Dan and I have been busily working our way through the four – FOUR – boxes of Miniknight Ratmen we wound up buying last year, and don’t y’all be fretting as there’s a big update coming on them. But in the meantime, we’re planning a sequel to the last Hyperian Wars battle report – after a taut pitched battle against the Sky Marines of the Grand Alliance, the Virum Nascii are going up against the massed armies of the Ancien Regime.. and with Dan in the hot seat for the little furry guys, I found myself flying the flag for humanity…
Enter the first ever papercraft either of us made, way back in 2015….
Yeah, not great. But the Ancien Regime are going to need every bit of firepower they can get on Friday, because those rats are lethal. So a few nights ago I decided to attempt an upgrade:
Then came the repaint – grey basecoat, washed with thinned black ink, pin wash pf smokey ink , red and yellow for the detailing, silver washed with blank ink for the metallics. Spot of sponge chipping with craft black paint and drybrushed earth tones for mud, banners drawn out, painted freehand and then wrapped around a paperclip rolled straight (ish) with a rolling pin. And the result…
Oh yeah, and brass painted with craft paint and washed with brown ink, tracks added with cut up IDE cables. Pictured here in situ with some Ancien Regime troops on patrol!
Right, I’m writing this because Dan a) can’t be bothered and b) is clearly a ludicrously talented terrain builder.
Anyway, a bit of background – back in 2016, we came across an eye opening article on DakkaDakka.com by the magnificently talented 3T studios, detailing how to make “Dynamic, Craggy Hills“. We both were struck by the incredibly cinematic beauty of their work and resolved that our stuff would look like that.. one day.. so I sawed off a hardboard rectangle to serve as base, piled paper mache, and chunks of packing polystyrene on board, along with some pebbles and twigs, coated the lot with PVA and and before painting up and flocking. The result was… ok, I suppose, but it was only a few months later when I realised what was bugging me about it – the base.
Nature doesn’t do straight lines.
So Dan scooped up my baby, took it over to his shed with promises of a more organic shaped MDF base, and a few days later produced this:
So there we are, proof positive that Dan is a frankly phenomenal terrain builder and kept that pretty bloody quiet! I’m intrigued to see what he comes up with next…
And if you’re wondering why the name – Robert Kubica, one of our motorsport heroes. His return to F1 might not have been the most successful so far, but we’re rooting for you (and Williams) – and if you want an inspirational story, his is up there… tagged as an F1 star of the future, loses most of an arm in horrific crash, 8 years later makes it back to the top of racing.. tiene cojones, Bobby K. So this terrain piece is for you!
Till next time, stay thrifty and we’ll see you soon 😉
So first out of the blocks, an idea I’ve been kicking around for a while – the infamous Kugelpanzer, or ball tank. These things seem to be staple of retro sci-fi, without really having a defined role, so I figured they could work as an armoured recon troop- with a bit of a twist! These things would be packing laser cannons- three each. These will be capable of rapid fire against infantry and light vehicles, but by combining their fire together they will be able to fire a single high intensity laser blast capable of obliterating even a Soviet Colossus or IS-6 Rampager!
It’s actually a bit of a challenge “feeling out” the character of this army – sandwiched between the lumbering juggernaut of the Holy Soviet Army and the elite, hi tech but short on numbers feel of the Atlantic Alliance, it’s a bit of a challenge to find where the European League should sit. So we’ve gone for a slightly ragtag, heterogenous feel – bizarre clunky specialised units that are very good at one thing, but suck at everything else. Kind of like a 1950’s Eldar to the AA’s Space Marines or HSE Guard, if you’ll allow the metaphor.
Anyway, enough waffle – on to the build!
We begin with (drumroll please)…. ping pong balls! A bag of 20 off eBay for a couple of quid. I googled “ping pong ball diameter” – seriously – and discovered that international regulations – seriously – specify 40mm. Thus reassured, I cut out 40mm x 15mm strips of thin card which I aligned as centrally as possible. These would serve as mounts for the tracks, which I cut as 5mm wide strips from IDE cables (a trick learned from master scratchbuilder Zrunelord)
After that, all that remained were the guns! 3 laser cannons per tank, one per side and a centrally mounted top one. I made these by chopping up a 1cm length of cocktail straw and then supergluing a 5mm length of drinking straw to each end, like so:
A coat of white primer and a base coat of Crafter’s Choice Fawn later, I added lines of brown and Vallejo Russian Green (irony!) to create the WW2 “Dunkelgelb” style camouflage pattern. The whole thing then gt a thinned wash of brown ink, an unthinned in wash of Vallejo Smokey Ink in the crevices, before a final drybrush with bine craft paint to catch the rivets. I applied sponge weathering using both black and gun metal, and then knocked up a texture paste from sand, PVA and dark brown paint – this got smeared around the tracks before being drybrushed with a lighter brown and blended around the tracks (in truth I think I got a bit carried away here, but oh well – northern Europe can get pretty muddy..)
Anyhow – pics!
Looking forward to getting these on the table soon – can they beat the fate of all painted models, or will they cover themselves with glory taking down Stompy Uncle Joe? Stay tuned, stay thrifty, see you soon!
Honestly, if I hear the words “edge highlighting” coming from Dan one more time…. 😉 While my comrade in arms readies the remainder of his Deathwatch Space Marines for our showdown climax game, I’ve been looking at getting my ladz something a bit heavier – now, the original 2nd Ed boxed game (and our inadvertant eBay purchase) included this little fella:
But it wouldn’t be right to rock up to our final battle with a bit of cardboard with a picture on it, so I did a bit of digging and found the genius Eli Patoroch’s Facebook group, and amongst the many amazing papercraft template kits, sure enough there was an Ork dreadnought – printed out onto card stock and off I went!
I finished the lenses yellow, green ink wash, and gem highlighting technique building up to pure white. The “tusks” were undercoated white, then layered with tan, building up to bone, and a light brown ink wash. Basing was the same as the rest of the force – home made texture paste painted brown and drybrushed up, a smattering of flock added and then a spray of matt varnish… and done! All for a grand total cost of somewhere around £1- not too shabby!
Of course, if you want to do things properly, you want a real GW model – they ain’t cheap, but they are lovely. However, if you can’t afford £31 for something that has no practical application (despite being, as I mentioned, extremely pretty) – this isn’t a bad way to go. And there’s always a nice feeling about creating something from nothing, isn’t there?
Stay tuned, stay thrifty, we’ll see you again soon!
See, this was the first ever 40K box set (I know, right?) and GW were trying to have their base of starter players completely covered – rules, miniatures, army lists, counters and terrain – in this instance, cardstock push-fit walls to create LOS blocking ruins. We checked the campaign maps, and there were a LOT of these little buggers. 20, as far as we could tell. So if we were going to come up with our own DIY versions, they would have to be cheap, quick and easy.
The Skinflint Way.
We also decided, that since we’ve been dipping a toe into Deadzone waters, they should (at least for the most part) be compatible with 3″ squares. Fortunately, we’ve watched a LOT of Terrain Tutor videos – and we were up to the challenge!
We began with the base – lolly (popsicle to our friends across the pond) sticks. We measured these as 10mm wide, so here’s where it starts to get ingenious – we cut one piece 3″ long, mark it L for long. Cut the next piece 3″ less 10mm wide – mark it with an S for short.
Position in an L shape as follows:
Next up – foamboard. This is bog standard 5mm stuff, which we picked up off eBay in A4 sheets.
We drew 2 rectangles – one 3″ x 2″ to be marked L, one 3″-10mm x 2″ to be marked S. Next, draw a wobbly diagonal line across each square – this represents the outline of the wall. Like this:
Cut this out with an Xacto hobby knife – I used a steel ruler for the straight edges and cut the wobbly ones freehand. You’re making ruins, so no need to be too precise.
You’ve now got a long wall (L) a short wall (S). Glue the short wall over the long base and the long wall over the short base, then glue the walls together like this:
The long wall overlaps onto the long base and glues onto the short wall, creating a tough and sturdy L shape corner ruin. Don’t worry about the join – a) life’s too short, and b) we’re going to put more stuff on it.
The next step is optional, but it’s pretty quick and does help the look – bevel the edges with your knife (Health & Safety disclaimer – Knives are SHARP. Handle them carefully).
Next, we covered the ruins in texture paste – this is fantastic stuff, a home made brew of PVA, sand, powdered Polyfilla with some black craft acrylic mixed in and watered to taste. Leave this to dry – 24 hours if possible. You want it to be solid. Make sure you daub liberally over any exposed foam too, as the next step is spraying black primer which will melt any foam left uncovered.
Although I forgot to take pictures, this is also the stage at which I got some acrylic filler (aka decorator’s caulk) and pushed some cat litter into it to create rubble effects.
Next up, painting – colour scheme filched entirely from Lukes APS and has served us well so far. First, duck egg blue drybrush:
Next up, drybrushed on some red splodges from cheap acrylic craft paint – yeah, I know, red???? But this is the Squire Of The North, and he’s not steered us wrong yet!
Overbrush with City Break mid grey:
Drybrush with Cloud Burst light grey:
Next up a couple of washes – thinned mix of Vallejo Black and Smokey inks, applied with a wet brush – water keeps everything moving and evenly blended. A home made dark green wash finished things off nicely, and the various layers of greys and other things give a real depth of colour.
You can switch things up a bit from this basic design too – For these last two, I added an extra floor and a couple of bits of guitar string to represent rebar rods and cabling:
Really pleased with how these came out, and although there’s scope for adding flock and dust effects I think for now these are good to go! Some last pics of them in situ, both Deadzone and 40k:
As always, stay thrifty out there, and as this is almost certainly our last post before Christmas, here’s wishing you all a very merry one!
So the dust has settled after last month’s mega-battle, and after gorging on our biggest game yet, we’ve decided to turn our attention to something a little lower key and skirmish-y.
Now, there’s a strong appeal to these types of games – low model count means easy buy in, short set up and pack down means it’s easy to get in a quick game even on when time and space are a premium, and it’s a great way to learn a ruleset without jumping in the deep end with a full combined arms force!
Clearly GW agree with us, having just released the new version of Kill Team, but we’re planning on starting with a few more free-to-download sets, not to mention our own Black Ops system (intended to be a more detailed small scale RPG/ skirmish variant on the basic Apocalypse: Earth game engine). An accidental alcohol-related eBay purchase means we’ve got ourselves a crowd of 2nd ed 40k Grots and Marines, so we figured time to make them somewhere to have a scrap!
We did actually put together a folding urban warfare table last year, built from the back of a set of shelves – roughly 3’x3′ folding, made of some sort of hardboard/ cardboard laminate – but we’ve learned a lot since then, and now it looks a bit… crap, to be honest. So we decided – time to pimp, yo.
After getting the stonework and texture paste on, I made sure to seal thoroughly with a spray of diluted PVA (empty Windolene bottle, ten parts water to 1 part PVA). In fact, I actually hit this three times at roughly 4- 6 hour intervals over the day – worth it in terms of time investment to make sure the thing doesn’t end up shedding grit and cat litter all over the floor every time you get it out!
With priming complete, the next step was painting. I used a recipe that has served me well, nicked wholeheartedly from Lukes APS. I used house paint tester pots for economy and ruggedness – hilariously, Duncan recommends using about £20 worth of Citadel model paints for this…. don’t, just don’t! – and put simply:
Overbrush grey blue
Drybrush red (lightly, and only in selected places)
Drybrush with Wilko’s City Break grey
Lighter drybrush with same brand Granite Dust
Next up, I made up some very thin washes based on brown, green, black and skin/ flesh wash colours heavily watered down and daubed about the board. This gives it a rather cinematic feel which I found I liked.
For the muds, I went with a burnt umber basecoat and gradually drybrushed up a couple of lighter browns, taking care to really work the brush into the texture to blend with the concrete.
Overall, this was a fun little build and I think t actually came out looking pretty good. It’ll suit Black Ops, and 28mm stuff like Kill Team and Necromunda. Plus, it folds away!
Next step is to scale up these techniques for the main 6’x4′ board, and a squared off 2’x2′ for Deadzone – thanks to Mantic for making the core rule book freely available as a download – and actually, none of these steps are particularly difficult, just require a bit of patience, planning and imagination. Youtube, and particularly The Terrain Tutor and Lukes APS are your friends here – good luck, stay thrifty and we’ll see you soon!
Welcome to our 2018 Summer Slam Megagame! It’s becoming a bit of a tradition during the summer months when I’m on glorious paid summer vacation and Dan is less busy at the warehouse, to congregate in my garage with a couple of boxes of Carling and whatever models we’ve managed to acquire or concoct to throw down for a BIG FIGHT.
This year we’re revisiting a concept we used last spring, with a gallant few Allied defenders holding off a endless horde of Holy Soviet Army attackers, but we’ve added a few twists..
The scenario began with our new League of European Nations platoon with 88Gw support laser deployed ahead of the Skalk Point plasma generator complex, performing regular rear area security duties – when out of the mist comes Dan’s entire Holy Soviet Army force! We deployed along the two narrow edges, the League forces up to the halfway mark, the Soviets up to 24cm forward.
Starting at the end of the first turn, the League commander could nominate 6 Alliance units (representing the local sector Quick Reaction Force) – if they passed a reaction roll, they would appear on his table edge at the end of the turn. Soviet casualties would be respawned within their deployment zone, and the forward edge of said deployment zone would move forward 10cm every turn, representing units rushing forward to find their officer (or anyone else to take responsibility for their decisions…). Once the last Alliance unit had taken to the field, the Soviets wouldn’t get any more reinforcements.
We – well, alright, me – decided to flex the literary muscles and try and write this in a narrative style.. so grab yourself a libation, this is quite a long post…
Skalk Point Power Substation, Location CLASSIFIED Northern Germany, 0600 July 21st 1956
The low cloud made him uneasy. Despite the early hour of the morning, it was already uncomfortably hot, and sweat patches were beginning to form in his underarms and under his peaked officers’ cap. Leutnant von Hulkenburg shifted his weight as he trained his field glasses on the horizon.
Rear area security was not a glamorous assignment, but the Leutnant and his command had spent enough time on the front lines to realise there was no glory to be found anywhere in this war. He was merely glad to have survived this long and the men under him shared his views. This posting allowed him and his men some rest, guarding a crucial power generation substation deep behind Allied lines – but it was essential work. Skalk Point was the nexus of the power grid for the entire sector – if it went down, it would cripple the logistics for the European and Atlantic Alliance armies operating in a hundred mile radius.
Behind him klaxons blared as the network of immense plasma rectors vented their exhaust gases. The Leutnant turned to watch despite himself, awed as always by the spectacle – clouds of vividly coloured gas moving through the vast plexiglass storage tanks, arcs superheated of lightning leaping between them as staff took cover in the specially designed bunkers. It never failed to impress him.
As he turned back to scanning the horizon, however – he saw something that took his breath away and turned his bowels to ice.
A monstrous mechanical walker, towering over the surrounding trees, cutting through the forest with the help of a massive flamethrower, leading a horde of Soviet tanks. Hulkenburg recognised T-48s in various configurations and a mammoth IS-6, leading a horde of infantry.
“Mein Gott” he gasped – how had they got so close without detection? With a jolt, he realised there must be one of those damned sorcerers in the force, using and manipulating the low cloud to shield them from observation. He could’t believe how deep into the lines they had penetrated.
“Achtung!” he cried to his men, “Take cover! Russ! Russ kommen!”
Around him, his men dived for cover, taking up firing positions, fixing bayonets, removing safeties. His gunners quickly moved the support laser into position, initialising its systems. Hulkenburg grabbed his radio operator – “Get me reinforcements! Now! Everything you can!”
He prayed they could hold out long enough.
Task Group BUFFALO Staging Area, Anglo-American XXV Corps, Location CLASSIFIED Northern Germany, 0603 July 21st 1956
“Say again, Skalk Point, say again”
The static was ferocious, but there was no disguising the panic in the man’s voice.
“Russians! We have a heavy task group of Soviets inbound in our position, armour and infantry and superheavies – we need reinforcements now, we have no chance against them!”
“Stay calm, Skalk Point, we’re on it, the cavalry is coming” – the communications officer hit the Alert button and klaxons blared throughout the compound. In the distance, he could see soldiers running for vehicles, Silverbugs initialising their engines, tanks and Humvees gunning their engines – he turned back to the microphone.
“Skalk Point, this is Buffalo Six, we have QRF inbound to your position. Sit tight now, don’t do anything stupid, we’ll get you out of there”
Lieutenant Grant swore softly under his breath. BUFFALO 2-7 had 36 hours left on their rotation as sector Quick Reaction Force. Mostly spent doing maintenance, the Lieutenant and just grabbed a coffee and a bacon sandwich from the mess after a morning spent checking engines and supervising range practice.
He slid into the command Humvee as the ARPANET downloaded coordinates and planned a route.
From the other side slid Platoon Sergeant McAuliffe, cigar ever present and smelling suspiciously of bourbon. Grant didn’t mention it – after everything they’d been through together he couldn’t blame the sergeant for wanting to take the edge off. War did that to you after a while. He reached forward, unclipped the microphone from the Humvee’s dashboard and opened up the platoon ARPANet.
“All call signs, report in”
The receiver chimed as vehicles, tanks, gunships and infantry fireteams checked in with a “ready” status. Grant cleared his throat.
“Gentlemen, I’m sorry there isn’t time to brief you all properly. We are responding to an Priority One emergency call from the reactor installation at Skalk Point. There’s a German rear area platoon there fighting for their lives against what looks like a Soviet armoured battalion – they’re outnumbered, outgunned, and in deep shit. We all know what that’s like.”
“You also need to know what happens if Skalk Point goes down. That’s power, communications and logistics across the whole sector. 100 miles – that’s all of us, XXV Corps and the whole European 7th Army, without comms, ammo, mail, food. That happens – well, we’re fucked. We’re not going to let that happen. Understood?”
“SIR, YES, SIR”
Skalk Point Power Substation, Location CLASSIFIED Northern Germany, 0605 July 21st 1956
“They’re coming, Herr Leutnant, Atlantic Alliance QRF inbound on bearing 275 – down the service road to our rear, sir.” The RTO looked up at the Leutnant, who was peering through field glasses at the oncoming crowd of Soviet tanks. The HQ section had dived into the cover of a ruined farmhouse while the 88 crew had manoeuvred themselves into a covered defile. Meanwhile the two rifle and two assault sections had spread out along the line, taking whatever cover they could.
“Thank you, Dieter – everyone, don’t do anything stupid, ok? Just stay alive, till the Americans get here”
“Americans” snorted his platoon sergeant, “Don’t know who’s worse, them or the Russians”
The Leutnant stared at him. “Yes you fucking do”
The sergeant looked away.
“Targets, sir” called one of the 88 gunners.
“Fire at will – but for Christ’s good sake, everybody keep your heads down”
The mighty laser cannon thrummed to life, unleashing, a flash of light appeared on the side armour of the Soviet SU-152 assault gun nestling a few hundred yards behind the lead elements and almost too quickly to register, forty tons of steel became a fireball. Battle was joined.
By the end of turn 1, things were looking bleak for the Germans – they’d managed to immobilise an assault gun with an inspired laser cannon shot, but with precious little in the way of anti-tank capability (1 panzerschreck per rifle squad, both operated by the squad’s token half blind members…) and the Soviet infantry using cover to conceal themselves, there was precious little they could do other than to pull into cover and save themselves for a counter offensive when Alliance support arrived. Meanwhile, Assault section No. 1 was infiltrating up the buildings on the Allied left to spring an ambush, while No. 2 assault section hung back waiting to strike when the Soviets hit the main League force sheltering around the ruined farmhouse.
As turn 2 drew to an end, the Soviets were very much on a roll but with the newly arrived Alliance firepower starting to bite, things were hanging very much in the balance.. the Soviet deployment zone was creeping forward steadily however, and the main infantry force had yet to close with the enemy.. too many factors to call!
Turn 3 saw more Allied firepower rolling onto the table, but at the same time losing the 88Gw laser, a crucial part of the League firepower, and the gradual erosion of Allied infantry was taking it’s toll. The Soviet steamroller as gaining momentum, with losses respawning further and further up the board, but with as yet all to play for..
By this point (in true SKG style) we’d got too pissed and too involved in the game to take proper notes, but suffice it to say that both sides were all in, no more reinforcements, and it was desperately close, the Soviets could almost touch the objective… but there was still enough fight left in the Allies to make it tough!
As the last few elements of the Allied defence fell, one by one, it was left to the lone M60 crew to hold the line at the entrance to the generator complex – this she did to great effect before being rammed by two T-48s who’s cannons had been destroyed after fending off the remaining Siberian assault troops.. but it couldn’t last, and the tank went down in flames – taking with it the last chance for Allied victory. The newly arrived sniper team, Ghost 7, could only flee the scene and bring word to Sector command…
So the Soviets were victorios, but by the end they only had one fully functioning runner, which the Centurion (heretofor to be named “Leonidas” after his brave and heroic stand at the gates of the generator complex) took out before being mobbed by rams, Siberian mutants and Molotov cocktails.. what an end to a game!
Afterwards, we played a small Black Ops game (a WIP skirmish take on Apocalypse: Earth) where an SAS team managed to infiltrate the command centre and at great cost hack the central computer to stymie Soviet attempts to redirect the power – next up, the League of European Nations gathers an armoured fist to strike back and retake the complex!
That was a biggie, so thanks for staying with us – stay thrifty out there and we’ll see you soon!
It’s a nice feeling when you can wrap up a project pretty quickly and simply – or, as a wise man once said, “I love it when a plan comes together”!
In this instance, this has come together in a little over a week, and I think you’ll like the result. So sit back, grab a beer, and then go and hunt through your recycling bin!
It all started a couple of weeks back when I picked up a punnet of blueberries for the youngling (his favourite fruit – for now, at least), and after he’d scoffed his way through it, as I was about to throw it in the recycling, I looked at it and thought hmmmmm…. I can do something with this!
As you can see in the above photo, I’m trying to improve my modelling skills by not simply half assing everything! I measured the interior depression on the blueberry punnet case and drew a centrepoint, then measure the yoghurt pot lid and did the same thing. Gel superglue bonded the two, hopefully irrevocably!
Painting involved a layer of Vallejo US Olive Drab, a wash with thin Smokey Ink, a pin wash with a mix of Black and Smokey inks (thinned, with the target area prewetted as per Mel The Terrain Tutor’s advice), before overbrushing with Olive Drab and drybrushing with the same olive drab lightened with a small amount of bone (avoid white for this, it can make for a “chalky” finish).
Weathering was sponge chipping using black, grey and metallics, and I followed Google Images for guidelines on how to paint a NATO communications bunker to get the grey radar dish idea. This was Vallejo German grey lightened with bone craft paint.
I added some detailing and hazard stripes, then based with a mix of Garage Floor Dust (TM) and green flock. So, pics:
All in all a fun build – a nice centrepiece, and a nice way to thin out my Box of Interestingly Shaped Crap! Still need to get better at hazard straps and lenses, but on the whole quite pleased – it should make a nice centrepiece in our upcoming Apocalypse: Earth game, along with Skalk Point and Bose Cliffs!
As always, stay thrifty out there and we’ll see you soon 😉
And I’m pretty certain they’re not all Jim & me, as a good chunk are from countries we’d struggle to find on a map (there’s a NEW Zealand? Who knew!)
So while the new projects sizzle and bubble under the hobby grill and we get ready for the Apocalypse: Earth Summer Smackdown 2018 megagame, I thought I’d drop in a post to thank all of you who tune in to our geeky little blog, and hopefully we’ve given you some ideas about how to do wargaming without breaking the bank.
Anyway, here’s what we’re up to at the minute:
We’ve also been dipping a toe into GW’s much maligned Warhammer Fantasy Battle successor game, “Age Of Sigmar” – as a general rule we tend to prefer sci fi in flavours ranging from gritty (ALIENS) to flat out daft (Flash Gordon), but every now and again we both get the “I wants” to start something new, and seeing as GW have the core rules an warscrolls available for free on their website, we duly downloaded them and had ourselves some hot Freeguild on Freeguild action to see what all the fuss was about..
And much fun was had – although I do get the feeling that they were trying to retain the IGO – UGO structure but not make it feel like IGO-UGO, and this has added some unnecessary levels of complexity, plus my own bugbear of Move Phase then Combat Phase – what if I want to shoot and then move? Why does this seem to be an alien concept to GW designers (with the honourable exception of Betrayal At Calth).
Anyway, it’s still a fun game, and now the new rules are available to free download, so I recommend giving it a shot. The Malign Portents series of stories has done a good job (in my view) of making the Mortal Realms seem more relatable – the Warhammer World I always had a soft spot for, it always seemed well fleshed out and the type of place where people could live, work, build, eat, piss, take a crap without being hugely overpowered daemon monster sorcerer warlord things, whereas everything I’d heard about the AoS fluff just seemed a bit stupid. But I’m guessing GW’s New Age is working on that. We’ll be trying out the new rules soon enough, so there’ll be an Age Of Skinflint battle report in the offing…
Meanwhile, a couple of teasers for the next post….
Thanks to everyone who checks in with us, hopefully we can pass some knowledge and inspiration on to the community in the way that so many have passed it onto us. Stay thrifty out there, we’ll see you soon!