Terrain Talk Pt. 14 – SUPER Cheap, SUPER Simple Hedgerows

Right, this may be the absolute flat out anyone-can-do-it simplest old wargaming trick ever…

Hedges! SO easy to do, so simple , so effective…

And it would appear I have lost most of the pictures that go along with this 😦

Still, here’s where we begin – lolly stick and pan scourer:

Chop the pan scourer to about 15mm height – enough to give cover but not block LOS completely (for 20mm scale – you poor deluded fools in 28mm might want to go a bit higher) and glue to the lolly stick. We used acrylic caulk for this but PVA will do the trick too, it’ll just take a little longer. The great thing about using the lolly stick as a base? No warping!

Next, spray prime black, and drybrush dark brown – you can be quite heavy with the drybrushing, as this is really is more like a base coat than a highlight. I did have pics of this stage but I seem to have had a senior moment and deleted them….

Now it’s time for flocking – we use Jarvis scenic flocks and followed a bastardised version of Mel The Terrain Tutor’s three tone flocking technique. Dark green in the “lowlight” areas, light green highlights on the most exposed bits and then mid green over the whole thing. Paint your hedge with PVA and then sprinkle the flock accordingly.

After that, we hit them with some clump foliage to represent weeds and undergrowth and to break up the outline of the lolly stick base. Finally, sealing! There’s a LOT of flock and clump foliage on these pieces, the last thing you want is them shedding everywhere. So, we topped up an old Windolene spray bottle with a mix of PVA and water (about 10-1 water to PVA) and just went to town soaking the pieces in it. Then the next day we did it again.

And finally, the end result!

Sky Marines vs Virum Nascii amongst the Hyperian bocage!  

Pretty happy with these, although I may have overdone things with the differing flocks, I have seen some really nice pieces that just went with dark green… but oh well, they look pretty good from two feet away and that’s really what matters.

Hope that’s given you some ideas and inspiration, so stay thrifty out there and we’ll see you soon!

Hold Back The Tide – A Hyperian Wars Battle Report

The mood was tense. The grenadiers and riflemen were trading rumours amongst themselves – an unstoppable horde of Virum Nascii, hundreds strong, which had overrun the outlying colony of Hadley’s Hope in the northern disputed territories, slaughtering the Sky Marines sent to interdict them.

Amongst the crew of the steam tank “McDaggett’s Fury“, however, such sentiments were notable for their absence. 

“Sky Marines” scoffed commander Boddicker, “probably tried to buy them off.”

He patted the gunsights on the Fury’s main cannon. “Firepower! And lots of it! That’s all those beasts can be expected to understand. Franz? Louis? Are your rifles zeroed?”

The two foregunners saluted in eerie synchronicity. “Sir! Yes, sir –  optimised to peak accuracy, ammo feeds and repeater mechanisms cleared and double checked”

“Good work” Boddicker nodded approvingly “Signal Colonel Murphy that the Fury stands ready”

Atop his horse, surveying his assembled forces, Witch-Colonel Alecius Murphy had already sensed the build up of adrenaline and arrogance within the steam tank- it’s very presence evidence of how seriously the Ancien Regime province command took the Virum Nascii threat. Sky Marines didn’t die easily – he knew that all too well. Underestimating his foe was not a mistake Murphy intended to make again. 

He surveyed his assembled forces – lines of riflemen in their dark blue coats and peaked caps, columns of grenadiers imposing with their shakos and bayonets, a regiment of the illustrious cuirassier cavalry, the line anchored by the imposing iron beast that was the McDaggett’s Fury. 

The Virum Nascii had plagued this province in recent months, and the slaughter of a Sky Marine force at the nearby colony of Hadley’s Hope had proven that these beasts were present in force, and not to be underestimated. Murphy cast his precognitive vision forth and in his minds eye sensed the presence of a huge horde of the ratmen, heading his way.

“We make our stand here” he announced, “prepare firing positions and make ready to receive the enemy”

He gritted his teeth. It would be enough. It had to be enough.

Welcome back to another Hyperian Wars battle report – and this one should be a doozy…

After the slaughter of the Sky Marines in the last battle, this time it’s the turn of the other major human faction (so far… fluff still very much WIP), the Ancien Regime to face the vile ratmen! Some of you may remember these lads from way back in the early days of the blog, and in fact the first ever Hyperian Wars battle back in 2016. The Grand Alliance and the Ancien Regime are prone to the odd clash now and again, but petty squabbles are invariably pushed aside when the unhuman terrors such as the Virum Nascii are on the rampage. Lord Ratticus’ hordes have been boosted by some frenetic painting, while in response I’ve given the humans some much needed firepower with our repainted steam tank, and with these new toys ready it was off to the shed to commence battle!

We set objectives (Vrilfire reactor,  hilltop ruins, hilltop to the northern edge of the table and ruined temple at the top left of the picture)   rolled deployment and got diagonal facings – Virum Nascii won the roll off and made the Ancien Regime set up first.. appropriately sneaky for the vile ratmen..
Ancien Regime lines – Colonel Murphy commanding two regiments of riflemen each about twenty strong, two sixteen strong regiments of grenadiers, a ten man cavalry squadron and the steam tank…
..facing a LOT of rats! Lord Ratticus, emboldened by his previous victory now commands two 16 strong regiments of warriors, two similarly sized regiments of slave archers, a 24 strong regiment of slaves with hand weapons, plus a section of poison wind grenadiers, 8 plague priests, a bodyguard of 6 vermin stormtroopers…
… and a small section of 5 assassins, here sneakily infiltrated forwards into cover.

With everything deployed, it was game on!

Turn 1:

To the surprise of absolutely no one, the Virum Nascii charge forward!
Cavalry crash into the slave regiment…
…shattering their fragile morale and causing the survivors to disappear!
Poison wind grenadiers join the party, taking chunks out of the human forces
Lord Ratticus gets stuck in…
Felling his foe! By the end of turn 1, each side has two objectives – the Ancien Regime have lost their cavalry regiment, the Virum Nascii have lost the slave regiment, two warriors and a poison wind grenadier…

Turn 2:

Poison wind grenadiers take down McDagget’s Fury!
Assassins pile into the riflemen..
Grenadiers march to confront the warriors!
Assassins take their toll on the grenadiers

But it’s not all one sided….
Meanwhile the grenadiers on the northern table edge duel it out with the slave archer regiments..
Carnage wherever you look!

Turn 3:

Ratticus and his Stormtrooper bodyguard fall to the guns of the grenadiers
Virum Nascii assault begins to stall in open ground
Poison wind grenadier takes on the riflemen
Plague priests pile in to the riflemen in the centre

Turn 4:

Ratmen warriors make a charge towards the riflemen in the woods
In bloody fighting, the riflemen bring down the plague priests
Without Ratticus’ command bonus, this regiment of warriors natural cowardice takes over..
The final poison wind grenadier falls
Grenadiers finish off the slave archer regiment

Turn 5:

Warrior regiment finds it’s nerve again but is decimated by the riflemen on the hill 
Grenadiers bring down the final archer slave before beginning to advance into the ruined village
As turn 5 ends it’s two objectives apiece, but four damaged infantry regiments plus Colonel Murphy are facing half a warrior regiment and an archer slave regiment.. without Lord Ratticus’ presence holding them together the Virum Nascii realise the situation is unwinnable and flee the field. Humanity holds this day!

Well, that was a blast and right up to turn 4 it could have gone either way – Colonel Murohy may have failed to successfully cast a single spell but his presence definitely helped the riflemen in the centre beat off the ratmen assault. I think the main issue the Virum Nascii had was failure to concentrate force in one area – had they focused on one single area of the human lines they could have overwhelmed them and rolled up the line piecemeal, but poor coordination let their regiments get picked off one at a time, and when Ratticus went down their naturally poor morale really started to count against them…

Still, the story isn’t over, we’ve got more Hyperian Wars coming as the escalation continues – more troops, characters and war machines for the Virum Nascii, and the same for the human factions! Stay tuned, stay thrifty, we’ll see you soon