DIY Space Fleet – Spaceships!

You’re going to like this. Grab a beer, this is a big one.

So, as you’ve seen over the last few weeks, our lockdown game of choice recently has been the short lived 1991 predecessor to Battlefleet Gothic, “Space Fleet”. This game was a bit of an oddity, in that existed as a small box set before being not just expanded but essentially entirely rewritten over the course of about half a dozen White Dwarf issues, now available from various sources online… legitimately, we assume…

I downloaded the relevant WDs, printed out the rules (I will compile them all into a PDF at some point, but right now I have NO idea how to do that) and got stuck in to making a board. Counters and helm computers were cut out and stuck to bits of cardboard and away we went, with cardboard silhouettes taking the place of the models.

And much fun was had, although it didn’t make for much of a spectacle. Certainly the squared board and the helm computers really lent themselves to a remote game via Zoom, which gave us both a bit of a morale boost. However, I quickly got the bug and decided to build us some proper models… and this is where our story begins!

This is where we begin – DIY disposable razors!
See where we’re going?
I canz measuring!
Here we see our two cheap knackered disposable razors, cut in half and the bottom part of the handles glued onto a cardboard base – fuselage and wings for the Imperial Gothic battleships!
Detail added – the rear conning tower is a superglue tube lid, the broadside cannons made from granny grating (the miracle material Dan introduced me too) and the engine tubes are from the plastic tube inside a defunct old Biro! Same for the chin mounted vortex torpedo launcher. Held together using a mix of superglue and greenstuff. Forward tower was from some bizarre bit of plastic packaging I’d kept because of the interesting shape. For about eight years.
So much for the Imperials – what about their adversaries, the two Eldar Wraithships? Well… let’s take the other halves of those razors, shall we? Add the unused bit of our bizarre piece of plastic packaging for masts, granny grating for forward laser cannons, bit of sprue for the forward plasma torpedo launcher, cut the solar sails from paper, some greenstuff bodging to represent wraithbone smoothing out any too-straight lines.. Eldar ships are “grown”, not manufactured – according to 1991-era fluff, at least!
Doesn’t look like a ride fit for Eldrad Ulthran yet, but let’s see what happens when we throw paint at it…
But before we get to that – bases! These are important parts of Space Fleet, holding shield counters, damage markers, critical damage info and so on. I began with this octagonal shape cut out of single corrugated card (yes, from a wine box. How are YOU coping with lockdown?!?)
Second layer of single corrugated card – this is creating the spaces where the counters will sit.
Third and final layer – a 25mm square of chipboard with the edges trimmed. It just looked better that way! I used tacky glue (basically PVA mixed with isopropyl alcohol to make it fast drying) to stick it all together. Hot glue would probably work too, but my hot glue gun was playing up and I couldn’t be bothered taming it’s machine spirit. Regular PVA would do the job too, but will take a thousand years to dry.
Ships primed! White for the Eldar, Imperials sprayed gold, holes drilled in the bases and 1 1/2″ lengths of kebab skewer used to mount them on
The famous dice tray! In this instance a pizza box, measured into nine equal squares, Sharpie and ruler to the rescue here.
All set up and ready to go! Eldar ships painted with craft bone paint, washed with Vallejo skin wash and then drybrushed back up, the blue pastel done with blue grey house paint and washed with thin craft blue. Imperials sprayed gold, washed with brown ink, drybrushed silver – the reds are craft red and Vallejo German Grey washed black for the blacks. The bases were sprayed black, painted craft black and then varnished… and we are good to go!

And there we go! Got to say, I’m really chuffed with these, the Wraithships particularly – the broken razors were a heaven sent flash of inspiration! And although the Imperial ships look nothing like the Gothic battleships of 1991, they do look pretty close to later iterations (Battlefleet Gothic), and they having a pleasing pulp fiction Flash Gordon “War Rocket Ajax” look to them…

The above pic is from the battle we played last Friday via Zoom, so battle report soon, and as Dan has custody of our Betrayal At Calth set I’m looking forward to a bit more virtual gaming this coming Friday, as even with 12 million+ vaccinated (including Shakin’ Stevens!) it doesn’t look like lockdown is going anywhere anytime soon….

Still, hang in there folks, we’re on the home stretch. Stay safe, stay sane, stay thrifty and we’ll see you soon.

YET MOAR Hairy Japanese Bastards – Virum Nascii reinforcements!

The Totally-Not-Skaven return, and in strength! This project has been rumbling along for the last few (18 to be exact) months, gaining and losing momentum since summer 2018 when we bought – apparently – the last four boxes of these Miniknight Ratmen in existence!

We’ve covered the initial tranches of slaves and warriors, and the lads have seen combat in the Mortal Realms, as well as the world of Hyperia and wherever Age Of Fantasy is set, and have given pretty good accounts of themselves. We’ve got Plague Monks, Poison Wind Grenadiers and elites to add variety, and with the latest haul we’ve added a Seer, a Death Master and a unit each of Night Runners and Gutter Runners to provide skirmishing capabilities. Obviously we’ll have to rename them for Hyperian Wars, but they’ll do just fine for Age Of Fantasy, Age Of Sigmar and what the hell, we may even dig up good ol’ Warhammer Fantasy herself to throw down retro style!

Meanwhile, of course… pics!

 

Grey seer, converted to wield a staff rather than a blade – staff is a straightened out paper clip, and I bodged a lump of greenstuff to be some kind of armoured gauntlet.. I think the best you can say is you don’t really notice form two feet away!

Went for a pastel look – the blue grey areas were actually painted with Wilkinsons own brand Duck Egg Blue house paint! As usual, went with the strategy of start light and washing down. Actually tried zenithal highlighting – primed grey and dusted white. I get the theory, but I’m not sure I see a difference… I’ll keep trying!

Death Master! He got the sword I chopped off the Seer and replaced with a staff. 

Rat-Ninja!

They could almost be brothers.. 

Night Runner light skirmishers

Gutter Runner elite skirmishers

The new additions!

I really think Miniknight are onto a winner here, 20mm is a great scale for fantasy, enough to let detail on the models stand out, the models are dirt cheap and they look great racked up into regiments, you get more manoeuvre room on the table top -there are undead, orcs, goblins, dwarves from Caesar, Miniknight and Dark Alliance to check out and each of these races will have a place in the Hyperian Wars canon!

Still to come are conversions for the heavy weapons teams, and of course there’s some war machines on the horizon! We’ll be making a Doomwheels, and a Screaming Bell.. and basically everything over the next few (18?) months and everything will be rolling out on the tabletop in due course, so stay tuned!

Another Epic Scratchbuild! DIY Great Gargant

Yeah, so the other day we were meant to be working on our entry for the DakkaDakka League Of Extraordinary Riveters terrain competition… and then something went wrong..

(by the way – if you’re reading this, Wyloch, then this is for YOU! 😉 )

Must.. glue.. things…

Must.. glue..more.. things.. yoghurt pot, bottle caps, glue lid, cardboard

Armour plating complete

“Eyes” done with green stuff, rivets done with fast drying PVA applied with a cocktail stick

Chainsword and gatling cannon added

More rivets….

Feet! Actually carved from foamboard and then wrapped in cardboard… then more rivets added

Primed! Now it’s looking like a model…

Attempt at zenithal highlighting… yeah….

And prewash with Vallejo black ink – didn’t quite go to plan…

…..aaaand who wants to see it in red?

Red basecoat, smokey ink pin was – white undercoat for the yellow areas, which then got a thin wash of Vallejo Skin Wash.. weathering was sponge chipping, first black and then boltgun metal

Side view

Pipework on the rear, courtesy of some sprue offcuts 

Chainsaw arm reinforced with more sprue offcuts

Hmm… what could make a Warlord princeps think “oh, sh*t” 

Yeah, I’m going to have to go and build my Imperator after all

Hmm… something of a scale issue…

But there again, weren’t gargants and titans always undersized? I’m sure we’ll figure something out..

We’ve really got the bug for scratchbuilding Epic stuff now, so stay tuned for more! Till next time, keep hoarding that recycling….

I Have Seen The Future…. and it is GRIMDARK!

As some of you know, Jim and I are basically Wyloch groupies, and have been ever since we stumbled across his series on how to craft DIY 40K vehicles, skimmers, walkers etc out of hot glue and random crap he has lying around the house. He’s basically nerd MacGyver.

Anyhoo, recently he’s been putting up some battle reports using the system formerly known as 1page40k – Grimdark Future. This is billed as a fast playing, easy to use, quick and dirty version of the 40k we all know and sort-of-love, sort-of-loathe. Rules and army lists are free to download from the One Page Rules website here. And seeing as we are drawn to free stuff like a moth to the flame of a slow burning crack pipe, we were all over this.

Jim took the Skooderia as Orc Marauders, I took the Hazzard 1977th as Human Defence Force. Long story here, but basically I feel the Leman Russ I built out of cardboard owes me some serious f*cking karma after it’s traumatic birth. OPR designer Gaetano Ferrara recommends 750pts per side to start, but because we were using smaller models we expanded up to 1000pts.

Well, it made sense at the time.

Anyway, lists:

Da Orc Marauders!

Warlord [1] 3+

(shoots at 5+)

4+ Twin Carbine (18”, A4)

, CCW (A3)

Bad Shot, Furious, Hero, Tough(3)   65pts
Orcs [10] 4+

(shoots at 5+)

5+ Carbines (18”, A2)

, CCWs (A2)

1 Rocket Launcher

(24”, A1, AP(3), Deadly(3))

1 Heavy Machinegun (36”, A3, AP(1))

Bad Shot, Furious   215pts

RT -280

Commando Orcs [5] 4+

(shoots at 5+)

5+ Pistols (12”, A1), CCWs (A2)

1 Flamethrower (12”, A6)

Bad Shot, Furious, Scout, Stealth, Strider   145pts

RT 425

Power Armor Orcs [3] 3+

(shoots at 5+)

2+ Carbines (18”, A2), Energy Fists (A3, AP(2)) Bad Shot, Furious, Slow, Tough(6)   395pts

RT 820

Truck [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)), Crew (A1) Bad Shot, Fast, Impact(3), Tough(6), Transport(11) Battle Ram (Strider)

Red Paint Job (moves +3” on Advance and +6” on Rush/Charge actions)

180pts

RT 1000

The Human Defence Force musters!

Commander [1] 4+ 5+ Assault Rifle (24”, A1), Energy Sword (A2, AP(1)) Commander, Hero, Tough(3)  55pts

Psychic [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Hero, Psychic(2), Tough(3)  50pts RT 105

Infantry Squad [5] 5+ 5+ Assault Rifles (24”, A1), CCWs (A1) –  90pts

includes Weapon Teams [3] 5+ 5+ Missile Launcher – pick one each turn: HE (48”, A1, Blast(3))AT (48”, A1, AP(3), Deadly(3)), CCWs (A1) Tough(3)   RT195

Conscripts [10] 6+ 5+ Assault Rifles (24”, A1), CCWs (A1) – – 60pts RT 255

Weapon Teams [3] 5+ 5+ Heavy Machineguns (36”, A3, AP(1)), CCWs (A1) Tough(3)  115pts RT370

Weapon Teams [3] 5+ 5+ Missile Launcher – pick one each turn: HE (48”, A1, Blast(3)) AT (48”, A1, AP(3), Deadly(3)), CCWs (A1) Tough(3) 120pts RT490

Weapon Teams [3] 5+ 5+ Laser Cannon (48”,A1,AP(4),Deadly(3)), CCWs (A1) Tough(3)  125pts RT 615

Battle Tank [1] 4+ 2+ Nova Cannon (36”, A1, AP(1), Blast(6)), Laser Cannon (48”,A1,AP(4),Deadly(3)), Crew (A1) Fast, Impact(3), Tough(12)  2x Heavy Machineguns (36”,A3,AP(1)) Storm Rifle (24”, A2)  Light Machinegun (36”, A3) 385pts RT 1000

We set up terrain with a ruined village to the east and a disused plasma generator station to the west, set objectives (one of the generators, central hill, ruined church and a ruined shop)…and GAME ON!

Human Defence Force won the roll off and force the Orcs to deploy first:

Jim’s ladz took the southern table edge, concentrating forces in the village – effectively conceding the plasma generator but with the intent of focusing on the central three and hoping to overwhelm the HDF at short range

Big Red packed with Warlord, Power Armoured Orcs and Commando Orcs with the task of seizing and holding the two village objectives. Meanwhile the other mob would head for the central objective in  the hills

HDF infantry cluster in cover opposing the main orc force – commander, infantry and conscripts along with heavy machinegun team

The HDF is ready – Hoo-AH!

And battle was joined!

Action erupts almost immediately as the Warlord, the Commando Orcs and the Power Armoured Orcs leap off their transport and straight away mix it up with the HDF heavy machinegun team – losing a PA Orc and another wounded

HDF range superiority proving effective as long as humie can keep his distance, but if the Orcs can get in close…

Boyz mob climb the hill, taking an objective and lobbing a grenade into the HDF squad

HDF missile team open up on da boyz

The General wades in to the fray

“Where dey all gone?”

 

Transport holds the objective while the Warlord makes his way through the village

Commando Orcs hold the forward ruins objective, giving supporting fire while the Power Armour Orcs advance on the conscript squad and the Command squad 

As we go into Turn 3, it’s 2 objectives to the Orcs, 1 to the HDF

HDF conscripts play cat and mouse with the VERY tough Power Armour Orcs

The General advances toward the Orc flank, a rolling firestorm…

From their perch near the plasma generator, HDF laser cannon team drop the Warlord

And as the final turn comes to a end, the General crashes into the Orc flank, taking the central objective and massacring the Commando Orcs.

End result, 2 objectives to the HDF (plasma generator and central hill) one to the Orc Marauders (ruined church, held by the transport)

Casualties – HDF lost a weapons team and some of the infantry squad, plus wounded Captain… the Orcs were pretty much down to the transport and their Power Armour elites, and even they were pretty beaten up.

So a pretty decisive victory!

Thoughts on the game? A LOT of fun. Grimdark Future is simple, fast playing and intuitive, absolutely brilliant for a quick throw down kickabout. We did wonder about the balance of point values given the pounding the Orcs took, but Jim did point out the he might just’ve sucked at playing the game.

So, a new system, and props to OPR designer Gaetano Ferrara for the effort he’s put into creating a fun and fast game that really benefits from not being supported by a major model company (more thoughts on that another day). We had a blast and next up on the list is OPR’s “Age Of Fantasy- Regiments” – we’ll let you know!

(Side note – free rules and army lists, 1/72 miniatures, scratchbuilt terrian and vehicles… could this be the cheapest wargame ever played?)

Try these yourself: onepagerules.com

Balls! New tanks for the League of European Nations….

So the last time we visited 1950s Germany (1956 to be precise), the villainous Holy Soviet Empire had overrun the crucial Skalk Point plasma reactor facility – and with Buffalo 2-7 having suffered close to 100% casualties (not for the first time in their careers), it’s time for the League of European Nations to step up and take care of business!

And to do this, they’re going to need every bit of help they can get – so far, I’ve got an infantry platoon and a support laser painted up, and that’s not going to be enough to unseat Task Force Polikarpov!

So first out of the blocks, an idea I’ve been kicking around for a while – the infamous Kugelpanzer, or ball tank. These things seem to be staple of retro sci-fi, without really having a defined role, so I figured they could work as an armoured recon troop- with a bit of a twist! These things would be packing laser cannons- three each. These will be capable of rapid fire against infantry and light vehicles, but by combining their fire together they will be able to fire a single high intensity laser blast capable of obliterating even a Soviet Colossus or IS-6 Rampager!

It’s actually a bit of a challenge “feeling out” the character of this army – sandwiched between the lumbering juggernaut of the Holy Soviet Army and the elite, hi tech but short on numbers feel of the Atlantic Alliance, it’s a bit of a challenge to find where the European League should sit. So we’ve gone for a slightly ragtag, heterogenous feel – bizarre clunky specialised units that are very good at one thing, but suck at everything else. Kind of like a 1950’s Eldar to the AA’s Space Marines or HSE Guard, if you’ll allow the metaphor.

Anyway, enough waffle – on to the build!

We begin with (drumroll please)…. ping pong balls! A bag of 20 off eBay for a couple of quid. I googled “ping pong ball diameter” – seriously – and discovered that international regulations – seriously – specify 40mm. Thus reassured, I cut out 40mm x 15mm strips of thin card which I aligned as centrally as possible. These would serve as mounts for the tracks, which I cut as 5mm wide strips from IDE cables (a trick learned from master scratchbuilder Zrunelord)

You might notice the crosses sketched on the balls – this was my attempt to measure out a centre point and give myself a line to place rivets along (done with tacky glue, a fast-acting mix of PVA and isopropyl alcohol, applied with a cocktail stick)

Tracks and rivets added

After that, all that remained were the guns! 3 laser cannons per tank, one per side and a centrally mounted top one. I made these by chopping up a 1cm length of cocktail straw and then supergluing a 5mm length of drinking straw to each end, like so:

Laser cannons ready!

Hole punched thick card superglued to the hull as spacers/ weapon mount points

All done and ready for priming!

A coat of white primer and a base coat of Crafter’s Choice Fawn later, I added lines of brown and Vallejo Russian Green (irony!) to create the WW2 “Dunkelgelb” style camouflage pattern. The whole thing then gt a thinned wash of brown ink, an unthinned in wash of Vallejo Smokey Ink in the crevices, before a final drybrush with bine craft paint to catch the rivets. I applied sponge weathering using both black and gun metal, and then knocked up a texture paste from sand, PVA and dark brown paint – this got smeared around the tracks before being drybrushed with a lighter brown and blended around the tracks (in truth I think I got a bit carried away here, but oh well – northern Europe can get pretty muddy..)

Anyhow – pics!

The Kugelpanzer troop lead League infantry through a ruined urban landscape

Looking forward to getting these on the table soon – can they beat the fate of all painted models, or will they cover themselves with glory taking down Stompy Uncle Joe? Stay tuned, stay thrifty, see you soon!

Cheaphammer 40k FINALE! – the 2nd Ed Revival Project : Battle For The Bridge

And lo, it has come to pass – ALL DA LADZ against Dan’s thin red (well, black) line of Space Marines in the climactic game from the 1993 2nd Ed box set Battle For Armageddon mini campaign.

On the Marine side – two tactical squads of Space Marines, each comprising a Sergeant with bolt pistol and chainsword, a Marine with a missile launcher, a Marine with flamer, and 7 Marines with bolters. For the Orks, it was the Dread, twenty Boyz armed with bolt pistols, axes and stikkbomz and no fewer than FORTY Gretchin, all armed with autoguns – quite the horde!

Forces were organised as follows:

Marines (all Space Marines have Mk7 power armour, bolt pistol, frag and krak grenades):

Squad Raphael (red shoulder pads):

Sergeant Raphael – bolt pistol, chainsword

3 Space Marines – boltgun

1 Space Marine – flamer

Squad Mephisto (blue shoulder pads):

Brother Mephisto – bolt pistol, chainsword

3 Space Marines – boltgun

1 Space Marine – Missile launcher (targeter, frag and krak grenades)

Squad Lazarus (grey shoulder pads):

Sergeant Lazarus – bolt pistol, chainsword

3 Space Marines – boltgun

1 Space Marine – flamer

Squad Cleon (cream shoulder pads):

Brother Cleon – boltgun

3 Space Marines – boltgun

1 Space Marine – Missile launcher (targeter, frag and krak grenades)

MarinesDone

Orks (All Orks and Gretchin wear flak armour):

Da Krusher – Ork Dreadnought armed with two power klaws, heavy bolter and lascannon.

Grugnat’s Mob – ten Orks armed with bolt pistols, axes and frag stikkbomz.

Snikbog’s Mob – ten Orks armed with bolt pistols, axes and frag stikkbomz.

Grit’s Mob – ten Gretchin armed with autoguns.

Grot’s Mob – ten Gretchin armed with autoguns.

Scumbo’s Mob – ten Gretchin armed with autoguns.

Fergit’s Mob – ten Gretchin armed with autoguns.

OrkzOnParade

The Marines got points for wiping out as many Greenskin mobs as possible, while the Orks got a 5 point bonus for getting a mob of six models or the Dread into the Marine deployment zone. Game length was four turns.

Turn 1

To everyone’s surprise, the Orks won the first turn and barrelled forward, Gretchin screening the boyz who were hugging the available cover until they could get within bolt pistol range.

Gretchin fire patters ineffectively off Marine power armour..

..meanwhile, Da Krusher’s lascannon stabs out and downs a marine from Squad Lazarus

Marines hunker down and fire wherever possible, bolters and frag missiles downing an Ork and 7 Grots

And with a Leadership of only 5, it should be no surprise that Scumbo’s Mob break and run for it

Turn 2

This time probability reasserted itself and the Marines scored first turn.

Squads Lazarus and Raphael venture out into the open, hoping to close the range and bring their flamers into play

Krak missile from Squad Mephisto smashes into Da Krusha, sending it out of control – it promptly barrels into the nearest unit, the Gretchin of Grot’s Mob!

Marine fire take its toll on the Greenskin horde…

But humie isn’t having it all his own way! Da Boyz close the range to the exposed Marine combat squads, and three of humanity’s finest fall to bolt pistol fire.

Turn 3

Once again, the Marines won the first turn and the missile launcher teams desperately pumped bolter fire and frag missiles into the oncoming greenskins, while the flamer teams attempted to manouevre in to use their devastating short range weapons to better effect..

Marines pump fire into the oncoming horde, but will it be enough?

Seeing Da Krusha out of control, missile launcher teams focus on thinning out the greenskins with frag missiles.. this proves to be a mistake, as the pilot promptly has a change of heart, wheels around and barrels into the Marine lines, vapourising a brother with its’ lascannon.

“It’s too much!” Gretchin take shelter in a ruin after losing seven of their squad to Marine fire

Turn 4

First turn passed back to the Orks and the boyz burst from behind the screen of Grots to engage the Marines at point blank range!

“WAAAAARRRGH!”  Boyz charge forward, gunning down Squad Lazarus in a hail of bolt pistol fire

It gets up close and personal in the games’ closing moments..

Gretchin blaze away with their autoguns as da boyz get stuck in! Meanwhile, Da Krusha savages Squad Mephisto

 

The weight of fire batters through the Marine power armour..

 

Squad Mephisto marines fall to assault saw and power klaw!

 

Greenskins rampage across the battlefield, overwhelming the remaining Marines!

At the end of the turn, we totted up the points – Orks 4, Marines 1 – a solid win for the Greenskins!

Dan owned up to a lack of concentrating fire on single mobs, as he caused a solid amount of casualties but not actually wiping out or seriously damaging complete units. I did get pretty lucky with Da Krusha’s lunatic rampage not just taking down three Marines from Squad Mephisto but also taking him squarely into the Marine deployment zone! However if Dan’s flamer teams could have gotten in range, or if he’d finished off Da Krusha with a couple of extra krak missiles, things could easily have gone the other way..

So if you’re keeping score, that’s 2-1 to the Orks, so a Greenskin victory in this mini campaign! Props to Dan for a brilliant job on his Marines (whatever he may claim to the contrary) and being a gentlemanly and sporting (if perennially unlucky) opponent.

This project has been a blast, but it doesn’t have to end here – we’re toying with adding a few bits to make these forces 8th ed legal, and just maybe to take them on a pilgrimage to Warhammer World itself, for a game on the hallowed tables themselves! A great way touch base with the roots of what got us into this hobby in the first place.

Till next time, stay thrifty out there, yo 😉

CheapHammer40K – The 2nd Ed Revival Project: Game 2 – High Ground

The dust of broken glass ground underfoot, and the smoke of a million corpse-fires fouled the air. Boss Bludguzzla WarBastard IV took to his feet and breathed deeply of the Armageddon stench. Beautiful.

He belched, cocked a leg and let go an insouciant, musical fart. “I luvz da smell of roastin’ humiez in da morning”.

Turning to the motley assortment of Orks gathered in the shell crater before him, he waved a hand toward the biggest ruin on the horizon.

“Dat’s where they are, ladz! Sneaky gitz holed up in dat temple wiv a missile launcher. We’s got to splat dem so we can bring da Dread around and get da boyz ready to kick some proper humie arse. Cumlicka!” 

One of the larger Orks cocked an ear. 

“You takes your ladz up da front. Keep shootin’, keep their heads down. Ratbollock!”

A second oversized Ork shuffled to attention,

“You ladz folla mine, we’s going to get round da side of ’em, chuck da stikkbomz, and go feth ’em up, up close and personal like”

WarBastard jammed a magazine into his bolt pistol.

“Dat concludes da breefin’. Let’s go feth it up! WAAAAAAAAAAARGH!!!!!!!”

“WAAAAAAAAAAARGGGGHHH” rose from more throats than an Ork could count (somewhere between 8 and 20) – and the Boyz rolled to war once again…

Welcome to Mission 2 from the 2nd Edition Scenario Booklet – High Ground! After a close fought first round (no spoilers here), and some frenzied painting on my part after a a couple of lucky eBay wins fleshed out my Ork forces to full strength, Dan and I warmed up the shed and got busy deploying Ork and Marine alike for the next round.

The two sides deploy

View from the Marine position in the ruined Shrine Of The Emperor Triumphant – frag missiles at the ready, it’s a target rich environment!

Da Boyz cluster in the ruins, making use of what cover they can find

Turn 1 kicked off with the Marines gaining the initiative – no point in breaking cover yet, and no one in range, so they elected to hunker down and blast a frag missile into the densely packed boyz mobs facing them..

Lacking the artillery dice from the early 90s, we agreed that “1” would equal a misfire, so…..

……yeah. Misfire, exploding both launcher and Marine. Cue some innovative swearing from Dan.

The Orks dash forward, using the ruins to shield them from Marine fire

Well, partially.

Orks charge toward Marine lines – a few fall, but will it be enough?

“Dere day are ladz!” It’s not all one sided – a Marine falls to Ork bolt pistol fire

“Squad Broken” – 25% losses in one turn, the Marines fail their morale check!

But Marines don’t run – although shaken, they stay in the fight, and return the favour, breaking an Ork mob with bolter fire

While Boss Cumlicka and his boyz died to an Ork taking the Marines on in place, Bludguzzla and Ratbollock led their boyz in a kunnin’ flanking manouvre, hurling frag stikkbomz onto the hated humiez

Frontal assault is always a bad idea

“FIRE IN DA HOLE!” Stikkbomz take down another Marine

Sergeant Taddeus leads his remaining Marine out to counterattack the Ork assault with bolter and chainsword!

Taddeus and his brother stand against many times their own number of boyz (by this point it was already past turn 4 and an Ork victory, but we were enjoying ourselves too much!)

 

Bellowing his war cry, Sgt. Taddeus barrels into the Ork horde..

And falls a hero, dead Orks on every side!

And there we are, and Ork victory, but what a game! Right from the off the Marines were on the back foot, their most potent weapon blowing itself up – but what says 40k more than the last stand of Marine Sergeant Taddeus, surrounded by Ork corpses? Brilliant fun, despite 40ks inherent limitations, very cinematic – the game really wrote it’s own story, and isn’t that exactly why we play these things?

Next up, a truly epic battle as 20 marines face a dreadnought, 20 Orks and 40 Gretchin as our campaign reaches its conclusion! Stay tuned, stay thrifty, we’ll see you soon 😉

CheapHammer 40k: The 2nd Ed Revival Project Pt. 4 – Da Boyz Are Back!

Bloody hell, it’s still January. All the fun of winter without Christmas to look forward to.. still, could be worse. I could be PM.

Anyway, having spent the run up to Christmas listening to Dan whinge about having to edge highlight a whole 20 Space Marines, I feel inclined to redress the balance a bit – 30 Grots, you idle bastard! For one game!!

And for our next one, I have to get 15 Boyz ready!

#FirstWorldProblems – I know… 😉

Our accidental eBay haul was somewhat lacking in Boyz – there were two, with three arms between them – so I’ve had to dig about on eBay to stock up and managed to pick up a couple of good deals.. unfortunately one is still en route from Poland, ten days late so far… Hmmm. Watch this space.

Anyway, using what I’d learned from the Grots, I set to business:

Home made texture paste on the bases, then primed white. Forgot to prewash this mob, but it didn’t seem to matter too much. Mixed a fair approximation of the old GW Bilious Green – go bright and wash down, that works for me!

Decided to rough out a prototype colour scheme with this guy – basically Evil Sunz-esque, red with camo trousers. I did the first mob with a scheme based on Crye Multicam, the second mob with a scheme based on the old 90’s British Army DPM camo. Next mob will be using US Army “mint choc chip” 90s desert camo.

For the skin tones, I washed the DIY Bilious Green mix with Army Painter Green Tone, then drybrushed the original colour and then pure yellow over the top. Red and brown and camo areas washed with thinned Vallejo Smokey Ink.

Metallic areas undercoated black and then painted with Vallejo Mithril Silver before washing heavily with mixed black and brown Vallejo inks. Leftover silver was used for sponge chipping. Thinned down tan and then bone craft paint for highlighting the teeth.

Final touches included an all over bone drybrush – very light – with bone, followed by basing. Painted brown, drybrushed with two layers of highlights, and then flock added before varnishing – and here are the results!

These ladz will be rolling out against the marines for Game 2 of our Armageddon mini- campaign – see you soon for that one!

Happy Christmas! And what’s half of 40k?

…20,000, of course! And that’s how many views I discovered we’d had when I checked our stats a few days ago – pretty amazing stuff for our geeky little blog! So this is a quick fill in post to thank all of you who keep coming pack to discover what we’ve managed to build out of cardboard and junk picked out of the recycling – all of you who like, comment and share, it’s really a wonderful feeling to think we’re connecting with people across the world. Particularly when we’ve learned so much from other posters on YouTube, TMP, Dakka Dakka and Warseer – building on their ideas and spreading the word to others. So a very merry Christmas and Happy New Year to all of you out there in cyberspace!

This is probably our last post of 2018 – certainly the last sober one – so what’s in store for 2019? Well, we’ve got the 2nd Ed 40k Armageddon campaign to fight, a Firefight campaign to play through– not to mention that in the war torn world of Apocalypse: Earth, the vital plasma generator complex at Skalk Point is still in the hands of the evil Holy Soviet Empire! And with Buffalo 2-7 devastated by the losses they took, it’s going to be the League Of European Nations leading the charge to retake the facility.. that’s going to be a scrap to look forward to! And let’s throw in the fact that June 6 2019 will be 75 years from D-Day – there has to be some way to commemorate that…. plus the Betrayal at Calth campaign to run… oh, and I have a project I want to try using foamboard to build a variety of vehicles for Epic… let’s see how many of these projects we can turn from ideas into actual models this coming year!

And as a teaser for our next battle report, let us present scenario #1 from the 2nd Edition mini campaign book, “First Blood”!



Marines and Gretchin deploy to fight it out in the rubble of a ruined hive world…

Stay tuned, stay thrifty, and have a fantastic Christmas! See you in 2019..

CheapHammer 40k- the 2nd Ed Revival Project! Pt. 3 – Wotta Lotta Grots

The plot thickens! Just as Dan’s Marines have got themselves fly new Deathwatch paintjobs, I’ve not been idle with my share of our Ebay booty – first out of the blocks, the Grots! Now, as it turns out there are 36 of these little buggers and to do the mini campaign properly I’m going to need 40, so I may be taking to eBay again pretty soon.. oh, the irony! This is how wargamers end up with houses full of tiny plastic figures… but enough of that for now.

I spread some home made texture paste (filler powder, sand, PVA and water) on the base and hit the whole thing with cheap pound shop white primer, before giving all the figures a prewash with thinned Vallejo brown ink.

I’ve got two mobs of ten painted up so far, with a pretty straightforward three colour scheme – dark grey, bone and red. To differentiate, Furst Mob has grey and red blocked out with a camo scheme (of grey and red) over the bone areas, while Secund Mob has the bone and grey blocked in and a bone and grey camo  scheme layered over the red. Thurd Mob, when I get round to them, will have bone and red camo layered over the grey and blocked in red and bone. and Uvver Mob will either have a whole load of camo or none!

I used Vallejo German Grey, a cheap acrylic red and a craft paint bone. Black ink wash, thinned, over the grey and thinned brown ink over the red and bone.

For skin tones I went with a thinned light green, washed with Army Painter Green Tone and then highlighted up with green mixed with yellow, and a touch of bone for the teeth and a dash of red for the eyes. After that, I added a unifying light drybrush of bone, and then on to the metallics – block in black and then boltgun metal highlighted with silver, and then washed with brown ink to give a rusty metal vibe.

Then, basing! I used the same brown craft paint I used for the leather part, then drybrushed with bone, before drizzling flock and Garage Floor TM dust, and then a final edge of brown to touch the whole thing up.. and then, varnish and done!

Grots frontally engage the Deathwatch!

Furst Mob

 

Note the red autogun – he’s the mob leader

Secund Mob

More Secund Mob!

 

Secund Mob WIP