Cheaphammer 40k: Da Skooderia Pt. 4 – Scratchbuilt Killa Kan!

So it’s been half term this week in Ye Olde England, and that’s a chance to put the feet up, raid the junk bin and MAKE STUFF.

After a mere three year gestation period, Da Skooderia Ferrorki are finally starting to approach the tabletop – DIY battlewagon and warbuggies in the last instalment, and before we tackle the fiddly infantry conversions (using Caesar 1/72 fantasy orcs as our base models) it’s time to bring some firepower to the table in the form of an Orky Dreadnought!

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We begin with three bottle caps glued together to create the body. Next stop was puncturing these caps to allow insert point for the arms and legs (kebab skewers) – this was done with a screw driver and a pocket knife, although in retrospect a pin vise would be a better bet. (Health & Safety warning – if you’re doing this, be careful I managed to slash my index finger open. Not recommended, I like my index finger unslashed. )

For the hip joints, I used little pieces of scrap foamboard – as you’ll see later, this created a few problems.. if I was doing it again, I’d use greenstuff – and buried the legs and hips in it, cementing with tacky PVA based glue. You don’t want superglue or anything solvent based for foamboard, as it melts the foam. Feet were octagons cut from foamboard, and the knee joints were done by cracking the legs and soaking the cracked joint in superglue.[Thumb - 20180213_100457.jpg]

Shown here with Warboss Enzo Ferrorki for scale – base is cardstock, drew around the bottom of a wine glass and cut out

Next up, weapons! This Dread is packing a heavy bolter and a heavy flamer, along with a couple of Power Klaws – I figured it made most sense to mount the ranged weapons on the shoulders and leave the lower arms free for close combat. Obviously you shouldn’t apply too much sense and logic though – it is an Ork vehicle, after all.[Thumb - 20180213_111209.jpg]

Coming together now!

Arms are cocktail sticks using the snap & superglue technique, then little offcuts of guitar string (low E, if you’re interested) bent into a V shape and embedded in greenstuff for the wrists. I used greenstuff to attach and reinforce the joints onto the shoulders.

I chopped up cocktail sticks and a little bit of drinking straw to created the weapons, superglueing the parts together before attaching them to the shoulders using greenstuff – by this point I was feeling pretty good about the project![Thumb - 20180213_195646.jpg]

Detailing and rivets – SO MANY RIVETS – added

With the basic elements done, time for detailng! I used Google Images to get some inspiration here using a defunct watch batter for the top hatch scrap card for the teef and other bitz, card and foamboard for the engine block at the back, straw and cocktail sticks for the exhaust stacks, and because this is 40k and these are Orks – RIVETS!!! MANY MANY RIVETS!!!!

Actually, this is where being super cheapy 1/72 scale pays off, as instead of arsing around with holepunching and glueing fiddly bits of card until you’re driven to the bottle in frustration, I just use the tip of a cocktail stick to dab on little dollops of PVA. This dries nicely into a dome (ish) shape which pin washing and drybrushing picks up nicely.

Next up was priming – I used cheap white car spray paint as I wanted the red nice and vivid, and in any case I didn’t have any black – and this was where things went a bit awry. Although I covered the exposed areas of foam with PVA and paint, I clearly didn’t do it thoroughly enough as something in the spray paint reacted with the foam, causing a slight change in the gait – in short, it looks pissed as a rat.

Paint scheme is exactly the same as I used on the buggies and battlewagon, so I won’t go into that here.

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Whatchoo lookin’ at? Hic!

I went heavy with the weathering again, based with a mix of Garage Floor Dust (patent pending) and flock, finishing with a coat of matt varnish, and good to go!

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Skooderia Dreadnought
Charging the puny humies of the Hazzard 1977th Imperial Guard..

It’s a shame about the wonky gait, but the more I look at it, the more I quite like it – I imagine this guy lurching across the battlefield, piloted by a Grot drunk on both power and fungus wine! He’s certainly a big fella, probably close to his 28mm counterpart, and should provide both a visual centrepiece and some hefty punch when Da Skooderia FINALLY hit the tabletop…

Overall a fun build, and actually not too tricky. I’d like to give a shout out to Wyloch of Wyloch’s Crafting Videos whose superb series on DIY miniatures inspired this build – thanks man, we’re waiting to see what you come up with next!

Stay thrifty out there, we’ll be back next time with some teeny weeny greeny meanies as the Boyz get their turn in the spotlight.

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2017 – A Year In Review (and plans for the year ahead..)

January is a bleak month. Christmas decorations are down, work is back and you can’t start the morning drinking Buck’s Fizz without someone frowning at you.

Particularly the passengers that get on my bus.

Anyhoo, time to think about the year just gone and the year ahead.

2017 was not a great year in terms of gaming, in that we didn’t really play that many games – but the ones we did were pretty freaking great, including the biggest ever Apocalypse Earth battle and an Epic rematch. What this year was, though, was the year our blog grew up. Seriously:

2016 – 4095 views, 1897 visitors, 6 likes

2017 – 18,358 views, 10,297 visitors, 36 likes.

Woah. Just woah. That’s quite some improvement.

And it would seem that y’all out there have a lot of love for the dastardly Holy Soviet Empire – these three posts got over 1000 views each!

While 2017 may not have been too great in terms of games and battle reports, it was pretty great for us both in terms of painting and modelling, starting with the discovery of Wyloch, then Mel The Terrain Tutor and Lukes Affordable Paint Service. Honourable mention to Duncan Rhodes from Warhammer TV for teaching us the wisdom of two thin coats rather than one thick one!

So this led to a revamped board, a complete revamp of all our scenery, a repaint job on both Apocalypse: Earth factions, a cheapskate take on the 40k Imperial GuardOrk and Space Marine factions – we’ve been busy!

Incidentally, our blast markers seem to have caused quite a stir – I would put a tutorial together, but the entire idea was something I copped from Mel, check out his original video here.

So for 2018, what’s the plan? Well, life has a way of fething up your plans as soon as you make them, so we’re not going to get too carried away… but, some resolutions all the same:

Da Skooderia WILL hit the table. 40k in 1/72 is ON, yo.

We’re going to explore the other Apocalypse: Earth factions – it’s all been about the Atlantic Alliance and the Holy Soviet Empire so far, but there’s also the League Of European Nations and the Asian Communist Federation to check out.

Escalation is surely due in Epic scale as well, I keep seeing Dan looking at yogurt pots and  pictures of scratchbuilt Gargants…

We’ll also be revisiting Hyperian Wars and there’s a couple of other projects in the offing: Future Force Warrior takes Apocalypse: Earth 200 years into the future as humanity takes it first steps into the stars, and Apocalypse: Earth – Black Ops explores more detailed small scale encounters in the secret wars against the Greys, bringing an RPG element to the fractured world of the Apocalypse War. The rules will cover small scale skirmishes and role playing campaigns where your fireteam members will be able to develop, gaining new skills and equipment as they face ever darker and more sinister threats…

So, that’s what’s in the pipeline for the year ahead. However, it’s January – and that means we’re both skint. So a pact has been made – no spending money on hobby stuff for a month, we’re going to improvise and use what we’ve got… necessity being the mother of invention and all that… So let us leave you with a shot of what’s on the modelling table right now – two ancient battered Matchbox cars getting the Orky makover, because Da Skooderia are coming to town in 2018!

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How can he drive while holding an axe and a club? Because he’s Kimi-freaking-Raikkonork, that’s why!

Stay tuned, stay thrifty,  and let’s see what we can put together without cracking open the credit card….

 

40k Mashup! 8th Ed meets Rogue Trader.. in 1/72!

Just over a month ago, Games Workshop – the company everyone loves to hate – rolled out the all new, super shiny new 8th edition. But this year also marks the 30th anniversary of the book that started it all – dear old Rogue Trader

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Thanks for stealing my childhood, you bastard

Those of you who recall this mighty tome will remember the scenario included towards the end (and may even recall the cut out counters supplied to play it with – yes, I’m serious!) – the now legendary Battle At The Farm!

For those not familiar with the arcane legends of the late 1980s, the Battle At The Farm was a surprisingly in depth scenario detailing the invasion of Rynn’s World, the untimely snuffing out of all but a fragment of the Crimson Fists chapter of Space Marines, with the fifteen surviving Marines and their leader Commander Pedro Cantor running afoul of an Ork patrol led by the devious Thrugg Bullneck and his sidekick Thrugg who have hidden a cache of jewels in the ruined farmhouse that the Marines have holed up in…

Now, despite buying the Rogue Trader book in 1991, I’d never actually fought this battle, and as it turned out neither had Dan, and so with GW making 8th edition core rules available for free online, we cobbled together some DIY Marines and recruited some Orks in from Da Skooderia to make up the forces we needed. In addition, I had my first dealing with blue modelling foam to make Bultha’s Rise (the low hill featured in the Ork deployment zone) and Dan attacked foamboard with scissors, knife and glue to create the farmhouse itself – shout out to Mel The Terrain Tutor and Luke’s Affordable Paint Service for their sage advice on terrain construction and painting (If anyone’s interested in seeing how we made them, let us know in the comments).

So, the order of battle:

Marines: 

Pedro Cantor – Marine Major Hero, power armour, refractor field, power glove, 2 bolt pistols

14 Marines – power armour, boltgun, bolt pistol, knife

Marine – power armour, missile launcher with plasma shells, bolt pistol, knife (and as events would show, serious visual impairment)

These were organised into 3 5-man squads, each posting a sentry. Pedro Cantor was  independent.

Orks:

Thrugg Bullneck – Ork Hero, flak armour, plasma pistol, bolt pistol, chainsword

Hruk – Ork Champion, flak armour, boltgun, boltpistol, knife

19 Ork Boyz – flak armour, boltgun, knife

These were organised into 4 5-ORk squads, one led by Hruk with Thrugg as an independent character.

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Marines cluster in the farmhouse ruins
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There’s trouble brewing…
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Two squads rush to form defensive positions, while Pedro leads the third squad in a flanking manoeuvre through the orchard.
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First turn’s firing – the only weapon in range is the missile launcher, area effect weapon needing 3+ to hit…  FAIL!! To hit ANYTHING!!
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Ork turn 1 – led by Thrugg, the whole force advances through the scrub towards the farmhouse, apart from Hruk’s squad who peel off to deliver a flanking manoeuvre of their own – no firing as everyone is busy charging (well, advancing) forwards…
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Marine firing turn 2… “Humie hates da trees, boss. Stay away from da trees”.. Crimson Fists missile launcher operator failing to cover himself in glory!
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Inside the farmhouse.. “HE’S RIGHT F**KING THERE! WHAT’S YOUR MAJOR MALFUNCTION MARINE?!?”
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Ork turn 2 – with bolters mostly out of range, Thrugg leads a sweeping advance while Hruk’s ladz try sumfink sneaky like..
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I said mostly out of range – one squad fires, downing a sentry – first blood to da Boyz! (Note – we were using Rogue Trader statlines, Toughness 3 and a 4+ save… Marines die pretty easily in this edition!
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Marine turn 3 – right hand  squad moves into the outbuildings to try and thin out the green horde… 
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Success! Sort of – one Ork Boy downed, as humanity’s finest finally hit something.
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Even a stopped clock gives the right time twice a day… and for once the Marine missile launcher accomplishes something!
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Pedro leads the left hand squad through the orchard.. 
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Ork turn 3 – Thrugg leads the way, icing a Marine with his plasma pistol, while the rest of the Orks advance
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Marine turn 4 – deciding caution is the better part of valour, the remaining defenders begin a tactical withdrawal
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Hruk’s squad falls as the Marine flank attack led by Pedro Cantor pumps them full of bolt fire
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Losses from the plasma missile prove too much for the Ork squad to take, fleeing the field (as per new 8th ed rules)
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Ork turn 4 – with bolters now in range, the boyz slow to fire their weapons, taking a toll on the defenders (including missile launcher)
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A Crimson Fist flees! The shame!!!
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Marine turn 5 – It’s lonely in the farmhouse now… the remaining three (!) defenders prepare to sell their lives dearly…
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But have no fear, Pedro Cantor is here!
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Marine bolters cause more casualties, and more Orks flee the field
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Ork turn 5 – Down to one last mob and Thrugg, but so close to victory, the remaining Orks wheel to face the Marine flank attack, dropping two Marines and wounding Pedro!
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Taking advantage of Thrugg’s distraction, another Ork flees the field
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Bellowing his defiance, Thrugg charges Pedro but super accurate overwatch fire from the Marine commander downs the Ork warboss!

And that’s that – with both Hruk and Thrugg out of commission, the Orks have no more chance to win the game. A wounded Pedro Cantor and his five remaining Marines have carried the day – just!

All in all a thoroughly enjoyable game, but 8th still suffers from the curse of IGO UGO… however there is a pleasing element of granularity with the weapons and statlines… in any case, we’re going to refight this soon using the prototype rules from “Future Force Warrior” – Apocalypse: Earth’s sci-fi sister game and see how that stacks up. Meanwhile, props to GW for making these rules available for free and happy gaming!