For those of you uncertain as to what this is all about, basically it boils down to two Midlands drunks wondering if you can truly replicate the visual spectacle of those awesome battle reports we used to see in White Dwarf without incurring the mind blowing expense of GW’s (and others) 28mm figures – everything you see here is super cheap and cheerful 1/72 scale, both armies came in at less than £15 and all terrain is scratchbuilt from household junk.
Our scenario revolved around capturing a pair of plasmareactors located in the centre of the table, with a ruined village and woods on the eastern side and more open hilly country on the western side. I won the roll off and took the southern board edge, planning to use the cover of the ruins to shield the Boyz’ advance.
Under 2nd Ed rules, the player with the lowest Strategy Rating had to deploy first, and with the Guard’s rating being 2 to my 3, that meant Dan had to set up first along the northern edge.
He placed his Heavy Weapons teams (Squad Cletus) on the central hill with the Leman Russ, Chimera on the western side with the Command squad inside ready to leap out and secure the objective and secure it with serious short range firepower and his best close combat troops. Meantime the Russ would punch forward into the main body of the Orks and the Chimera provide supporting fire, while the two infantry squads advanced through the forest, each providing covering fire for the other.
I went for a straightforward Orkish approach – hey diddle diddle, straight up the middle! I loaded up Big Red with my elite assault units – the Warboss, the Bigboss and the Nobz – and placed it where it should have a covered approach to the objective. Warbuggies Red 5 and Red 7 would attempt a flanking manoeuvre on the west side of the table, charge round and catch humie from behind. Meanwhile, da Boyz and the Dread would move up in short order behind the Nobz and Warboss, keeping humie’s head down. Doc Nikki Louda and Mek Mikael Schumorker would provide fire support with lascannon and Kustom Blasta.
Much to everyone’s surprise, the Guard got first turn and rolled forward!
After four turns, the Guard were firmly in control of the plasma reactors, and had suffered the loss of a lascannon gunner, most of the HQ and an immobilised Chimera. I, on the other had, was down to Doc Nicky Louda and half a boyz mob – a pretty comprehensive defeat!
So most of our battle reports have ended with me pulling a narrow or Pyrrhic victory against Dan, but in this one he handed my arse to me fair and square! That said, I could point to the lucky shots that roasted ALL my elite troops and then destroyed my Dread.. but there again, a certain parable about eggs and baskets comes to mind. Maybe next time they start off on foot before boarding the transport..
Other than that, my plan can’t have been that bad as Dan had more or less the same one! Da Boyz did their best in very difficult circumstances and the Charge Of The Warbuggies went more or less as well as could be expected, Kimi and Seb getting a lick each in.
Hats off to Dan’s Guard though, that was a fair and square victory, the Leman Russ was an unstoppable linebreaker, heavy weapons teams took their toll and the infantry brought in to hold the line after the heavies had done their work. An army well researched and understood, and a battle fairly won.
Still not sold on IGOUGO, and there’s some things I’d change about the close assault mechanic, but a fun game nevertheless. AND a few things learned for “Future Force Warrior”, our sci fi sister game for “Apocalypse: Earth” – more on that to come!
January is Austerity Month here at Skinflint HQ, we’ve blown all our cash on gin, biscuits and Last Jedi tickets – so that means a hobby budget of £0 for the first month of 2018. But does that mean that we have to stop making stuff? Of course not – thriftiness is the mother of invention.
And in that vein, I grabbed the glue gun and ventured into the box of Interestingly Shaped Crap that all we gamers keep hidden away in the depths of a cupboard..
I knew when that bulb went that it was Too Interestingly Shaped to throw away (and as luck would have it, I had another one.. stay tuned) – it put me in mind of the Imperial Plasma Reactors from Dawn Of War, screaming to be turned into something sci-fi-esque… and pawing through my box I discovered the Q-tip box lid which could serve as a base/fuel tank/ reactor core, which set the basic shape in my mind. I used a mix of hot glue, tacky glue and polystyrene cement to attach these together (with mixed results, as you’ll see later on..), and then cut some drinking straws to size to function as power conduits/ coolant pipes. A good tip here – drinking straws have very little surface area for contact and glueing, so filling them with something solid is a good idea. I glued a bit of kebab skewer inside each one, meaning I had a decent contact area with the bulb and the lid. I then added a few bits of cardboard detailing to be a control panel of some kind, and trimmed a sheet of granny grating to create access ladders.
I wanted something that could serve as both an Imperial piece for 40k or Epic and a suitable clunky retro-sci fi piece that could conceivably be a part of a 1950’s superscience project, so I picked Vallejo Olive Drab for the base and body, a generic Boltgun Metal equivalent over a black undercoat for the base of the bulb and the tubular part got painted blue in preparation for a cool forcefield trick I saw on a Warhammer TV post.
Unfortunately, I encountered a few problems during this phase – for a start, thinnning down my black paint meant that it refused to adhere to the primer.. and then, the water in the acrylic paints began to reactivate the tacky glue (which is just regular PVA with isopropyl alcohol added for faster drying) – meaning the model literally came apart on me!
So after much swearing, and a few consultations on Facebook, I (sorry Dan) slightly reneged on the “no money” pledge of January and bought some superglue and No More Nails, which seems to have done the trick.
After the initial colouring, I washed the olive drab with Army Painter Green Tone, pin washed the detail parts (rivets, ladders etc) with a homebrew wash of green and black paint thinned with water and detergent, then drybrushed up with Vallejo Olive Drab, lightened with cheap tan craft paint for highlighting. I added a few streaks and pin washed Vallejo Smokey Ink, and sponge chipped with grey, black and metallic for a weathered appearance.
Following Duncan Rhodes (hallowed be his name)’s advice, I created the forcefield effect by stippling on purple and light blue patches, before outlining the lightning patterns faintly in grey and going over them with white.
I camouflaged the No More Nails residue around the base by painting it up as mud, highlighting up from dark brown to light brown – and here it is in situ:
A fair few flaws in the detail, but not too shabby from two feet away.
Incidentally, our blast markers seem to have caused quite a stir – I would put a tutorial together, but the entire idea was something I copped from Mel, check out his original video here.
So for 2018, what’s the plan? Well, life has a way of fething up your plans as soon as you make them, so we’re not going to get too carried away… but, some resolutions all the same:
Da Skooderia WILL hit the table. 40k in 1/72 is ON, yo.
We’re going to explore the other Apocalypse: Earth factions – it’s all been about the Atlantic Alliance and the Holy Soviet Empire so far, but there’s also the League Of European Nations and the Asian Communist Federation to check out.
Escalation is surely due in Epic scale as well, I keep seeing Dan looking at yogurt pots and pictures of scratchbuilt Gargants…
We’ll also be revisiting Hyperian Wars and there’s a couple of other projects in the offing: Future Force Warrior takes Apocalypse: Earth 200 years into the future as humanity takes it first steps into the stars, and Apocalypse: Earth – Black Ops explores more detailed small scale encounters in the secret wars against the Greys, bringing an RPG element to the fractured world of the Apocalypse War. The rules will cover small scale skirmishes and role playing campaigns where your fireteam members will be able to develop, gaining new skills and equipment as they face ever darker and more sinister threats…
So, that’s what’s in the pipeline for the year ahead. However, it’s January – and that means we’re both skint. So a pact has been made – no spending money on hobby stuff for a month, we’re going to improvise and use what we’ve got… necessity being the mother of invention and all that… So let us leave you with a shot of what’s on the modelling table right now – two ancient battered Matchbox cars getting the Orky makover, because DaSkooderia are coming to town in 2018!
Stay tuned, stay thrifty, and let’s see what we can put together without cracking open the credit card….
But then something mighty shook the ground below –
Oh Help! Oh No! It’s Stompy Uncle Joe!
Stompy Uncle Joe? Who’s Stompy Uncle Joe?
Stompy Uncle Joe? Why, didn’t you know?
He’s fifty feet tall, with a terrible roar
And a terrible flamethrower on his terrible claw
He can fire lightning into the air – his antiaircraft machine guns have our Rocketeers scared!
Where his he headed?He’s on our left flank –
AND HIS FAVOURITE FOOD IS CENTURION TANK!!!!!
(thank you Julia Donaldson)
New board. Newterrain. Newandimprovedarmies. After a summer of repainting and terrain building, Dan and I are champing at the bit to get this game underway and try out all our new toys, and this is going to be a BIG post. So big, in fact, we’ve decided to split it into two parts. This week, we’ll cover the army lists, deployment and strategies, and once the dust has settled and the empties cleared away, we’ll take a look at how the battle unfolded.
We decided to flip the narrative for once – the Atlantic Alliance would be the attacking party, striking deep into formerly Polish territory to try and secure the strategically vital village of Kubica Pass (yes, named for the racing driver.. we’re both rooting for you and hope to see you back on the F1 grid in 2018!) while the Holy Soviet Army would be trying to hold them back and protect this newly acquired slice of Motherland.
There were six objectives on the board, each worth 30VPs each – the central gulley and various hills and buildings around the battlefield. We reckoned each force chimed in at roughly 3000 points, so it should give us a good balance of manoeuvre and flat out slaughter!
The board (Soviets nearest the bottom) – objective 1 just out of shot extreme left Soviet flank, objective 2 the rocky hill next to it, objective 3 the central gulley, objective 4 the ruined department store to it’s right, objective 5 the hill near the Allies, objective 6 the ruined church
Holy Soviet Army – Task Force Polikarpov, 63rd Guards Tank Division
Platoon Headquarters : Lt, Commissar, RTO, Standard Bearer, 3 x Riflemen
M60A3 Platoon (3 x M60A3 including 1 command tank)
M42 Stealth Tank
Humvee – Minigun
Humvee – Railgun, targeter
Humvee – Stinger/TOW launcher
M113 – HMG, 2x LMG
M113 – Light Autocannon, 2x LMG
M113 – Automatic Grenade Launcher, 2 x LMG
Avrocar squadron – 2 x Avrocar Silverbugs w/ 2x Stinger/TOW launchers, targeter and Avenger cannon
Trying to read the terrain to best advantage, I stuck the SU-152 on the far left with the Artillery Observation team, with the intent of capturing and securing Objective 1, which looked safe enough and would also function well as a firebase with cover and plenty of views over the battlefield. Over on the right, I anchored the superheavies – the IS-6 Rampager and Stompy Uncle Joe, the Colossus, as they could command the open ground and the layout of the village streets gave the Rampager crew a nice field of fire for their twin 140mm cannons…
Objective 2 looked within reach and would provide a nice firebase, so I earmarked No. 4 (Support) squad to take that, and they would be led over the top by the T-48 platoon as I suspected we might see some allied vehicle activity in that area of the table. Once it was secure, No. 4 squad could sit on 30 VPs of territory, sweep the board with heavy machinegun fire and lightning blasts, as well as dropping mortars wherever we felt like.
Objective 5 looked safely in the Allied zone so I decided to focus on 3 and 4 – this would be the main body of the infantry assault who would use the buildings for cover and get close enough to flush out any deployed Allied infantry with Molotov cocktails and vodka fuelled violence! I deployed the Siberians, Elektra and Inferna to support the HQ and squads 1, 2 & 3 in the centre. This would be my hammer blow, and the Shock Drones went with them to soften up anything foolish enough to get in their way.
By this point I was running out of space in my deployment zone! Vasily the sniper took up position in the ruined tenement block and the Lightnng Storm squad took Uncle Joe’s back as these slow moving but rugged troops would cause carnage when they got in range.. finally, the Holy Mystic and his bodyguard found themselves a nice little ruined shop to take refuge in and plot their evil deeds…
The stage was set. Za Rodina!
I found myself with a bit of a mental block trying to form a plan, so I decided to deploy my most powerful assets first and build around them. First up was the flight of Avrocar Silverbug gunships – these chaps packed a pair of Stinger/TOW launchers each as well as a potent rapid fire Avenger cannon (essentially an A-10 in B-movie sci-fi clothing). I stuck them out on the far left where I could see the opportunity to pull off a flanking manouevre and quickly secure Objective 6.
The Stealth Tank simply HAD to go in the woods where he would best be able to utilise his ability to transform into a tree, so that solved that conundrum, and I decided that since that looked like a good area of tank country, most of my anti-tank units would go there – Charlie Squad, two of the Humvees and the Dreadnaughts all took position.
The Rocketeers would be a mobile fire brigade, so I kept them fairly central with the intent of having them close up and slaughter vulnerable Soviet infantry, and hopefully the Mystic, and the main grunt of the armour went where I figured the Soviet armour wouldn’t be – the Holy Soviet Empire has little conventional antitank capability, preferring to drown the enemy in T-48s and if that fails get their Mystic to start chucking tanks around like tennis balls. This meand that if you catch them out, they have no answer to the powerful Allied main battle tank. So, 3 M60A3s and 3 M113s formed the central punch, supported by Alfa, Bravo and Delta squads, as well as platoon HQ in order to ensure unit coherency. We would punch through the gulley and secure Objective 3, maybe 4 too. Ghost 7 deployed forward onto Objective 5, the craggy hilltop giving a fine view of the battlefield.
That was the plan. Now to see if the enemy would co operate…
Next time out – battle is joined! How will all our new toys acquit themselves? Stay tuned, stay thrifty, see you soon 😉
So recently, inspired by the release of the new edition of 40k and the 30th anniversary of the original game, Dan & I staged the classic “Battle At The Farm” scenario with DIY minis and some specially built terrain constructed using the techniques we learned from watching the two aforementioned YouTube channels. Our first attempts using polystyrene and foamboard in place of our previous stalwarts of cardboard and paper mache yielded up these:
Pleasantly surprised, to be truthful. Of course, the problem when you have a nice shiny (figuratively – I seal with a matt finish, yo) new terrain piece is that it makes your other pieces look a bit crap by comparison
So being Skinflint to the core, we decided rather than buy a load of new stuff, we’d just revisit the stuff we had and try and get it looking better. Step 1 was ruined buildings, so I’ll walk you through the “upcycling” process.
‘The original piece was mounted on cardboard that had inevitably warped over time, so my first step was to saw off an appropriately sized MDF square (wear a dust mask for this, MDF dust is NOT something you want to inhale – especially if Papa Nurgle has blessed you with asthma, like he has me..). This got bevelled with a DIY knife to create a slope rather than a sharp step, and I sanded it down to smooth the edges.
Next up, I glued the piece down onto the base using regular PVA, weighted it down with various bits and pieces, and when the glue had dried I scooped filler (spackle, if you’re in the US) and used it to smooth out any gaps between cardboard and MDF base. I then started making the piece a bit more interesting – extra walls from foamboard off cuts, a bit of sprue as a fallen girder, filler sculpted into crater adges – and then went to my go-to rubble material – cat litter! I dosed this in generous quantities, puddles of PVA glue in the corners and pushed into the filler too. Check some pictures of ruined buildings in places like Stalingrad to get a feel for where rubble is likely to build up.
I also used cocktail sticks pushed into the filler in the walls to represent rebar rods, and some chopped up guitar strings to represent torn and broken cabling (cheers Mel!).
3. – Painting
Spray black with cheap £1 matt black car spray paint.
Using a combination of stippling, overbrushing, and drybrushing, I worked up three layers of grey – all cheap emulsion sample pots from Wilkinsons, I used City Break for the base tone, then drybrushed Granite Dust and Cloud Burst for the final highlight (pallet recommended by Lukes Affordable Painting Service, I believe)
Next up came earth tones – a series of browns, cheap acrylic craft paint gradually lightened. I actually chose my paints by watching a 3T studios video tutorial and ordering the exact same ones off Ebay! Who says you have to be original?
4. – Flocking and Detailing
Next up, I put flock all around the edges of the piece to ensure it blends with the board and in the corners and basically anywhere i figured grass might realistically grow. I used Jarvis flock, JTF 2 as my mid tone, JTF 1 as my highlight and JTF3 for the dark mossy corners (again, credit to the Terrain Tutor there)
5. – Finishing Up
Final touches! Coarser flock to represent bushes and my secret ingredient – dust from the garage floor! Sprayed the flock with PVA and drizzled it strategically, before spraying another layer of PVA to seal the piece, then finally hit it with a spray of gloss and then matt varnish to ensure durability.
And there we have it! One ruined building – over the past couple of weeks we’ve gone through our ruined pieces and performed the same process, and the result is a rather impressive looking ruined village, hopefully able to represent anything from the Northern German plains of the 1950s, to the world of Hyperia, to any number of 23rd century human colonies, to the grim darkness of the 41st millenium!
So, til next time, stay tuned, stay thrifty, and we’ll continue the terrain odyssey…