#Orktober Part Deux – Da Black Ork Cav – DIY Battlewagon & Command Group

So to match my comrade in blogging, I too have taken up the challenge to Paint The Sh*t I Already Own and organise (Orkganise?) it into a fully 2nd Ed legal “baddie” force to oppose Dan’s gloriously technicolour Blood Angels.

Some of you may remember these lads from the dim and distant World That Was – pre-pandemic, pre-war – and although I scraped together enough models to fight the scenarios in the 2nd Ed battle booklet, I just… left them there. In order to make a fully legit 2nd Ed force. They were going to need the most dreaded phrase in wargaming parlance – “rounding out”.

Happily, I still had a few Orks left over from filling out the ranks of the Boyz (as well as a random Grot), a copy of the 2nd Ed Ork Codex from 1994 as a PDF from what I assume is a legal source.. and of course hope (Sorry, wrong franchise).

I planned out a list with the intent of making an “armoured cavalry” themed force of mercenaries using the scratch built Ork tanks that WD 136 came with cardboard templates for – cool quirky things that would make their way into Epic like the Gobsmasha, the Lungbursta, the Braincrusha and the Bonecrusha or Bonebreaka.. only to find that these no longer had rules in 2nd Ed. So after some wailing and gnashing of teeth, I came up with another plan – although the original paint scheme left these guys as largely clan-agnostic, most of the ladz had camo trousers of some description, meaning I could legitimately run them as Blood Axes… and that meant access to Imperial hardware.

So, a Gobsmasha could be an Orky take on a Vindicator? Scans Marine & Guard codex…nope, Vindicators didn’t have rules back then. However, the Leman Russ was new to the Guard back then, and there’s no reason why a Blood Axe Mek shouldn’t have looked at that great mountain of dakka and thought “Hmm…”… so I figured I could pretty reasonably knock together a Lungbursta hull, slap a couple of sponsons on it, and hey presto – Orky Leman Russ.

I came up with a battle roster suiting the kit I had to hand – 20 odd Orks, 41 Gretchin.. keeping to the theme of austerity (Orksterity?) I figured the rest would be vehicles and Dreads because I could scratch build them virtually for free – hell, I’d already done a Dread.

So here is the roster:

2 x Mobs 10 Boyz (bolt pistol, flak armour, axe) – 120 pts each

2 x Mobs of 20 Gretchin (autogun) – 100 pts each

Da Dread – lascannon, heavy bolter – 145

585 so far..

Warboss – Flak Armour, Kustom Blasta, Kustom Forcefield -115 (700)

Gretchin Champion Assistant – Flak Armour, Autogun, Knife – 6 (706)

Mek & Painboy – Kustom Blasta, Kustom Forcefield – 68 each (842)

2 Battlewagons – 50 each (942)

Bigboss- Ork Eavy Armour, Power Fist, Frag & Krak Stikkbomz – 57 (999)

2nd 500 pt block

Ork Nob – Autocannon, Frag, Krak, Melta Stikkbomz, Kustom Force Field – 61pts

Runtherd – bolt pistol, flak armour, Kustom Force Field, Frag & kark Stikkbomz– 43pts (104)

Nuvver Dread – Heavy Bolter, Missile Launcher – 145 (249)

Yet Anuuvver Dread – Heavy Bolter, Heavy Flamer – 120 (369)

2x Warbuggy – Multi Melta – 130 (499)


3rd 500 pt block

2 Leman Russ Demolisher w/Heavy Plasma Guns in sponsons – 250 each – 1999

As you can see, a fair bit to do! Currently I’m painting the remaining infantry and building a retro-style battlewagon:

Remaining Orks and lone Grot stripped, based – homemade texture paste, PVA, dunk in the mass of sawdust and general Garage Floor Grit, prime white and thinned Smoky Ink wash (partly for the gradation of colour, mainly for outlining details that my aging peepers might otherwise miss)
Floorplans cut from foamboard – you can see the measurements marked on. Shaded parts are the bits to be cut off.
Stroke of genius here! X-D Stacked up the foamboard offcuts to make the fron drivers compartment and the rear mounted engine compartment… I’m thinking BIG V8!
Overview of the foamboard chassis, Ork Boy for scale
NOW we’re cooking! Card panels cover the foamboard engine & driver compartment, single corrugated card for the passenger compartment side panels, wheels are cardboard tube with cardboard added for armour plate and balsa wood coffee stirrers provide the cross bracing on the wheels
More armour panels and rear wheels built from toilet roll tube – bigger rims… “Ghazgkull sez, ride big”
Rivets! Detailed with hundreds of the bastard things, little dots of PVA added with a cocktail stick… tedious to do, but looks SO GOOD when you slap the paint on… Note as well the spikes filling in the gaps in the armour, these are just cocktail sticks trimmed to fit and held in pace with the magic combo of superglue and quick dry PVA.
Rear view..

Now let’s finish off with a few beauty shots – there’s a fair bit to do to get these up to the magic 2000pts (let alone the hefty force of Marines Dan’s Blood Angels will add up to) but I rather like this idea of a renegade Ork mercenary force with a lot of dakka for hire.. an elite cadre of Orks with the Gretchin “hired help” pressed into services as supporting fire/ meat shields.. Look out for a battle report in the near future as we get the gaming shed ready for some 2nd Ed retro goodness!

All painted up and ready to roll!
Base of red craft paint, washed with smoky ink and drybrushed up, pin washes of smoky ink and went heavy with the sponge chipping and drybrushed up some brown to represent mud
The new recruits! Boss WarBastard IV identifiable by snazzy kustom shoota (bit of lego jammed over an Imperial bolter by the eBay seller), sword and spiky armour – yes, I will be doing back banners!
Da Black Ork Cav on parade!
All together – WAAAAGHHHHH!!!!!!!!!

And by my calculations I’ve got enough scraped together to field a legit 1000pt army (just need the banners) to go up against Dan’s boys in red for a proper legit retro 2nd Ed scrap – so Dan, is Captain Tycho ready to get his pretty face messed up again? Let’s do this!

As always, stay thrifty and we’ll see you again soon!

Goin’ Street Legal – Tidying Up The Guard

This was supposed to be an easy one….

So, back in the days of M2 992 when the 2nd edition of Space Marine came out, supplemented by Armies Of The Imperium, the Guard got a few tricks that haven’t endured to the present day. Crucially – as GW only had a limited number of model kits available – the Rhino was a standardised piece of kit available to Guard and Astartes forces alike.

Although your common or garden Guardsman is expected to footslog into battle and basically stand and die, under 2nd Ed Epic all Guard company HQs were all issued with Rhinos and furthermore each Guard company got issued a Commissar – essentially an independent morale/ political officer type, this is a useful unit able to act independently, handy in close combat and crucially able to reinforce the slightly inflexible Guard command structure by relaying orders and taking command over Guard units left leaderless. These units were free, and looked to be hugely useful – so in order to make the Granny Grating Guard a fully “street legal” playable force under 2nd Edition, I needed to make some.

Infantry were a piece of cake – usual cross shapes, with a slight alteration for the Commissar to represent his chainsword and a little smear of greenstuff for his cape. I painted the Guardsmen escorting him in the usual manner, while the Commissars themselves got funky red caps with black capes (I know, capes are pretty wizard) and shiny Vallejo Mithril Silver chainswords.

The Rhinos were a slightly trickier affair – I went back to the Vindicators from back in… 2019? The Before Times, the Long Long Ago and copied the dimensions, just leaving off the reinforcement glacis plate and unfeasibly large gun and adding a couple of hatches from thin cardboard (the circular ones were done with my hole punch), and the details of boltguns and exhausts were done with granny grating offcuts. I’ve got into a new technique with these – holding them with tweezers und using a mix of superglue and tacky PVA. The superglue provides the initial hold, the PVA provides are stringer more flexible bond after it dries.

I primed everything white because 1992, and painted with the same pattern of Granite Dust house paint/ Green Wash/ Brown wash/ Black wash/ Granite Dust Drybrush for the uniform bits. Craft black for the commissars, and following the “Assault On Barbarius” battle report forces I added yellow and blue stripes for the HQ vehicles.

Back when I last gave this project some love, John@justneedsvarnish mentioned that they could use some flags… now, I could have got all smug and snarky -“Oh yes, everyone knows that all sci-fi armies use banners to denote their valuable command units, totally tactically sound” – except of course, that he’s dead right. You can’t do ’90s GW without flags. So I copied the infantry company HQ flags as best I could onto paper and superglued them onto poles made from about 15mm of straightened out, snipped up paperclip.. and I also added some flags to the HQ units of the other companies and the Leviathan, using the white/red/white army ID symbol the army uses on its’ right front quarters.

So with that done, pics:

Commissars rocking the black and red finish, HQs in blue (Tactical company) and yellow (Heavy Company)
HQs – I think these came out the best tbh
Commissars, all ready and decked out to ensure faith in the Emperor
The force in its entirety, all ready to hit the table!

So that gets us to:

Imperial Guard Vindicator Company – 450pts, Break Point 5, Morale 4+ ,VPs 5

Imperial Guard Tactical Company – 600pts, Break Point 17, Morale 4+, VPs 6

Imperial Guard Heavy Company – 600pts, Break Point 9, Morale 4+, VPs 6

Imperial Guard Leviathan – 350pts, 4 VPs

Imperial Guard Sentinel Squadron – 100pts, Break Point 3, Morale 4+, VPs 1

Imperial Guard Rough Rider Squadron – 150pts, Break Point 5, Morale 4+, VPs 2
3 x Commissars – Free

So that’s a cool 2250pts of Epic to throw down with, not enough for a BIG big game, but enough for a decent enough scuffle – unfortunately Skinflint HQ is out of action for the moment (redecoration), but it’s nice to know the Hazzard PDF can throw something into the field to combat Waaagh- Bozzhog!

Slava Ukrainia, see you again soon

Crossing The Rubicon Nostalgius Pt. X – Characters

And we proceed into the end phase of this projectwell, probably.. after nigh on TWO YEARS (!) I’ve finally got the supporting characters for Captain Tycho’s HQ.

Presenting:

From left to right – Librarian, Medic, Chaplain
Side view on Chaplain – he was based black, drybrushed up and then washed with black again – yellow and bone parts shaded with Vallejo Skin Wash and I tried to feather the wash a little with a wet brush… looking at the close up though I can see a few issues!
Medic – I was happier with him, based in Dulux Jasmine White (yep) thinned with Windsor & Newton medium, given a very thin coat of Skin Wash to warm the whole thing up a bit – slightly heavier wash on the yellow and/ bone parts
Librarian – I did the blue with Wilkos Duck Egg Blue, washed with a craft blue and did a thinned down wash over the silver on the power sword to suggest a “power” vibe

The back banners were my attempts at freehand and I think it’s undeniable that I REALLY need to get my eyes checked – I think I may have another crack at these, drawing them out on paper first rather than going in freehand!

Captain Tycho and his supporting cast…

Hmm. Looking at these from two feet away, they look OK, but under the unyielding light of camera close up, I’m not happy. Glasses and retouching I think are the order of the day – anyone out there have any experience of this sort of thing?

Stay safe and thrifty out there, back again soon!

Crossing The Rubicon Nostalgius Pt.9 – When You’re On A Roll…

There’s an old saying – when you’re in a hole, stop digging, but when you’re on a roll, keep rollin’! So after the first Rhino actually took me slightly less than two years….

Yeah…

After having realised (with a couple of pointers from Jim) how to crank ’em out, here’s two more:

These were built exactly the same way as the first one, papercraft template downloaded from “In The Grim Cheapness” (RIP), glued to card… ignored the fiddly bits, used straws for the exhausts, PVA dabs for the rivets and Polyfilla (sanded down with an emery board) to fill in and take care of any glaring gaps. Primed white (and pre-shaded with brown ink), then Vallejo Hot Orange base, Red Ink Wash, drybrush with Hot Orange and edged with cheap Cadmium Yellow craft paint.

Metallics are Vallejo Mithril Silver over craft black base, whites are Dulux Jasmine White house paint (!)
Notice that No. 9 Rhino has a) the variant frontal armour and b) a small dent after having been inadvertently sat on by the boy.. not to worry, what would have been £30+ quid of plastic down the pan gets a quick shake, squeeze and prodding back out with a cocktail stick and..
Good to go! Seen here with the first Rhino, Captain Tycho and some friends…
“Our aim is to create a recognisable brand to strike fear into the hearts of the Imperium’s enemies”

So there we go, more progress on the 1991 Blood Angels Tribute Act… now, to make this force 2nd Ed legal, I need to bodge together a Techmarine, plus there’s a Land Speeder, a Land Raider, a Thudd Gun, two bikes (Christ knows how I’m going to do them) and the rest of the characters still to do… so hmmm, what’s next on the hit list….

Stay safe and thrifty out there, and slavia Ukrainia, slavia heroyem – all things pass

Crossing The Rubicon Nostalgius Pt. 8- Startin’ Up The Motor Pool!

After my compatriot’s rather heartfelt (and heavily researched) post on the unfolding conflict in Ukraine, I kind of feel a bit sheepish popping this here, but here we are – the first vehicle for the 1991 Blood Angels!

Fittingly enough, it’s a Rhino – the ubiquitous M113-battle-taxi of the far future. This was (fanfare please) a DIY papercraft build, put together from a template downloaded from the now-shuttered (sadly) blog “In The Grim Cheapness” – I’d recommend downloading the hell out of everything on that site while it’s still up.

I actually built the basic hull and treads back in 2020 (!) and pretty much forgot about it, so hauled it back out and started applying details. Hatches and armour layers were cut from thin card, and the iconic four exhausts (borrowing from Wyloch.. praise be upon him) were made from drinking straws. I plugged up the holes with greenstuff and cut down thinner drinking straws for the very top of the exhaust.

You can see the rivets – dots of PVA glue, dabbed on with a cocktail stick. I also used Polyfilla (spackle, in American) to fill in some of the gaps, and then sanded it down before priming.

In white, naturally, as was the style of the time – and I decided to get clever, adding a thin chestnut/brown wash over the primer:

Before applying the basecoat, two thin coats (naturally) of Vallejo Hot Orange, washed with Vallejo Red Ink, drybrushed with Hot Orange and edge highlighted with thinned Cadmium Yellow craft paint.

Craft black for the bits that are going to be metallic and the campaign badge, and the vision slits because no bloody way was I going to cut out raised lips for them…

You might notice that although this is based on the classic Mk 1 Rhino from the Rogue Trader but I wimped out of doing the radiator grills – I did have a plan to use nylon tulle (which we used when we made Skalk Point) but after losing several layers of skin trying to superglue the bastard stuff I gave up and went for armour layers with cardboard. So we have a beast which is neither quite fish nor fowl, but after a lick of paint, we are left with….

My First Papercraft! With thanks to Jim for a bit of assistance 😉
Freehand shapes were drawn on in pencil and then Dulux Jasmine White house paint (thinned with Windsor & Newton medium) to fill in the shapes.. I actually measured the arrow to get it geometrically right, a first for me!

In situ on the terrain mat with some friends for scale

So there we are – it’s not quite done, I need to get a couple of bolters to mount on it but riding a wave of confidence I may even scratchbuild some to stick on there!

Not perfect and I very much doubt it would fool anyone into thinking it’s a legit GW product, but works nicely for us and looks pretty good – the army list calls for another two, so that’s me occupied for the next few weeks!

On another note, we decided that one thing we could do is cash out everything we’ve earned from selling Apocalypse: Earth to the DEC appeal to support Ukraine, so from now on until all this is over all proceeds will be going there. Not much, but better than nothing. As Jim mentioned in the last post, we did have some engagement with Russia (43 readers… out of 144 million people.. still) so if you ARE a young Russian chap of draftable age reading this and conscription season is right around the corner, maybe now is time to take that gap year abroad you’ve been promising yourself…..

Stay thrifty and safe out there, and may sanity prevail before too long. Slavia Ukraini, slavia heroyem

Back To The Granny Grating – DIY Epic Sentinels

How do again world. Having built up a nice head of steam painting Captain Tycho and being within touching distance of finishing my Retro Blood Angels, it makes perfect sense to leave them once again to concentrate on something else.. but as my partner in thrift mentioned, sometimes you just want those little wins, and the idea of a quick and simple project lit a fire under me.

In these days of economic apocalypse where just heating your house seems to require working three jobs (and one of them being a hedge fund manager), the casual wargamer could be forgiven for thinking that the Epic Imperial Guard army he once coveted as a kid would remain out of reach forever…

Look at the top caption – a glorious sight, one’s heart fills to bursting with pride in the Hammer Of The Emperor

Guess again.

Some of you have already seen the Granny Grating Imperial Guard force taking shape over the last couple of years (and I certainly can’t take credit for the idea) and as the project as taken on a life of it’s own I’ve started to base it more and more on this force from the “Assault On Barbarius” battle from 2nd Ed Space Marine back in the early 90s. We’ve got the infantry component and a contingent of Rough Riders, plus a Vindicator company (the Guard could take them way back when) and of course the DIY Leviathan. The Assault On Barbarius force also called for (amongst other things) a squadron of Sentinels, and I quickly saw how a bit of granny grating and greenstuff could take care of that. A couple of evenings later – done!

The infamous “Eggs On Legs”! Granny grating frame (3 up and one across, I believe), vaguely elliptical blob of greenstuff for the cockpit, “L” shape greenstuff for weapon and pilot. Bases 20mm single corrugated cardboard from wine box. Shown here about to be primed white, as was the style of the time.
Up close and personal- these are never going to fool anyone that they’re GW originals, but it’s clear what they’re supposed to be.
The army (as it stands) deployed on the DIY battle mat..
A few units to go before we’re “street legal” but I’m pretty pleased so far
“Wow.. how much did all this cost you?” “So far? About £5”

So there we go, another unit added to the Hazzard 1977th – for free! Stay safe and sane, see you soon

Terrain Talk Pt. 19 – Epic Imperial Communications Bunker

Sometimes, you just want that quick little win. And so it was the other day, as I finished the washing up and was about to toss an innocuous looking soft cheese container into the recycling, when I caught sight of it from a certain angle and something about it caught my eye..

Hmmm..

Cue a rummage around the Drawer Of Interestingly Shaped Crap (we’ve all got one) – and an old internet/ phone line junction box, a bottle cap and the lid from a nasal spray and things are starting to take shape:

Definitely something there….
Added superglue tops and made an archway with cardboard – after all, personnel have to be able to get in and out, even in the Imperium!
View from the other side
Out to the shed we go.. Primed black, then dusted white.. I’m not sure about the merits of zenithal highlighting, but as the black spray can ran out events forced my hand…
Overbrush with Wilko’s Duck Egg Blue house paint from our long serving tester pot
Splodge on some thinned red craft paint (thanks to Lukes APS for the paint scheme – veterans of the blog will recognise this scheme many times over)
Drybrush/overbrush with Granite Dust (another Wilko’s tester pot)
Highlight up with Cloud Burst house paint drybrushed strategically, and then a thin black wash to tie it all together

Next up I blocked in base colours – Vallejo Russian Green and Mithril Silver for the metallic bits and gave the whole thing a thin black wash. I mixed in a little tan craft paint to create something lighter and did a little edge highlighting (sorry Dan) on the exposed edges, and for the psychic Astronomicon relay tower I used the same trick from the plasma reactors (itself lifted from one of Duncan’s old Warhammer TV painting guides), so I won’t retread that here – particularly since I don’t think I made that great a job of it, just couldn’t get it accurate enough so the effect is a bit smeary.

The great thing about the base box is that it comes with its own base! So I painted the lip brown, painted it with PVA and sprinkled first earth, then sand, then flock over it. Matt varnish sealed the whole thing and boom, we’re good to go! Beauty shots below:

Roman numeral for “44” in honour of the TRUE F1 world champion.. he shall return and wreak vengeance!!
Weathering wash applied using a thinned down Vallejo skinwash – I tried to find places where rain might gather and streak
One of Whittlesey’s decals – I was hoping to get a second one on the other side but failed in applying it and manged to tear it…

So there we go, first build of 2022! On an unrelated note, we’re both big fans of Mel The Terrain Tutor, and he’s been worryingly quiet of late, particularly taking note of health issues he’s been suffering from – we wish him well wherever he is, and if you happen to be reading this Mel, drop us a line to let us know you’re Ok.

Meantime, stay safe, sane and thrifty everyone, we’ll see you again soon!

Crossing The Rubicon Nostalgius Pt. 7 – Captain Tycho!

Happy holidays one and all! Wherever you are out in the blogosphere let me begin by wishing you good cheer this festive season, and may you all successfully dodge the Omicron variant…

This is going to be a short one because neither Jim or I have done a great deal of hobby stuff over the last couple of weeks as we’ve been making up for the misery of last year’s Christmas by doubling up on the drink and merriment for this year… that said, I have managed to get something done on my 1991 Blood Angels Tribute Act.

No Space Marine force is complete without a heroic leader – and I mean that literally, as the Codexes don’t allow it – and I’ve got one sorted for mine now. Here is Captain Tycho, 1991 style!

Mmm, shiny (cheers for the pics, Whittlesey!)

Now, here’s the one I cobbled together from what I had to hand:

I’m going to claim he looks vaguely festive, as he does look like an animated (and righteously furious) bauble… Goblin Green bases seem to do that.

It’s also increasingly obvious that I should have been painting these guys as Space Wolves as there are all sorts of wolfy trinkets hanging off him as well as other Marines… but I’m going to explain this away as the force having served alongside some Space Wolves and having been rewarded with some ornaments as a sign of good faith between these two. I also like the idea of a Space Vampire and a Space Viking slamming back some Space Brews in Space….

“Fething love you, Brother…. Hic”

Yellow is known for being a nightmare to do, so here’s my secret – cheat. White primer, preshade with thinned Vallejo Chestnut ink wash (this is quite handy as it helps outline what bit is where, which is useful when you’re as old and blind as I am) – and then just cheap yelow craft paint over the top. Chestnut ink wash and then mix some bone into the yellow to start to highlight up. I did some edge highlighting on the tops of the shin pads and some armour plates, but the clever stuff was drybrushed, I don’t have the eyes, skill or patience for anything more involved. Other than that I simply tried to follow the pattern on the 1991 original, doing the black with Vallejo German Grey washed with black ink and drybrush with a lighter grey.. For the bases I painted on PVA and dunked it in sand but in order to make it easier to paint I did this BEFORE priming.

Hoping to get him on the table pretty soon assuming Omicron doesn’t cause the downfall of human civilisation and the end of life as we know it… in the mean time, stay safe, healthy and thrifty and we wish you the Happiest of New Years!

Crossing The Rubicon Nostalgius Pt. 6 – Blood Angels Terminators, 1991 style

How do – seeing as having recently written an absolutely EPIC battle report, my partner in blogging currently resembles this:

I thought I’d take over blogging duties for a little while and share my next block of progress with the Retro Blood Angels – for those of you unfamiliar with this endeavour, I picked up a job lot of Marines on eBay last year in celebration of my car unexpectedly passing its MOT, realised that if I combined them with the Marines from our inadvertent eBay purchase of a 2nd Ed 40K box set I would be able to put together the Blood Angels army featured in the first ever White Dwarf I ever read, issue 139 from May 1991.

I resolved to paint them in the classic 90s style – white primer, PVA & sand bases (painted Goblin Green), edge highlighting, no weathering – and offer up this tribute to.. well, I fell down there, really. I just wanted to have the army that I fell in love with as a nipper.

So far I’ve got the bulk of the infantry done – two Tactical Squads, a Devastator squad and an Assault squad, so this time it’s the turn of the elite 1st company veterans in their Tactical Dreadnought Armour:

I won’t delve into the painting format as it’s largely the same as what the rest of them have had just with an extra layer or two of yellow to bring out some highlights.

This was my goal:

Linked from Whittlesey40k, who also very kindly provided a set of decals for the project – owe you a beer!

And this was what I managed:

Don’t think the ‘Eavy Metal team will be beating a path to my door just yet, but from two feet away they look pretty good – and you’ll just have to trust me when I say that banner looks better in the flesh….

Progress so far? Well, funny you should ask:

All the lads – Nos 1 & 2 Tactical Squads, No. 4 Assault squad (Yellow helmets, chainswords and chap with “just a flesh wound”) and No. 9 Devastator heavy support squad (blue helmets, big guns).

Oh, and the how-to on the terrain mat is here – thoroughly recommend visiting Mel The Terrain Tutor on YouTube for a better run through.

What next? Well, that’s the infantry largely done, although the characters all need to be painted and there are some Techmarine conversions I’ll need to figure out – building sci-fi spanners out of cardboard and granny rating should while away a few evenings as the nights draw in – but the original force featured a Land Raider, a Thudd Gun, a Land Speeder and a few Rhinos which in the spirit of thriftiness I intend to scratchbuild – Jim’s given me a template for a papercraft Rhino from the now sadly shuttered In The Grim Cheapness, as well as a few hints and tips from his own experiences – and of course there’s always Wyloch.

Stay safe and thrifty out there and fingers crossed the Mu variant doesn’t doom us all to another lockdown winter…

Great Minds Think Alike

I write this post with my tongue somehwat in my cheek, and a wry grin upon my face….. but I just couldn’t resist 😉

We’ve treatised (is that a word?) in these pages before about games design, but this is something a little different. In this recent post about the new Kill Team set, (great trailer, by the way), GW revealed the basic mechanic that propels the game, lauding it as very different from 40k with it’s IGO UGO system, strictly defined turn phases and so forth. KT will instead be largely alternate activation, with models having a set number of action points to spend to do things like shoot, move, plant explosives etc.

This will, we are told, make games more flexible, more tactical and reactive.

And it will.

Because it’s exactly the same as Apocalypse: Earth.

Alternating activations? Check.

Action points? Check.

No set move or fire phase? Check.

Imitation, they say, is the greatest form of flattery…. 😉

They’ve even given the base guys – Guardsmen, Orks and so forth – 2 action points (as we have), whilst Space Marines – both vanilla and spiky – get 3. Which was – is – exactly what we plan to be the Greys thing when we eventually figure out what we’re doing with them.

Now, before everyone in the comments tells me how wrong I am for thinking that Dan & I came up with this concept, I know it’s present in other things – I think Space Hulk works that way (although I’ve ever actually played it), and Betrayal At Calth has something similar. A good idea is a good idea and it’s perfectly possible for people to have the same idea independently of each other.

I guess the point of this post is twofold – 1) GW, if you see our system and think we’re copying you, check the dates – we got you beat by 7 years! – 2) If you’re planning on springing for Kill Team (and we are pretty tempted, it must be said), maybe put a fiver aside and give our system a try….

We’ve also been toying with the idea of a “One Page” take on Apocalypse: Earth – a pared down version with just combat rules on a single A4 sheet. Let me know in the comments if you’re interested, and stay safe and thrifty out there!