos whose superb series on DIY miniatures inspired this build – thanks man, we’re waiting to see what you come up with next!
Stay thrifty out there, we’ll be back next time with some teeny weeny greeny meanies as the Boyz get their turn in the spotlight.
Finally, January is behind us and we’ve made it through our month of austerity with a couple ofsweet little builds under our belts it’s time to get back to a pet project that’s been languishing under the heading of “wouldn’t it be cool to do X” for quite an embarrassingly long amount of time…
Da Skooderia Ferrorki! I’ll skip the back story (link here and here), suffice it to say this is an Evil Sunz warband who picked up some Warp echoes of ancient Terran racing and liked what they saw – especially the red cars!
And thus was the concept for the Skooderia born. Back in 2015.
Yes, I know – I’m going with the excuse that I was waiting for my painting and modelling skills to mature sufficiently..
Anyway, with the help of Caesar’s line of Fantasy Orcs and the redoubtable Sgt.’s Mess line of Cold War Small arms, we’ve knocked together a decent amount of AK-47 and FN-FAL wielding infantry, but this post is about the vehicles – two warbuggies and a battlewagon.
The battlewagon began life as an ancient Airfix self-propelled gun picked up off eBay so long ago I can’t even remember when, decorated with cardboard squares for the extra bush armour, cardboard and cocktail sticks for the front wing and corrugated card for the tail wing (I suppose technically I should update it since I built it in 2016 and the F1 regulations have changed since then, but y’know…)
The two warbuggies started life as VERY ancient die cast Matchbox hot rods – I fished them out of a box at a car boot sale a couple of years ago there was something about them that just screamed “Orky”.
This one started life as a Morgan roadster – I added lashings of cardboard for armour, built the multimelta and mount from kebab skewers, with a bit of greenstuff rolled and dotted with hole from a cocktail stick to make the melta barrels. Kimi and Felipe are Caesar fantasy orks, cut down to fit in the cocktail and superglued – and because I’m an idiot, I glued them in place first… won’t be doing that again!
Red 5 started life as a dragster, and the exposed V8 and Mad Max styling meant that this HAD to be a Ork vehicle! He’s mounting twin autocannons (cocktail sticks topped with drinking straw muzzle brakes) and a couple of cardboard fins.
I should mention the rivets at this point – all seven gajillion of the bastards. These were little blobs of PVA dabbed on with the point of a cocktail stick and left to dry – actually not too time-consuming and they look quite good, scaling nicely and easy to pick out with wash & drybrush techniques.
Speaking of which – painting. I undercoated with cheap white spray paint then a cheap craft red (bearing in mind the wisdom of Duncan Rhodes two thin cats being better than one thick one), and then washed with Vallejo Skin Wash, taking away the crimson edge and making it a bit more orange.
Next up wash a pin wash with Vallejo Brown Ink, wet blended with Smokey Ink for the darker bits. Dab this on all the rivets too, don’t worry, the next stage will add the highlights.
For said next stage, I took the original red, mixed it with orange and drybrushed over the whole thing. I did two or three layers, each time lightening with yellow (NOT white, you’ll end up with pink – and we’re doing Ferrari, not Force India!) up to almost pure yellow with a very light drybrush.
I did the canopy on Red 5 wet blending turquoise up with pure white, and the metallics started from a black base, dryrbushed first with gunmetal and then very light silver highlight.
Kimi and Felipe were a bit of a problem – I went with a light green thin coat for the skin, washed with Army Painter Green Tone. Two washes got me a nice rich green, and then a very careful drybrush of light green mixed with yellow brought the highlights out. With models this small, I like to use washes where possible as it’s way easier to wash down a light colour than highlight up a dark one.
Bone colours were tan, brown ink wash, drybrushed with cream and then white for the final hoghlights.
THEN weathering – sponge chipping black and metal on the exposed surfaces before drybrushing the mud on, three stages of brown.
Phew! Thanks for bearing with me through this wall of text – hope it’s helpful to some out there. Now to close with some pretty pictures:
So the goal is concept to tabletop in under three years – will we make it? Next up, building a Killa Kan out of cocktail sticks, cardboard and plastic bottletops.. tune in next time to see how we get on!