40K Freebies!!!!!!

So, Jim is mired in a big painting project and has given me the keys to the blog this month – and it’s only right and proper that we give a shout out to the game we fell in love with many years ago  when the world was a more innocent place.. when Donald Trump was making pizza adverts and tweeting was an activity reserved for thrushes and a mobile phone was one that you had fitted to your car..

Anyway, we caught the tail end of the Rogue Trader era and the lovable crazy amateurishness of it, and we were both sold the (by the standards of the day) shiny and slick 2nd Ed.. now many, many, many years have passed and we are now onto the 8th edition of that “bloody waste of time” as our parents described it! After coming in for much criticism in recent years, dear old Games Workshop really seem to be trying a reset, slimming down and substantially modifying the rules for 8th and best of all? They’ve got them online for free

Seriously.

40k for FREE!!!

Obviously, it’s just the sketch out version to get you going, but you know what? That’s just fine. I’d love the Dark Imperium box set, but it’s £95. £95!!! For toy soldiers!! I have a kid – this is not a luxury I can justify.

Don’t get me wring, this is not an anti-GW pricing rant – lord knows there are enough of them – but a simple objective analysis that for alot of people, £95 (or £47.50, if you’re splitting the box with a mate) is a bloody hell of a lot of money. An awful lot of people don’t have that to spare.

“Aha”, you say, “but what about the quality, the sculpts, the IP, the design etc…” – to which I say fair enough. GW stuff is pretty darn nice, and I love the fluff at 37 just as much as I did at 12, but just as I couldn’t afford it on a paper round, I can’t afford it on a warehouse job with a kid to look after. And I get the fact that they have to make a profit, or it’s game over and no 40k for anyone. I’m not questioning whether it’s a good deal – £15000 for a Ferrari Testarossa is a good deal, but since I don’t have the £15000 it’s irrelevant.

So, hats off to GW for giving me and Jim a chance to play the newest version of the game that nicked our childhoods with an entry fee of £0. If either of us win the lottery, we’ll be sure to buy a f**kload of your minis to play it with – but in the meantime, we’ll be taking the DIY route. Thanks for opening that back up to us.

Now, pass me a deodorant bottle and some plastic spoons – I’ve got a grav-attack vehicle to make….

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Mega Summer Update -1/72 Wackiness!

Crikey, I blinked and I almost missed August! Well, we’ve been busy down here at Skinflint HQ, with a variety of different projects – so apologies, this might not be the most focused of posts, but there’ll be plenty of 1/72 weirdness to enjoy..

First up – terrain!

This is a tele-logistics hub for the Atlantic Alliance logistics corps – in the fluff, alien tech captured at Roswell in 1947 led to the Philadelphia Experiment a few years later, which failed in its original purpose but the side effects led to Alliance scientists mastering teleportation. However, seeing as the setting is the mid-1950s, we did’t want Star Trek-style transporters as that wouldn’t fit the story.. how could the world fall into an endless apocalyptic Second Great War if all Churchill or Eisenhower had to do was beam a bomb into the centre of the Kremlin?

So there are limits. A teleporter can’t transport live organic matter as the computers of the day don’t have the power to reassemble it, so it’s strictly limited to supplies. And you can’t just beam anything anywhere, there has to be a homing beacon set up – these beacons are known as hubs, and they are an essential part of the Allied war effort, far less vulnerable than conventional naval convoys.

So this little puppy is built from a variety of household junk – beginning with a CD spindle, and adding various bits of miscellania – the hoses you see are used guitar string cut offs -given a black undercoat, drybrushed with metallic paint and then details picked out and highlighted. It made a great objective in our last game!

Next up – Steampunk Fantasy WW1!

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These are Airfix WW1 British infantry, to double as Grand Alliance Sky Marines for our steampunk/fantasy A:E adaptation, “Hyperian Wars”. They were part of an Ebay haul from a few years back.

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Sky Marine rifle squad
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CO – moustache and sabre firmly in place!
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Command section – signaller, wiring team, mortar crew
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Casualties – these chaps may well make for good objective markers for “Black Hawk SkyCutter Down” style scenarios
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More grunts!

Continue reading Mega Summer Update -1/72 Wackiness!

Da Skooderia Pt. 2

Last year, I came up with the idea of doing an Ork warband for 40k in 1/72 – Da Skooderia and knocked together an army list from some old copies of Waargh The Orks.. Yep, the Rogue Trader era!

I’d always had a fondness for the Evil Sunz clan as a kid, the idea of red painted, greenskinned lunatics lurching across the battlefield in piles of junk held together by simple Orky will, so that set the initial feel. Red Wunz Go Fasta!

And what else is red?

FerrariF1

Oh yes.

And thus was born – Da Skooderia Ferrorki! Led by Warboss Enzo Ferrorki, along with Chief Big Mek Mikal Shoomorker, these vagabonds terrorise the southern sector of the Imperium (including the world of Hazzard… more on that another day!)

Now, finally, we have some minis!

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Da Wagon! Based on an old Airfix SPG, lots of card and cocktail sticks and glue to make it proper “Hairodynamik”, like

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Boyz mob, with multi melta

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Close up of da boyz mob

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Group shot!

Da boyz are Caesar fantasy orcs : 12505_pd299452full

With greenstuff and small arms courtesy of these guys:

Sgts Mess

I’ve gone for a mix of Russian and British small arms – boyz with AKs and SLRs, with 40 or so figures for about £8 this means the whole force should set me back less than £20… what’s not to like?!?

 

We’ll knock up some rules in Apocalypse: Earth for these guys – there’s a follow on game planned bringing the Cold War INTO SPEHSS, and these chaps will definitely be making an appearance!

Da Skooderia

I am going to build an Ork Warband.

With a difference.

I haven’t played any editions of 40k past the 2nd, and frankly it’s appeal lies in the recapturing of a misspent youth, so I’m following the guidelines laid down in the original and classsic early 90’s/ late 80’s sourcebooks – Waargh Da Orks and ‘Ere We Go!.

Oh, and it’s going to be 1/72 scale, to fit in with my Apocalypse: Earth factions. I love the idea of taking some “Orky” looking WW1 and WW2 vehicles and running them as Battlewagons and Warbuggies etc.

I’m going for the Evil Sunz clan, as I want lots of ramshackle vehicles hurtling around the battlefield causing mayhem (and with a red theme, I can probably recycle them as Holy Soviet Empire beastmen if needs be) – and as an avid F1 fan, I’m planning a theme around the mighty Scuderia Ferrari!

In accordance with my skinflint ethos, I’ve done a bit of research and come up with a few ideas – Caesar Miniatures Fantasy Orcs will provide the basis for the infantry, which I will then bastardise with greenstuff. I’m thinking 1/72 Matchbox hot rods as the basis for the Battlewagons – you can pick these up for next to nothing on Ebay. A complete warband should set me back less than £15 and provide a hugely entertaining red and green tide to flow across an Apocalypse: Earth battlefield!

I have no idea how this faction will work with A;E rules, but I’m sure we’ll figure a way.. and my fluff is pretty solid, a detachment from my Epic Ork Horde Waaagh-Bozzhog, fell through a Warp wormhole to 20th century solar system, and their systems picked up the signals of the Mad Max films, 1980s Motocross championships and Sky Sports F1 coverage. Their Speed Freek Warboss decided that this planet (whatever it turned out to be) had to be worth a visit!

Their spacecraft crashlanded in the deserts of New Mexico.. (hmm) and now the Orks seek out the NASCAR races they saw so often on TV in their ramshackle ship…

Da Skooderia

1000pt Evil Sunz Warband for A:E

Warboss Enzo Ferrorki I – Power Armour, Bolt Pistol, Kustom Weapon, Bionik Bit – 81pts

Retinue:
Bigboss – Power Armour, Bolt Pistol, Assault Weapon, Stikkbomb, Bionik Bit – 51 pts (132)
4 x Boss – Flak Armour, Bolt Pistol, Assault Weapon, Stikkbomb – 100 pts (232)
Battlewagon

Mek – Flak Armour, Boltgun, Kustom Weapon, Bionik Bit, Force Field – 45 pts (277)
Mek – Flak Armour, Bolt Pistol, Heavy Weapon, Force Field – 35 pts (312)

Painboy – Flak Armour, Bolt Pistol, Knife, Bionik Bit – 20pts (332)

Weirdboy & 2 Minderz – Flak Armour, Boltgun, Knife – 50pts (382)

Big Mob – 204 pts (586)

10 Boyz – Flak Armour, Boltgun, Knife
1 Boy – Flak Armour, Boltpistol, Heavy Bolter, Knife
1 Boy – Flak Armour, Boltpistol, Heavy Plasma Gun, Knife

Mek – Flak Armour, Bolt Pistol, Heavy Weapon, Force Field – 35pts (621)

Boyz Mob – 113 pts (734)

5 Boyz – Flak Armour, Bolt Pistol, Frag Stikkbomz
1 Boy – Flak Armour, Bolt Pistol, Multi-Melta, Frag Stikkbomz

Battlewagon – 25pts (759)

Dreadnought – 50pts (809)

Wheelz –

Warbuggy x 2
Warbike