We’re pleased to be able to offer our own fast-paced, easy to play wargame set in a retro sci fi alternate Second World War of the 1950s – read on!
Apocalypse: Earth is a miniatures based tabletop wargame set in a dark alternate timeline where history has taken a bleak turn and an infinitely more devastating Second World War has unleashed destruction and torment on mankind.. The world is riven by warfare and horrific new technologies are deployed as battles rage unceasingly around the globe.
The rules can be applied to battles involving squad, platoon and company sized units, and can be extended to cover battalion and even brigade group combat given enough time, space and participants..
Q) What do I need to play?
A) The rulebook (which includes all necessary counters, templates, army lists and cards to get started), approximately 20-50 figures per side depending on game size, and about half a dozen six sided dice.
Q) How long does the game take?
A) Between 40 minutes to 4 hours depending on the size of the battle (and the stubborness of the players!)
Q) What do the combat rules cover?
A) Fire and movement, cover, close combat, morale, fire supposrt, airstrikes, prisoners, vehicles, communications.. pretty much everything.
Q) How long is the rulebook?
A) 102 pages of combat rules, army lists and backstory depicting the world’s descent into a dystopian nightmare.. includes illustrations and examples to help with resolving disputes and all the necessary counters, cards and templates.
Q) What scale is this for?
A) 15mm, 20mm or “heroic” 28mm depending on taste- Apocalypse: Earth does not have an associated line of miniatures, so player ingenuity and conversions are encouraged. Send us your pics to have them posted on the gallery!
Check out our battle reports:
Hold The Line – an Endless Horde of Soviets threatens to crush an Allied research facility. Can Buffalo 2-7 hold off the threat long enough to extract the scientists?
Rescue Mission – With the crew of an A-12 scatterd across the forests of northern Germany, it’s up to Buffalo 2-7 to find the aircrew, blow the airframe and keep the precious tech out of Soviet hands!
The Battle Of Kessenburg Hub – An Alliance teleportation hub is under attack by Soviet forces, can the Allied troops hold off their nemesis?
The Battle Of Relay Station Echo Six Actual – Deep in the German forests, Allied forces seek to recapture a vital relay station. Will the Holy Soviet Army and their villainous Holy Mystic deny them their prize?
Playtesting, 2012 – from the game’s earliest incarnation, Dan and I figuring out just how this game was going to work!