Another Hole In The Head Pt. 4 – Yet More 20mm Fantasy Orcs

How do – and while my compatriot mires himself in paperwork organising something Very Big Indeed, allow me to plug the gap by showing you a little more progress with another project of mine… because it wouldn’t do just to focus on the Blood Angels tribute act, now would it? Even though we’re somehow already in August and I’ve probably missed the boat to take them to Warhammer World for a 30th birthday bash…. oh well.

This lot are part of my “other” lockdown project – I was fancying a fantasy horde army, went looking for Undead 1/72 figures and instead came across a job lot of Caesar fantasy Orcs going cheap because they’d lost their boxes. We’re already familiar with the Caesar Ratmen, having painted something like four billion back in The World That Was before the pandemic struck, and at something like £25 for about 140 figures or so, I really couldn’t say no.

So here we are, another block of 30 greenskins and home made movement tray, giving me a second regiment of Orc Warriors – these will get used for Kings Of War (will be fun trying that in a different scale), OPR’s Age Of Fantasy, Warhammer Fantasy, quite possibly Age Of Sigmar (especially now that 3rd edition rules are out and available to download, and of course our own Hyperian Wars ruleset (essentially Apocalypse: Earth reskinned and reorientated for fantasy).

These lads are all based on 20mm by 20mm square bases cut from wine box cardboard – judge all you like, it’s ecologically friendly and economical – glued on using tacky PVA glue, and then primed white. White? Yep – apart from being how I primed the Blood Angels and therefore all I had in the shed, I find this suits my “go bright and wash down” style of painting and help me get around the obstacles of teeny tiny miniatures and increasingly wonky close in vision.

The paint scheme is also similar to the Blood Angels – Army Painter Goblin Green washed with Green Tone ink, Vallejo Hot Orange washed with Red Ink, Vallejo Filthy Brown (and a few brown craft paints) washed with Brown Ink for the browns, Mithril Silver washed with thinned Smoky Ink for the metallics giving a worn, battered effect. I’ve stuck with the “3 colours and metal” approach for the entire army, but as with the Ratmen, I’ve tried to make no two Orcs look exactly alike. They’re Orcs, after all – uniformityjust wouldn’t look right.

The bases are painted craft chocolate brown, then painted with PVA and dunked first in sand, then powdery earth from the veggie patch in the garden and then flock added in patches.

The moveent tray is done the same way as the bases – I figured I’d rank the Orcs up in 5 of ranks of 6, so that’s a frontage of 100mm x 120mm. Add 5mm each side for breathing space and that adds up to 110mm x 130mm. I cut this out of the winebox card, added a lip of hot glue round the edges to keep everyone more or less in formation, painted it brown, slapped some PVA on and drizzled with flock, sand and earth. Then, because of course it warped like an absolute bugger, I painted the back with PVA, left it upsode down for 24 hours and hey presto, nice and flat. No messin’.

And with that, pics! Here are the lads all ranked up:

And here is the army so far, 101 figures by my count – 16 archers, 25 Savage Orcs, and two regiments of 30 Orc Warriors apiece:

Why are they on the beach? Well, after the last year, everyone deserves a holiday…..

And for those interested, here are the profiles we’ve given them:

Orc Warrior:

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1264292RegularDefault: Advance (Assault)

Orc Archer

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1253292RegularDefault: Advance (Assault)

Savage Orc

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1264292EliteDefault: Advance (Assault)

So as you can see – ‘ard, but pretty thick, and not great at shooting stuff. The Savage Orcs rate elite morale as they’re, well, Savage – if you knock off a couple of those lads, the rest are less likely to cut and run than yell WAAAAAARGH (unless GW has trademarked THAT too) and come pelting at you to beat you to a pulp.

They’ll be getting their tabletop cherries popped pretty soon, but I’m also intrigued to see how they fare against the slippery Ratmen – fast, lethal but with fragile morale against the brick wall of green…

Stay safe and thrifty out there, we’ll see you soon!

Another Hole In The Head Pt. 3 – Even More 20mm Fantasy Orcs

After taking what seemed like a decade to finish the last Devastator squad for my retro Blood Angels project, I fancied a quick fix – get a project done, get the dopamine high and then move on to the next. So, the obvious thing was a big block of 30 Orcs (Caesar Miniatures 1/72 Fantasy Orcs), right?

Well, yeah. I mean I bought these things on a whim, for a steal, and almost forgotten about them over the last couple of months. But now – well, my fellow Brits, we have something to look forward to.. freedom by June 21st! Assuming COVID cooperates… That said, my other half is NHS and I can definitely say that her morale has been improving greatly over the past couple of weeks, which I’m taking as a good sign. I think it’s safe to say that one way or another we’ll be getting some games in come the summer.

So with that in mind, let’s get these greenskins together!

Here are the meat and potatoes of the army, a big block of 30 Orcs arranged 6×5 on 20mm cardboard bases, with their own movement tray. Primed white, Goblin Green for the skin washed with Army Painter Green Tone. Reds were Vallejo Hot Orange washed with red ink, and then the whole lot got a yellow drybrush. The browns were craft bone and Vallejo Filthy Brown and Vallejo Mithril Silver for the metallics which then all got a wash with Vallejo Smokey Ink.

I painted the bases dark chocolate brown, then gave them a coat of PVA and dunked them in sand, an extra coat and then flock (Jarvis medium green) and repainted the edges with chocolate again.

So that was the how, these are the results:

And here is the army so far, all lined up and ready to conquer the kitchen table…
And one movement tray – wine box cardboard (judge me at your leisure) – 20mm bases 6×5 makes for 100mm x 120mm, add in a lip 5mm around making for 110mm x 130mm footprint, edged with hot glue for a border. Painted PVA on the underside before doing anything and this seems to have counteracted any warping. Then it was two coats of chocolate craft paint, bit of PVA, drizzle on sand and flock, and done!

So there we go, that’s 71 figures for my Orc army so far, a fair bit done! I’ll head back to the 90’s Blood Angels next, I think, got a hankering to build some vehicles….. Lots of cardboard hanging around the house going “Build with me”… so let’s see what happens next.

Meanwhile, stay safe, stay sane, stay thrifty, 114 to go til freedom!

Another Hole In The Head – 20mm Fantasy Orcs

You know what, I think I might have a problem.

So, as a distraction from my 1991 Blood Angels tribute act – and why I might need one of those is a matter for a different discussion – I suddenly found myself with a bit of a yen for a bit of rank & file, sword-n-sorcery stuff. Jim and I are both familiar with the excellent Caesar 1/72 fantasy stuff, having used their Orcs as the basis for Da Skooderia – not to mention having painted about a billion of their Ratmen for ourAnd Still They Come.. Hairy Japanese Bastards Pt. 3,147,923 totally-not-Skaven army.

So it was that a harmless bit of window shopping – initially with the idea of a horde of easily painted skeletons – led to the discovery of an online hobby outlet (forgotten which one, sorry), which although out of Undead, did have a load of their Orcs in stock. Even better – on sale. 5 boxes of figures, sans the boxes themselves – 34 figures a box, so that’s 170 altogether, £25 the lot. Done.

I’ve started to organise them for Age Of Fantasy from One Page Rules, but these should do nicely for WHFB, Kings Of War and of course Hyperian Wars, and first up is this 16 string unit of archers (15 from this order, supplemented by a leftover from Da Skooderia) – based on 20mm single corrugated card squares (chopped from the very box these lads came in, no less).

Primed white and painted using mostly Vallejo Goblin Green for the skin, Hot Orange for the red and Filthy Brown, and a couple of tan/ brown craft paints. Washed with Army Painter Green Tone, Vallejo Brown, Smokey, Red and Black inks and a very light bone drybrush, based in a mixture of Garage Floor Dust (TM) and Jarvis flock drizzled on. So, pics:

The lads on parade
The two poses used in the regiment – 15 of the guys on the left, only one of the right hand chap, so he gets to be in charge

Can’t see these guys making a huge contribution, as whatever the system, Orcs aren’t known for marksmanship, but still, they look nice from two feet away.. although don’t look too closely at the eyes and teeth!

Right, 16 down, 155 to go – the addiction clearly incurable, the addict prepares another fix…

Stay thrifty and safe out there and see you soon for some battle reports (hopefully..)

And Still They Come.. Hairy Japanese Bastards Pt. 3,147,923

So yeah, we’re not dead.

After Endless January, it seems like February has been swallowed almost entirely by 1:1 scale, also known as Real Life, problems. First car – and trust me, there are not enough swears in the world to cover my feelings toward that f*cking thing at the moment – then nature – Storms Ciaran and Dennis have been wreaking havoc and even here in dear old Leicestershire, we’ve not been immune. Although it’s nothing to what some people have been suffering in places like Wales, it was a bit disconcerting to see a lake forming on my kitchen floor, while Dan suffered tiles blown off and a leaking roof. Clearly, more offerings to the sun god Ra are in order.

So that’s why we’ve been a bit quiet.

But in between the mayhem, we’ve still managed to slip in a bit of hobby time… and after the Virum Nascii were slaughtered ignominiously in their last outing, we decided a bit of exra firepwoer was in order. So with the last few models from the four boxes of Miniknight Ratmen we bought in a fit of madness back in 2018, we’ve been busily converting to create special weapon teams inspired by and similar to (but definitely not the same as) the Clan Skyre teams from Warhammer Fantasy/ Age Of Sigmar.

Basic tools of the trade – cocktail sticks, guitar strings, drinking straws, greenstuff and sprue bits
Basic colours applied after priming.. priming was a mix of grey and white sprays as we were scraping the barrel in terms of materials… followed by a thin black wash and a white drybrush – our attempt at underpainting! To be fair, it actually kind of worked this time – as always, we use a mix of cheap art shop acrylics thinned with water and some Windsor & Newton acrylic medium, and for special occasions the odd Vallejo colour. Washes are Vallejo inks and Army Painter Green Tone, thinned as before. It seems to work picking out small details on these wee little 20mm fellas.
Jezzail / Vrilrifle (depending on your chosen ruleset) – the rifle carriers originally armed with halberd, a bit of greenstuff and a guitar string as well as a triangular shield. I modelled an eyepiece with greenstuff onto the spotter.
Ratling gun teams – same halberd model, this time encased in a drinking straw. Filled in the end with greenstuff and poked a wee bit of guitar string in there. I was hoping to get six in there for the “Gatling” look, but, nah, not happening. So this is more like a rat/ Maxim look. Ammo belts are chopped up IDE cables – originally got the idea from Zrunelord on TMP to use them as tank tracks, but I think they do OK here too. I’m happier with the loader on the right as I thought to bend his around a pencil!
Warpfire/ Vrilfire (again, depending on your rules) thrower teams – these were built the same way as the Ratling gunners, but I left the barrels on the straws open. Added fuel tanks on the backs made from bits of sprue, and added a feeder hose made from a guitar string and bodged in place with greenstuff.
Master of Engineers! Well, that’s his title for now – this chap got his arm cut off and reposed, a mask added with greenstuff and is sporting an ancient mystic Vrilfire pistol that looks awfully like a Sten gun….
The lads on parade!

Unbelievably, however, we’re still not done! There are still two guys awaiting conversion to a drill team, and after that there are the war machines! Currently there’s a prototype Doomwheel lurking in the cupboard made from two peanut butter jar lids… so if the real world could leave us alone for the next few weeks, maybe we can label this project as “DONE” – inasmuch as any gaming project ever is!

Anyway, stay thrifty out there, and our thoughts go out to anyone who’s taken a real hit from the weather these last few weeks.. See you soon!

Musings on Game Design…Or, Can 40k Ever be “Good”?

You find me in a philosophical mood. Maybe it’s the time of year, maybe it’s the copious amount of whiskey flowing through my veins in an attempt to shift this cold I’ve acquired…

In any case, I’ve found myself surfing a few forums like TMP and Dakka and coming across rafts of… debate, let’s call it, about the state of Games Workshop and 40k in particular. Broken units, no balance, people furious about their favourite unit suddenly being made overpowered or underpowered or invalidated altogether. Then you have players of games such as Adeptus Titanicus annoyed about the lack of “support” – ie, new stuff – they’re getting (to be fair, they’ve got a point – GW’s Facebook post about the box of new Warlord Titan weapons “will have a Warlord in it too” was such an utterly hilarious and terrible marketing/PR decision that you can’t help wondering if they’ve been moonlighting for Boris Johnson’s campaign team)

Picture linked from Fawcett Avenue Conscripts blog:  http://wpggamegeeks.blogspot.com/

Anyway it got me thinking. If you “support” a game, that means you expand the setting, you add new stuff – we’ve got similar things planned for Apocalypse: Earth, delving deeper into each faction’s history and more esoteric units, but seeing as it’s just the two of us writing it all and one of us is holed up with a cold it’s safe to say we won’t be releasing anything anytime soon. Now this is all well and good up to a point, but if you’re GW and your business model depends on releasing New Stuff year on year, at some point you’re going to overload your core system – the rules can only take so many New Things.

Why? Two reasons: Granularity. 40K & Age Of Sigmar are built round a D6 system – nothing inherently wrong with that, our game is too – but it does put a limit on the number of variables a unit can have. Particularly in the latest (8th) edition where things like vehicle fire arcs and armour facings have been done away with. Eventually you’re going to introduce New Things that are statistically identical to the Old Things. This brings me to the second consideration: GW is fundamentally a model company. Even the most diehard 40k/ AOS fan is going to buy waaaaaaay more models than they are books. Their monthly magazine, White Dwarf, is primarily a marketing tool to sell more of the latest New Thing (yes, there are useful and interesting articles in there but at it’s heart it’s a GW product with the primary function of selling more GW products) – but for a player, there has to be a reason to by the New Thing. It has to be functionally better than the Old Thing it goes alongside or replaces – for example, why buy a new Invictor Tactical Warsuit model if the Dreadnought that you’ve already got does the same job? And this inevitably leads to power creep, as each faction gets New Stuff to counter the other guys’ New Stuff to the point where your basic grunt is utterly useless, just there to die on Turn 1. At which point the games has to reset and hello, New Edition. And so the cycle continues.

Of course, if GW doesn’t sell new models and bring out new things… well, Duncan, Peachy and co have bills to pay. The stores don’t heat and light themselves. Without the constant commercial imperative powering everything then the company would fold and there’s no 40k for any of us (never mind the hundreds of people out of a job and the death of one of the few business success stories the UK can be proud of). So GW really is a victim of it’s own success – failure to release significant quantities of New Stuff means that players accustomed to this level of “support” feel they’ve been abandoned, whereas “support” past a certain point pushes the game into power creep where only the newest and shiniest of models are worth the cost. Not to mention the constant slew of codexes, Chapter Approved and FAQ books… I read (admittedly on Dakka, so this may not be 100% accurate) that there are now 144 documents needed for playing 40k. Now I’m sure this is an exaggeration, but really, more than 2-3 books is surely nuts.

Is there a solution? I think no – not for GW, anyway, they can’t stop expanding and evolving their models and rules. If they stop, they die. No new models/ rules? What do you put in White Dwarf this month then? One Page Rules do a good job of combatting this, but I can’t see GW going down that route, it wouldn’t square with their production values and codex-based business model.

For us, we’re doing the core book for each system and eventually a sourcebook for each faction and that’s it, anything else we think of we’ll add to the blog and make available as a free download (like the Kugelpanzers back in April).

So there we have it, bit of a ramble this month, but I’m full of whiskey and bird flu and wanted to get this off my chest – what are your thoughts on the thorny issue of “support” for a game? Am I right about the inevitable imbalance of a big name game system like 40k? Do Privateer Press or Fantasy Flight Games have these issues? Drop a comment and let us know – meantime, stay thrifty out there and see you again soon!

One Page Carnage – Age Of Fantasy: Regiments AAR

So the other week, after seeing numerous Wyloch battle reports, we succumbed to “monkey see, monkey do”, downloaded the rules and took them for a spin ourselves.

And there was much rejoicing.

So we figured, let’s try out some of the other rulesets – with summer evenings scratching my fantasy itch, and having recently painted up a whole sh*tload of 1/72 Ratmen (who are in NO WAY anything to do with GW Skaven, just so we’re clear)

Rules and army lists available here: onepagerules.com

Ratmen:

Warlord [1] 3+ 3+ 2x Hand Weapons (A3) +5pts Tail Knife (+1A in melee) +5ptsVenom Blade (Poison in melee) +5pts Hero, Tough(3)

Warriors [16] 5+ 5+ Hand Weapons (A1)

Slaves [16] 6+ 6+ Hand Weapons (A1)

Monks [8] 5+ 5+ Censer Flails (A1, Poison) Furious

Poison Grenadiers [5] 5+ 5+ Poison Grenades (12”, A1, Poison), Hand Weapons (A1)

Storm Troopers [10] 4+ 4+ Halberds (A1, AP(1))

Slaves [16] 6+ 6+ Slings (18”, A1)

Humans:

Captain [1] 3+ 4+ Hand Weapon (A2) Hero, Tough(3) Inspiring, on Horse – Hooves (A1), Fast

Marksmen [20] 5+ 6+ Rifles (24”, A1, AP(1)), Hand Weapons (A1)

Infantrymen [20] 5+ 5+ Halberds (A1, AP(1))

Light Cavalry [5] 5+ 5+ Hand Weapons (A1) Fast

 

Deployment:

The field of battle

Human forces line up, riflemen on the ridge covering the infantry about to advance into the ruined village

Ratmen line up opposite, slaves with “slings” on the extreme left flank

Poison grenadiers loiter in the centre, looking for targets of opportunity

Out on the far right Ratmen flank, the Slave unit is tasked with holding an uncontested objective

The two forces face off…

Who will prevail?

Turn 1

Both sides advance into the ruined village, looking to claim the densely packed objectives

Poison Grenadiers draw first blood, downing a cavalryman with a grenade

Whilst out on the Ratmen left flank, Slaves advance to seize their first objective

Turn 2

In the centre, human cavalry led by the Captain bear down on the Poison Grenadiers, killing two and forcing the others to withdraw, while the Slave unit bears down on another objective and battle is joined in the ruined village..

Human infantry engage the block of Ratmen warriors in the village streets

After driving them off, however, the Ratmen Stormtroopers pitch in!

Meanwhile the Captain leads the cavalry against the remaining Poison Grenadiers

But another cavalryman falls to their arcane lethal devices!

Archer slaves advance on the riflemen, albeit largely ineffectually – rifle fire drops four slaves and a few warriors, while infantry engage rat stormtroopers and Warlord in the village centre

Bloody gutter fighting around the ruins

After selflessly letting his bodyguard weather the melee attacks, the Ratman Warlord wades in!

By this point both sides had secured two objectives, but losses on the human side were mounting up more rapidly than the more numerous Ratmen – could superior human firepower prevail?

 Turn 3

Slaves are moving in in a pincer movement while Stormtroopers rush the human infantry from the rear

Carnage in the streets, causing the human infantry to Waver

Who quickly rally to return the favour, charging the Stormtroopers in the rear..

Riflemen pour fire into the Ratmen, retreating out of arrow range- they successfully wipe out half the Warriors, causing them to Waver

As we ended Turn 3, It was 4-1 to the Ratmen in terms of objectives secured as superior numbers were beginning to tell..

Turn 4 (Final Turn)

Between the Warriors, the Stormtroopers and the Warlord, that’s it for the human infantry!

Ratmen advance steadily, arrows falling amongst the riflemen

The Captain takes down the last Poison Grenadier, settling a rather personal feud..

And as the Slaves turn to face the cavalry remnants and the archers advance onto the ridge to take on the remaining riflemen, it’s 3 to the Ratmen, 1 contested and 1 for the humans… and that’s it!

Heavy losses all round but the vastly superior numbers of Ratmen were better placed to soak them up, and I think I really needed to focus absolutely everything on annihilating one unit at a time – rather than getting my riflemen duelling with the archers and the cavalry mixing it up with Poison Grenadiers, we should have plowed everything into hammering the central Ratmen units the infantry were facing… still, plenty of time for another game!

Once again, a really fun game from the One Page Rules folks and a great “introductory” wargame – you can play this one with the nippers (and I intend to once my youngling stops regarding dice as tasty snack treats) as well as your mates and having everything immediately accessible is a big help keeping the game flowing. I could say it’s almost too simplistic, but… the guy’s stated intent was to produce a game that could fit onto one page! It’s a cracking fun game and a great framework to houserule extra bits and pieces on if you want more depth, and there’s plenty that we’ve learned about game design and economical rules writing that will be making it’s way into our next series of releases (probably next year sometime, don’t hold your breath!).

Meanwhile we’ve got some scenery to paint for the League Of Extraordinary Riveters on Dakkadakka.com, and something pretty cool (and big.. and VERY red) on the horizon to show off… stay thrifty out there, we’ll be back soon!

MOAR Hairy Japanese Bastards

(If you’re not as big a Father Ted fan as us, this is the reference – we love you, Japanese people )

Don’t know what it is about summer, but I always find myself drawn to fantasy stuff – suppose it’s because the evenings are lighter, the shed is warmer… and I’m drawn to a simpler time of Goblin Green bases drawn in massed ranks, swords and spears raised to beat the absolute crap out of each other.

It was about this time last year when I began my love affair with the 1/72 Skaven – ahem, Ratmen, or Virum Nascii for Hyperian Wars – from Caesar or Minikight miniatures (as the packaging is somewhat ambiguous), and I painted up the first of the four boxes I’d bought quite happily. After kicking a little Freeguild and Ancien Regime ass over the summer 2018, these were duly forgotten about as new shiny things grabbed our attention…

But even gamer ADHD runs its course, and it wasn’t long before I remembered my plans for cheapy fantasy hordes, and set about adding a second tranche to the litte whiskery fellas:

The Warlord, his army at his back

A mighty horde!

Poison wind globadiers

Warlord Ratticus McStilton III!

Elites – Warlord, Stomrvermin, Poison wind globadiers

Stormvermin

 

The horde advances!

So yeah, fill in post today – but you’re going to love what’s coming next… 😉 Stay thrifty out there my brothers and sisters, we will see you soon!

Hairy Japanese Bastards

And this week we’re doing – Age Of Sigmar! It’s fair to say that this game has had a controversial reception – blowing up the Warhammer World, renaming elves, dwarves, orcs and goblins for ease of GW trademarking etc., and to the casual observer (such as we) the replacement fluff seemed pretty vague and silly, and above all unrelatable. The Warhammer World may have been a dangerous place, but it was still one where you could imagine ordinary people living, working, eating, sleeping, and using the toilet. The AoS fluff was very high fantasy myth and legend, lacking the grit that let you believe in the stories you were telling on the battlefield. Plus there were a great many silly rules in the original, no real points structure or levelling mechanics and the whole thing just felt rushed and sloppy.

At least, that’s the way it seemed to us. But that was during the Age of Kirby. As GW have changed management, they really do seem to be making an effort to engage and put out well thought out balanced games – and in the case of AoS, making the rules available for free.

FREE.

We like that word. And so – with AoS 2 now out, high time we dipped a toe in the murky AoS waters and found out what was what.

Of all the WHFB/ AoS races, I’ve always had a thing for Skaven. Giant chittering mutant rats lurking in the sewers, waiting to strike in the darkness.. like Orcs but more cunning, less brutal.. like Goblins but furry.. and then there’s all the Clan Skryre craziness..

So for me, when we got into AoS I had to take this opportunity to start up a Skaven army. But of course – GW prices. They make lovely stuff, but WOW is it expensive – can’t run a Ferrari on a Vauxhall income! (and the minor issue of all our terrain being scaled for 1/72).

So….

Step forward Caesar (or MiniKnight, there seems to be some confusion on the box) Ratmen – 1/72 fantasy absolutely-not-Skaven, 39 figures and 11 poses to a box. My first box cost me roughly a tenner, postage included – and once they arrived, I fell so head over heels I rounded up every box I could find – three more, for a shade under a tenner a piece. Result – everything I need for one formidable Skaven army for the price of three Stormfiends.

So far I’ve managed to get enough painted up to field a decent little warband, and they got their first licks in against a Freeguild patrol a few days ago – the Skaven warlord took down the Freeguild general in grand style and the wee furry chaps just had the measure of the Guard in close combat, managing to pick them off in dribs and drabs.

So, pics:

It begins – first boxfull assembled and based

Scale comparison with a 2ed 40k Gretchin

Clanrats

The first of many!

First tranche complete!

Bringing the pain to the Freeguild (or Ancien Regime, depending on your system..)

Skavenslaves:

Lighter colour scheme here reflecting the low status of the Skavenslave..

And here with bows – that is, slings..

Plague Monks:

On the bench – started with bone for the robes then washed down with green and brown inks

In action against the Freeguild / Ancien Regime fools

Stormvermin:

Seniority denoted by dark fur and black armour

“WHERE’S THE DAMN CHEESE?”

Warlord:

Our current CO

I’ve gone with the notion that seniority is denoted by darker fur, so the Skavenslaves are a lighter brown than the Clanrats, who in turn are lighter than the Plague Monks, etc. Having had a little experience painting at this scale now, I’m more than ever convinced that the right way to do it is to start light (white primer) and wash down rather than starting dark and highlighting up. This is because washes are so much thinner- at this smaller scale, layering highlights will ruin all the detail, as well as taking far longer. That said, I usually finish things off with a very light bone drybrush to catch the highlights.

For basing, I used our now standard technique of thick cardstock (20mm square), covered in PVA, dunked in a pot of Garage Floor Dust (TM), and then a sparse overlay of flock for contrast. Edge with brown, spray with matt varnish and you’re good to go!

Now, as well as being Skaven for AoS and any forays into it’s predecessor, Warhammer Fantasy, these chaps will also be appearing in our own fantasy/ steampunk setting – Hyperian Wars!

The Virum Nascii – Men Of Vermin

The shadow in the corner? The rustle in the rafters? That presence you feel lurking in the corner of your room as you go to sleep? Most of the time it’s just your imagination.

Most of the time.

But sometimes – every once in a while – it’s the Ratman. The Vermin Kin. The Virum Nascii. Many years before mankind came to Hyperia, there were some within the Stoc’d who grew weary of the prohibitions on Vril usage, on biology, on experimentation. Cast out and labelled renegade by his peers, a once noble Stoc’d biologician dug deep beyond the frontiers of his races’ realms, deep towards the core of Hyperia – deep towards the essence of pure, life giving Vril – and began to create a slave race, a race that would do his bidding without question, and eventually make him master of our world.

But life does not always abide by the rules we want it to. The common rat joined him on his journey – and the Vril wrought its magic, sought by design or not. With the biologician’s attention focused on the acquisition of precious Vril and designs of vengeance, the rats grew in intelligence and stature, until they were able to overpower him and his retinue. Now they live in the darkest corners of Hyperia, pulling the unwary down into their shadowy empire. When you meet them in combat, beware – they may not have the martial code that distinguishes us, the Eal’va, the Stoc’d or even the Orca, but they are a deadly opponent, every bit as fearful as the Terrors of the Dead

Oh yes- this is JUST THE START..

That’s it for now, but as the Hyperian Wars fluff develops you bet the Virum Nascii will be along for the ride. Check back soon, stay thrifty out there!

Oh, and a PS regarding the title – we haven’t gone all EDL on you, the reference is this:

RIP Frank Kelly

O. M. F. G.

It’s a bit of a fill in post this week as we’ve got a couple of different projects on the go and it seems like a marked lack of time to do them in.. Oh well, first world problems!

That said, with 2018 almost halfway there we took a quick peak at the stats and would you Adam & Eve it – over 10,000 views! In six months!

Celebrate!

And I’m pretty certain they’re not all Jim & me, as a good chunk are from countries we’d struggle to find on a map (there’s a NEW Zealand? Who knew!)

So while the new projects sizzle and bubble under the hobby grill and we get ready for the Apocalypse: Earth Summer Smackdown 2018 megagame, I thought I’d drop in a post to thank all of you who tune in to our geeky little blog, and hopefully we’ve given you some ideas about how to do wargaming without breaking the bank.

Anyway, here’s what we’re up to at the minute:

Scratchbuilding Sor Gharax (Word Bearers Contemptor Dreadnought) for Betrayal At Calth – Patoroch template with help from drinking straws.. this is a fiddly one!

Testing out the new League Of European Nations forcesforces against the Holy Soviet Army

We’ve also been dipping a toe into GW’s much maligned Warhammer Fantasy Battle successor game, “Age Of Sigmar” – as a general rule we tend to prefer sci fi in flavours ranging from gritty (ALIENS) to flat out daft (Flash Gordon), but every now and again we both get the “I wants” to start something new, and seeing as GW have the core rules an warscrolls available for free on their website, we duly downloaded them and had ourselves some hot Freeguild on Freeguild action to see what all the fuss was about..

Figures are Airfix Napoleonics, with a papercraft A7V playing the role of Steam Tank

And much fun was had – although I do get the feeling that they were trying to retain the IGO – UGO structure but not make it feel like IGO-UGO, and this has added some unnecessary levels of complexity, plus my own bugbear of Move Phase then Combat Phase – what if I want to shoot and then move? Why does this seem to be an alien concept to GW designers (with the honourable exception of Betrayal At Calth).

Anyway, it’s still a fun game, and now the new rules are available to free download, so I recommend giving it a shot. The Malign Portents series of stories has done a good job (in my view) of making the Mortal Realms seem more relatable – the Warhammer World I always had a soft spot for, it always seemed well fleshed out and the type of place where people could live, work, build, eat, piss, take a crap without being hugely overpowered daemon monster sorcerer warlord things, whereas everything I’d heard about the AoS fluff just seemed a bit stupid. But I’m guessing GW’s New Age is working on that. We’ll be trying out the new rules soon enough, so there’ll be an Age Of Skinflint battle report in the offing…

Meanwhile, a couple of teasers for the next post….

 

Nutritious and delicious sci fi buildings…

Definitely NOT Skaven….

Thanks to everyone who checks in with us, hopefully we can pass some knowledge and inspiration on to the community in the way that so many have passed it onto us. Stay thrifty out there, we’ll see you soon!