It’s a new year, but not just any new year – 2020, a new decade and DAMN if this wasn’t always the future in pretty much any sci fi film or literature you cared to pick up..
So with this in mind, we decided we wanted to do something BIG. And that meant bringing everything.
Everything?
EVERYTHING.
Our three games systems (yes we’ve only managed to get one actually done and published, but what do you want? There’s only two of us, and at least one of us is usually mashed) all use basically the same engine, and while we haven’t specifically designed them to be compatible, we’d like it if they were.. and so we decided the best way to achieve that was by throwing everything we have onto the table!
We divided the forces into “goodies” and “baddies”:
“Goodies”:
Atlantic Alliance (A:E)
League Of European Nations (A:E)
People’s State Liberation Army (FFW)
Ancien Regime (HW)
Sky Marines (HW)
“Baddies”:
Holy Soviet Army (A:E)
Da Skooderia (FFW)
Virum Naasci (HW)
No real attempt at balance, we were just throwing down and let the dice gods sort it out!
“So who are they?” McAuliffe whispered to Lt. Grant.
Grant sighed. “Look, Mac, you were at the same briefing I was”
And what a briefing it had been. Lots of exotic terminology thrown around – “temporal displacement anomaly”, “quantum entanglement” – but Grant couldn’t shake the feeling that nobody knew quite how this had happened. Something to do with the Deep Space program, according to the whispers. One thing was for sure though – Ivan would be wanting this place too..
Lt. Polikarpov smelled a rat. Literally. That wasn’t an issue in itself, though. The real problem was that the rat in question was stood on hind legs, almost six feet tall with a vicious looking sword, and his political officer was talking to it. Even worse, the rat was replying, in a sibilant but still discernible dialect of Russian. The hulking great creature looming over both of them didn’t help his mood either – it bore a striking resemblance to the Siberian assault troops the task force included, which was intimidating enough in itself, but this one was green.
The lieutenant pondered the situation and decided to quit drinking next week instead.
_________________________________
We lined up the opposing forces on the wide 6′ edges of the board, up to 24cm forward. No limits to flank deployment, there was too much to squeeze in! To our mutual surprise, the “bad guys” won the deployment roll, picking the southern table edge with the hedgerows and ruined village and forcing the “good guys” to deploy first. Grab yourself a beer, this is going to be a big one!
Battle plans were fairly rudimentary on both sides – the idea was table domination, we placed an objective counter square in the middle of each table quarter, the idea being that whoever controlled more at the end of turn 4 would be the winner.
And with that, battle was joined!
Turn 1
The “Goodies” won the initiative and struck hard! I chose to activate my most lethal units first, the deadly Silverbugs –
Turn 2
Turn 3
Turn 4
By this point it was pretty clear who the victors were going to be – Baddies reduced to half a dozen Virum Nascii Slave Archers, the Soviet Holy Mystic with but a single bodyguard and Skooderia Mek Michael Schumorker, but very sportingly Dan wanted to go down swinging, so away we went!
….And with that, it was game over! Total Baddie tabling, but not without loss to the Goodies, aside from the two Silverbug gunships, the M60A3 Centurions were all damaged to some degree or other, a regiment of Grenadiers was wiped out and another one not far behind him, significant casualties amongst League infantry, Allied Special Forces team wiped out, a Humvee lost to rampaging ratmen, the PSLA armour was knocked out, and a smattering of moderate casualties through the rest of the infantry.
To be fair, we had no idea about balance and it’s clear that the odds were stacked against the Baddies from the get go in terms of forces. Dan also wryly noted that the hedges he’d intended to use as cover actually just ended up blocking the big Virum Nascii regiments in, and with his left blocked by burning Skooderia and Holy Soviet armour, they had to detour around which led them right into Atlantic Alliance guns, so a few rule tweaks I think – maybe next time count hedges as difficult terrain that slows you down as you get your sword out and hack through it rather than impassable..
Overall conclusions though.. it was a BLAST! Not the most tactical game we’ve ever played, but immense fun, and nice to see that in fact you can link these three different gameworlds and although the fantasy troops got a kicking they were more than just cannon fodder – the image of the SAS fireteam getting eaten by a regiment of giant rats is something that I think will stay with me in terms of game moments!
If you’ve made it to the end, well done, and thanks for sticking with us – it’s pretty obvious why we’ve been a bit quiet the last couple of weeks! Stay thrifty out there, we’ll see you soon
It’s 2020. The future is HERE. And as our hangovers recede from biblical to manageable (and we plan something BIG….) it’s time to review our 2019!
The year kicked off with a trip back to 1993 as we played through the Warhammer 40k 2nd Ed mini campaign, Marines vs greenskinsin the ash wastes of Armageddon, but we did find time for a diversion to Central Europe of an alternate 1954, for a quite ludicrously violent scrap set in the early days of the Apocalypse War as Stalin’s legions flood across Central and Western Europe. As it turned out, this made for a cracking backstory for the origins of the feud between Lt. Grant and Lt. Polikarpov!
This is definitely something we’re going to have to revisit, as Lt. Grant is currently a POW residing in a Holy Soviet internment camp somewhere on the Orkneys, so a definite game on the horizon will be the insertion of a Special Forces team to break him out, reconstitute Buffalo 2-7 and save Britain from the dastardly Soviets! Something to test our Black Ops game with, I think…
Speaking of One Page Rules, after watching our hobby sensei Wyloch we decided to give them a try- Grimdark Future and it’s skirmish cousin, Grimdark Future Firefight. Although we weren’t 100% converted, it’s a fun and quick system thoroughly well suited to a pickup game – no codexes, everything free, no rules bloat.. it just works! In fact, it’s managed to be everything 40k would like you to think it is, but isn’t (if that makes any sense..).. it’s also inspired a project for this year that is pretty high on the ambition scale… DIY Adeptus Mechanicus! More on this as it starts to take shape.
Counteracted by THIS. Scratchbuilding escalation in Epic scale!
So – busy year all round, really, lots of games played, lots of terrain made, lots of miniatures made and painted. On the horizon for 2020?
Well, I mentioned DIY Adeptus Mechanicus in 1/72, but I also fancy getting some reinforcements for our “legit” 40k armies – most likely in the form of Patoroch papercrafts – as well as more Epic shenanigans, the Virum Nasii to finish, and maybe, just maybe….. just maybe…. we’ll get some more of our rulesets actually put together and published!
So what about you out there in hobbyland? What goals have you got this year/ decade? Send us your comments, and stay thrifty out there!
EDIT: Forgot to mention – one slight negative, this was our first year on record where we had fewer views and visitors – 325/ 81 in 2015, 4095/ 1897 in 2016, jumping up to 18358/ 10297 in 2017 and 21124/ 11324 in 2018.. but down to 16399/ 7578 in 2019.
That said, I’m still pretty pleased as we had an absolute record number of likes and comments, so I’ll take that as a win – clearly more people have realised what we do and made the decision as to whether or not they’re into it, but the ones who do dig what we do are clearly keen! So shout out to Pete S/ SP, John@justneedsvarnish, Imperial Rebel Ork, Davekay and all the rest of you guys out there in hobbyland, keep ’em coming!