We live in an increasingly turbulent world. Our cousin races – the Ee’la, the Stoc’d – withdraw into themselves, thinking only of their own interests. The Beasts – Orca, Grub, Virum Nascii, Lacerats – their numbers grow by the day, encroaching onto those territories claimed by Man. The Dead pour from the dark places.. and even while all this takes place, still we turn on each other.
Our Sky Marines perform above and beyond the call of duty but in the face of peer and near-peer competitors it is vital that we shore up our technologicalto maintain overmatch in the face of these perils. And so we are proud to unveil a new generation of Skycutters to ensure that our forces go into battle equipped the very best in firepower and protection from perils both physical and enchanted. To this end, we present our latest and best battlefield weapon – the Allied Sky Vessel “Dauntless”
Yep, I got into the recycling again…
Actually, I’ve been meaning to do this for AGES. Ever since I saw this:
So there we go – I’m really, really chuffed with this build, it came together really well and I think it looks the part too… full of menace, hovering across the battlefield dispensing Vrilfire death to the enemies of the Grand Alliance… let’s see what those filthy Greenskin savages, rat abominations or misguided religious zealots can come up with to match her!
Stay thrifty out there and see you soon – we’ve just noticed that it is (drumroll please) Orctober!!! So no prizes for guessing the next few posts themes…
As tensions across the world of Hyperiaescalate, the Grand Alliance coalition of willing floating cities and aero-states are finding it necessary to deploy Sky Marine task forces with increasing regularity. As by necessity these task forces are small in terms of numbers, despite their high quality training and equipment they arevulnerable to near-peer competitors able to deploy overwhelming numbers. To this end, the Alliance military-industrial complexhave been tasked with developing easily deployable “force multipliers”. The Fawcett-Fairchild “Whippet” class Quadrupedal Ambulatory Weapons Platform is such a device, crewed by a single Sky Marine, Vril-enabled Artificial Cognisance enabling it to track multiple targets, prioritise them and engage with twin belt-fed 1-inch canons – all the while networking with “senior” constructs such as the Dauntless-class Skycutter.”
You know that feeling when you see a piece of junk that you’re about to throw out and all of a sudden a voice in your head says “Keep me… I am destined to be more than this..”…
Yes, it’s a junk build. Missed these, haven’t you? 😉
So it was with a simple plastic cap off a bottle of guitar string cleaner – there was just something about the proportions that I thought looked right in 1/72… coupled with the fact that Dan had mentioned a new RTS called Iron Harvest that he reckoned I might get a kick out of…
Next up, the cannons – two more cocktail sticks with sort of grippy bits on them (look at the pic, I don’t know how best to describe them!) – these got the superglue/ PVA treatment straight to the body. This works really well – PVA gives a flexible, sturdy bond but it takes time to dry, whereas superglue is quick drying but brittle. Mixing them seems to do wonders, and there doesn’t seem to be any side effects like Mel The Terrain Tutor describes from mixing superglue and hot glue.
The ammo belts you see feeding the cannons are cut from IDE cable (credit to Zrunelord from TMP there), chopped about 5mm by 10mm and given the magic glue mix, and the shiny thing on top is a defunct watch battery – gives the thing a nice bit of weight.
On the top you can see a chopped down superglue cap, and a couple of thin pieces of card glued to the front for armour plating, and just out of shot are a couple of drinking straws trimmed to represent exhausts:
And once again, I forgot to take pics of the painting process, so here we are with some finished beauty shots:
Stay thrifty out there, and if you’re so inclined you can now follow us on Instagram! Just search “@skinflintgames” – see you in the next one
So, back in the days of M2 992 when the 2nd edition of Space Marine came out, supplemented by Armies Of The Imperium, the Guard got a few tricks that haven’t endured to the present day. Crucially – as GW only had a limited number of model kits available – the Rhino was a standardised piece of kit available to Guard and Astartes forces alike.
Although your common or garden Guardsman is expected to footslog into battle and basically stand and die, under 2nd Ed Epic all Guard company HQs were all issued with Rhinos and furthermore each Guard company got issued a Commissar – essentially an independent morale/ political officer type, this is a useful unit able to act independently, handy in close combat and crucially able to reinforce the slightly inflexible Guard command structure by relaying orders and taking command over Guard units left leaderless. These units were free, and looked to be hugely useful – so in order to make the Granny Grating Guard a fully “street legal” playable force under 2nd Edition, I needed to make some.
Infantry were a piece of cake – usual cross shapes, with a slight alteration for the Commissar to represent his chainsword and a little smear of greenstuff for his cape. I painted the Guardsmen escorting him in the usual manner, while the Commissars themselves got funky red caps with black capes (I know, capes are pretty wizard) and shiny Vallejo Mithril Silver chainswords.
The Rhinos were a slightly trickier affair – I went back to the Vindicators from back in… 2019? The Before Times, the Long Long Ago and copied the dimensions, just leaving off the reinforcement glacis plate and unfeasibly large gun and adding a couple of hatches from thin cardboard (the circular ones were done with my hole punch), and the details of boltguns and exhausts were done with granny grating offcuts. I’ve got into a new technique with these – holding them with tweezers und using a mix of superglue and tacky PVA. The superglue provides the initial hold, the PVA provides are stringer more flexible bond after it dries.
I primed everything white because 1992, and painted with the same pattern of Granite Dust house paint/ Green Wash/ Brown wash/ Black wash/ Granite Dust Drybrush for the uniform bits. Craft black for the commissars, and following the “Assault On Barbarius” battle report forces I added yellow and blue stripes for the HQ vehicles.
Back when I last gave this project some love, John@justneedsvarnish mentioned that they could use some flags… now, I could have got all smug and snarky -“Oh yes, everyone knows that all sci-fi armies use banners to denote their valuable command units, totally tactically sound” – except of course, that he’s dead right. You can’t do ’90s GW without flags. So I copied the infantry company HQ flags as best I could onto paper and superglued them onto poles made from about 15mm of straightened out, snipped up paperclip.. and I also added some flags to the HQ units of the other companies and the Leviathan, using the white/red/white army ID symbol the army uses on its’ right front quarters.
So with that done, pics:
So that gets us to:
Imperial Guard Vindicator Company – 450pts, Break Point 5, Morale 4+ ,VPs 5
Imperial Guard Tactical Company – 600pts, Break Point 17, Morale 4+, VPs 6
Imperial Guard Heavy Company – 600pts, Break Point 9, Morale 4+, VPs 6
Imperial Guard Rough Rider Squadron – 150pts, Break Point 5, Morale 4+, VPs 2 3 x Commissars – Free
So that’s a cool 2250pts of Epic to throw down with, not enough for a BIG big game, but enough for a decent enough scuffle – unfortunately Skinflint HQ is out of action for the moment (redecoration), but it’s nice to know the Hazzard PDF can throw something into the field to combat Waaagh- Bozzhog!
As the Grim Darkness of the.. present day.. grinds on, we fancied taking our wargaming as far away from reality as possible- the other week it was Hyperian Wars (which gave us a load of ideas for game development), this time it was our 6mm “Epic” scale take on our rules engine in it’s sci-fi skin “Future Force Warrior”…
I laid out a somewhat similar battleground to last week’s fight, substituting the ruined temple with plasma reactors and the Valiant 44th command centre – codename Objective Hamilton – which would be the objective for both sides… so theoretically at least, it would be best commander wins!
Imperial support platoon draws a bead on the exposed Rebel mechs… 6’s to hit?
All in all, a fun little game – we need to finesse the “fighting in buildings” aspect, we were a little inconsistent with how we abstracted that, but on the whole, a solid rules engine and I think we’ve struck a good balance between alternate activation and IGO/UGO mechanics, as well as the range abstraction that dogs wargames… Till next time, May The Force Be With You (particularly if you’re Ukrainian)!
So, not going to labour this as there’s another juicy battle report to get to! But in the build up towards it I did manage a couple of fun little scratchbuilds to pad out the Epic StarWarsarmies which I thought I’d share. So, to business!
First up, some support infantry – these represent heavy E-Web blaster teams, able to lay down heavy fire from covered positions. I knocked up a platoon of 6 each for the Rebel & Imperial sides.
Unfortunately I forgot to take any photos pf these guys painted, but the schemes I used were exactly the same as the first round of infantry, so let’s move on to…
Imperial AT-PT Walkers!
I put some speeder mechs together for the Rebel forces a couple of weeks ago, so it was only right that the Empire got some mechanised support too – and because I have a weakness for Return Of The Jedi and the Care Bears taking down stormtroopers with twigs, I was really psyched to build these!
And in my NEXT report… we’ll find out if they manage to!
Meanwhile, stay safe, stay thrifty, and Slavia Ukrainia!
These were built exactly the same way as the first one, papercraft template downloaded from “In The Grim Cheapness” (RIP), glued to card… ignored the fiddly bits, used straws for the exhausts, PVA dabs for the rivets and Polyfilla (sanded down with an emery board) to fill in and take care of any glaring gaps. Primed white (and pre-shaded with brown ink), then Vallejo Hot Orange base, Red Ink Wash, drybrush with Hot Orange and edged with cheap Cadmium Yellow craft paint.
So there we go, more progress on the 1991 Blood Angels Tribute Act… now, to make this force 2nd Ed legal, I need to bodge together a Techmarine, plus there’s a Land Speeder, a Land Raider, a Thudd Gun, two bikes (Christ knows how I’m going to do them) and the rest of the characters still to do… so hmmm, what’s next on the hit list….
Stay safe and thrifty out there, and slavia Ukrainia, slavia heroyem – all things pass
I actually built the basic hull and treads back in 2020 (!) and pretty much forgot about it, so hauled it back out and started applying details. Hatches and armour layers were cut from thin card, and the iconic four exhausts (borrowing from Wyloch.. praise be upon him) were made from drinking straws. I plugged up the holes with greenstuff and cut down thinner drinking straws for the very top of the exhaust.
Before applying the basecoat, two thin coats (naturally) of Vallejo Hot Orange, washed with Vallejo Red Ink, drybrushed with Hot Orange and edge highlighted with thinned Cadmium Yellow craft paint.
You might notice that although this is based on the classic Mk 1 Rhino from the Rogue Trader but I wimped out of doing the radiator grills – I did have a plan to use nylon tulle (which we used when we made Skalk Point) but after losing several layers of skin trying to superglue the bastard stuff I gave up and went for armour layers with cardboard. So we have a beast which is neither quite fish nor fowl, but after a lick of paint, we are left with….
So there we are – it’s not quite done, I need to get a couple of bolters to mount on it but riding a wave of confidence I may even scratchbuild some to stick on there!
Not perfect and I very much doubt it would fool anyone into thinking it’s a legit GW product, but works nicely for us and looks pretty good – the army list calls for another two, so that’s me occupied for the next few weeks!
On another note, we decided that one thing we could do is cash out everything we’ve earned from selling Apocalypse: Earth to the DEC appeal to support Ukraine, so from now on until all this is over all proceeds will be going there. Not much, but better than nothing. As Jim mentioned in the last post, we did have some engagement with Russia (43 readers… out of 144 million people.. still) so if you ARE a young Russian chap of draftable age reading this and conscription season is right around the corner, maybe now is time to take that gap year abroad you’ve been promising yourself…..
Stay thrifty and safe out there, and may sanity prevail before too long. Slavia Ukraini, slavia heroyem
How do again world. Having built up a nice head of steam painting Captain Tycho and being within touching distance of finishing my RetroBloodAngels, it makes perfect sense to leave them once again to concentrate on something else.. but as my partner in thrift mentioned, sometimes you just want those little wins, and the idea of a quick and simple project lit a fire under me.
In these days of economic apocalypse where just heating your house seems to require working three jobs (and one of them being a hedge fund manager), the casual wargamer could be forgiven for thinking that the Epic Imperial Guard army he once coveted as a kid would remain out of reach forever…
Some of you have already seen the GrannyGratingImperialGuard force taking shape over the last couple of years (and I certainly can’t take credit for the idea) and as the project as taken on a life of it’s own I’ve started to base it more and more on this force from the “Assault On Barbarius” battle from 2nd Ed Space Marine back in the early 90s. We’ve got the infantry component and a contingent of Rough Riders, plus a Vindicator company (the Guard could take them way back when) and of course the DIY Leviathan. The Assault On Barbarius force also called for (amongst other things) a squadron of Sentinels, and I quickly saw how a bit of granny grating and greenstuff could take care of that. A couple of evenings later – done!
So there we go, another unit added to the Hazzard 1977th – for free! Stay safe and sane, see you soon
Sometimes, you just want that quick little win. And so it was the other day, as I finished the washing up and was about to toss an innocuous looking soft cheese container into the recycling, when I caught sight of it from a certain angle and something about it caught my eye..
Cue a rummage around the Drawer Of Interestingly Shaped Crap (we’ve all got one) – and an old internet/ phone line junction box, a bottle cap and the lid from a nasal spray and things are starting to take shape:
Next up I blocked in base colours – Vallejo Russian Green and Mithril Silver for the metallic bits and gave the whole thing a thin black wash. I mixed in a little tan craft paint to create something lighter and did a little edge highlighting (sorry Dan) on the exposed edges, and for the psychic Astronomicon relay tower I used the same trick from the plasmareactors (itself lifted from one of Duncan’s old Warhammer TV painting guides), so I won’t retread that here – particularly since I don’t think I made that great a job of it, just couldn’t get it accurate enough so the effect is a bit smeary.
The great thing about the base box is that it comes with its own base! So I painted the lip brown, painted it with PVA and sprinkled first earth, then sand, then flock over it. Matt varnish sealed the whole thing and boom, we’re good to go! Beauty shots below:
So there we go, first build of 2022! On an unrelated note, we’re both big fans of Mel The Terrain Tutor, and he’s been worryingly quiet of late, particularly taking note of health issues he’s been suffering from – we wish him well wherever he is, and if you happen to be reading this Mel, drop us a line to let us know you’re Ok.
Meantime, stay safe, sane and thrifty everyone, we’ll see you again soon!
It’s good to get back to your roots. With all the 40k and granny grating shenanigans that have been going on of late, you’d be forgiven for thinking that we’d forgotten about our first love – our own game, “Apocalypse: Earth” set in an alternate WW2 in the 1950s between the West and the Holy Soviet Empire that is not at all inspired by a popular computer game from the late 90s.
I’ve had custody of the “goodies”, the Atlantic Alliance – UK, US & Commonwealth – while Dan has been commanding the Holy Soviet Empire forever, but in the last couple of years I’ve been investigating the League Of European Nations… short version, Germany (sort of) wins WWI, sets up a proto-EU, the UK doesn’t bankrupt itself in WWI and as a result the Commonwealth and US go into partnership more or less as equals.
In the original rulebook (from 2014!!) I made reference to a League unit called a Panzerjager, which is basically a walking light tank/ power armour suit, but at that time I had no idea how I might go about making one…
Fast (fast?) forward seven years, and I am SO much older and wiser. So, allow me to walk you through the construction process… you’ll need foamboard, cardboard, a straw, a coffee strawer and a kebab skewer… and yeah, a bit of granny grating, and some sprue.
Now, full disclosure, I built these while watching the England – Denmark game, which meant that my attention did wander at times… as a result, the next few steps didn’t get documented…..
Why have I built these? Well, as COVID restrictions are lifting and the Great Plague of 2020-21 goes into remission… probably…. we’re planning our Great Summer Smackdown once again! Now Dan & I are both double jabbed and so are our other halves, we can start to plan some big games again… and believe me, we are!
If you’re interested in the rules for these Panzerjagers, they’re in the Apocalypse: Earth rulebook, but because we love you all (Pete, John, Subedai, IRO, Roger, Whittlesey and all of you) here they are again, updated to represent these models:
Panzerjager Squadron – 250pts
Leader – Panzerjager suit equipped with Laser Designator, SS-10 “Cobra” ATGM, Heavy Machine Gun
2 Troopers – Panzerjager suit equipped with SS-10 “Cobra” ATGM & Heavy Machine Gun
Special Rule – the Panzerjager suits each allow the wearer to mount heavy weapons without suffering any movement penalties. It protects it’s wearer with an armour value of 12.
Heavy Machine Gun – range 100cm, ROF 8, Penetration 6+2D6
SS-10 “Cobra” ATGM – range 100cm, ROF 1, Penetration 15+2D6, +1 to hit on designated target
Laser Designator – the player chooses a target to be designated, all other unit members get +1 to hit with their Cobra ATGM launchers.
And if you fancy having a crack yourself, here’s the rulebook and fluff on Wargames Vault: Apocalypse: Earth
Stay safe and thrifty out there, and a BIG fight coming soon!