And in the back of said tome was a scenario entitled “The Battle At The Farm” which basically involved the survivors of the Crimson Fists ambushing an Ork patrol who have designs on some loot left in said farm. Back before there were box sets, this book actually had counters as proxies for miniatures… somehow can’t imagine that happening in the age of Indomitus 😉
So with the release of 9th ed and the core rules available online (kinda.. more on that later!) -and with our little bit of Leicestershire coming out of lockdown, thank CHRIST – it was an ideal opportunity to break out the Orks of Da Skooderia and the scratchbuilt Crimson Fists to do battle once more. Here’s how it went down:
With that, that left Hrud and a sole Ork Boy on the table facing nine Marines and a wounded Cantor – so we called that a solid Space Marine victory! I wonder if it’s actually possible to win this as an Ork, certainly every battle report I’ve seen or read has the Orks taking a kicking…
9th is quite fun, even just dipping a toe as we were with our converted 1/72 figures, and we didn’t use any Command Points or Stratagems (not in the Core Rules) so I’d be up for giving it a go again, especially with GW’s 40k app giving you rules and codices for £3.99 a month… maybe I can persuade Jim to put it on his iPad… The absence of the core hand to hand combat mechanic was a hilarious omission though, so I’m not sure I’d trust GW’s editing/ quality control team with actual code! Maybe we’ll hold off until we’ve heard from some of you out there in the blogosphere how you got on..
Meantime, stay safe, stay sane, stay thrifty, see you soon!
In lead they shall be cast, and upon sand and PVA they shall walk. White shall their primer be, and in plate of brightest orange shall I clad them. Inred ink I shall shade them, and they shall walk upon fields of goblin green. Let them bear their weapons close to their chests, and in but one pose they shall stand. For they are my Blood Angels, and they shall know no weathering.
Sit down, gentle reader, and I shall tell you a tale. This all started a month or so back when my car quite unexpectedly passed it’s MOT. A welcome piece of good news, to be sure, and given my car’s recent history a most surprising one – and one that left me with a little bit of spare cash.
Spare cash + wine + 1990s nostalgia (because 2020 isn’t really doing itself any favours, is it?) – you can see where this is going. A couple of hours later and a cursory browse of eBay found me a job lot of Space Marines for £20 or thereabouts including posting… plastic Marines and Terminators in a variety of states, but in quantity enough that I could start to build a tribute to one of the very first armies I ever saw in White Dwarf, the Blood Angels 3rd Company from White Dwarf 139, July 1991:
So, giddy with anticipation, I did my planning and preparation, getting the paint and primers together – white primer (naturally), Vallejo Hot Orange and Red Ink, and Army Painter Goblin Green for the bases. These seemed to be the closest match for the old GW paints – I prefer Vallejo because of their dropper bottles, the Citadel stuff dries out too easily in my view.
Next step was stripping them – and not just them, my Deathwatch too, as these would be needed to form the tactical squads. A bit of a wrench, to be sure, but equally I’d never been entirely happy with them… so I made my peace, these lads were going to be what they always should have been, Blood Angels in glorious orange! (Side note – these chaps came in the 2nd Ed box set we accidentally bought while under the influence a couple of years back, so we really are going full on early 90s here)
So there we go! Not quite there yet, I’ve got to get hold of some decals, but I’m happy with the basic scheme. Now, here’s the list:
My goal is to take these lads down to Warhammer World next year, assuming 2020 doesn’t have any more nasty surprises in store for us, as it’ll be a nice little 30th anniversary for them, so let’s see what we can do – Jim has already built a scaled down Rhino from papercraft templates, I’m going to see if I can build some full sized ones for these lads. Land Speeder, Thudd Gun and Bikes might be a bit more of a challenge, but let’s give it a go.. in any case, my biggest ever vanity project is underway!
If you made it this far, well done and stay safe out there – Jim & I were looking forward to a first game and pint since January (!) only to find ourselves caught by a local lockdown, so that’s buggered that for the next couple of weeks… Oh well, at least I’ve got something to keep me busy!
Unless you’ve been living under a rock (or are one of those “normies” just not interested in miniature wargames..) you’ll have heard the big news – Games Workshop, the Evil Empire of the games industry, are releasing a new edition of Warhammer 40,000. This makes it the 9th – although it feels like 8th only came out five minutes ago, but I guess that’s just me.
Needless to say, the forums have been full of speculation about what will be on offer, and some of these discussions have become a bit… heated, shall we say. Particularly with the news that GW will be sticking with the IGOUGO activation – this discussion thread on Dakka got very salty very quickly, and it got me thinking.
I’ve already posted some thoughts about game design and support, but I got to pondering the reasons why GW stick to this core idea for 40k but get so much more imaginative for other systems – and I’ve come up with a few real world analogies.
Consider the Porsche 911. Evolution of the Volkswagen Beetle, air cooled engine in the back way out behind the axle. Undoubtedly iconic, but also a bit of a handful, and well recognised as a yuppie-killer during the 80s. Over the years Porsche have tried all manner of drastic – stuffing the front bumper full of lead – and less drastic measures to even it out and from all accounts it now truly is a brilliant, balanced driving machine.
And if I ever get the chance to drive one, I’ll let you know my thoughts.
However, a few years ago they introduced the Cayman – lighter, cheaper, mid-engined.. and a fundamentally better design to the point where they’ve had to hobble it by not letting it have a limited slip differential (thing that makes it go faster) and slightly detuning the engine to produce 15-20bho less than the 911. Because it can’t be seen to be faster than the 911. Although several of Porsche’s designers have gone on record as saying that f they designed the 911 now, it would be the same as the Cayman, that moment has passed – the Cayman is fundamentally the better sports car, but the job of the 911 isn’t to be the greatest sportscar anymore – it’s to be the 911. It’s to be an icon. And you can’t f*ck with an icon.
See where we’re going?
OK, now to the world of guitars. Consider the Gibson Les Paul. Great big slab of mahogany, two big humbuckers (big fat sounding pickups), only one cutaway so top fret access is limited (tough to get the high notes).
And then Gibson’s arch-rival, Fender, introduced the Stratocaster – whammy bar (wiggly thing that changes the pitch of the notes), THREE pickups, lighter and more versatile..
A couple of years later, Gibson retired the Les Paul and brought in the SG – lighter, easier top fret access, more versatile:
The SG was supposed to be the lighter, more affordable, more versatile replacement for the Les Paul (as the Stratocaster was supposed to be for the Telecaster). You can still buy a Les Paul. You can still buy a Telecaster. What does that tell you?
Some people – a LOT of people – don’t want objectively good. They want the classic. They want The Icon. And that’s what 40k is.
Wait, 40k a design classic? But there’s so much wrong with it – IGO UGO, turn phases, list building… yes, but if you want better rules play Kill Team or Necromunda or Apocalypse or Blackstone Fortress or Betrayal At Calth or Epic (which I always dug as a kid more than 40k) . BUT 40k is no longer designed to be an objectively great game – it’s job is to be 40k. See the comparison?
Just as there are designers at Porsche who would LOVE to redesign the 911, just as there are designers at Gibson who would LOVE to redesign the Les Paul, I’m sure there are designers at GW who would love to redesign 40k from the ground up – look at Blackstone Fortress, or Kill Team etc. In fact, Christ , look at Epic back in the day! But they’re stuck. 40k has been around since 1987 – it has players who have been playing that long. They have certain expectations of how the game will play, and have done for 30+ years. And IGOUGO sits at the heart of that. These players have been around since Rogue Trader (more or less… we came in at the end of the RT era, ater GW had patched the hell out of it with Compilations, Compendiums, Vehicle Manuals and Battle Manuals) – you cant just ditch them, that would be a real betrayal of the fanbase. So what’s the answer?
I suspect 9th – at least to begin with – will be a pretty good answer. I anticipate a bodge of 8th with bits of 7th to add a level of detail.. I must admit we’ve only played a few games of 8th but there were a few bits of it that didn’t feel quite right to me, almost like they’d thrown the baby out with the bathwater in search f streamlining. So will we be buying it? No. No chance. But that’s because we’re cheap. Should YOU buy it?
Honestly? If you want to get into 40k and you have £100 or so to spare.. actually yes, I reckon you could do worse. As well as the box set usually being a (relatively speaking) good deal in terms of miniatures, 40k as a game always seems to get a lot of love when new editions drop, before power creep happens – and as 9th is being posited as an evolution, not a revolution. I think 9th could be a great time to get into 40k. For three or four months.
Meanwhile, we’ll grab what minis we can on eBay and play Grimdark Future and Future Force Warrior with the intent of someday getting the bastard finished and published!
Hmm.. I reach the end of this post with no clear conclusion… but I am curious to see the new box… what do our friends out there in the blogosphere make of it all?
Right, that’s it, Seven weeks into lockdown and every single surface in my house and garden has now been painted. I’m now allowed to down paintbrush and have some hobby time. So what’s a Dan do now he’s at a loose end?
I know, I’ll paint something.
I wound up with custody of our DIY Epic Imperial Guard contingent when lockdown hit and for a while I was wondering what to do about the infantry contingent – I mean you can’t have the Guard without Guardsmen, right? Massed ranks of lasguns just battering the enemy into submission through sheer force of numbers? I checked out Onslaught, Vanguard, Brigade, Ground Zero Games.. some lovely stuff out there, light years removed from the old 90s GW stuff (which you can still find on eBay, but truth be told, you’re better off hiring a for-real mercenary company for the prices they go for).
And, forgive me, but I fell in love. For those who can’t/ won’t click the link, this is an utterly brilliant concept called Granny Grating Armies – basically, you cut little shapes from plastic mesh to represent different types of soldier, and you rely on the paint job to carry the illusion. It’s incredibly ingenious, and incredibly cheap, and I absolutely love it. Links to some other projects:
So, I came, I saw, I fell hard. As luck would have it, I still have most of a sheet of granny grating in the store cupboard (Find some here for those of you who have no idea what this stuff is or where to get it). Following the instructions in the YouTube video, I cut out what is basically a cross shape with an extra horizontal layer at the bottom (watch the video, this is som much easier shown than described) and hot glued them to a 20mm x 20mm square of cardstock cut from the back of a notepad (this stuff is called chipboard by our transatlantic cousins.. hello, Wyloch!). A Guard infantry company in 2nd Ed Space Marine has three platoons of ten stands each, plus a command section of two stands and a Rhino – yes, we had Rhinos back then. At five guardsmen to a stand, that’s 160 granny grating soldiers…
…Barely even touched the sides. With more than ¾ of my A4 sheet of granny grating still intact, I chopped out a couple of poles and glued them to the command stands to represent battle standards, and then out to the shed for a quick coat of black primer – no special reason for black other than that’s all I’ve got at the moment.
I spent a few minutes pondering the paint scheme and was suddenly hit by a brainwave – I’ve still got those little tester pots of Wilkinsons’ emulsion that I use for terrain, and amidst them was a very light grey called “Granite Dust”which would serve as a base coat. Splodge on with a big brush all over all the lads, followed by a tan coat with craft paint, Vallejo German Grey dotted on over the chest to represent flak armour, silver on the upper horizontal to represent the lasgun, and a thin black wash. Then a dab of flesh tone on the “faces” and “hands”, with a light wash of Vallejo Skin Wash, and a dab of either red, blue or yellow craft paint to the helmet to mark out which platoon was which, and that’s pretty much it.
For basing, I painted burnt umber craft paint over the black primer, and when dry, a coat of PVA. Drizzle a little flock over it, followed by just a pinch of Garage Floor Dust (TM) and we’re done. All told, about three evenings, an hour or so a time – result, one full strength Imperial Guard Infantry company, cost £0. THAT’s how you keep to a budget.
Epic experts will know there’s still the Rhinos to build, but that’s basically the same as how we did the Vindicators last year, plus every Guard company also comes with a Commissar (and his own Rhino) to keep the lads in order, but they’re coming….
I love these little buggers. Are they a patch on any of the outrageously beautiful and detailed 6mm masterpieces makers like Onslaught or Vanguard offer? Hell no. They’re not even close to the old GW stuff. But from 2 feet away, who cares? They scale well, and you can make hundreds of them for about £5 in materials! Jim, you’re going to love these… and oh, yeah, that’s the third paintjob on the vehicles, that same Granite Dust with first a green, then a brown, and finally a black wash with just a little drybrushing. Never let it be said I’m indecisive.
Granny Grating Armies is a real thing, check out some links here and here – even if you don’t want to make the models, you’ve got to love the ingenuity.. and it’s surprising how you start seeing the world in grid patterns after you’ve been doing this for a while! Up next, Commissars, a Heavy Company and some Rough Riders! Till then, stay safe, stay thrifty, see you soon.
So, sitrep – things suck. We’ve passed 19,000 dead here in the UK, the NHS is running on fumes, America has projections of almost a quarter of a million dead and God alone knows what’s going to happen when Covid-19 hits the slums in places like Bangladesh or Calcutta. Here in the UK, the maxim is stay home, stay safe, protect the NHS – and regrettably it seems many people can’t even manage that. It’s a bleak and scary time.
But it’s also a time to maintain a sense of proportion. Yes, We’ve lost 19,000+ to the virus – but we regularly lose 8,000 to seasonal flu. In the US it’s estimated that 24,000- 63,000 fall to seasonal flu each year. Let’s be realistic – statistically you’ve got a 99% chance of surviving the virus should you contract it. The projected death rates are simply from the fact that we have huge populations. My heart goes out to those who have lost loved ones from this, but it is NOT the end of the world. 100 years ago, Spanish flue tore through a world recovering from the butchery of World War 1, and despite having nowhere near the scientific base of knowledge we have now, the world endured and survived. We will endure and survive this too.
Dan and I are both following the rules and staying at home, and we both have a personal stake in this – Dan’s wife is a nurse, my girlfriend is an HCA (health care assistant), and we both want them home safe at the end of each shift. So I implore you (although if you’re smart enough to read this blog you’re smart enough to know this anyway) – STAY HOME. IT’S NOT LIKE THEY’RE PUTTING YOU DOWN A F*CKING COAL MINE. STAY HOME & WATCH NETFLIX… pretty sure the WW2 generation could manage this without issue!
Anyway, rant over – seeing as my other half can’t come over and my gaming buddy is under lockdown too, I decided to do movie & game night with a zombie theme.. hey, you think things suck now? Imagine that the virus reanimates it’s victims…
So with that in mind, I set up a solo version of Apocalypse Earth: Black Ops – our skirmish RPG variant on the main game rules – with the idea of an Atlantic Alliance Special Forces team moving through a derelict industrial estate to rescue a group of scientists trapped in an abandoned APC.
Hmm. Slightly unsatisfactory experience, if I’m honest. However, I had given all the zombies guns and a fair old turn of speed, which, in addition to their numbers probably gave them an unfair advantage. After a few minutes rumination I reset to go again, but this time the zombies would have no weapons, a CCR of 0, a move allowance of 8cm, and the team’s weapons would be replaced with more advanced “pulse rifles” with a ROF of 5. Let’s give this another shot!
Whew, well, that second go around was a LOT more intense and cinematic! I got bogged down in the early phases trying to gun down the zombies but that was never going to happen, their sheer numbers were always going to win out, so I should have kept moving as fast as possible, only shooting when necessary and keeping my distance. Oh well, as an Atlantic Alliance player I guess I’m too used to standing my ground and gunning down Dan’s Holy Soviet Army hordes… and once all this coronavirus hideousness is over, I’m very much looking forward to doing that again!
As always, stay safe, stay thrifty out there and we’ll see you soon (hopefully). Love to all our friends out in the blogosphere!
It’s probably fair to say that one thing EVERYONE on earth has in common, is that 2020 is not playing out the way the wanted or expected it to.
Or if it is playing out the way you wanted, well, f*ck you and the horse you rode in on.
In any case, the lockdown has robbed me of gaming buddy (not a COVID casualty, mercifully, just being careful and following the rules – getting pissed and playing soldiers with your mate hardly counts as essential travel business) , so in his absence I’ve been busying myself with readying a new faction for One Page Rules Grimdark Future / Future Force Warrior / 40k. You’ll have already seen their armour contingent, now here are the lads themselves!
As I mentioned, I think the “Rebel Guerilla” faction are meant to represent the Rebel Alliance from Star Wars, but I kind of like the idea that 40k and Star Wars kind of represent two sides of the same coin.. Luke Skywalker and co. might think they’re fighting for freedom, but in fact they’re just dupes of the Chaos Gods, killing for Khorne, fulfilling the machinations of Tzeentch, their defiance feeding Nurgle.. as for Slaanesh, I guess Leia snogging her brother in Empire Strikes Back ticks that box! Meanwhile God-Emperor Palpatine knows the TRUE nature of “The Force” and knows that only brutal repression can prevent mankind’s corruption at it’s hands.
So with that in mind, pics!
I even had a bit of a backstory for these lads – originally part of a PDF territorial reserve unit tasked with internal security operations, these lads were sent to arrest a cell of four individuals tasked with Warp/ Force sorcery… but when they arrived to round them up they found they couldn’t quite remember why they were there, and their CO suddenly found that he bitterly resented propping up a corrupt and inefficient administration that had one law for the many and one for it’s cronies. Ever since then, they’ve been on the run, existing as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them.. maybe you can join The Hazzard People’s Front!
Building on the idea of “baddies who think they’re goodies”, I went with a paint scheme inspired in equal parts by Return Of The Jedi, Rogue One, and the Vraksian Renegades from WH40K. Craft paint tan for the base uniforms, washed with thinned brown and black inks, webbing done with Vallejo Olive Drab. I think it came out rather well, something sinisterish about it but without overplaying it. These lads don’t know they’re baddies yet, remember- skulls and spikes all over everything might give the game away!
So there we are, another army to get stuck in with when freedom reigns again! I’m quite pleased with these guys, they should get in close and hit hard – how will they do against Da Skooderia? Or the Hazzard 1977th? Only time will tell!
Stay thrifty out there, but most importantly stay safe, stay healthy and to quote Mel The Terrain Tutor, “Keep Calm And Crack On”! See y’all real soon now
A quarter of the world is on lockdown (as of Thursday – probably more now). Try and wrap your head around that – a quarter of the world. We are living in unprecedented, historic times as coronavirus wreaks its’ havoc across the globe. Indeed, as I write this the UK is locked down, all non-essential travel forbidden.
Which kind of rules out our regular games night. Pretty certain going to play soldiers and drink beer with your mate doesn’t count as essential travel. So this has left me picking through the pile of toy soldiers we acquired in an eBay haul waaaaaaay back in 2012, with an idea in mind.
I’ve long fancied doing a “renegade” army, Chaos but without featuring Chaos Space Marines (as to my mind, they should be as rare as Loyalist marines) – just as the vast bulk of the Imperium’s battles are fought by the Guard, surely the vast bulk of Chaos forces will be cultists? But all the Codex stuff leans heavily on Traitor Astartes or full on Daemons.. not what I was looking for.
However, the good folks at One Page Rules have got you covered! Their Renegade Guerilla force – I believe it’s based on the Rebels from Star Wars, but it looks like a pretty good fit. We dig their Grimdark Future game, having had a couple of good scraps last year (plus it includes solo rules for when you’re missing your gaming buddy). Plus I liked the idea of a Chaos cult not really understanding that that’s what they are – having been educated in the Siege of Vraks by the excellent Arch Warhammer (a great listen while you’re cleaning, painting, decorating etc) – the rebels initially had no idea they were fighting for Chaos, initially believing they were the true loyalists… and that fits into a vague idea of the Star Wars and 40k universes being the same thing from different perspectives, Star Wars rebels thinking they’re noble freedom fighters against the repressive Galactic Empire, the Galactic Empire knowing that repression and stringent restrictions are the only way to fight Chaos/ The Force….
…or indeed coronavirus…
So I planned my list. I’ll show the infantry when they’re done, but let’s start off with the armoured component of the force – a Creighton-pattern light assault vehicle, a design native to the world of Hazzard Prime.
I’ll be showing the infantry soon, and then it’ll be nice to have another faction to scuffle on Hazzard Prime – plus these guys will probably count as “baddies” (whether they agree with it or not) which will provide a nice bit of balance when we next do a REALLY BIG GAME – and we will… things might seem grim now, but it’s not forever.
Till next time, stay home, stay safe, wash your hands and don’t do anything stupid. If you’re NHS and reading this, then thank f*ck for you and may any and every deity protect you going about your duties. The world will turn soon enough, hang in there folks.
For a while now we’ve been playing with the idea of “scaling” the Apocalypse: Earth setting for different games – just as back in the day GW had Epic, 40k and Necromunda for massed battles, intermediate and small scale skirmishes with different levels of detail, we’ve been toying with the idea of a 6mm mass battle version as well as an intimate, up-close-and-personal RPG (of sorts) set in the shadows of the Apocalypse: Earth universe.
To begin with, we thought we’d shift the focus from Allies v Holy Soviet Empire, and shine a light on some of the small scale behind the lines security.. Now, one of the factions that we haven’t explored too much on the tabletop are the extraterrestrials – the iconic Greys! If you’ve read the fluff, you’ll know that the main reason the Atlantic Alliance has the jump on the other sides in terms of technology is due to an alien spacecraft crashing in the deserts of Roswell, New Mexico, in 1947. Ever since then, Alliance scientists have been busily reverse engineering every aspect they can, creating the UNIVAC artificial intelligence to run the everyday infrastructure (and maybe more..) of Alliance nations, and the ARPANet instant electronic communications network, as well as the antigrav tech that powers things like the Silverbug gunships.
But although we haven’t seen the Greys in open battle yet, behind the lines it’s a different story, as elite security teams drawn from the best Allied combat units fight desperate small unit actions against alien infiltrators!
Accordingly tonight’s game pitted our gallant Alliance Special Forces team against an unknown foe, sweeping across an abandoned industrial sector..
And with that, the game is over! A resounding victory for the Special Forces team, but bear in mind that this is the lowest threat level, and would be an encounter that takes place at the start of a campaign. A fun, and at times pretty tense mission, looking forward to more playtesting on this!
Till next time, stay thrifty (and dry..) out there, see you soon!
His brush quivered in exhausted fingers that functioned on little more than adrenaline. The final wash. The final drybrush. The final details and basing. After countless hours, the endless had ended. The numberless hordes of miniatures were painted.
He felt a strange lightness- trepidation almost. For what, now, was his purpose?
He paused, trying to remember a life before this. Visions of sunlit uplands and glorious blue skies fuzzed into an imagination too long neglected, sacrificed to the demands of such a project.
As abruptly as it came, the fear left him.
You are free
“I am free” he whispered, not daring to believe it.
“I am free” he whispered again.
“I am free” he said, more confident now.
He drew a deep breath and threw his face to the heavens.
“I AM FR-“
And with that final roar, his heart beat its’ last.
Yes, it’s happened- these are THE LAST RATMEN! Finishing a project begun in something like the 4th century BC, this is a good feeling – four boxes of Miniknight Ratmen (available here, from the looks of it) bought with the intention of creating a proper old-school Warhammer Fantasy Battle Skaven army.. just a bit smaller. These fellas clock in at 1/72 or 20mm, so about 4/5 the size of a GW miniature… but a lot less than 4/5 of the price. This whole horde came in at under £40.
Anyway, this last tranche had been waiting in the “to do” pile for some considerable length of time as I wasn’t entirely sure what to do with them. I knew I wanted to include as many of the bonkers Clan Skyre special weapons as I possibly could, and thankfully the Age Of Sigmar reboot hadn’t changed them much, so I modelled a pair of each of the Warplock Jezzail, Ratling Gun, Warpfire Thrower and Warp-Grinder Drill teams. Now you’ve already seen the first three, but I got started on the Warp Grinder operators…
..and was just about to pat myself on the back and have a VERY large glass of wine to celebrate finishing the behemoth of a project, when a cursory rummage revealed these two f*ckers that had been hiding!
Made worse by the fact that I’d run out of grey and white primer, so these little fellas got a spray of black, followed by a basecoat of bone craft paint… this actually worked surprisingly well, so I’m a little turned around on black primer! I then basecoated tan, washed the models with Vallejo Smokey Ink (talent in a bottle) and drybrushed back up with the original bone. After that, I blocked in the flesh tones and details. Vallejo skin wash brought everything to life and the craft acrylic I used for the red was already pretty translucent so responded to the underpainting pretty well. I wonder if I’ve perhaps stumbled on to a secret formula for cheap Contrast paints here! Anyway, here are the results:
We’ll be using these for Sigmar, old style WHFB, Age Of Fantasy:Regiments, and as the Virum Nascii for Hyperian Wars – and these lads have been smacking DOWN in our HW mini campaign last summer!
Right, if you’ve made it this far congratulations on reading a post about how I painted TWO tiny model soldiers X-) and here’s a group shot of Lord Ratticus’ mighty horde:
Of course, no wargaming/ modelling project is ever truly done… I’d like to add flags and battle standards to these guys, as well as my planned DIY Doomwheel, Plague Catapult etc, but for now I’m drawing a line under these guys and calling it done B-) Of course, in the event I have to self-isolate, I’ll at least have something to do!
Till next time, stay tuned and thrifty! (and try not to cough on each other…)
After Endless January, it seems like February has been swallowed almost entirely by 1:1 scale, also known as Real Life, problems. First car – and trust me, there are not enough swears in the world to cover my feelings toward that f*cking thing at the moment – then nature – Storms Ciaran and Dennis have been wreaking havoc and even here in dear old Leicestershire, we’ve not been immune. Although it’s nothing to what some people have been suffering in places like Wales, it was a bit disconcerting to see a lake forming on my kitchen floor, while Dan suffered tiles blown off and a leaking roof. Clearly, more offerings to the sun god Ra are in order.
So that’s why we’ve been a bit quiet.
But in between the mayhem, we’ve still managed to slip in a bit of hobby time… and after the Virum Nascii were slaughtered ignominiously in their last outing, we decided a bit of exra firepwoer was in order. So with the last few models from the four boxes of Miniknight Ratmen we bought in a fit of madness back in 2018, we’ve been busily converting to create special weapon teams inspired by and similar to (but definitely not the same as) the Clan Skyre teams from Warhammer Fantasy/ Age Of Sigmar.
Unbelievably, however, we’re still not done! There are still two guys awaiting conversion to a drill team, and after that there are the war machines! Currently there’s a prototype Doomwheel lurking in the cupboard made from two peanut butter jar lids… so if the real world could leave us alone for the next few weeks, maybe we can label this project as “DONE” – inasmuch as any gaming project ever is!
Anyway, stay thrifty out there, and our thoughts go out to anyone who’s taken a real hit from the weather these last few weeks.. See you soon!