Apocalypse: Earth Battle Report- The Battle Of Kubica Pass (Pt. 2 – FIGHT!!!!)

And thus was battle joined…

Turn 1

The Atlantic Alliance won the initiative and opted to move first.

A Silverbug gunship leapt from cover, skimming over the treetops to hover inside the ruins of the church, securing Objective 6 and sending a terrifying volley of fire at the Soviet superheavies – two Stinger/TOW  missiles rocketed towards the Colossus and a burst of deadly Rosewellium tipped shells from the Avenger cannon pattered lightly of the Rampager’s incredibly thick armour. In return, the Colossus stomped forward, lightning launcher and machineguns failing to damage the second Silverbug, who managed to blow out a sensitive knee joint with it’s Avenger cannon. The pride of the Holy Soviet Army, slumped against the ruined wall, immobilised but still very much in the fight!

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Stompy Uncle Joe is immobiilsed by the Avrocar Silverbug flight

On the other side of the field, the crew of the SU-152, (their resolve hardened by a “Take Aim” Order Card) prepared to fire their first shot in anger… the massive artillery shell arced straight and true, landing square on the top armour of an M60A3 Centurion.

Which promptly exploded.

Cue much fist bumping amongst the Soviet artillery crew, reinforced when the SU rolled onto Objective 1, and cue loud swearing from the Allied side as one of their most powerful assets was demolished without firing a shot..

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“Comrades- drop an M60A3 on the first shot?”
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“YES WE CAN”

The M42 Stealth Tank and the Rocketeers manouevred their way through the woods and hills in front and below the SU-152 and it’s frantically high-fiving crew while the Soviet Artillery Observation team (who were feeling a little redundant by this point, it has to be said) followed the assault gun up the hill to consolidate Objective 1. Meanwhile, on the Soviet right flank, the Rampager ground forwards, it’s twin 140mm cannons and multiple machineguns spraying a wall of lead at the lead Silverbug but the damnable Alliance contraption bobbed and weaved in a physics defying fashion to deny the Soviet behemoth a hit.

Realising they had better get their remaining Centurions into play quickly, the central Allied MBT advanced forwards, 120mm cannon and Stinger/TOW systems entirely failing to miss the Soviet Elektra tank, but was rewarded with at least downing a Siberian.

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M60A3 Centurion surveys the scene….
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“PHIIIIIIIIIIL!!!!”

Elsewhere along the frontline, the Holy Mystic struggled, beads of sweat on his forehead as he desperately tried to summon forth the psychic energies around the battlefield- to no avail. Meanwhile, the Stinger/TOW equipped Humvee missed the SU-152 and the Cherno Alfa, a Soviet T-48, immobilised the Stealth Tank before it could cloak and Cherno Brava took down the railgun-equipped Humvee with a single shot!

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“In Holy Soviet Empire, gun rails you!”

Rushing toward Objective 3 in the centre, the Soviet Shock Drones took position to prepare a lethal ambush for the Allied infantry, but an M113 with a 20mm cannon took down the first, also killing a rifleman from Soviet HQ in the process, while the Allied Dreadnaught squad paused on the low hill to take aim with a Stinger/TOW and with a beautiful shot brewed up Cherno Troika!

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“Watch this”
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“OH YEAH”

Inspired by their example, Charlie Squad and support M85 ‘bot try the same on the Cherno Brava and Cherno Draka, but their missiles fall short. More range time, gentlemen (and robot)!

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No. 4 (Support) Squad take position on Objective 2…
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Promptly gutting Charlie squad, killing the sergeant and demolishing the support M85!

This was not without cost though, as Ghost 7 dug in on Objective 5 drew a bead and sent a 7.62mm round straight through the forehead of a Soviet heavy machine gun crewman.

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The Soviet Lightning Storm Squad deploy onto the walls of the tenement block, losing two bodyguards to fireteam Delta 2
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Elektra rolls forward, her lighting launcher immobilising an Avrocar Silverbug and stripping off one of it’s Stinger/TOW launchers
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FInal M113 pulls into the gulley and fires on the advancing No. 3 squad – this goes VERY wide…
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..Straight into the middle of No. 2 squad, in fact – killing four of their number!
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At the end of turn 1, Soviets occupy objectives 1, 2 and 4, Atlantic Alliance are on 5 & 6, closing on 3

Turn 2

The Atlantic Alliance won the initiative and decided to move first. Bobbing up and down serenely in the ruined church that was objective 6, the first Silverbug gunship unleashed two volleys of fire at the Soviet Colossus – a dozen Roswellium tipped armour piercing rounds, and no less than FOUR Stinger/TOW missiles crashed into and around the massive mech…. but at the end, it still stood firm, albeit with a second knee joint blown out. So all we had accomplished was immobilising an already immobilised target. Great. And that was one of the most powerful Allied assets!

Stompy Uncle Joe was displeased. With Lightning Launcher, heavy flamethrower and heavy anti air machineguns, he did vent his wrath on the Silverbug squadron…

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F*CK YOU.
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AND YOU.

Two gunships destroyed and one VERY worried Atlantic Alliance commander! Did I mention one of those Silverbugs was holding Objective 6?

Meanwhile Elektra led the Soviet advance into the gulley to assault Objective 3, Lightning launcher firing wild but machine guns downing a member of Bravo 2.

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Meanwhile, a humble Stinger/TOW equipped Humvee decides to get this party started…
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First shot blows the SU-152 off it’s perch on Objective 1, spinning it round and immobilising it – effectively making it a 40-ton paperweight…
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Second shot brews up a T-48, which explodes, killing a member of No. 4 (Support) Squad and suppressing them!
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A suppressed Support Squad, you say? Rocketeers zoom up to Objective 2, claiming the entire Soviet Heavy Weapons Squad as POWs!

Elsewhere the momentum was starting to turn… The surviving Soviet Shock Drone leapt on an M113, ripping off it’s main weapon before being destroyed an M60 Centurion..

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“Git yo’ claws outta mah buddy”

..which went on to slaughter five Soviet infantrymen and brew up yet another T-48!

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BOOM!
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“You know what today is? A bad day to be a T-48, fool”

Elsewhere in the centre the Soviet APC managed a lucky shot, killing a member of Charlie Two and suppressing the rest of the fireteam, whilst in return an M113 managed to kill a Soviet Lightning Storm trooper, also suppressing the Soviet elite troops.

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The sole surviving T-48 crests Objective 1 and destroys the Stinger/TOW Humvee after the Allied Dreadnaught squad miss with their Stinger/TOWs
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Carnage around Objective 3 – M60 blows Elektra’s turret off…
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Whilst Inferna’s brutal assault saw rips the other M60 in half!
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“Today’s weather forecast – fire. Lots of it.”
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Rampager super heavy moves in on the Allied left flank
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Charlie One demolish Inferna with another superb Stinger/TOW shot
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Assault saw whirling, an M85 heroically charges the Rampager..
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….scratches the paint, but that’s about it.
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Soviet infantry and HQ hustle up to the gulley to support the attack on Objective 3
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Immobilised, the Stealth Tank decloaks to fire at the surviving T-48.. futilely, as it would turn out..

(By this point, victory points had kind of gone out of the window – we were just enjoying the epic slugfest! The battlefield itself looked truly apocalyptic, blast markers blazing everywhere- check out this video on our Facebook page)

Turn 3

The Atlantic Alliance won the initiative and went first.

Fresh from capturing both Objective 2 and the entire No. 4 Soviet Support Squad, the Rocketeers decided to take a gamble, given the relative paucity of Holy Soviet forces  in this area of the battlefield. Jet packs roared into life and submachineguns delivered death from above as the Holy Mystic was riddled with 9mm rounds before he could summon up his supernatural powers!

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No throwing tanks for you today, Ivan!

Meanwhile, a turretless but still game Elektra forced her way onto Objective 3, ramming an M113 in the process as the battle in the centre hotted up.

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The M113 is flipped over and destroyed by Elektra’s attack, Allied HQ barely escaping!
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Immobile, the Stealth Tank looses twin burst of rapid autocannon fire against the surviving T-48 on Objective 1, scratching the paint but that’s all..
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Humvee sweeps around the gulley to attack Soviet HQ in the open, wounding Lt. Polikarpv and killing the Soviet RTO…
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…Before being rammed by a reversing Soviet APC and losing it’s minigun!

To the Soviet right the Lightning Storm Squad shook off their suppression and marched doggedly forward, but it would be another turn before their lethal Lightning Launcher would be in range, whilst in the centre an M113 advanced up insupport of the Humvee and immobilised the Soviet APC with it’s .50 calibre heavy machinegun.

Further back the shamefaced bodyguards of the Soviet Mystic vent fury on the Rocketeers, filling the air with lead from their submachineguns and downing one of their number – checking morale, the Rocketeers were rewarded with Frenzy, which allowed them to instantly vault back to Objective 2!

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Dreadnaught squad line up the final T-48 with a Stinger/TOW…
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..and are rewarded with ANOTHER big juicy explosion!
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Pushing forward in the centre, the sole surviving Siberian assault trooperhurls himslef at Platoon Sgt. MacAuliffe – CCR 7 + 1 for charging, vs CCR 3…
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Mac, you are one bad ass mutha***ker – Hero Save on two wounds and put the Siberian DOWN!
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As the Rampager closes in, a desperate manoeuvre from an M113 crew – light autocannon, point blank, rear armour… the shots bounce harmlessly off (however side machineguns kill a Tesla trooper and suppress the squad yet again!)
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However, this in turn left the vehicle exposed to the Lightning Launcher of Stompy Uncle Joe, who promptly immobilised it

Vasily the Noble Sniper drew a bead and picked off a member of fireteam Alfa 2, suppressing them, while chaos erupted in the centre as a vicious grenade battle raged between Soviet and Allied infantry:

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“There’s too many!”
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Lt. Polikarpov falls and Commissar Kuryakin leads the charge!
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ZA RODINA!!!

By this point we had completely forgotten about victory points and were just in it for the sheer love of the game – would the Soviets pierce the thinning Allied lines? Because if the Rampager completed it’s flanking manoeuvre, it would all be over….

Turn 4

The Atlantic Alliance won the initiative and went first.

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Allied Centurion crew manoeuvre for the perfect flank shot on the Rampager – one 120mm cannon round later and it turns into a fireball!

With that, it pretty much seemed like game over for the Holy Soviet army – all their heavy weapons and armour were destroyed, but Commissar Kuryakin was not going to go down without a fight! He lead his HQ into the gulley, guns blazing and grenades flying, but to no avail…

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..as the final M113 rolls up to the rear of the surviving Soviet infantry squad. 2 light and one heavy machine gun, point blank range. Nothing to do but drop weapons and raise hands..

And with that, Dan had to concede defeat. The Lightning Storm squad (suppressed), the surviving members of the Mystic bodyguard and the immobilised form of the Colossus were all that remained, whereas most of the Allied infantry fireteams were still intact, along with the Dreadnaught squad an M113 and an M60.

It was a close one, and props once again for Dan for being a hard but fair opponent, but the Atlantic Alliance held just long enough and got just lucky enough to pull this one off. But it could so easily have gone differently….

Conclusions:

The Holy Soviet Army:

CURSES! I’m starting to feel like the Jervis Johnson to Jim’s Andy Chambers (’90’s White Dwarf readers will know what I’m on about). I could blame the dice, but we both had good and bad luck – yes, I lost the initiative each turn, but that’s how the Soviets roll.. big and slow, but when they get you you’re in trouble!

Where did I go wrong… I think my big mistake was not holding Elektra and Inferna back (and the Shock Drones too) until my infantry were ready to close assault, if I’d have concentrated them together that would have enabled me to break through the gulley and slaughter those capitalist running dogs. Instead I let them get destroyed piecemeal going after targets of opportunity. Next time, next time… Other than that, the lads all gave a good account of themselves, particularly my SU-152, and Stompy Uncle Joe – two Silverbugs in one turn!

So, enjoy a well won victory, Jim lad – because next time it’s going to be the clenched fist of Holy Soviet fury,  infantry and tanks and Siberians and drones all in one go, let’s see how you imperialists like that!

Atlantic Alliance:

On paper, it looks like a pretty respectable victory – I still had a coherent force of infantry and vehicles to hunt down any Soviet survivors while Dan was reduced to a few scattered survivors but it could so easily have gone differently. Had we not won the initiative on the last turn, that Rampager would have got into the Alliance rear areas and caught everyone out in the open, slaughtering them. Once that was out of the game, we were safe, and when my last running M113 captured his rifle squad, that was it.

The Silverbugs were a bit of a disappointment, clearly rather more vulnerable than I’d thought they were going to be! Lightning Launchers are clearly very effective anti-air weapons, so Stompy Uncle Joe will have to be dealt with by other means in future. I also had a weird time trying to get the infantry into a place where they could accomplish something without being fried, so most of them spent the battle hiding behind the gulley. Maybe a freak of terrain placement, we’ll see what happens next time!

Meantime, we’re planning a scenario game based on Operation IRON HEART – those of you familiar with the fluff will know that this was the moment when the Atlantic Alliance entered the Great War – as the Holy Soviet Army crashed into northern Germany, the 1st (Allied) Air Cavalry Division mounted a heli- and saucer-borne attack into a large Soviet logistics base near the German coastline on February 14th, 1954.

If you want to get in on the action, pick up a copy of the rules here or click below:

 

Detail page of Apocalypse: Earth Miniature Wargame Rulebook
Apocalypse: Earth Miniature Wargame Rulebook
£5.99

 

 

And we’ll leave you with this rather haunting shot showing the blast markers we made (thanks for the tutorial, The Terrain Tutor)!

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Stay tuned, stay thrifty, we’ll see you again soon!

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Hyperian Wars – 1/72 Steampunk / Fantasy

It’s been a busy month here at Skinflint HQ as we’ve been knocking together armies for Apocalypse: Earth‘s sister game, provisionally entitled Hyperian Wars…

In typical SG style, this came about as we were perusing a box of “miscellaneous” 1/72 soldiers bought off eBay and pondering what to do with the Napoleonic and WW1 troops. A few hours and a good many beers later the concept of a steampunk fantasy world driven by sorcery, featuring some analogues of human societies in real life and A: E, as well as your standard orc/ elf/ goblin fantasy types.. but with a bit of a twist. Hyperian society is dependant on Vril, the magickal life giving element that allows magic-tech to function, but the political situation is deteriorating rapidly as the world nears Peak Vril.. Dwarves ready their fortresses, Elves deploy Enchantments Of Mass Destruction and as the wards deployed at mining sites begin to fail the Terrors of the Dead begin to escape. The clock on mankind’s new home begins to tick perilously close to midnight..

Anyway, enough of the fluff – let’s look at some toy soldiers!

The first crop are the Grand Army of the Ancien Regime – an empire centred on the planets massive central continent. These are your basic sword, sorcery, musket ‘n’ cannon types, bolstered by rudimentary armour.

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Cavalry Squadron – Napoleonic Franch troops by Airfix (pretty much everything here is Airfix, actually). These were a bitch to paint, but quite rewarding in the end.
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Squadron commander – I’ll probably pop him with the overall command group as he doesn’t exactly fit the charging cavalry aesthetic!
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Casualty figure – I may use him as an objective marker
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Armoured support – this is a papercraft A7v from Landships II, I love that site!
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The grunts! Airfix Waterloo Prussians – detailed here
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Commander and standard bearers

And now for the OPFOR – Sky Marines of the Grand Alliance, a loose coalition of islands and floating cities based in the oceans of the western hemisphere.

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Basically an infantry platoon supported by a Skycutter..

The ASV Dauntless! Basically a Skycutter is a mix of floating tank and slow moving steampunk helicopter gunship, mounting missiles, cannon and fearsome Vrilfire thrower.. although ferocious, she can be fragile as her power fields are easily stripped away by concentrated rifle fire. Should be interesting to field her in the game.

Basically, she’s half a toilet roll tube, the dispenser nozzle from a box of wine, a LOT of cardboard, greenstuff and junk and a Royal Flying Corps influenced paintjob. Lots of fun to build, although I’m sure there’s room for improvement.

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With crew – signaller and gunners, spotter just out of shot
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Command group – signaller, mortar team, spotter, officer and riflemen

Grunts – Airfix WW1 Brits. These guys will be joined by “Artificials” – WW1 style robots providing fire support and force protection.

We’re looking forward to getting our first game in next month, should be fun!

SpecForces Fire Team for “Black Ops” spinoff game

So we’ve been kicking around the idea of a real small unit skirmish/ RPG game in the mold of the classics like Space Crusade, Necromunda and video games like Laser Squad, UFO and so on. Still set in the terrifying world of Apocalypse Earth, where Uncle Joe Stalin is trying to crush the soul of every man, woman and child on the planet with his nightmarish technological and biological contraptions, this is going to focus on the adventures of a small Special Forces team from the Atlantic Alliance as they are drawn into a conspiracy that threatens all humanity…

Still working on the nuances of the rules, but we need some pretty looking toys to test them with, and so I’ve painted up a four man fireteam to represent the AA’s best of the best. Each soldier has a slightly different paint scheme as these are individual operators – I’m thinking the guys from “Predator” here!

So let me introduce:

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Lt. Hunt – sporting an M15 assault rifle with underslung grenade launcher, and rocking the US Rangers-in-Vietnam tiger stripe camouflage.

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Specialist Hill – DPM camouflage with M15

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Specialist Moss – a recent transfer from the infantry, Moss is more comfortable with olive green fatigues and a camo pattern helmet.

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Specialist Stewart – seconded from the elite SWAT elements of the Metropolitan Police, he is painted in a prototype digital camouflage pattern suit  modelled on the real world Dualtex pattern from the 1970s (thanks to Tacobat over at Modern Warfare for turning me on to this).

I’ve tried to be a bit more creative with the basing – still 20mm cardstock squares, but this time I’ve textured them and layered drybrushing on the basing before adding dabs of flock.

These guys will be battling all sorts and we’re planning to have a full story campaign in the game.. we’re aiming for the feel of “Call Of Duty” with miniatures, as the guys get more skills and equipment as they complete more missions and face more and more dangerous opponents as the story unfolds… It’s a LONG way from completion, but we’re having a lot of fun playtesting!

Plastic Prussian Power!

As those who’ve followed this blog and its predecessor (http://apocalypseearth.blogspot.co.uk/) will know, I’m all about the cheaper side of wargaming.. So a couple of years back I scored a major haul on eBay and wound up with several boxes of old Airfix plastic 1/72 minis. Several of these are now serving with my Holy Soviet Army force, and more are earmarked for the sinister FutureCorp and Brotherhood factions, as well as my planned 1/72 Imperial Guard OPFOR for the Skooderia, but also in the haul were several boxes of miniatures I had no immediate use for..

But I figured, what the hell – you can always find a use for a toy soldier. So I cracked open my first box and decided to use them to get my eye in. As it turns out, we have a set of Napoleonic Prussian infantry.

And very nice they are too. The poses are pretty realistic – we have a few guys running, some charging with muskets to the fore, riflemen kneeling and loading, a couple of very well done standard bearers and an officer at attention with a sabre. A good mix of poses – plastic is a little soft compared to the Caesar Orcs I’m working with for the Skooderia, and there is a fair bit of flash on the “running” pose – which does look a touch ungainly – but on the whole a very impressive set.

I’ve painted 18 of the 48 up so far using a mix of Vallejo paints and some cheap acrylics from a paintset I bought at The Works, a discount art supplies shop.

White primer (Vallejo)

Tunic – Ultramarine blue (Works), wash with blue/black ink mix, dry brush with Cerulean (Works) blue

White harness and trousers (Vallejo Dead White)

Brown utility pouches (Vallejo Beasty Brown), washed with Vallejo Brown Ink

Skin tone hands and faces (Essentials Flesh Tint), washed with Valejo Skin Wash

Black ink/ paint mix for caps, rifle, blacklining, boots

Strip of white around the cap, (Vallejo) then coloured in yellow (Works)

I then washed with a very faint brown/black ink mix, and when the figures had dried faint drybrush with Works Ochre Yellow for a weathered look.

Final touch was Vallejo Matt Varnish, followed by basing on 20mm x 20mm square of cardstock – painted the edges brown and covered with flock. Enjoy!

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Not bad for some 70’s throwbacks!
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Achtung, mein Offizier! Wir sind en Farbe!