Another Hole In The Head Pt. 7 …Characters! Flags! (and a battle report!)

Let’s. Get. This. DONE.

With the Last Regiment finally finished, the end of this project is tantalisingly close… so let’s keep on!

I’d separated out the remaining figures into five “Boss” figures – one of which would be promoted to Warchief Ghazrag The Bloody himself – and ten “Shamans” (one of which played Ghaz in the battle reports). This meant there was going to be a SERIOUS amount of of Orca magic going on.. which was fair enough, it’s not like they get much in the way of heavy weapons or missile troops…

So, I based all the remaining models on 20mm washers using a mix of superglue and quick dry PVA, primed them white and then gave them a thinned black pre-wash to help pick out the detail as the eyes aren’t what they were… you might notice a little bit of greenstuff conversion work to make the figures less uniform, including the odd arm bent up or down, as well as a greenstuff cape on Ghaz himself to give him a bit of extra presence. The jester’s hat on one of the shamans was another greenstuff effort, a tip of the hat to the classic old GW Ork Weirdboy from the 90s, and in case it’s not clear, the stuff coming out from the shaman’s outstretched hands is magic, not an oversized novelty foam finger.

Next up, flags. Having failed spectacularly with my freehand attempts with the Blood Angels, I decided to take a different tack – a Google Image search for “Warhammer Fantasy Orc Banners” got me this:

So much easier when someone else has done the drawing for you..

The paint schemes were the same as the previous regiments, and I extended that to the banners – mostly red (Vallejo Hot Orange washed with Red Ink), craft bone paint and Vallejo German Grey for black / dark grey bits.

For banner poles I snipped some black paper clips in half, arranged them in reasonably convincing poses and superglued them in place.. and now the big reveal!

Warchief Ghazrag The Bloody, seen here at the head of his horde doing his best John Travolta impression… you can tell by the way he holds his axe, he’s a woman’s Orc, no time to talk…
Orca Boss at the head of regiment of Boyz, now all flagged up and ready to rock
Ghaz and his Shamans at the head of his regiment of bodyguards
Head shaman rocking VERY fly hat
Dey’s over dere, GET EM!!!!!
The Mighty Horde!!

Now admittedly, Orca strategy is largely:


But it’ll still be nice to have all these Bosses to help keep the assault rolling forward

But before all that, Warchief Ghazrag had the small matter of an Ancien Regime force to match wits with in his quest for ever-holier stones…

The battle lines are drawn…
The Ancien Regime forces deploy with their flank anchored by the Steam Tank
Ghaz leads the boys in a pincer movement around the ruined church (or at least that’s the plan)
Supported by the Arrer Boyz, the Orca pile forward – Ghaz attempts to lead his bodyguard forward in the centre but is defeated by the terrain..
Watching the Orca thunder toward the Ancien Regime lines, the Steam Tank takes cover for a flanking shot
Ancien Regime Grenadiers fall victim to Orca Arrer Boyz but the line holds… “Let them come on, lads!”
Caught in the open, the Orca Warriors fall to the Steam Tank’s firepower!
Rifle regiment receive the first of many Orca charges!
Despite massive losses, the Rifle regiment holds, buying time for the Cuirassier cavalry to counter attack with a devastating flank charge
Grenadiers join the party, pushing home the counter-attack
Meanwhile, the “elite” Black Orcs are hit with rifle fire from the regiment positioned on the cliff, and straightaway fluff their morale check..
Not to be deterred, however, Ghazrag and his bodyguard are closing in on their objective!
Grenadiers and Cuirassiers make short work of the Savage Orcs
Making a last gasp dive for the objective after Witch-Colonel Murphy manages to teleport him down the hill, Ghaz is felled by rifle fire as the remaining riflemen burn through their remaining command points in desperation… the last bullet hits home, felling the Warchief!

Bugger, I cocked that up royally – I tried to keep the regiments together and failed abysmally, leaving them to hit the Ancien Regime lines piecemeal.. hopefully my new cadre of Shamans and bosses will inject some flexibility to round out the army..

There’s still a couple of war machines to build, plus I’ve got a couple of conversions up my sleeve.. and then maybe make some giant spiders.. and this is why projects never really get finished! The Curse Of The Wargamer strikes again…

Stay safe and thrifty out there, we’ll be back again soon

The Fawcett-Fairchild FV1066 “Whippet” Quadrupedal Ambulatory Weapons Platform

As tensions across the world of Hyperia escalate, the Grand Alliance coalition of willing floating cities and aero-states are finding it necessary to deploy Sky Marine task forces with increasing regularity. As by necessity these task forces are small in terms of numbers, despite their high quality training and equipment they are vulnerable to near-peer competitors able to deploy overwhelming numbers. To this end, the Alliance military-industrial complex have been tasked with developing easily deployable “force multipliers”. The Fawcett-Fairchild “Whippet” class Quadrupedal Ambulatory Weapons Platform is such a device, crewed by a single Sky Marine, Vril-enabled Artificial Cognisance enabling it to track multiple targets, prioritise them and engage with twin belt-fed 1-inch canons – all the while networking with “senior” constructs such as the Dauntless-class Skycutter.”

You know that feeling when you see a piece of junk that you’re about to throw out and all of a sudden a voice in your head says “Keep me… I am destined to be more than this..”…

Yes, it’s a junk build. Missed these, haven’t you? 😉

So it was with a simple plastic cap off a bottle of guitar string cleaner – there was just something about the proportions that I thought looked right in 1/72… coupled with the fact that Dan had mentioned a new RTS called Iron Harvest that he reckoned I might get a kick out of…

OK, failed to take any pics of the build process, it seems. So – I began with the clear plastic spray top that forms the body of the mech. Next, I bored some holes in it and used cocktail sticks, snapped in half at the “knee” joints and sealed with superglue to form the legs. A mix of superglue and quick dry PVA did wonders to fix the legs in place to the body.

Next up, the cannons – two more cocktail sticks with sort of grippy bits on them (look at the pic, I don’t know how best to describe them!) – these got the superglue/ PVA treatment straight to the body. This works really well – PVA gives a flexible, sturdy bond but it takes time to dry, whereas superglue is quick drying but brittle. Mixing them seems to do wonders, and there doesn’t seem to be any side effects like Mel The Terrain Tutor describes from mixing superglue and hot glue.

The ammo belts you see feeding the cannons are cut from IDE cable (credit to Zrunelord from TMP there), chopped about 5mm by 10mm and given the magic glue mix, and the shiny thing on top is a defunct watch battery – gives the thing a nice bit of weight.

On the top you can see a chopped down superglue cap, and a couple of thin pieces of card glued to the front for armour plating, and just out of shot are a couple of drinking straws trimmed to represent exhausts:

Old brush bristle got repurposed as an aerial, and the rivets are our classic method of PVA blobs dabbed on with a cocktail stick
Finally I drew round a paint pot on a piece of corrugated card for the base. And with that, time for priming!
White, as was the style of the time..
Prewash with thinned black paint & Vallejo Smokey Ink mix

And once again, I forgot to take pics of the painting process, so here we are with some finished beauty shots:

Basecoat of Vallejo Russian Green, washed with Arm Pinter Green Tone and then thinned Vallejo Brown Ink with a pin wash of Vallejo Smokey Ink.. then drybrushed back with Russian Green, and mixed with craft tan to lighten it. Weathering was Vallejo Skin Wash streaked on to simulate rainwater and then sponge chipping with craft black and Vallejo Mithril silver for where bare metal pokes through (not too much, Sky Marines undertake regular maintenance of their armoury). The brass ammo belts were Mithril Silver washed with Skin Wash, and the base painted with chocolate brown before covered with dry soil, sand and Jarvis flock before varnish
Seen here about to kick some greenskin ass.. “They are to our right, left and centre.. they can’t get away now!”

Stay thrifty out there, and if you’re so inclined you can now follow us on Instagram! Just search “@skinflintgames” – see you in the next one

Goin’ Street Legal – Tidying Up The Guard

This was supposed to be an easy one….

So, back in the days of M2 992 when the 2nd edition of Space Marine came out, supplemented by Armies Of The Imperium, the Guard got a few tricks that haven’t endured to the present day. Crucially – as GW only had a limited number of model kits available – the Rhino was a standardised piece of kit available to Guard and Astartes forces alike.

Although your common or garden Guardsman is expected to footslog into battle and basically stand and die, under 2nd Ed Epic all Guard company HQs were all issued with Rhinos and furthermore each Guard company got issued a Commissar – essentially an independent morale/ political officer type, this is a useful unit able to act independently, handy in close combat and crucially able to reinforce the slightly inflexible Guard command structure by relaying orders and taking command over Guard units left leaderless. These units were free, and looked to be hugely useful – so in order to make the Granny Grating Guard a fully “street legal” playable force under 2nd Edition, I needed to make some.

Infantry were a piece of cake – usual cross shapes, with a slight alteration for the Commissar to represent his chainsword and a little smear of greenstuff for his cape. I painted the Guardsmen escorting him in the usual manner, while the Commissars themselves got funky red caps with black capes (I know, capes are pretty wizard) and shiny Vallejo Mithril Silver chainswords.

The Rhinos were a slightly trickier affair – I went back to the Vindicators from back in… 2019? The Before Times, the Long Long Ago and copied the dimensions, just leaving off the reinforcement glacis plate and unfeasibly large gun and adding a couple of hatches from thin cardboard (the circular ones were done with my hole punch), and the details of boltguns and exhausts were done with granny grating offcuts. I’ve got into a new technique with these – holding them with tweezers und using a mix of superglue and tacky PVA. The superglue provides the initial hold, the PVA provides are stringer more flexible bond after it dries.

I primed everything white because 1992, and painted with the same pattern of Granite Dust house paint/ Green Wash/ Brown wash/ Black wash/ Granite Dust Drybrush for the uniform bits. Craft black for the commissars, and following the “Assault On Barbarius” battle report forces I added yellow and blue stripes for the HQ vehicles.

Back when I last gave this project some love, John@justneedsvarnish mentioned that they could use some flags… now, I could have got all smug and snarky -“Oh yes, everyone knows that all sci-fi armies use banners to denote their valuable command units, totally tactically sound” – except of course, that he’s dead right. You can’t do ’90s GW without flags. So I copied the infantry company HQ flags as best I could onto paper and superglued them onto poles made from about 15mm of straightened out, snipped up paperclip.. and I also added some flags to the HQ units of the other companies and the Leviathan, using the white/red/white army ID symbol the army uses on its’ right front quarters.

So with that done, pics:

Commissars rocking the black and red finish, HQs in blue (Tactical company) and yellow (Heavy Company)
HQs – I think these came out the best tbh
Commissars, all ready and decked out to ensure faith in the Emperor
The force in its entirety, all ready to hit the table!

So that gets us to:

Imperial Guard Vindicator Company – 450pts, Break Point 5, Morale 4+ ,VPs 5

Imperial Guard Tactical Company – 600pts, Break Point 17, Morale 4+, VPs 6

Imperial Guard Heavy Company – 600pts, Break Point 9, Morale 4+, VPs 6

Imperial Guard Leviathan – 350pts, 4 VPs

Imperial Guard Sentinel Squadron – 100pts, Break Point 3, Morale 4+, VPs 1

Imperial Guard Rough Rider Squadron – 150pts, Break Point 5, Morale 4+, VPs 2
3 x Commissars – Free

So that’s a cool 2250pts of Epic to throw down with, not enough for a BIG big game, but enough for a decent enough scuffle – unfortunately Skinflint HQ is out of action for the moment (redecoration), but it’s nice to know the Hazzard PDF can throw something into the field to combat Waaagh- Bozzhog!

Slava Ukrainia, see you again soon

The League Of Who? DIY Epic Squats!

It’s been a while, this. You ever get those project ideas which come really quickly but then take forever to get stuck into? This was one of those..

..which makes it all the sweeter to be finally able to show it off!

After Dan converted me to the Church of Granny Grating with his adorable Imperial Guard, I’ve fallen hook line and sinker for the charm of the technique, and after he decided to theme his army around the force featured in the 1992 (1993?) White Dwarf Battle Report, I decided to undertake a similar project based around the Squat force that fought against Ghazgkull Thraka’s Ork horde-

-and then, stuff got in the way…..

..and then this happened!

Yup. Stop the clock, as they say.

Now, the new look Squats are very much a source of controversy, but this army is firmly old school early 90s classic feel. So, to the pics!

Here’s how we start – wine box card and granny grating crosses, note slightly different shapes for assault troops (with swords) Hearthguard (greenstuff blobs to denote exo-armour) and banner poles to denote command stands.. no point going over the construction here as we’ve done it plenty over the last few years!
Thunderers – each of these lads mounts a shoulder fired heavy weapon, a granny grating clip off superglued to the shoulder
Grand Battery – 10 Mole Mortars, 5 Thudd Guns – drinking straw barrel, cardboard shield, granny grating undercarriage and wheels made by sling a sausage of greenstuff
Not fooling anyone yet, are they? But you wait till they’re based and painted!
Primed white, Vallejo Goblin Green for the overalls, cheap red craft paint for the flak jackets and Cadmium Yellow for the helmets, flesh tone craft paint for the faces. Everything then got a thinned Vallejo Brown Ink wash.. and then it was time to tackle the metallics!
The metallics were initially silver before I checked some pics online and discovered I needed to do bronze.. so initial basecoat of Vallejo Mithril Silver, overlaid with a craft bronze (that had virtually nothing in the way of pigment) and finished with a Brown Ink wash.
Hearth guard – yellow over white primer, overlaid with bronze craft paint and washed with brown ink.. yeah, I know, but from two feet they look pretty good!
Basing was a craft brown, layered with Garage Floor Dust (TM), dry soil and Jarvis mixed flocks
Grand Battery! I actually primed these guys gold with some spray paint I had from making Christmas decorations a few years ago, happily after a wash with Brown Ink they homogenised pretty well with the infantry!

So there we are, first tranche complete! Next up I’ve got a Guild Biker force to put together, and I’ve got some ideas for that… Granny grating is this stuff, so as you can see it’s an absolute steal, and one sheet has done all these Squats, Dan’s Imperial Guard, my Star Wars armies and there’s still a fair bit left!

Hopefully this has inspired you to give this technique a go – we can’t claim to have invented it, and sadly the original creator seems to have disappeared – this is as close a link as I could find. If anyone knows anything more, please let us know!

Stay safe and thrifty out there, and Slavia Ukrainia!

Another Hole In The Head Pt. 5 (And A Battle Report!)

It’s the summertime and the weather is fine, and I’ve been out in the garden knocking back wine…

Time to step away from the Blood Angels for a bit – I’ve lost confidence in my eye for detail (nothing to do with ay criticism, by the way – all the comments I’ve had have been positive, in fact far more positive than I deserve), and I think I need to do a fair bit of freehand practice to get my skills up to snuff before having another go at my command figures. So it makes sense to go to a smaller scale, right?

Well… yeah, actually. See, the issue I had with the BAs was with the smooth surfaces and details like the campaign badges and banners (which also highlighted the downsides to painting with housepaints rather than model paints in some instances… X-D) . The details that are picked out for you on the sculpts – pipes, aquilas etc – I wasn’t too bad with. And with my Orcs, there’s plenty of those. This lets washes and drybrushing take care of the heavy lifting – plus any mistakes you can hide within a regiment of 30, right?

So here we are – a regiment of 30 Black Orcs (Orcs of Colour?):

These lads are the heavy hitters, the elite of the orc infantry, and 30 of them is a big solid linebreaker whether you’re playing Warhammer Fantasy, Kings Of War or Hyperian Wars
Paint scheme was basically the same as the other ladz, but a black wash dulled down the skin tones.
I gave myself a hand by priming these white and then prewashing with thinned Smokey Ink to get to the parts other painting layers can’t reach….
Warchief Gazhrag The Bloody leads his army
A mighty horde!
Fancy seeing this lot coming at you?

So that’s Gazh the Warchief, a regiment of 16 Archers, 2 regiments of 30 Orcs each, a regiment of 25 Savage Orcs and now the Black Orcs – one more regiment to go and then we’re on to the Shamans, and I’ve got a few ideas for support units…

And then, to battle!

Having already kicked the arse of Ratticus McStilton and his Virum Nascii, da boyz fancied a taste of ‘oomie flesh….

Lt. Carruthers’ Sky Marine platoon deploys to the left, with support from an Artificial, Gazhrag’s boyz to the right. The objective is the sacred stones in the middle of the ruined temple… wonder what the Orc Warlord might be wanting with all these stones?
Sky Marines deploy forward with command section and mortar anchored on the low hill in the centre
And there’s the OPFOR…
The ladz barrel forward
No. 3 Squad takes casualties from surprisingly effective Orc archery
Nos. 1 & 2 squads hold the hill overlooking the temple, but it looks like they’re getting company soon
Black Orcs crash into the Sky Marines on the hill
Sky Marines retreat in good order despite taking savage losses, but the Orc regiment following the Black Orcs catch them in the open
Sky Marines fight bravely, but 30 Orcs are 30 Orcs
Command section let fly with rifles and mortar, Jim running down all his Command Points to hammer these ladz before they massacre his troops up close and personal. The “1” you can see is the regiment failing it’s morale check – being within 12cm of unsuppressed enemy troops they are captured (or cut down by quickfire .303 rounds and bayonets)
Next turn Jim won the initiative and turned the attention of the command section onto the Black Orcs – concentrated casualties in the regiment’s rear quickly caused them to become suppressed and surrender too!
However, the command section can’t face two ways at once and the second prong of the Orc attack strikes
Two survivors are all that’s left of No. 3 squad!
Surviving Sky Marines consolidate on the low hill for a last stand

But to no avail, as the Orcs crash into them from both sides!

“Those creatures are tremendous in stature!”
“Wait until you see the reds of their eyes, lads”

And so Gazhrag The Bloody scored another victory, albeit having lost half his archers, his elite Black Orcs and a regiment of regular Orcs in the process… and we ironed out a few more kinks in the Hyperian Wars ruleset, hopefully bringing the publication date to three days before the heat death of the universe.

Stay thrifty out there – Jim’s got something he’s really excited to tell you all about… 😉

Crossing The Rubicon Nostalgius Pt. X – Characters

And we proceed into the end phase of this projectwell, probably.. after nigh on TWO YEARS (!) I’ve finally got the supporting characters for Captain Tycho’s HQ.

Presenting:

From left to right – Librarian, Medic, Chaplain
Side view on Chaplain – he was based black, drybrushed up and then washed with black again – yellow and bone parts shaded with Vallejo Skin Wash and I tried to feather the wash a little with a wet brush… looking at the close up though I can see a few issues!
Medic – I was happier with him, based in Dulux Jasmine White (yep) thinned with Windsor & Newton medium, given a very thin coat of Skin Wash to warm the whole thing up a bit – slightly heavier wash on the yellow and/ bone parts
Librarian – I did the blue with Wilkos Duck Egg Blue, washed with a craft blue and did a thinned down wash over the silver on the power sword to suggest a “power” vibe

The back banners were my attempts at freehand and I think it’s undeniable that I REALLY need to get my eyes checked – I think I may have another crack at these, drawing them out on paper first rather than going in freehand!

Captain Tycho and his supporting cast…

Hmm. Looking at these from two feet away, they look OK, but under the unyielding light of camera close up, I’m not happy. Glasses and retouching I think are the order of the day – anyone out there have any experience of this sort of thing?

Stay safe and thrifty out there, back again soon!

May The 4th Be (Belatedly) With You Once More

So, not going to labour this as there’s another juicy battle report to get to! But in the build up towards it I did manage a couple of fun little scratchbuilds to pad out the Epic Star Wars armies which I thought I’d share. So, to business!

First up, some support infantry – these represent heavy E-Web blaster teams, able to lay down heavy fire from covered positions. I knocked up a platoon of 6 each for the Rebel & Imperial sides.

Yep, it’s our old stalwarts of granny grating & wine box card! The two crewmen were the standard infantry shape, the guns used an H-shape for bipod and a long beam for the barrel. I had the stormtroopers stood at parade ground attention, while the Rebels got to stand at ease at different angles. Hot glue to attach the grating to the card, superglue to attach the barrels to the bipod. Make sure you let the hot glue dry and cool, you don’t want to mix superglue and hot glue together! Just ask Mel The Terrain Tutor

Unfortunately I forgot to take any photos pf these guys painted, but the schemes I used were exactly the same as the first round of infantry, so let’s move on to…

Imperial AT-PT Walkers!

I put some speeder mechs together for the Rebel forces a couple of weeks ago, so it was only right that the Empire got some mechanised support too – and because I have a weakness for Return Of The Jedi and the Care Bears taking down stormtroopers with twigs, I was really psyched to build these!

Foamboard! 5mm deep, cut these shapes out. Two of them glued side on make the cab.
This is thin “modelling card” bought from The Works discount stationary chain here in the UK – cut these shapes out to wrap around the exposed foamboard. If you haven’t got access to this stuff you can always use printer paper.
Of COURSE – granny grating! Cut this shape out to form the underside assembly carrying the laser cannons
“She’s got LEGS… and here’s how you make them..” cut these shapes out of chipboard (that thick cardstock stuff at the back of A4 pads)
Here are the templates drawn out – the circles are where they’ll attach to the “hips”, the toes at the bottom will be cut out and folded in opposing ways to make sure this thing holds together and stays upright!
NOW we’re cooking! I added some PVA blobs for rivets and extra detail where the legs met the body
Based on wine box card bases (these are integral to keeping the model together, really)
Added a couple of card squares to represent armour reinforcements and crew access hatches, primed white and painted basically the same way I did the rebels – Granite Dust house paint, green wash, brown wash, black wash, drybrush. Mithril Silver washed with black ink for the metallics.
The “eyes” were just painted on, doesn’t work too well close up but works well from two feet away!
Seen here backing up the stormtrooper infantry and Lord Vader himself!
“We will destroy the Rebel scum!”

And in my NEXT report… we’ll find out if they manage to!

Meanwhile, stay safe, stay thrifty, and Slavia Ukrainia!

A Clash Of Evil – Hyperian Wars Battle Report

It’s customary in many a fantasy trope to regard humanity as besieged on all sides by innumerable hordes of vile creatures, united as one in their desire for destruction – but on the world of Hyperia, this ain’t necessarily so! As it turns out, be they human, elf, dwarf, or Baddie (TM) – pretty much everyone hates everyone else in roughly equal measure.

And so to today’s battle report, which pits Dan’s Orcathe followers of Warchief Ghazhrag The Bloody – against the Virum Nascii ratman horde of Ratticus McStilton III!

As some of you may be aware, we did a fair few HW games in 2019 and the ratmen kicked some ass and took some names… but then The Great Plague struck and gaming (and thus rule development) all went down the pan. Now, mercifully, we’ve just got potential WW3 to worry about, and until someone invents a facemask that can stop a Satan II ICBM warhead… well, we might as well stop worrying, crack open a bottle and play soldiers.

Dan brought everything he’d got finished, including a commander I hadn’t seen before (!), and because our Virum Nascii horde vastly outnumbers… everything, really, I decided to stick to the basics – warriors, slaves, archers, Plague Priests, Stormtroopers and Warlord. All the special weapons stuff would stay home for now. This was a rough estimate in points values, but also so I could beat him without fear of emotional blackmail – the Orca are tough – thick, but tough – and hit hard in big blocks but have little missile weaponry and no magic (yet).

Rules, for those interested:

Orcs:

Orc Warrior:

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1264292RegularDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee8+D61

Orc Archer

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1253292RegularDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Bow160cm7+D61

Savage Orc

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1264282EliteDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee8+D61

Orc General

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
12563124EliteDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee8+D62

Orc Shaman

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
12553103EliteDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee8+D62

Filth (4+): Target friendly unit within 12” gets Poison in melee next time it fights.

Cracks (4+): Target enemy unit within 12” takes 2 automatic hits with AP(2).

Sickness (5+): Target enemy unit within 18” gets -1 to hit next time it shoots.

Lightning (5+): Target enemy unit within 12” takes 1 hit with AP(4) and Deadly(3).

Frenzy (6+): Target friendly unit within 12” may immediately move by up to 6”.

Pestilence (6+): Target enemy unit within 6” takes 1 automatic hit per model.

Virum Nascii

Warrior

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1863361PoorDefault – Hold

Slaves

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1872361UntrainedDefault – Panic
WeaponRate Of FireClose RangePenetrationDamage
Bow150cm6+D61
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee6+D61

Poison Grenadiers

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1863361RegularDefault: Advance (ranged)
WeaponRate Of FireClose RangePenetrationDamage
Poison Grenade112+D68+D63 (Blast 3cm)

Stormtroopers

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1864361RegularDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee8+D61

Assassins

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
2063461RegularDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee8+D61

Warlord

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1854492VeteranHero
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons3Melee7+D61

Plague Priests

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1863371RegularDefault: Advance (Assault)
WeaponRate Of FireClose RangePenetrationDamage
Hand Weapons1Melee7+D62

Weapons Teams

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1853471RegularIndependent, Default: Hold (Ranged)
WeaponRate Of FireClose RangePenetrationDamage
Vrilrifle148cm20+2D62
Ratling Gun636cm7+D61
Vrilfire Thrower1Template12+D62
Vrilgrinder DrillN/AN/AN/ASets up Ambush*

*Ambush – This unit begins in reserve. When it is placed, it may pop up anywhere more than 18cm from an enemy unit. Any friendly Virum Nascii units not already deployed may follow through the tunnel and pop and deploy with a unit facing touching the tunnel mouth in the case of a regiment or in the case of an individual character.

Master Of Engineers:

SpeedShooting SkillCCRInitiativeArmourHit PointMoraleNotes
1843492VeteranHero
WeaponRate Of FireClose RangePenetrationDamage
Vrilfire Pistol324cm12+D62

Dan brought the Orca general, two regiments of 30 Warriors each, a regiment of 25 Savage Orcs and 16 Archers – I brought the Virum Nascii Warlord, a regiment of 32 Slave archers, 2 regiments of 16 warriors each, 28 Slaves, 6 Stormtroopers and 16 Plague Priests.

We decided on a specific objective – controlling the sacred stones within a ruined temple. To win, a player would have to have an unshaken (unsuppressed) unit within half a move distance, so 9cm for the VN, 6cm for the slower Orcs. To war!

The objective – some holy stones within a ruined. “Why’s dey ‘oly boss?” “Cause dey’s full of ‘oles, don’t ask stoopid questions”

Virum Nascii win the deployment roll off, choosing their table edge and forcing the Orca to deploy first.
Hordes of chittering Virum Nascii swarm forth! Using a new deployment rule to simulate the increased flexibility of faster armies, basically everyone can deploy a double move forward onto the board – meant 24cm for the Orca, 36cm for the Ratmen.
Both side close for battle – Virum Nascii archers attempt to provide covering fire… this is comically ineffective

Orca attempt a flanking manouevre

Cunning Virum Nascii warlord uses his slaves as bait to try and lure the Orca into doing something rash…
Orca flanking manoeuvre hurtles ponderously toward Ratmen lines…
Plague Priests ambush a unit of Orca warriors, catching them in the flank

Ratmen warriors ambush a unit of Orca warriors in the rear, causing them to rout!

Orca archers provide counterbattery fire, covering the advance of the Savage/ Feral (choose your poison) Orca – this is somewhat more effective than their Virum Nascii counterparts….
…causing both the slave warriors and slave archers to rout! Warlord Ratticus does his best to rally the troops…
With the Orca flank threat successfully dealt with, the Ratmen encircle the temple ruins…

First Ratmen Warrior unit sent in is duly demolished by superior Savage Orca numbers and strength…

But then (while the slaves are rallying) a second regiment of Virum Nascii Warriors attacks the Savage Orca from behind, routing them!
…Plague Priests catch the fleeing Orca and annihilate them!
Ratmen attempt to press home the attack in the temple, but the Orca are too strong and too many!
Arrow fire routs the Slave archers… again…
Lord Ratticus send in his finest, the Plague Priests – will they get the job done?
At the height of the battle, Warlord Ratticus charges Ghazrag The Bloody!
…and he is no match for his greenskin adversary!
Seeing their warlord fall, the slave archers leg it as the Plague priests start to struggle, with the Stormtroopers looking for an opening..

The slaves rally…

..but the Plague Priests die to a rat to a crushing assault from Orca archers and Warriors!

With just the 6 Stormtroopers and 20 odd largely ineffectual Slave archers against 16 much more effective Orca archers and a block of 20 Warriors, as well as Ghazrag himself, the surviving Virum Nascii realised they had no chance to take the objective and conceded the game. Victory to the Orca!

Although this was by no means a strictly competitive game – we were tweaking the rules on the fly and working out mechanics as we went – it was still really fun and pretty cinematic watching two VERY different flavours of Baddie go against each other! There are still more Orca to come and lots of special units for the Ratmen too so expect another faceoff in the near future… and of course what happens when these meet the Sky Marines of the Grand Alliance or the massed ranks of the Ancien Regime?

Stay tuned for more fantasy wackiness as we get into summer, and who knows, we may even get these rules out and published before the heat death of the universe…..

Stay safe and thrifty out there, slava ukrainia!

May the 4th Yet Be With You – DIY Rebel Strike Mechs

So after a slightly impassioned – some may even say hysterical- piece a few weeks back, it’s time for a new project. Or, more accurately, time to reopen an old project and add stuff to it.

Inspired by Dan’s endeavours with granny grating, I built a small force of Star Wars rebels and stormtroopers, as well as a teeny tiny Luke Skywalker and Darth Vader… cue much chipmunk voice “I am your father!” “That’s not true! That’s impossible!”

This was for a couple of reasons- I like Star Wars, I like Epic, and we’ve been playing with a ruleset for 6mm battles and I wanted to test out what we had.

Now, we did have The Battle Of Aberdeen planned, but honestly, savage urban battles between a cartoon villain Russian horde and the plucky defenders just felt queasy given the current situation, so we shelved the plans for now and took our interests as far away from current reality as possible…

..which for me meant building these forces up for a May 4th battle! First order of business- vehicles.

I based my design on the units shown in the excellent and venerable RTS game Star Wars Galactic Battlegrounds, so while the Galactic Empire has the iconic walkers from Empire Strikes Back and Return Of The Jedi, with the Rebels I was left guessing a little bit, so I took this as my model:

As you can see, it’s a sort of repurposed hover car/ speeder things with jets and front mounted lasers. So with the standard fare of materials (and of course, Hope), let us get started:
Foamboard for the body, dimensions as you can see marked on them
Cardboard layer around the exposed foam on the sides, detailed with cereal box cardboard overlay frame
Now we’re getting somewhere! Cockpit made from squidgy blob of greenstuff and I had a go at etching cockpit details on with a cocktail stick. Drinking straws, cut to lengths of 1cm and glued on with a mix of superglue for immediate hold and PVA for a lasting reinforcing hold.
Granny grating lasers mounted on the nose, and we’re ready for priming!
Primed grey as that’s what I had to hand, then given a coat of Wilkinsons’ Granite Dust house paint, then washed with grey, black and brown inks thinned down. Quick drybrush of Granite dust again, silver washed with black for the metallic bits, Vallejo Hot Orange for the squadron markings. I based them on 20mm cardboard squares, painted brown and dusted with the magical mix of Garage Floor Dust (TM), earth and flock. I created the illusion of hovering by basing them on a couple of granny grating “spikes” glued into the middle of the body.
And shown with the rest of the Rebel Scum..
Teeny Luke Skywalker leads the troops forward!

Right, next up will be the Empire with a few AT walkers, so until then, stay safe and thrifty out there!

Crossing The Rubicon Nostalgius Pt.9 – When You’re On A Roll…

There’s an old saying – when you’re in a hole, stop digging, but when you’re on a roll, keep rollin’! So after the first Rhino actually took me slightly less than two years….

Yeah…

After having realised (with a couple of pointers from Jim) how to crank ’em out, here’s two more:

These were built exactly the same way as the first one, papercraft template downloaded from “In The Grim Cheapness” (RIP), glued to card… ignored the fiddly bits, used straws for the exhausts, PVA dabs for the rivets and Polyfilla (sanded down with an emery board) to fill in and take care of any glaring gaps. Primed white (and pre-shaded with brown ink), then Vallejo Hot Orange base, Red Ink Wash, drybrush with Hot Orange and edged with cheap Cadmium Yellow craft paint.

Metallics are Vallejo Mithril Silver over craft black base, whites are Dulux Jasmine White house paint (!)
Notice that No. 9 Rhino has a) the variant frontal armour and b) a small dent after having been inadvertently sat on by the boy.. not to worry, what would have been £30+ quid of plastic down the pan gets a quick shake, squeeze and prodding back out with a cocktail stick and..
Good to go! Seen here with the first Rhino, Captain Tycho and some friends…
“Our aim is to create a recognisable brand to strike fear into the hearts of the Imperium’s enemies”

So there we go, more progress on the 1991 Blood Angels Tribute Act… now, to make this force 2nd Ed legal, I need to bodge together a Techmarine, plus there’s a Land Speeder, a Land Raider, a Thudd Gun, two bikes (Christ knows how I’m going to do them) and the rest of the characters still to do… so hmmm, what’s next on the hit list….

Stay safe and thrifty out there, and slavia Ukrainia, slavia heroyem – all things pass