Apocalypse: Earth Battle Report :The Battle Of Kubica Pass (Pt. 1: Deployment & Strategy)

Buffalo 2-7 patrolled into the deep dark wood.

They deployed into cover and the cover was good.

Up on point was stealth sniper team Ghost 7.

They counted Soviet tanks, all the way up to 11.

But then something mighty shook the ground below –

Oh Help! Oh No! It’s Stompy Uncle Joe!

Stompy Uncle Joe? Who’s Stompy Uncle Joe?

Stompy Uncle Joe? Why, didn’t you know?

He’s fifty feet tall, with a terrible roar

And a terrible flamethrower on his terrible claw

He can fire lightning into the air – his antiaircraft machine guns have our Rocketeers scared!

Where his he headed? He’s on our left flank – 

AND HIS FAVOURITE FOOD IS CENTURION TANK!!!!!

(thank you Julia Donaldson)

It’s time.

New board. New terrain. New and improved armies. After a summer of repainting and terrain building, Dan and I are champing at the bit to get this game underway and try out all our new toys, and this is going to be a BIG post. So big, in fact, we’ve decided to split it into two parts. This week, we’ll cover the army lists, deployment and strategies, and once the dust has settled and the empties cleared away, we’ll take a look at how the battle unfolded.

We decided to flip the narrative for once – the Atlantic Alliance would be the attacking party, striking deep into formerly Polish territory to try and secure the strategically vital village of Kubica Pass (yes, named for the racing driver.. we’re both rooting for you and hope to see you back on the F1 grid in 2018!) while the Holy Soviet Army would be trying to hold them back and protect this newly acquired slice of Motherland.

There were six objectives on the board, each worth 30VPs each – the central gulley and various hills and buildings around the battlefield. We reckoned each force chimed in at roughly 3000 points, so it should give us a good balance of manoeuvre and flat out slaughter!

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The board (Soviets nearest the bottom) – objective 1 just out of shot extreme left Soviet flank, objective 2 the rocky hill next to it, objective 3 the central gulley, objective 4 the ruined department store to it’s right, objective 5 the hill near the Allies, objective 6 the ruined church

Army Lists:

Holy Soviet Army – Task Force Polikarpov, 63rd Guards Tank Division

Command  –

Platoon Headquarters : Lt, Commissar, RTO, Standard Bearer, 3 x Riflemen

Line

Rifle Squad (No. 1)

Rifle Squad (No. 2)

Rifle Squad (No. 3) – Flamethrower replaces Light Machine Gun

Heavy Weapon Squad (No. 4) – reinforced with Lightning Launcher

Support

Strong Men (Sil’nyye muzhchiny) Close Assault Squad

Lightning Storm (Ataka grozy) Attack Squad

Artillery Observation Team

Special –

Noble Sniper (Blagorodnyy Snayper)

Holy Mystic (Svyataya Misticheskaya) & Entourage

Vehicles

T-48 Platoon (4 x T-48 including 1 command tank)

SU-152 Assault Gun

IS-6 Rampager

“Inferna” variant T-48

“Elektra” variant T-48

Kolossus Super Heavy Mech

Shock Drone section (2x Shock Drones)

 

Atlantic Alliance – Buffalo 2-7, VII Corps

Command  –

Platoon Headquarters : Lt, Platoon Sergeant, RTO, Medic

Line (each squad split into 2-man fireteams)

Rifle Squad (Alfa)

Rifle Squad (Bravo) + M85 support bot w/ assault saw, flamethrower

Missile Squad (Charlie) + M85 support ‘bot w/ Stinger/TOW launcher

Light Machinegun Squad (Delta) + M85 support ‘bot w/ LMG & HMG

Support

Dreadnaught power armoured infantry

Rocketeer squad (Warhawk 4-9)

Stealth squad (Ghost 7)

 

Vehicles

M60A3 Platoon (3 x M60A3 including 1 command tank)

M42 Stealth Tank

Humvee – Minigun

Humvee – Railgun, targeter

Humvee – Stinger/TOW launcher

M113 – HMG, 2x LMG

M113 – Light Autocannon, 2x LMG

M113 – Automatic Grenade Launcher, 2 x LMG

Avrocar squadron – 2 x Avrocar Silverbugs w/ 2x Stinger/TOW launchers, targeter and Avenger cannon

Pregame – 

Soviets:

Trying to read the terrain to best advantage, I stuck the SU-152 on the far left with the Artillery Observation team, with the intent of capturing and securing Objective 1, which looked safe enough and would also function well as a firebase with cover and plenty of views over the battlefield. Over on the right, I anchored the superheavies – the IS-6 Rampager and Stompy Uncle Joe, the Colossus, as they could command the open ground and the layout of the village streets gave the Rampager crew a nice field of fire for their twin 140mm cannons…

Objective 2 looked within reach and would provide a nice firebase, so I earmarked No. 4 (Support) squad to take that, and they would be led over the top by the T-48 platoon as I suspected we  might see some allied vehicle activity in that area of the table. Once it was secure, No. 4 squad could sit on 30 VPs of territory, sweep the board with heavy machinegun fire and lightning blasts, as well as dropping mortars wherever we felt like.

Objective 5 looked safely in the Allied zone so I decided to focus on 3 and 4 – this would be the main body of the infantry assault who would use the buildings for cover and get close enough to flush out any deployed Allied infantry with Molotov cocktails and vodka fuelled violence! I deployed the Siberians, Elektra and Inferna to support the HQ and squads 1, 2 & 3 in the centre. This would be my hammer blow, and the Shock Drones went with them to soften up anything foolish enough to get in their way.

By this point I was running out of space in my deployment zone! Vasily the sniper took up position in the ruined tenement block and the Lightnng Storm squad took Uncle Joe’s back as these slow moving but rugged troops would cause carnage when they got in range.. finally, the Holy Mystic and his bodyguard found themselves a nice little ruined shop to take refuge in and plot their evil deeds…

The stage was set. Za Rodina!

Atlantic Alliance:

I found myself with a bit of a mental block trying to form a plan, so I decided to deploy my most powerful assets first and build around them. First up was the flight of Avrocar Silverbug gunships – these chaps packed a pair of Stinger/TOW launchers each as well as a potent rapid fire Avenger cannon (essentially an A-10 in B-movie sci-fi clothing). I stuck them out on the far left where I could see the opportunity to pull off a flanking manouevre and quickly secure Objective 6.

The Stealth Tank simply HAD to go in the woods where he would best be able to utilise his ability to transform into a tree, so that solved that conundrum, and I decided that since that looked like a good area of tank country, most of my anti-tank units would go there – Charlie Squad, two of the Humvees and the Dreadnaughts all took position.

The Rocketeers would be a mobile fire brigade, so I kept them fairly central with the intent of having them close up and slaughter vulnerable Soviet infantry, and hopefully the Mystic, and the main grunt of the armour went where I figured the Soviet armour wouldn’t be – the Holy Soviet Empire has little conventional antitank capability, preferring to drown the enemy in T-48s and if that fails get their Mystic to start chucking tanks around like tennis balls. This meand that if you catch them out, they have no answer to the powerful Allied main battle tank. So, 3 M60A3s and 3 M113s formed the central punch, supported by Alfa, Bravo and Delta squads, as well as platoon HQ in order to ensure unit coherency. We would punch through the gulley and secure Objective 3, maybe 4 too. Ghost 7 deployed forward onto Objective 5, the craggy hilltop giving a fine view of the battlefield.

That was the plan. Now to see if the enemy would co operate…

 

 

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Soviet right flank – superheavies take position amongst the ruins
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Left to right in the Soviet centre – Siberians (behind the building), Elektra, Inferna, rifle squads, BTR -152 APC
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T-48 platoon and No. 4 Squad ready to take Objective 2
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SU-152 surveys the scene – it’s first deployment, the crew rueing the fate of all newly painted models…
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The Red Horde!
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Allied right flank – M42 Stealth Tank, Dreadnaught Squad, anti-tank missile and railgun equipped Humvees, Rocketeers and M85 combat support ‘bot
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Air Cav! Rocketeers at the ready
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The Allied centre, deployed in the woods behind Objective 3 – M60A3 Centurions, M113s, grunts and ‘bots
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Charlie squad survey the target rich environment
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Allied left flank – Avrocar Silverbug gunships anchor the far left, then Alfa and Bravo squads with associated support ‘bot
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Silverbug gunship flight.. How will these lads fare in their first battle?
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Noble Sniper Vasily takes position on the tenement block
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His opposite number, Ghost 7, deploy forward onto Objective 5
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Siberian Strong Men lick their lips at the scent of so much decadent capitalist blood to spill.. but will they make it to the fight this time?

Next time out – battle is joined! How will all our new toys acquit themselves? Stay tuned, stay thrifty, see you soon 😉

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Armies On Parade – The (NEW) Atlantic Alliance!

 

A shining beacon of light in a world plunged into the darkness of war. The Atlantic Alliance fights for the noblest of causes – liberty. Sworn to defend freedom against tyranny in all its forms, the courageous soldiers, sailors and airmen sally forth from all corners of the British Commonwealth and the United States Of America to throw back the forces of totalitarianism and preserve liberty, freedom and apple pie for all!

The Atlantic Alliance is unique among the nation power blocs in that its armies are an entirely volunteer force, from the elite Special Forces commandos of the SAS and Delta Force right down to the reservist Territorial formations, the courageous men and women of the Atlantic Alliance have gathered to defend their freedoms without coercion. Their forces are highly trained, well equipped and well motivated and each soldier – whether they fight in the European, Pacific, Alaskan or Central American theatres -has the incomparable advantage of believing in the cause he or she is fighting for.

That said, because of the reluctance amongst Alliance governments to impose the draft, believing it would compromise their moral stance on defending freedom, the Atlantic Alliance almost always finds itself outnumbered in the field and must make use of every one of its training and technology advantages.

I’d like to start this blog post off with a salute to Tacobat – painter and modeller extraordinaire! Seriously, if you’re a fan of the art of miniature painting, go visit his site. Right now. I’ll wait.

See?

Now in particular, I’d like to turn your attention to the tutorial posts, because these had a big influence in how I went about this project. Now, Tacobat is an airbrush guy, and I don’t expect to be owning one of those lovely gadgets anytime soon (Santa doesn’t seem to believe I’m good enough), but I found many of his insights very useful nonetheless. I’ve been frequenting his site, along with a few others for quite some time and started to get miniature envy…you know the feeling- “Why don’t my minis look that good?”

In our case it’s somewhat obviated by the fact that these guys are painting hundreds of pounds worth of intricately designed models whereas me and Dan just dig stuff out of the recycling and glue it together with varying levels of enthusiasm and sobriety, but still – I wanted to make good ol’ Buffalo 2-7 look goooooooooood (or at least, better).

First thing we needed was an overall pattern to keep the force looking homogenised, and I decided on a variant of the Dualtex camo pattern that I discovered on Tacobats’s site and had already had a crack at. I went with a four colour pattern – basing with Vallejo Olive Drab, then squares from tan, Burnt Umber and Black paint. I tried a new approach for the metallics, going with a silver coat which I then washed with black ink. I’ll give you a rough guide, and then it’ll be on to pretty pictures:

  1. Prime  – used cheap £1 shop spray paint for this, did the job a treat.
  2. Basecoat – Vallejo Olive Drab, thinned a little – usually went with two thinned coat.
  3. Wash – thinned black ink wash in the corners and details, outlining elements of interest. In the case of infantry I just washed the whole model.
  4. Highlight 1 – Drybrush with the original Olive Drab
  5. Highlight 2 – mix a little white into the Olive Drab and drybrush again
  6. Highlight 3 – as above, with a little more white
  7. Tan squares – tried making templates for these but wound up just doing them freehand
  8. Brown squares – as above, using Burnt Umbe
  9. Black – camo squares, plus any detailing (rifles etc)
  10. Detailing – flesh and wash, cockpit lens affects wtc.
  11. Sponge chipping – used boltgun metal equivalent for this.
  12. Texture paste – made from PVA, Burnt Umber acrylic and sand and grit from the  garage floor! Apply with a cocktail stick.
  13. Final VERY light drybrush with a white/tan blend
  14. Matt varnish

I also rebased the infantry with hole punched 20mm circular cardboard bases using a mix of sand/garage floor grit and flock, edged in Olive Drab to tie the whole force together.

So.. pictures!

The boys pose for their beauty shots….

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The Silverbug in it’s initial state
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After paint job

Silverbug close air support flight

M85 Autonomous Combat platforms – remodelled for more dynamic poses! Love the assault saw ‘bot…. “Gon’ f**k you up, bro!”

Airborne infantry squadron, Warhawk 4-9.. now with wings! And yellow “Air Cav” scarves, as a nod to Cap. Kilgore from “Apocalypse Now”

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Dreadnaught power armoured infantry squad
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Ghost 7 sniper team

Humvees – left to right, mounting minigun, laser cannon and Stinger/TOW missile launcher

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HQ – left to right, Platoon Sgt “Mac” McAuliffe, Lt. Grant, Doc. Emett Brown (medic) and DJ Brookes (RTO) 
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Grunts – Alfa and Bravo (rifle) squads (I mixed and matched dualtex camo with olive drab to create the idea of a battle worn force gradually absorbing new kit)
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Charlie (Missile Launcher) squad
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Delta (LMG) squad

APCs – these guys repainted (papercraft M113s accesorised)

M42 Mirage Stealth Tank

M60A3 Centurion platoon – now featuring the missile launchers, machine guns and targeters the rules give them!

I really like how this force has turned out, it’s recognisably close to a real world military but also “other” at the same time… and my God I’ve painted alot of squares!!! Whatever I paint next will have wiggly lines, I swear…

Stay tuned for a batrep – I wonder, what happens to the curse of the newly painted model when EVERYTHING is newly painted? I see Dan rubbing his hands together with mailicous glee…