(SPOILER ALERT)
…and vengeance was mine! With Captain Tycho rescued from the clutches of Warboss Bludguzzla IV, we took a brief pause to wonder what the next instalment in our vaguely narrative campaign should be..
Some of you may remember the climactic last scene when the Assault Squad landed on the roof amidst the crowd of Grot defenders, cutting a swathe through them and launching the poor little sods left, right and centre.. well, we figured that not all of them would be dead, and of course the Dread had survived with a Gretchin pilot who might just be persuaded to help his fellows reach safety…
With that in mind, we set up a jungle/ forest theme table with loads of covers, as the Grot survivors would be attempting to leg it from one narrow end of the board to sanctuary at the other, being hunted by a force of Marines – the whole thing worked out as about 500 pts for the Grots, which let the Marines send Captain T and his Assault Squad bodyguard after them – quite thematic, I imagine he’d be looking for a little payback and Blood Angels are known for getting stuck in! Plus the Marines had jump packs, which would be quite handy here…
The Grots deployed first and got effectively two turns of movement in to make sure it didn’t immediately become a slaughter, and off we went.
Sigh.
Well, some you win… but I think we have to call this at least a qualified success for Da Cav as a good 30 or so Gretchin escaped… the Meks will be hard at work and I daresay won’t be struggling to find volunteer pilots amongst the survivors – but a good fun time all round!
So now… the Blood Angels need to rest and repair their Assault Squad, Da Cav need to reinforce.. so over to you, dear readers, where should the story go next? Answers on a postcode or in a comment!
Stay thrifty out there, and we’ll see you soon
So . . . that didn’t turn out as you planned then! Looks and sounds a good game though and I enjoyed reading the report! 🙂
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