The Armageddon Diaries: Game 3 – Run Through The Jungle

(SPOILER ALERT)
and vengeance was mine! With Captain Tycho rescued from the clutches of Warboss Bludguzzla IV, we took a brief pause to wonder what the next instalment in our vaguely narrative campaign should be..

Some of you may remember the climactic last scene when the Assault Squad landed on the roof amidst the crowd of Grot defenders, cutting a swathe through them and launching the poor little sods left, right and centre.. well, we figured that not all of them would be dead, and of course the Dread had survived with a Gretchin pilot who might just be persuaded to help his fellows reach safety…

With that in mind, we set up a jungle/ forest theme table with loads of covers, as the Grot survivors would be attempting to leg it from one narrow end of the board to sanctuary at the other, being hunted by a force of Marines – the whole thing worked out as about 500 pts for the Grots, which let the Marines send Captain T and his Assault Squad bodyguard after them – quite thematic, I imagine he’d be looking for a little payback and Blood Angels are known for getting stuck in! Plus the Marines had jump packs, which would be quite handy here…

The Grots deployed first and got effectively two turns of movement in to make sure it didn’t immediately become a slaughter, and off we went.

Grots deploy on the left, da Dread in the centre watching over his charges
“Foller me ladz, I’z got a cunning plan”
Off in to the woods we go, everyone running full tilt
Uh oh… Captain T and the Assault Squad deploy, looking to spill some green blood.. Da Dread wheels to face them
Frag grenades fall amongst the scurrying Gretchin, decimating them!
Da Dread wreaks a mighty vengeance, downing two Marines with heavy bolter and lascannon fire
Gunning their jump packs, the Blood Angels get stuck in with bolt pistol, chainsword and krak grenade
Marines hack off a buzzsaw limb…
Their brothers, however, are less enthusiastic – having lost 40% of their combat squad, they then proceed to fail their morale check and hightail it behind the nearest rocky outcrop….
Da Dread causes carnage, laying about itself and downing Assault Marines right, left & centre! In retrospect I was way too hung up on bringing this thing down, and it absorbed a lot of combat power that could and should have gone on shooting up the Gretchin
Grot mobs are all broken and running for cover, but happily for Jim that’s taking them in the right direction
Captain Tycho pitches in and Da Dread falls!
Scurrying just as fast as their little legs will carry them (and note that not a shot was fired from any of those 40+ autoguns this whole game!) the Gretchin are almost to the safety of Da Black Ork Cav basecamp…
Delirious with rage, the surviving Assault Marines turn their bolt pistols on the Gretchin, hoping to bring down enough to.. well, I don’t know by this point!
ONE.

Sigh.

Well, some you win… but I think we have to call this at least a qualified success for Da Cav as a good 30 or so Gretchin escaped… the Meks will be hard at work and I daresay won’t be struggling to find volunteer pilots amongst the survivors – but a good fun time all round!

So now… the Blood Angels need to rest and repair their Assault Squad, Da Cav need to reinforce.. so over to you, dear readers, where should the story go next? Answers on a postcode or in a comment!

Stay thrifty out there, and we’ll see you soon

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