40k Mashup! 8th Ed meets Rogue Trader.. in 1/72!

Just over a month ago, Games Workshop – the company everyone loves to hate – rolled out the all new, super shiny new 8th edition. But this year also marks the 30th anniversary of the book that started it all – dear old Rogue Trader

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Thanks for stealing my childhood, you bastard

Those of you who recall this mighty tome will remember the scenario included towards the end (and may even recall the cut out counters supplied to play it with – yes, I’m serious!) – the now legendary Battle At The Farm!

For those not familiar with the arcane legends of the late 1980s, the Battle At The Farm was a surprisingly in depth scenario detailing the invasion of Rynn’s World, the untimely snuffing out of all but a fragment of the Crimson Fists chapter of Space Marines, with the fifteen surviving Marines and their leader Commander Pedro Cantor running afoul of an Ork patrol led by the devious Thrugg Bullneck and his sidekick Thrugg who have hidden a cache of jewels in the ruined farmhouse that the Marines have holed up in…

Now, despite buying the Rogue Trader book in 1991, I’d never actually fought this battle, and as it turned out neither had Dan, and so with GW making 8th edition core rules available for free online, we cobbled together some DIY Marines and recruited some Orks in from Da Skooderia to make up the forces we needed. In addition, I had my first dealing with blue modelling foam to make Bultha’s Rise (the low hill featured in the Ork deployment zone) and Dan attacked foamboard with scissors, knife and glue to create the farmhouse itself – shout out to Mel The Terrain Tutor and Luke’s Affordable Paint Service for their sage advice on terrain construction and painting (If anyone’s interested in seeing how we made them, let us know in the comments).

So, the order of battle:

Marines: 

Pedro Cantor – Marine Major Hero, power armour, refractor field, power glove, 2 bolt pistols

14 Marines – power armour, boltgun, bolt pistol, knife

Marine – power armour, missile launcher with plasma shells, bolt pistol, knife (and as events would show, serious visual impairment)

These were organised into 3 5-man squads, each posting a sentry. Pedro Cantor was  independent.

Orks:

Thrugg Bullneck – Ork Hero, flak armour, plasma pistol, bolt pistol, chainsword

Hruk – Ork Champion, flak armour, boltgun, boltpistol, knife

19 Ork Boyz – flak armour, boltgun, knife

These were organised into 4 5-ORk squads, one led by Hruk with Thrugg as an independent character.

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Marines cluster in the farmhouse ruins
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There’s trouble brewing…
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Two squads rush to form defensive positions, while Pedro leads the third squad in a flanking manoeuvre through the orchard.
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First turn’s firing – the only weapon in range is the missile launcher, area effect weapon needing 3+ to hit…  FAIL!! To hit ANYTHING!!
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Ork turn 1 – led by Thrugg, the whole force advances through the scrub towards the farmhouse, apart from Hruk’s squad who peel off to deliver a flanking manoeuvre of their own – no firing as everyone is busy charging (well, advancing) forwards…
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Marine firing turn 2… “Humie hates da trees, boss. Stay away from da trees”.. Crimson Fists missile launcher operator failing to cover himself in glory!
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Inside the farmhouse.. “HE’S RIGHT F**KING THERE! WHAT’S YOUR MAJOR MALFUNCTION MARINE?!?”
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Ork turn 2 – with bolters mostly out of range, Thrugg leads a sweeping advance while Hruk’s ladz try sumfink sneaky like..
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I said mostly out of range – one squad fires, downing a sentry – first blood to da Boyz! (Note – we were using Rogue Trader statlines, Toughness 3 and a 4+ save… Marines die pretty easily in this edition!
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Marine turn 3 – right hand  squad moves into the outbuildings to try and thin out the green horde… 
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Success! Sort of – one Ork Boy downed, as humanity’s finest finally hit something.
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Even a stopped clock gives the right time twice a day… and for once the Marine missile launcher accomplishes something!
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Pedro leads the left hand squad through the orchard.. 
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Ork turn 3 – Thrugg leads the way, icing a Marine with his plasma pistol, while the rest of the Orks advance
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Marine turn 4 – deciding caution is the better part of valour, the remaining defenders begin a tactical withdrawal
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Hruk’s squad falls as the Marine flank attack led by Pedro Cantor pumps them full of bolt fire
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Losses from the plasma missile prove too much for the Ork squad to take, fleeing the field (as per new 8th ed rules)
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Ork turn 4 – with bolters now in range, the boyz slow to fire their weapons, taking a toll on the defenders (including missile launcher)
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A Crimson Fist flees! The shame!!!
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Marine turn 5 – It’s lonely in the farmhouse now… the remaining three (!) defenders prepare to sell their lives dearly…
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But have no fear, Pedro Cantor is here!
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Marine bolters cause more casualties, and more Orks flee the field
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Ork turn 5 – Down to one last mob and Thrugg, but so close to victory, the remaining Orks wheel to face the Marine flank attack, dropping two Marines and wounding Pedro!
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Taking advantage of Thrugg’s distraction, another Ork flees the field
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Bellowing his defiance, Thrugg charges Pedro but super accurate overwatch fire from the Marine commander downs the Ork warboss!

And that’s that – with both Hruk and Thrugg out of commission, the Orks have no more chance to win the game. A wounded Pedro Cantor and his five remaining Marines have carried the day – just!

All in all a thoroughly enjoyable game, but 8th still suffers from the curse of IGO UGO… however there is a pleasing element of granularity with the weapons and statlines… in any case, we’re going to refight this soon using the prototype rules from “Future Force Warrior” – Apocalypse: Earth’s sci-fi sister game and see how that stacks up. Meanwhile, props to GW for making these rules available for free and happy gaming!

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Surprise, Surprise!

Just checked the stats and discovered that our geeky little blog has passed 5,000 views just this year – 1,000 more than the whole of 2016! And given there’s a far few from foreign climes, they can’t all be Dan and me…

So this is a quick shout out to thank any/ all/ both of you who follow our seemingly unique combination of nerdiness and extreme thriftiness – peace be upon you all, and drop a comment to let us know what you’d be interested in seeing next!

Meantime, here are a few pics as a teaser for what we’ve got lined up this week to celebrate the first week of the school holidays (and Lewis Hamilton winning at Silverstone, hats off sir!) :

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Yep, we’re going to be trying our hand at 40k 8th Edition, Skinflint Style! Tune in, till then, stay sharp, stay thrifty 😉

40K Freebies!!!!!!

So, Jim is mired in a big painting project and has given me the keys to the blog this month – and it’s only right and proper that we give a shout out to the game we fell in love with many years ago  when the world was a more innocent place.. when Donald Trump was making pizza adverts and tweeting was an activity reserved for thrushes and a mobile phone was one that you had fitted to your car..

Anyway, we caught the tail end of the Rogue Trader era and the lovable crazy amateurishness of it, and we were both sold the (by the standards of the day) shiny and slick 2nd Ed.. now many, many, many years have passed and we are now onto the 8th edition of that “bloody waste of time” as our parents described it! After coming in for much criticism in recent years, dear old Games Workshop really seem to be trying a reset, slimming down and substantially modifying the rules for 8th and best of all? They’ve got them online for free

Seriously.

40k for FREE!!!

Obviously, it’s just the sketch out version to get you going, but you know what? That’s just fine. I’d love the Dark Imperium box set, but it’s £95. £95!!! For toy soldiers!! I have a kid – this is not a luxury I can justify.

Don’t get me wring, this is not an anti-GW pricing rant – lord knows there are enough of them – but a simple objective analysis that for alot of people, £95 (or £47.50, if you’re splitting the box with a mate) is a bloody hell of a lot of money. An awful lot of people don’t have that to spare.

“Aha”, you say, “but what about the quality, the sculpts, the IP, the design etc…” – to which I say fair enough. GW stuff is pretty darn nice, and I love the fluff at 37 just as much as I did at 12, but just as I couldn’t afford it on a paper round, I can’t afford it on a warehouse job with a kid to look after. And I get the fact that they have to make a profit, or it’s game over and no 40k for anyone. I’m not questioning whether it’s a good deal – £15000 for a Ferrari Testarossa is a good deal, but since I don’t have the £15000 it’s irrelevant.

So, hats off to GW for giving me and Jim a chance to play the newest version of the game that nicked our childhoods with an entry fee of £0. If either of us win the lottery, we’ll be sure to buy a f**kload of your minis to play it with – but in the meantime, we’ll be taking the DIY route. Thanks for opening that back up to us.

Now, pass me a deodorant bottle and some plastic spoons – I’ve got a grav-attack vehicle to make….

I KNEW it!!

Well, it’s about time I wrote something, and THIS http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3A-relentless-profit-machine is a fascinating article.. a visit to the Games Workshop 2015 AGM written from the point of view of an investor rather than a fan (thank you to the folks at Dakka Dakka for linking this).

I’d long held the suspicion that 40k largely sells on the value of it’s miniatures and it’s background far more so than the gaming experience itself – I haven’t played since 2nd Ed in the early ’90s, but always found it a bit underwhelming. Epic was a far more fun system, far less rigid and as such influenced Apocalypse: Earth’s development more.. the endless stat lines and special rules clogged 40k so much, as did the IGO – UGO system, and I wanted to create a game that was fast, furious and above all fun. I’ve never played an A:E game that didn’t write a thrill a minute story with sudden reversals of fortune and hugely cinematic twists as tactical mistakes are brutally punished and utterly unexpected events force carefully laid plans to be thrown away and new ones improvised. I can’t remember any 40k games back with school friends that did that (admittedly, the game has probably changed a LOT since my 2nd Ed days, but still..).. it was always the look, the visual aesthetic that captured me. Those gorgeous pics in White Dwarf, and my favourite factions (Orks and the Guard… never was much of an SM fan, or Eldar) always looked so tantalising. Just a shame that the game never matched the promise of the minis.

To those unfamiliar with Skinflint Games, I’m just one guy (with the help of a few friends, online and IRL) wanting to make a cheap, fun, easy to play game that engages the players imaginations and provides a rollercoaster ride of entertainment for the hour or two it takes to play. The models I’ve scaled for are cheaply available 1/72 minis from companies like Matchbox, Revell and Airfix, and my discovery of the incredible world of papercraft minis out there means the investment needed is minimal. There are no special dice, and a regular dining table is plenty of room at this scale. Therefore this is the perfect “starter” game for anyone new to the hobby, or anyone who just wants to wind down after a long day at work by playing soldiers with his mate and not worry about the latest codex or game update, or a four figure investment in figures. The spirit of AE, and of Skinflint Games is simple – just play.