However, I have bent the rules of our “spend no money” austerity pledge a little and bought (gasp) some MORE superglue. Which has enabled me to rebuild the second plasma reactor and actually have the thing stay together:
This piece went together a little better than the first, I think – bit more solid, better measured. Looking back though there are lessons to take moving forward as a modeller:
I am TOO DAMN LAZY. For a start I eyeball everything, if I’m going to make quality stuff I need to measure. The rivets (PVA drops added with a cocktail stick) – I could have taken a ruler and drawn them out and placed them in straight lines. But I didn’t, I winged it.
On top of that, I’m messy. Looking at that model I see glue residue everywhere. I’ve painted most of it up as mud, so I think I’ve got away with it, but from now on I’m getting an emery board and sanding down offcuts, glue strands, and just general mess.
Plus, there are some silly slapdash details. Those nodule things on the side of the tank are supposed to be glued to flat surfaces- glueing them to a curved one means there are gaps. I could have filled them, I didn’t bother.
These are weaknesses I’m going to work on this year, as I’m determined to improve my skills. Check out people like Dave Taylor Miniatures, Insaniak, JohnnyHell and The Blackadder on DakkaDakka.com not forgetting our regular heroes, Lukes APS, The Terrain Tutor and Wyloch – these guys can build incredible stuff by thinking ahead and taking the time to do it properly! Attention to detail – that’s the watchword for 2018, and that’s what’s going to take our builds to the next level..
January is Austerity Month here at Skinflint HQ, we’ve blown all our cash on gin, biscuits and Last Jedi tickets – so that means a hobby budget of £0 for the first month of 2018. But does that mean that we have to stop making stuff? Of course not – thriftiness is the mother of invention.
And in that vein, I grabbed the glue gun and ventured into the box of Interestingly Shaped Crap that all we gamers keep hidden away in the depths of a cupboard..
I knew when that bulb went that it was Too Interestingly Shaped to throw away (and as luck would have it, I had another one.. stay tuned) – it put me in mind of the Imperial Plasma Reactors from Dawn Of War, screaming to be turned into something sci-fi-esque… and pawing through my box I discovered the Q-tip box lid which could serve as a base/fuel tank/ reactor core, which set the basic shape in my mind. I used a mix of hot glue, tacky glue and polystyrene cement to attach these together (with mixed results, as you’ll see later on..), and then cut some drinking straws to size to function as power conduits/ coolant pipes. A good tip here – drinking straws have very little surface area for contact and glueing, so filling them with something solid is a good idea. I glued a bit of kebab skewer inside each one, meaning I had a decent contact area with the bulb and the lid. I then added a few bits of cardboard detailing to be a control panel of some kind, and trimmed a sheet of granny grating to create access ladders.
I wanted something that could serve as both an Imperial piece for 40k or Epic and a suitable clunky retro-sci fi piece that could conceivably be a part of a 1950’s superscience project, so I picked Vallejo Olive Drab for the base and body, a generic Boltgun Metal equivalent over a black undercoat for the base of the bulb and the tubular part got painted blue in preparation for a cool forcefield trick I saw on a Warhammer TV post.
Unfortunately, I encountered a few problems during this phase – for a start, thinnning down my black paint meant that it refused to adhere to the primer.. and then, the water in the acrylic paints began to reactivate the tacky glue (which is just regular PVA with isopropyl alcohol added for faster drying) – meaning the model literally came apart on me!
So after much swearing, and a few consultations on Facebook, I (sorry Dan) slightly reneged on the “no money” pledge of January and bought some superglue and No More Nails, which seems to have done the trick.
After the initial colouring, I washed the olive drab with Army Painter Green Tone, pin washed the detail parts (rivets, ladders etc) with a homebrew wash of green and black paint thinned with water and detergent, then drybrushed up with Vallejo Olive Drab, lightened with cheap tan craft paint for highlighting. I added a few streaks and pin washed Vallejo Smokey Ink, and sponge chipped with grey, black and metallic for a weathered appearance.
Following Duncan Rhodes (hallowed be his name)’s advice, I created the forcefield effect by stippling on purple and light blue patches, before outlining the lightning patterns faintly in grey and going over them with white.
I camouflaged the No More Nails residue around the base by painting it up as mud, highlighting up from dark brown to light brown – and here it is in situ:
A fair few flaws in the detail, but not too shabby from two feet away.
Incidentally, our blast markers seem to have caused quite a stir – I would put a tutorial together, but the entire idea was something I copped from Mel, check out his original video here.
So for 2018, what’s the plan? Well, life has a way of fething up your plans as soon as you make them, so we’re not going to get too carried away… but, some resolutions all the same:
Da Skooderia WILL hit the table. 40k in 1/72 is ON, yo.
We’re going to explore the other Apocalypse: Earth factions – it’s all been about the Atlantic Alliance and the Holy Soviet Empire so far, but there’s also the League Of European Nations and the Asian Communist Federation to check out.
Escalation is surely due in Epic scale as well, I keep seeing Dan looking at yogurt pots and pictures of scratchbuilt Gargants…
We’ll also be revisiting Hyperian Wars and there’s a couple of other projects in the offing: Future Force Warrior takes Apocalypse: Earth 200 years into the future as humanity takes it first steps into the stars, and Apocalypse: Earth – Black Ops explores more detailed small scale encounters in the secret wars against the Greys, bringing an RPG element to the fractured world of the Apocalypse War. The rules will cover small scale skirmishes and role playing campaigns where your fireteam members will be able to develop, gaining new skills and equipment as they face ever darker and more sinister threats…
So, that’s what’s in the pipeline for the year ahead. However, it’s January – and that means we’re both skint. So a pact has been made – no spending money on hobby stuff for a month, we’re going to improvise and use what we’ve got… necessity being the mother of invention and all that… So let us leave you with a shot of what’s on the modelling table right now – two ancient battered Matchbox cars getting the Orky makover, because DaSkooderia are coming to town in 2018!
Stay tuned, stay thrifty, and let’s see what we can put together without cracking open the credit card….
The Atlantic Alliance won the initiative and opted to move first.
A Silverbug gunship leapt from cover, skimming over the treetops to hover inside the ruins of the church, securing Objective 6 and sending a terrifying volley of fire at the Soviet superheavies – two Stinger/TOW missiles rocketed towards the Colossus and a burst of deadly Rosewellium tipped shells from the Avenger cannon pattered lightly of the Rampager’s incredibly thick armour. In return, the Colossus stomped forward, lightning launcher and machineguns failing to damage the second Silverbug, who managed to blow out a sensitive knee joint with it’s Avenger cannon. The pride of the Holy Soviet Army, slumped against the ruined wall, immobilised but still very much in the fight!
On the other side of the field, the crew of the SU-152, (their resolve hardened by a “Take Aim” Order Card) prepared to fire their first shot in anger… the massive artillery shell arced straight and true, landing square on the top armour of an M60A3 Centurion.
Which promptly exploded.
Cue much fist bumping amongst the Soviet artillery crew, reinforced when the SU rolled onto Objective 1, and cue loud swearing from the Allied side as one of their most powerful assets was demolished without firing a shot..
The M42 Stealth Tank and the Rocketeers manouevred their way through the woods and hills in front and below the SU-152 and it’s frantically high-fiving crew while the Soviet Artillery Observation team (who were feeling a little redundant by this point, it has to be said) followed the assault gun up the hill to consolidate Objective 1. Meanwhile, on the Soviet right flank, the Rampager ground forwards, it’s twin 140mm cannons and multiple machineguns spraying a wall of lead at the lead Silverbug but the damnable Alliance contraption bobbed and weaved in a physics defying fashion to deny the Soviet behemoth a hit.
Realising they had better get their remaining Centurions into play quickly, the central Allied MBT advanced forwards, 120mm cannon and Stinger/TOW systems entirely failing to miss the Soviet Elektra tank, but was rewarded with at least downing a Siberian.
Elsewhere along the frontline, the Holy Mystic struggled, beads of sweat on his forehead as he desperately tried to summon forth the psychic energies around the battlefield- to no avail. Meanwhile, the Stinger/TOW equipped Humvee missed the SU-152 and the Cherno Alfa, a Soviet T-48, immobilised the Stealth Tank before it could cloak and Cherno Brava took down the railgun-equipped Humvee with a single shot!
Rushing toward Objective 3 in the centre, the Soviet Shock Drones took position to prepare a lethal ambush for the Allied infantry, but an M113 with a 20mm cannon took down the first, also killing a rifleman from Soviet HQ in the process, while the Allied Dreadnaught squad paused on the low hill to take aim with a Stinger/TOW and with a beautiful shot brewed up Cherno Troika!
Inspired by their example, Charlie Squad and support M85 ‘bot try the same on the Cherno Brava and Cherno Draka, but their missiles fall short. More range time, gentlemen (and robot)!
This was not without cost though, as Ghost 7 dug in on Objective 5 drew a bead and sent a 7.62mm round straight through the forehead of a Soviet heavy machine gun crewman.
The Atlantic Alliance won the initiative and decided to move first. Bobbing up and down serenely in the ruined church that was objective 6, the first Silverbug gunship unleashed two volleys of fire at the Soviet Colossus – a dozen Roswellium tipped armour piercing rounds, and no less than FOUR Stinger/TOW missiles crashed into and around the massive mech…. but at the end, it still stood firm, albeit with a second knee joint blown out. So all we had accomplished was immobilising an already immobilised target. Great. And that was one of the most powerful Allied assets!
Stompy Uncle Joe was displeased. With Lightning Launcher, heavy flamethrower and heavy anti air machineguns, he did vent his wrath on the Silverbug squadron…
Two gunships destroyed and one VERY worried Atlantic Alliance commander! Did I mention one of those Silverbugs was holding Objective 6?
Meanwhile Elektra led the Soviet advance into the gulley to assault Objective 3, Lightning launcher firing wild but machine guns downing a member of Bravo 2.
Elsewhere the momentum was starting to turn… The surviving Soviet Shock Drone leapt on an M113, ripping off it’s main weapon before being destroyed an M60 Centurion..
..which went on to slaughter five Soviet infantrymen and brew up yet another T-48!
Elsewhere in the centre the Soviet APC managed a lucky shot, killing a member of Charlie Two and suppressing the rest of the fireteam, whilst in return an M113 managed to kill a Soviet Lightning Storm trooper, also suppressing the Soviet elite troops.
(By this point, victory points had kind of gone out of the window – we were just enjoying the epic slugfest! The battlefield itself looked truly apocalyptic, blast markers blazing everywhere- check out this video on our Facebook page)
The Atlantic Alliance won the initiative and went first.
Fresh from capturing both Objective 2 and the entire No. 4 Soviet Support Squad, the Rocketeers decided to take a gamble, given the relative paucity of Holy Soviet forces in this area of the battlefield. Jet packs roared into life and submachineguns delivered death from above as the Holy Mystic was riddled with 9mm rounds before he could summon up his supernatural powers!
Meanwhile, a turretless but still game Elektra forced her way onto Objective 3, ramming an M113 in the process as the battle in the centre hotted up.
To the Soviet right the Lightning Storm Squad shook off their suppression and marched doggedly forward, but it would be another turn before their lethal Lightning Launcher would be in range, whilst in the centre an M113 advanced up insupport of the Humvee and immobilised the Soviet APC with it’s .50 calibre heavy machinegun.
Further back the shamefaced bodyguards of the Soviet Mystic vent fury on the Rocketeers, filling the air with lead from their submachineguns and downing one of their number – checking morale, the Rocketeers were rewarded with Frenzy, which allowed them to instantly vault back to Objective 2!
Vasily the Noble Sniper drew a bead and picked off a member of fireteam Alfa 2, suppressing them, while chaos erupted in the centre as a vicious grenade battle raged between Soviet and Allied infantry:
By this point we had completely forgotten about victory points and were just in it for the sheer love of the game – would the Soviets pierce the thinning Allied lines? Because if the Rampager completed it’s flanking manoeuvre, it would all be over….
The Atlantic Alliance won the initiative and went first.
With that, it pretty much seemed like game over for the Holy Soviet army – all their heavy weapons and armour were destroyed, but Commissar Kuryakin was not going to go down without a fight! He lead his HQ into the gulley, guns blazing and grenades flying, but to no avail…
And with that, Dan had to concede defeat. The Lightning Storm squad (suppressed), the surviving members of the Mystic bodyguard and the immobilised form of the Colossus were all that remained, whereas most of the Allied infantry fireteams were still intact, along with the Dreadnaught squad an M113 and an M60.
It was a close one, and props once again for Dan for being a hard but fair opponent, but the Atlantic Alliance held just long enough and got just lucky enough to pull this one off. But it could so easily have gone differently….
The Holy Soviet Army:
CURSES! I’m starting to feel like the Jervis Johnson to Jim’s Andy Chambers (’90’s White Dwarf readers will know what I’m on about). I could blame the dice, but we both had good and bad luck – yes, I lost the initiative each turn, but that’s how the Soviets roll.. big and slow, but when they get you you’re in trouble!
Where did I go wrong… I think my big mistake was not holding Elektra and Inferna back (and the Shock Drones too) until my infantry were ready to close assault, if I’d have concentrated them together that would have enabled me to break through the gulley and slaughter those capitalist running dogs. Instead I let them get destroyed piecemeal going after targets of opportunity. Next time, next time… Other than that, the lads all gave a good account of themselves, particularly my SU-152, and Stompy Uncle Joe – two Silverbugs in one turn!
So, enjoy a well won victory, Jim lad – because next time it’s going to be the clenched fist of Holy Soviet fury, infantry and tanks and Siberians and drones all in one go, let’s see how you imperialists like that!
On paper, it looks like a pretty respectable victory – I still had a coherent force of infantry and vehicles to hunt down any Soviet survivors while Dan was reduced to a few scattered survivors but it could so easily have gone differently. Had we not won the initiative on the last turn, that Rampager would have got into the Alliance rear areas and caught everyone out in the open, slaughtering them. Once that was out of the game, we were safe, and when my last running M113 captured his rifle squad, that was it.
The Silverbugs were a bit of a disappointment, clearly rather more vulnerable than I’d thought they were going to be! Lightning Launchers are clearly very effective anti-air weapons, so Stompy Uncle Joe will have to be dealt with by other means in future. I also had a weird time trying to get the infantry into a place where they could accomplish something without being fried, so most of them spent the battle hiding behind the gulley. Maybe a freak of terrain placement, we’ll see what happens next time!
Meantime, we’re planning a scenario game based on Operation IRON HEART – those of you familiar with the fluff will know that this was the moment when the Atlantic Alliance entered the Great War – as the Holy Soviet Army crashed into northern Germany, the 1st (Allied) Air Cavalry Division mounted a heli- and saucer-borne attack into a large Soviet logistics base near the German coastline on February 14th, 1954.
If you want to get in on the action, pick up a copy of the rules here or click below:
Apocalypse: Earth Miniature Wargame Rulebook
And we’ll leave you with this rather haunting shot showing the blast markers we made (thanks for the tutorial, The Terrain Tutor)!
Stay tuned, stay thrifty, we’ll see you again soon!
But then something mighty shook the ground below –
Oh Help! Oh No! It’s Stompy Uncle Joe!
Stompy Uncle Joe? Who’s Stompy Uncle Joe?
Stompy Uncle Joe? Why, didn’t you know?
He’s fifty feet tall, with a terrible roar
And a terrible flamethrower on his terrible claw
He can fire lightning into the air – his antiaircraft machine guns have our Rocketeers scared!
Where his he headed?He’s on our left flank –
AND HIS FAVOURITE FOOD IS CENTURION TANK!!!!!
(thank you Julia Donaldson)
New board. Newterrain. Newandimprovedarmies. After a summer of repainting and terrain building, Dan and I are champing at the bit to get this game underway and try out all our new toys, and this is going to be a BIG post. So big, in fact, we’ve decided to split it into two parts. This week, we’ll cover the army lists, deployment and strategies, and once the dust has settled and the empties cleared away, we’ll take a look at how the battle unfolded.
We decided to flip the narrative for once – the Atlantic Alliance would be the attacking party, striking deep into formerly Polish territory to try and secure the strategically vital village of Kubica Pass (yes, named for the racing driver.. we’re both rooting for you and hope to see you back on the F1 grid in 2018!) while the Holy Soviet Army would be trying to hold them back and protect this newly acquired slice of Motherland.
There were six objectives on the board, each worth 30VPs each – the central gulley and various hills and buildings around the battlefield. We reckoned each force chimed in at roughly 3000 points, so it should give us a good balance of manoeuvre and flat out slaughter!
The board (Soviets nearest the bottom) – objective 1 just out of shot extreme left Soviet flank, objective 2 the rocky hill next to it, objective 3 the central gulley, objective 4 the ruined department store to it’s right, objective 5 the hill near the Allies, objective 6 the ruined church
Holy Soviet Army – Task Force Polikarpov, 63rd Guards Tank Division
Platoon Headquarters : Lt, Commissar, RTO, Standard Bearer, 3 x Riflemen
M60A3 Platoon (3 x M60A3 including 1 command tank)
M42 Stealth Tank
Humvee – Minigun
Humvee – Railgun, targeter
Humvee – Stinger/TOW launcher
M113 – HMG, 2x LMG
M113 – Light Autocannon, 2x LMG
M113 – Automatic Grenade Launcher, 2 x LMG
Avrocar squadron – 2 x Avrocar Silverbugs w/ 2x Stinger/TOW launchers, targeter and Avenger cannon
Trying to read the terrain to best advantage, I stuck the SU-152 on the far left with the Artillery Observation team, with the intent of capturing and securing Objective 1, which looked safe enough and would also function well as a firebase with cover and plenty of views over the battlefield. Over on the right, I anchored the superheavies – the IS-6 Rampager and Stompy Uncle Joe, the Colossus, as they could command the open ground and the layout of the village streets gave the Rampager crew a nice field of fire for their twin 140mm cannons…
Objective 2 looked within reach and would provide a nice firebase, so I earmarked No. 4 (Support) squad to take that, and they would be led over the top by the T-48 platoon as I suspected we might see some allied vehicle activity in that area of the table. Once it was secure, No. 4 squad could sit on 30 VPs of territory, sweep the board with heavy machinegun fire and lightning blasts, as well as dropping mortars wherever we felt like.
Objective 5 looked safely in the Allied zone so I decided to focus on 3 and 4 – this would be the main body of the infantry assault who would use the buildings for cover and get close enough to flush out any deployed Allied infantry with Molotov cocktails and vodka fuelled violence! I deployed the Siberians, Elektra and Inferna to support the HQ and squads 1, 2 & 3 in the centre. This would be my hammer blow, and the Shock Drones went with them to soften up anything foolish enough to get in their way.
By this point I was running out of space in my deployment zone! Vasily the sniper took up position in the ruined tenement block and the Lightnng Storm squad took Uncle Joe’s back as these slow moving but rugged troops would cause carnage when they got in range.. finally, the Holy Mystic and his bodyguard found themselves a nice little ruined shop to take refuge in and plot their evil deeds…
The stage was set. Za Rodina!
I found myself with a bit of a mental block trying to form a plan, so I decided to deploy my most powerful assets first and build around them. First up was the flight of Avrocar Silverbug gunships – these chaps packed a pair of Stinger/TOW launchers each as well as a potent rapid fire Avenger cannon (essentially an A-10 in B-movie sci-fi clothing). I stuck them out on the far left where I could see the opportunity to pull off a flanking manouevre and quickly secure Objective 6.
The Stealth Tank simply HAD to go in the woods where he would best be able to utilise his ability to transform into a tree, so that solved that conundrum, and I decided that since that looked like a good area of tank country, most of my anti-tank units would go there – Charlie Squad, two of the Humvees and the Dreadnaughts all took position.
The Rocketeers would be a mobile fire brigade, so I kept them fairly central with the intent of having them close up and slaughter vulnerable Soviet infantry, and hopefully the Mystic, and the main grunt of the armour went where I figured the Soviet armour wouldn’t be – the Holy Soviet Empire has little conventional antitank capability, preferring to drown the enemy in T-48s and if that fails get their Mystic to start chucking tanks around like tennis balls. This meand that if you catch them out, they have no answer to the powerful Allied main battle tank. So, 3 M60A3s and 3 M113s formed the central punch, supported by Alfa, Bravo and Delta squads, as well as platoon HQ in order to ensure unit coherency. We would punch through the gulley and secure Objective 3, maybe 4 too. Ghost 7 deployed forward onto Objective 5, the craggy hilltop giving a fine view of the battlefield.
That was the plan. Now to see if the enemy would co operate…
Next time out – battle is joined! How will all our new toys acquit themselves? Stay tuned, stay thrifty, see you soon 😉
So, as the new generation terrain began to develop, we decided that the board was starting to look a little tired and tatty… Time for a change.
Our board is a pair of 12mm thick 3’x 4′ chipboard shelves bought from B & Q a couple of years ago – unfortunately, logistical challenges (to be specific, my car) meant we couldn’t keep a 6’x4′ slab together, but they fit together quite nicely and provide a good solid base for gaming on.
Step 1 – Texture
We first tried painting texture paste over the original coating of artificial grass and grit, but it soon became clear that wasn’t going to work, so we simply flipped the board and started again. Using the texture paste idea from the Terrain Tutor video , we knocked up a paste from filler powder, play sand, PVA glue and water. The ratios will vary depending on how you want to texture it, so experiment! You’ll need about 2 litres to cover the board, and you’ll want to leave about 24 hours to dry. Be sure to stipple rather than brush as you don’t want unnatural looking straight lines.
Step 2 – Painting
With the paste dried nicely, next step was spray painting a black basecoat. A word of warning here, you’re going to need a LOT of spray paint. Seriously, we went through five of the £1 cans from our nearest pound shop. This project EATS supplies.
Next up was a drybrush, following the pallette of earth tones I copied from 3T Studios.
Some close ups of the textures this method accomplishes.
I also wanted to replicate some of the cool exposed rock effects that you see on GW Realm Of Battle boards, so I used a dab of filler and traced cracks into it with a very fine bit of wire.
With the earth tones applied, I painted the rocks in the same way I painted the rocky parts on the hills we did recently.
Step 3 – Flocking
The Terrain Tutor’s video is a must see for this step. Basically, he’s using a three tone approach which I nicked, shamelessly. A good time saver here is to use a small sieve to evenly distribute the flock all over the board creating areas of dark and lighter grass, in some places allowing the original texture paste to show through and blending in some fine dust gathered from my garage floor!
I took Mel’s tip about using a window cleaning sprayer with diluted PVA to blend and seal the flock, and then a couple of coats of matt varnish to seal the whole thing.
So last time out it was ruins, now I’d like to share with you How I Build Hills…
This was where I started – Good quality thin corrugated card, two layers glued together at 180 degree angles so the corrugation folds cross each other, helping prevent warping. On top of that – blue modelling foam (although for subsequent builds I’ll be using Celotex insulation foam, as that’s what my local Wickes have in store for FAR less money). I’ve carved two layers with a cheap DIY knife, glues them together using tacky glue and then textured using filler (spackle, for my American friends). Embedded in the filler are bits of masonry offcuts, mortar, a stick my dog chewed up, stones from the back of the garden and bits of gravel – basically anything with an interesting looking texture that happened to be lying around. Skinflint don’t pay for texture, yo. I then sanded down any rough edges, covered the thing with PVA, sprinkled it with sand and cat litter, before undercoating black with cheap £1 spray paint.
NB – make sure you’ve covered up the foam in texture or grit or something before you spray, because the chemicals in the spray paint will melt your foam..
After drybrushing a basic blue grey onto the rocky areas, I followed Luke’s APS advice and dabbed in a little red on the rocky areas…
The next step was drybrushing successively lighter greys onto the rocky areas – again using the same palette of paints discussed last time. This helps homogenise your terrain and pull it all together, kind of the way comic book artists try to unify and limit their palette.
Then flocking! Jarvis JFT01 is my main colour here, with JFT02 and 03 providing shade.
Wet blended a little dust from my garage floor, spray sealed with diluted PVA, sprayed with matt varnish and it’s good to go! Nice and dramatic, and the Orks of Da Skooderia certainly seem to agree with me..
I’m genuinely pleased with this hill, particularly the rocky bits, and it’s not actually that hard to do.. so the old hills will be upcycled to match! Stay tuned for our final terrain post – the board itself…(dun dun DUN!) 😉
So recently, inspired by the release of the new edition of 40k and the 30th anniversary of the original game, Dan & I staged the classic “Battle At The Farm” scenario with DIY minis and some specially built terrain constructed using the techniques we learned from watching the two aforementioned YouTube channels. Our first attempts using polystyrene and foamboard in place of our previous stalwarts of cardboard and paper mache yielded up these:
Pleasantly surprised, to be truthful. Of course, the problem when you have a nice shiny (figuratively – I seal with a matt finish, yo) new terrain piece is that it makes your other pieces look a bit crap by comparison
So being Skinflint to the core, we decided rather than buy a load of new stuff, we’d just revisit the stuff we had and try and get it looking better. Step 1 was ruined buildings, so I’ll walk you through the “upcycling” process.
‘The original piece was mounted on cardboard that had inevitably warped over time, so my first step was to saw off an appropriately sized MDF square (wear a dust mask for this, MDF dust is NOT something you want to inhale – especially if Papa Nurgle has blessed you with asthma, like he has me..). This got bevelled with a DIY knife to create a slope rather than a sharp step, and I sanded it down to smooth the edges.
Next up, I glued the piece down onto the base using regular PVA, weighted it down with various bits and pieces, and when the glue had dried I scooped filler (spackle, if you’re in the US) and used it to smooth out any gaps between cardboard and MDF base. I then started making the piece a bit more interesting – extra walls from foamboard off cuts, a bit of sprue as a fallen girder, filler sculpted into crater adges – and then went to my go-to rubble material – cat litter! I dosed this in generous quantities, puddles of PVA glue in the corners and pushed into the filler too. Check some pictures of ruined buildings in places like Stalingrad to get a feel for where rubble is likely to build up.
I also used cocktail sticks pushed into the filler in the walls to represent rebar rods, and some chopped up guitar strings to represent torn and broken cabling (cheers Mel!).
3. – Painting
Spray black with cheap £1 matt black car spray paint.
Using a combination of stippling, overbrushing, and drybrushing, I worked up three layers of grey – all cheap emulsion sample pots from Wilkinsons, I used City Break for the base tone, then drybrushed Granite Dust and Cloud Burst for the final highlight (pallet recommended by Lukes Affordable Painting Service, I believe)
Next up came earth tones – a series of browns, cheap acrylic craft paint gradually lightened. I actually chose my paints by watching a 3T studios video tutorial and ordering the exact same ones off Ebay! Who says you have to be original?
4. – Flocking and Detailing
Next up, I put flock all around the edges of the piece to ensure it blends with the board and in the corners and basically anywhere i figured grass might realistically grow. I used Jarvis flock, JTF 2 as my mid tone, JTF 1 as my highlight and JTF3 for the dark mossy corners (again, credit to the Terrain Tutor there)
5. – Finishing Up
Final touches! Coarser flock to represent bushes and my secret ingredient – dust from the garage floor! Sprayed the flock with PVA and drizzled it strategically, before spraying another layer of PVA to seal the piece, then finally hit it with a spray of gloss and then matt varnish to ensure durability.
And there we have it! One ruined building – over the past couple of weeks we’ve gone through our ruined pieces and performed the same process, and the result is a rather impressive looking ruined village, hopefully able to represent anything from the Northern German plains of the 1950s, to the world of Hyperia, to any number of 23rd century human colonies, to the grim darkness of the 41st millenium!
So, til next time, stay tuned, stay thrifty, and we’ll continue the terrain odyssey…
The ARPANet alarm barked in Lt. Grant’s Humvee, jarring the tired officer from a much needed nap. Code Red. Urgent. He swore softly and lit a cigarette as the dashboard communications panel pulsed into life.
The news was unwelcome. Heavy Soviet activity in his sector – no mistaking the signs. Ivan was preparing a major attack and the forward logistics/ R & D installation Grant and his command had been assigned to secure was almost certainly the target. Grant cursed the Soviet remote viewers who had penetrated the most sophisticated Allied shielding to learn of this facility’s location. He clicked his communicator.
“All units, this is Sunray. Say again, this is Sunray. Stand to. Maximum alert. Prepare to evacuate scientific personnel. All units to their stations. The Russians are coming.”
Deep in the heart of Central Germany, a forward Allied R & D/ logistics hub is about to be attacked by an overwhelming Holy Soviet Army force. Buffalo 2-7 have to hold the line against an Endless Horde (more on that in a moment) long enough for the scientists and their research to be evacuated.
Evacuation – there are 20+ scientists (I never did count them!)
Each turn, D6+ Turn Number would be evacuated, so on Turn 1 D6+1, Turn 2 D6+2 and so on.
Now, this Endless Horde – every time a Holy Soviet unit (vehicle or infantry squad) was completely destroyed, it would respawn in it’s deployment zone, which would stretch 10cm further forward each turn). Infantry squads would rush forward to maintain their platoon coherency, representing reinforcements rushing forward to find their officer, and then behave normally.
We deployed along the narrow table edge, the Soviets having to run the gauntlet of Alliance fire to capture the scientists for their own nefarious purposes…
The Red Tide!
The Soviets ready to storm the station..
The Red Tide approaches…
The Allies hunker down…
(sorry for the lack of Turn 4 pics, we were quite busy drinking)
Wow. That was close. Dan’s hordes had almost completely wiped out plucky little Bffalo 2-7.. I had a grand total of 3 infantry models and one APC capable of moving. Everything else – everything else – was dead or destroyed. And yet.. we made it.
Fundamentally, the plan was sound, although my big mistake was in deployment – a mostly anti-infantry force held the right flank, anti-tank on the left… and Dan came at me the other way around! was a hell of a blast though, reminded me of the climactic battle at the end of Platoon with the Alliance positions crumbling under the endless hordes of Soviets and their lethal artillery.
In this instance though, Dan agreed that he played it too much like a conventional game and focused on destroying my forces, gaining tactical advantages etc, when in fact he should have just piled everything forward and gone for it. Too clever for his own good this time! It has to be said, the lack of a fast mobile unit for the Holy Soviet Army really hurt them this time – the implacable wall of steel rolled forward, with it’s firestorm of death and destruction, but just not quite fast enough.
Still, a hell of a game – and a great way to shoot my previous rant in the foot. This may well not have been realistic, but it was loads of fun. Dan wants to build a giant Soviet robot for the next one, and I want to let him – I’m going to build an Avrocar gunship! Screw the statistics, let’s play 🙂
Crikey, I blinked and I almost missed August! Well, we’ve been busy down here at Skinflint HQ, with a variety of different projects – so apologies, this might not be the most focused of posts, but there’ll be plenty of 1/72 weirdness to enjoy..
First up – terrain!
This is a tele-logistics hub for the Atlantic Alliance logistics corps – in the fluff, alien tech captured at Roswell in 1947 led to the Philadelphia Experiment a few years later, which failed in its original purpose but the side effects led to Alliance scientists mastering teleportation. However, seeing as the setting is the mid-1950s, we did’t want Star Trek-style transporters as that wouldn’t fit the story.. how could the world fall into an endless apocalyptic Second Great War if all Churchill or Eisenhower had to do was beam a bomb into the centre of the Kremlin?
So there are limits. A teleporter can’t transport live organic matter as the computers of the day don’t have the power to reassemble it, so it’s strictly limited to supplies. And you can’t just beam anything anywhere, there has to be a homing beacon set up – these beacons are known as hubs, and they are an essential part of the Allied war effort, far less vulnerable than conventional naval convoys.
So this little puppy is built from a variety of household junk – beginning with a CD spindle, and adding various bits of miscellania – the hoses you see are used guitar string cut offs -given a black undercoat, drybrushed with metallic paint and then details picked out and highlighted. It made a great objective in our last game!
Next up – Steampunk Fantasy WW1!
These are Airfix WW1 British infantry, to double as Grand Alliance Sky Marines for our steampunk/fantasy A:E adaptation, “Hyperian Wars”. They were part of an Ebay haul from a few years back.