The Armageddon Diaries Game 4 – Stop Da Stompa!

It was dawn, but human eyes saw only darkness as the corpse pyres of Armageddon’s ash wastes burned ever more fiercely.

The augmented eyes of the Astartes, however, could make out the different types of smoke. These pilllars, for example, might be from human cadavers – but there were also traces of machinery in the background, high octane promethium being guzzled in quantities hard for your average Guard Quartermaster to comprehend.

The lone Blood Angel sentry zoomed in on these traces and saw a looming dark shape, towering over the rabble of greenskins around it. His enhanced senses filtered out most of the visual interference and brought something as close to fear as an Astartes could feel…

Welcome to the fourth game in our slow burning 2nd Ed 40k campaign! And in this episode, having seen Captain Tycho rescued from the greenskin clutches and having watched the Blood Angels go on a remorseless killing spree against the survivors, Warboss Bludguzzla IV has been licking his wounds and kicking his Mekboyz to build him something to “even da skore”…

That something is, of course “Big Red” – as she’s proven HILARIOUSLY oversized as an Epic Great Gargant, we chose to bodge some Stompa stats from an 8th Ed Codex we found online and stack Da Black Ork Cav up against the Blood Angels for another round of Retrohammer!

Da Kav deploy… rather thematically, we’d drawn Linebreaker as an objective while Dan’s Marines had drawn Engage And Destroy… so Da Kav would be seeking to batter their way in to the Blood Angels’ positions while the Marines sought to take down as many of the greenskin scum as they could!
Ready to WAAAGH!
Da Ladz win first turn and set off confidently..
Dan’s Thin Red Line stands ready to greet them! LOts of guns, Devastators, Tactical squad and Terminators making their first appearance…
Ork fire all over the battlefield.. unfortunately, none of it hits the bits where Space Marines are!
Return fire downs some Grots and knocks a couple of guns off Big Red..

Da ladz and da Bosses get ready to pull a drive-by..
The Blood Angels brace for impact!
Under a barrrage of Krak and Melta missiles, the Stompa falls!
Da ladz & bosses get stuck in as Big Red falls!
“‘Ave it!”
Ork Kommand assaults the Devastators on the hill!
Turns out even Devastator Marines are pretty ‘ard..
As Da Management find out!
Surviving Marines enact their counterattack protocol.. it’s not pretty!
But I guess it’s not supposed to be…

And with that, we hand victory very firmly to the Blood Angels – the minute the Stompa hit the ground we were on the back foot, but kudos to Dan, those Marines behaved like Marines!

So.. where do you want to see the campaign go next? Let us know in the comments!

The Greatest Game Ever! In Praise Of Heroquest Pt.2 – The Heroes!

Introducing our heroes:

Brian The Barbarian:

Dave The Dwarf:

Side by side with a friend (had to be done):

Willy the Wizard:

What I was aiming for vs what I managed:

Of course, regular readers (shout out to Roger, John, Pete, IRO, Whittlesey & the crew!) will remember how it was Willy’s unfortunate encounter with my hungover foot that brought on this decision to paint an otherwise (almost) mint Heroquest set.. happy to say that Willy survived surgery involving superglue and rapid dry PVA and is almost 100%..
As with the Undead contingent, I wanted to follow the box art as closely as possible – because you just don’t mess with the classics – and went with the trick of priming white and prewashing with Vallejo Smokey Ink.

Flesh tones were a mix of craft skin tone & Vallejo Skin Wash, browns were Vallejo Filthy Brown washed with Brown Ink, metallics were Mithril Silver over a black base and washed with Smokey Ink.. and everything got a unifying drybrush of craft bone – basing was the same trick as the Undead, brown and yellow washes over a white base (nicely scuffed by all the collateral painting damage up to this point), followed by a thin black wash, black drybrush and then a drizzle of dust and flock to tie them to the theme of aged flagstones.

Got to say, they look a bit cackhanded next to the box art – the LIDL version of ‘Eavy Metal painting – but given the startling decline in my short range eyesight over the past six months (go on, make the jokes) that was probably to be expected, and I reckon they pass the “Two Feet Away” test without too much trouble – really looking forward to our first game with everyone painted up, that’s going to be some next level regression/nostalgia right there.. so till then, stay thrifty and Slavia Ukraini..

The Coming Of The Chinese…

“the Chinese have come in, with both feet” – such was the announcment at UN headquarters during the Korean War when it was discovered that Chinese forces were fighting alongside the North Koreans as the UN troops pushed up the Korean peninsular.

And it seems appropriate here, as the Asian Communist Federation (led by China, but including Vietnam, Cambodia and Laos amongst others) are one of the “Big Fourfactions in the world of Apocalypse: Earth – much as in the real world, the Chinese in the A:E timeline spent the early part of the centrury battling Japanese invasions and each other before uniting under Mao Tse-Tung who was initially an ally of (and supplied by) Holy Soviet Emperor Djugashvilli, aka Tsar Josef I, (or “Stalin” to his mates).

However, the A:E version of the “Sino-Soviet split” occurred a fair bit earlier – after the initail Soviet invasion of Europe began to bog down and the Atlantic Alliance started to get involved supporting the European League nations, Josef I came to realise that even the Holy Soviet Empire didn’t have infinite amounts of soldiers and hardware, and began pressuring Mao to come into the war on his side. This backfired spectacularly and led to an ill-fated Holy Soviet invasion of China, with a Soviet combined arms army coming to grief on the Mongolian steppes (land war in Asia bad, who saw that happening?) and the Chinese uniting the Asiatic nations around them into the Asian Communist Federation…

Of course, just because they loathe the Holy Soviet Empire doesn’t mean they’re exactly best mates with the decadent round-eye Westerners of the European League or the Atlantic Alliance either, especially as plenty of those nations have colonies on what they consider their territory.. and so the stage is set for a truly apocalyptic war of everyone against everyone else, where nation doesn’t speak peace unto nation but more “hurls brick at other nations’ and calls their mum a slag”..

So after the Atlantic Alliance, Holy Soviets and European League have all got tabletop representation, it was high time to sort out the Chinese, being as we have now ironed out the kinks in the “2nd edition” rulebook and just need to sort the graphics before recruiting some of y’all out there for playtesting….

Here’s what we started with – 3 boxes of Caesar WW2 Chinese infantry:

We’re going with the idea of the ACF forces being very skilled light infantry, almost to the point of the Atlantic Alliance, but lacking heavy equipment and relying on strength in numbers.. and before the bots come in to say that we’re stereotyping, bear in mind that A:E is set circa 1955-56ish in this alternate timeline, and therefore is pretty closely modelled on the way the actual Chinese & North Korean armies fought in real life during the Korean War. Of course, they probably didn’t have Shaolin-trained monk assassins, but hey – it’s a game.

The ACF are largely infantry but obviously with this number of bodies, that’s going to take a while, but the armour contingent (based on obsolescent Holy Soviet designs… so that would roughly equate to WW2/ late 40s real world) painted up really quickly – two diecast T-34s (I think – that gun looks a bit more impressive) and two diecast BTR-152 APCs picked up at The Works (kind of a discount/ dollar store place spcialinsing in art supplies & kids books & toys, for our non-UK friends). These were pre-painted, so all they needed was a few washes of Vallejo Brown & Smokey Inks and a drybrush of bone craft paint, before some heavy sponge chipping (practicing ideological purity of thought doesn’t leave much time for maintenance) and then hit them with some DIY textuire paste made from PVA, brown paint and sand, mixed up and applied with an old brush to represent mud.

And here they are, ready to defend the pure, TRUE vision of international communism/ socialism/ political correctness:

BTR 152s
True equality means never having to wash your car
T-34? Or IS-2? Or a bit of a bodge of both?

So, with regard to playtesting, who fancies having a crack? The more brains we get on this, the better the end result will be, as there’s inevitably going to be stuff that me and Dan failed to think of – if anyone out there in hobbyland fancies giving it a try, let us know and we’ll email a PDF over to you… and when we get this out and released, the idea is to send 20% of all proceeds to Ukraine, so drop us a line!

Terrain Talk Pt. 24 – Relay Station Echo Six Actual Redux

Readers with LOOOOOONG memories may recall, right back in the early days of this blog, an Apocalypse: Earth battle report centred around a Holy Soviet Empire attack on an Atlantic Alliance DARPANet field relay station – basically a 1950’s internet server farm chock full of vacuum tubes and weird reverse engineered alien classified tech that helps keep the Atlantic Alliance‘s C3 network a step or two ahead of the crude but MASSIVELY powerful Holy Soviet Army… you can read the report here (and laugh at the paint jobs and scenery)..

The actual relay station itself was built from a Creme Egg carton with a couple of bits glued to it – a dead car headlight bulb, a paint bottle dropper nozzle – and then painted grey very sloppily (didn’t know about primer back then).. to the point where you can actually see some of the Cadbury’s logo peeking through!

Clearly, this wouldn’t do in our brave new age! So in common with quite a few other bits we’ve done over the years, having found this piece again after a relatively recent tidying up session we decided to “upcycle” it…

So, a little bit of detailing – cardboard strips to represent reinforcements to the structure and the entrance, and a square of EPVC to mount it on, with the edges bevelled and sanded before given a coat of DIY texture paste (PVA, water, sand, filler/spackle powder) to blend it with the base.

After this it was out to the shed for an all over spray of black primer before overbrushing with the scheme we picked up from Lukes APS (now sadly on hiatus) – Wilko’s (RIP) Duck Egg Blues, followed bu stippling with red, and then dry brush up with successivey lighter shades of grey, unified with a very thin black/ brown wash, before the metallic bits got a black undercoat and then overbrushed with Vallejo Mithril Silver and washed with Smokey Ink..

The hazard stripes were a white undercoat, two thin coats (natch) of Cadmium Yellow craft paint, very thin Vallejo Skin Wash, and then marked in the stripes with a pencil before filling the lines in with black craft paint… still went awry in places but overall the effect meets the “two feet away” test. I went over the whole thing with sponge shipping from Vallejo German Grey and the odd scratch with Mithril Silver, and finished off the red lights with, well, red, on the top of the relay antenna.

Base was drybrushed up with browns into tan, before three tone flocking nickd from Mel TheTerrain Tutor (who’s back in action, hurrah!), before sealing with first a spray of isopropyl and watered down PVA, before varnishing. Result is a nice little centrepiece, and as we finish off writing up and formatting the rules for version 2.0 I think it’ll be nice to revisit that battle – particularly as 20% of all the proceeds we make from it will be going to support Ukraine.. not much, I know, but better than nothing.

Anyway, pics:

Rocking new base & black primer…
Overbrush with Duck Egg Blue and red stippling
Overbrush & stipple on the greys
And complete! In hindsight, can now see one of the door jambs was a little off.. oh well, might have to lever that off and sort it
No more free Cadbury’s advertising on THIS terrain piece
In situ with rifle squad Bravo from Buffalo 2-7

Until next time, stay thrifty and we’ll see you soon!

The Battle Of Four Armies – Hyperian Wars Mega-Smackdown!

Smoke was rising over the dawn horizon as the tired sentry swigged the last of the water in his canteen. Squinting over iron sights, he peered down into the valley below and was suddenly snapped back to wakefulness.

The horde below seemed to have multiplied during the night. The Orca warhorde they had been tracking was far larger than intelligence had led them to believe – their brute warchiefs bellowed orders in their foul tongue, and although much of the camp was wreathed in smoke, the vibrations through the ground betrayed the steps of some far larger creature.

Could it really be true? The machinations of this new warchief that had been terrorising the northern quadrant had all been to summon some abomination from beyond the veil? The possibility was to hideous to contemplate, yet in the face of such terror, the Sky Marines stood tall…

The bushes rustled behind him. The next watch was arriving. He turned and hissed the password “Thunder?”

No answer.

“Thunder?” he hissed, irritated.

With inhuman swiftness, the chittering shadow leapt upon him, it’s blade cleaving a bloody arc through the man’s battledress.

“Die-die, man thing!” hissed the Ratman, wiping the Sky Marines’ blood on its’ cloak…

Well, it’s been a long time coming but we’ve finally managed to bring the Hyperian Wars mini-sort-of-campaign to a conclusion! And now the Orca horde of Warchief Ghazhrag The Bloody have established their status as Senior Baddies by beating seven shades out of Lord Ratticus’ Virum Nascii, we figured a suitable climax would be having them team up against the combined forces of humanity, the Ancien Regime and the Grand Alliance 301st Skyborne! And in doing so, we figured we could shake down the Hyperian Wars ruleset by seeing how it coped with a battle fo this scale and complexity…

Grab a beer, this is going to be a good one 😉

The stage is set… Baddies to the left, Goodies to the right – humanity’s Thin Red Line

Baddies new toys come out to play…
Virum Nascii support teams deploy in the ruins, backed up by Slave archers.. note the Assassins infiltrated forwards into the field
Witch Colonel Alecius Murphy sets up shop in the ruins – cavalry ready for a counterattack, the Ironclad and Steam Tank make ready to spill the blood of Beasts this day!
The Dauntless and Whippets deploy out of sight behind the rocks with the intent of being one of the claws of a pincer movement, the oher being the Ancien Regime cavalry & armour
Ancien Regime grenadiers draw a bead on the Virum Nascii Assassins that have infiltrated forward into the cornfield…
..this backfires as the Assassins achieve Frenzy and pile into their lines! Some opportunistic little buggers make a beeline for the Sky Marine squad deployed in the trees on the flank…
Humies put up a stiff resistance, however – resulting in a few fallen Sky Marines and Grenadiers, but a completely annihilated regiment of Assassins!
Virum Nascii superheavy leads the charge toward human lines
Vril lightning cannons purt the hurt on the Ironclad!
Seeing the sheer mass of what’s heading their way, the Dauntless crew realise there’s no time for fancy strategy – we need every gun firing, and NOW!
Virum Nascii losses are appalling, but they’re carving off casualties right and left off the human forces and the Orca haven’t even been touched yet!
Orca are approaching in strength, but it’s the Virum Nascii paying the price.. so far!
Carnage in the centre as the Virum Nascii and Ancien Regime super heavies take each other out!
Orca magic takes a toll on the Dauntless
The first wave of the Beasts have been almost wiped out, but not without cost to the brave human defenders..
You didn’t think that was IT, did you?!?
“CONTACT FRONT!”
More Orca crash into the Ancien Regime lines!
The cavalry are hit in the flanks…
..and annihilated!
With the Orca rolling up the left flank, peppered by fire from the surviving Virum Nascii weapon teams, humanity prepares a last stand under the rocky outcrops
Whippet squadron makes a desperate counterattack…
The surviving Ancien Regime grenadiers decide to die gloriously!
Sky Marines desperately try to stop the approaching Orca horde!
Not entirely successfully…. this is how you earn combat pay, lads…
“Enemy to our front, left and rear.. they can’t get away now!”
Virum Nascii weapon teams bring down the Whippets!
Listing, smoking, damaged by Virum Nascii special weapons and Orca magicks, the Dauntless makes her final stand… Vrilfire missiles and cannon take a vicious toll on the Beasts!
The last remnants of the Orca horde try desperately to overhwelm the few remaining human defenders..
The last grenadier falls and the Orca crash into the Sky Marine rifle squad
Humanity not going down without a fight!
And when the smoke clears…. the last handful of human soldiers and the surviving crew of the heavily damaged Dauntless look across a sea of bodies, human, greenskin and ratman..

Phew. Well, we did it – just. Humanity held this day, despite appalling casualties and some real nailbiter moments! In fairness to Dan, this was a “beta test” style game, working out some kinks and it’s easy to see that once we’ve got the Orca magick system a bit more fleshed out the shamans will be a LOT more effective.. plus we had to bodge the initiative system a bit to account for the different Strategy Ratings of the four sides.. but overall, immense fun was had, and the system got shaken down very thoroughly! The Beasts of Hyperia will be back, you’ll see…

Warchief Ghazrag surveyed the seen and grunted. His Waaagh God Avatar had been banished back to the ether, most of his ladz and practically all the Ratmen were slaughtered – it was time to pull back while he still had enough troops to rebuild.

He shrugged. It had been a laugh, after all. And you could always come back for anuvver go. “See you soon, ‘oomie”, he grunted and gestured for his lads to follow him from the battlefield…

The Biggest Small Project – Epic Blood Angels, 1991 Style

It’s back. And this time it’s slightly larger.

And AMAZINGLY expensive.

Yes, GW have relaunched Epic. And honestly, I’m so pleased. I mean, I have no intention whatsoever of buying it, but just like I have absolutely no intention of buying a Lamborghini I still like to coo at one when it goes past.

Of course, here at Skinflint Towers Epic never really went away – you may have seen some of our previous battle reports on the war-torn planet of Hazzard IV, the Redeemers Space Marine chapter, or the granny grating Imperial Guard, or the Squat Colossus built from an asthma inhaler…or the MONSTER that is Big Red… and you may remember we kicked 2023 off with a mega smackdown which featured all of the above. *SPOILER ALERT* – the Imperial side won, but the Squat contingent got absolutely battered while the Redeemers Veteran company hid in their Rhinos for a counterattack that never came..

We figured this would be likely to cause some political tensions (on our imaginary planet populated by imaginary races in an imaginary futue.. yes, we are ridiculous people) and this coincided by me acquiring some old 90’s White Dwarf PDFs from a Trove-style site (sadly defunct now :-/) and cooing at the luvverly luvverly teeny tiny Epic Blood Angels in issues 142 & 143… and getting a case of the “I wants”.

So to cool the tensions on Hazzard and to satisfy my inner child I set about stripping and repainting them, with the intent of re-creating the WD studio Blood Angels Army! And yes, I’m aware I had the same intent with the Epic Imperial Guard and Jim had the same with the Squats, but we are, as alluded to above, ridiculous people.

And so, to our ridiculous business we go.

I stripped the Warlord, Land Raiders and Rhinos in a Tupperware box using meths, THICK rubber gloves and an ancient toothbrush and once they were dry primed them white and pre-washed with thinned Vallejo Smokey Ink. Then, like their bigger cousins, they got thwo thin coats of Vallejo Hot Orange and a wash of Red Ink, before the metallic bits got based in black before drybrushing Vallejo Mithril Silver. Marine infantry got the same treatment, as did the Dreadnoughts and Robots I picked up off eBay.

So, pics so far then:

Assault detachment

Robot detachments

Dreadnoughts
No. 2 Battle Company (missing a stand, not sure where those lads have got too..)
Land Raider company
No. 9 Devastator Company
The full force so far

There’s a fair way to go yet, including quite a few scratchbuilt Rhinos, Vindicators and Thunderhawks but I have a fairly good idea how I’m going to do them – it’s going to be a real treat getting these lads on the tabletop!

Now, we have a slightly odd request to make to all of our friends out there in hobbyland…. we’ve been busy getting the rules for version 2.0 of Apocalypse: Earth together, and it’s looking pretty solid now. However, because we’ve both been playing the game so long we’re both a bit snow blind when it comes to writing them down and what we could really do with is a few folks who wouldn’t mind playing a few games with the rulebook as is and telling us what we’ve missed, which bits don’t make sense.. essentially helping us edit it. Obviously we’re not in a position to pay anyone but we’re happy to give everyone a mention and a good plug on the site wherever possible. So if you fancy having a crack, DM us and we’ll send you a PDF.. and you can tell us what bits we’ve stupidly missed out! All help will be appreciated, and as Future Force Warrior and Hyperian Wars are basically the same sets of ideas reskinned for sci-fi and fantasy respectively, it’s going to help all that along. The plan is that once launched, 20% of all proceeds will be going to the DEC Ukraine appeal, so hopefully we can make a difference there if only a small one.

As always, stay thrifty out there – Slavia Ukrainia – our thoughts stay with you

The Greatest Game Ever! In Praise Of Heroquest Pt.1

Nostalgia is a wonderful thing. Particularly in a decade that has chosen to define itself so far through plague and war.. it’s easy to think back to earlier times and believe it was all better.

It’s bollocks, of course. Back in the 80’s, we were al going to die of HIV and AIDS and there was an actual Soviet Union with thousands of guns, tanks and ICBMs trained on us over the Berlin Wall. But you know what we had?

This:

“I’ll use my broadsword”… well, quite.

Dan and I both have Heroquest as a major part of our childhood memories, and I’m willing to bet a fair few of you out there do too, and so it was with much wondermemnt that I unwarapped a promising looking box a birthday or two ago from my other half and discovered a magnificant specimen…

Box, cards, furniture, miniatures all present and correct. What a find. And everything in pretty much mint condition.

We’ve had a few games and although I had initially fancied painting it all up, I began to veer towards the “keeping it mint” point of view, as let’s be honest, this is a piece of history right here. So Brian the Barbarian, Eric the Elf, Dave the Dwarf and Willy the Wizard undertook their first few quests au naturel. However, my hand was forced somewhat after I made the mistake of leaving a game out on the floor and the following morning the intrepid band of adventurers suffered their first casualty – not from Orcs or Goblins or the powers of Chaos but from my foot, as I trod on poor Willy and broke him in two.

Dan was pretty philosophical about it, needless to say – “They’re not mint anymore then. You might as well paint them.”. And he was right.

Thankfully Willy underwent surgery involving superglue and a bit of greenstuff and is now fully restored to health, but I took it as a sign! And first on the block were the Undead, as I figured I should get my eye in painting the easy stuff first.

These were a white prime and prewash with thinned Vallejo Smokey Ink – which I find is a phenomenally useful trick now I’m getting older and a bit Mr. Magoo – then craft tan, wash with brown ink and a couple of layers of drybrushing with tan and bone to bring out he details. Metallics were Vallejo Mithril Silver washed with Brown Ink to make them look weathered and beaten, and for the bases I went with the “leopard spot” technique of splodging yellow and brown on the base, before washing it all with thinned black baint and then drybrushing up. Final touches were a bit of flock and some Garage Floor Dust (TM) drizzled on the bases to make them look suitable ancient and dusty.

Skellingtons..
Zombies…
Mummies
With box art for comparison – stuck as close as I could to the originals here… you wouldn’t mess with the solo to “Stairway To Heaven” would you? So you don’t mess with these…

Willy, Brian, Eric & Dave are up next after their varnish is dry, then it’s on to the Orcs & Goblins and of course the furniture – and we’re both stupidly excited about giving this a go with everything painted, just to see the difference it makes! So we’ll be bringing you a battle report in the not-too-distant future… Meanwhile there’s something else brewing out in the shed, so stay tuned, stay thrifty and we’ll see you soon!

Armies On Parade (Hyperian Wars) – The Ancien Regime

Cast your eye over these holiest of places. This, this, is where Humankind came to Hyperia so many centuries ago, fleeing the dying world and the ceaseless war. Here our prophet planted his flag and said “Today mankind stands reborn!”.

Many are those who have left to seek fortune elsewhere, to explore and conquer this world. Humanity - or those close enough to fit the genus – raises it’s flag on every island and continent on Hyperia. But here is where it all began. Here, on this, hallowed ground. Here the Ancien Regime was born, and in the unnumbered millienia of our history, here is where we have weathered every storm, beaten back every would-be destroyer, built our world anew. This is humanity’s rock on which all others will dash themselves.

Here we are with the fourth and (so far final) instalment of our Hyperian Wars escalation project, focusing on the Napoleonic-meets-Tolkien-meets-The Empire from Warhammer faction of humanity – the Ancien Regime! This massive, continent-spanning empire represents the numerically and geographically greatest of the various human societies, and its kings and nobles all claim (with varying degrees of legitimacy) to trace their lineage back to the First Leader who brought humanity from it’s dying home to escape a war they believed would consume humanity and end the world (wonder what he could be referring to…) – but they have also stagnated technologically and regressed into mysticism and Vril-worship to keep their creaking empire rolling.

These guys are actually seasoned veterans, having been featured in the blog when it was nought but a bairn, and came as a part of a massive 2012 Ebay haul… and it was while we wondering what the bloody hell to do with a bunch of Napoleonics and WW1 Brits that the concept of Apocalypse: Earth having a fantasy/steampunk/ VSF cousin, and featured in the very first test game back in 2016… and in that game, you may notice the Mk. 1 Dauntless – rather less refined than it’s successor – and a superheavy steam tank called the Ironclad.

Which having got 90% ready, then sat unfinished until September 2023. Of course. And it was during The Summer Of Tidying that we decided to get the Ancien Regime faction properly finished and tarted up. The Ironclad (which began life as a papercraft from Landships II, the Holt Steam Wheel Tank in 1/48 so suitably imposing for 1/72) got a new paint job (matching the repainted A7V Steam Tank) and because it looked pretty undergunned as was, I strapped a massive howitzer onto the back made from a defunct pen to ensure the lads had some sort of parity with the horrors that Hyperia has to offer.

So, pics:

The Ironclad Lives!
Went heavy with the sponge chipping as I figured this old girl would have seen some action..
Flags, as is de riguer in all Hyperian militaries
Overhead shot of the massive Bombard howitzer, giving a welcome indirect fire capability
The lads formed up on on parade..
Big Brother and Little Brother at the back
Will it be enough to hold back the Beasts?

And so right now, the Ancien Regime stands (reluctantly) shoulder to shoulder with the Skyborne 301st in facing down the beasts of the Virum Nascii and the Orca in the shed as our slow burning Hyperian Wars campaign comes to a climax! So that’s what you can look forward to in the next few weeks 😉

Meantime, stay safe, thrifty and Slavia Ukrainia – we’ll see you soon

That Was Still Another Year That Was – The Inevitable Great Hobby Retrospective of 2023!

Le me blow your mind here. It’s the MID-2020’s X-O. How the hell did that happen? Well, with New Year’s hangovers gradually receding and the faintest hints of my toes reappearing under a belly strained to bursting point with mince pies, wine & (hopefully) medicinal whisky, let me see if I can pin down exactly where the bloody hell 2023 went…

Of course, we all know about the miserable international situation- but given that in early ’22 I was primed for the Threads– style end of the world scenario, it could still be a damn sight worse… against all the odds the Ukrainians are still hanging in there and have managed to chase the Russian Black Sea Fleet away from their attempt to starve half the world despite not technically having a navy, for example, so there are very definitely nuggets of hope to cling on to.. as long as our great and wise leaders don’t choose to suddenly snatch defeat from the jaws of victory… and who knows, maybe if the IDF actually do manage to stamp out Hamas once and for all then maybe the Middle East can start to find a modicum of peace for once and all the poor bastards caught in the crossfire can actually be left alone to live their lives… but that’s as political as I’m getting right now. Y’alls didn’t come to be lectured.

But you DID come to see some toy soldiers, right?

In respect of Dan’s birthday, I managed to track down the latest iteration of a skirmish game that we’d both been hunting for for many a year, which yielded up a couple of great fun little games and some painting tips – we even managed a YouTube video.. and there’s a chance we might manage some more, more on that later…

We kicked off with old school 2nd Ed Space Marine action as conflict tore apart the world of Hazzard with the BIGGEST Epic game we’ve run yet – Redeemers, DIY Guard and Squats held the line against a horde of howling greenskin scum (who have subsequently been reinforced) – and (spoilers) it did.. just… but with a twist that may yet cause further ructions on that tormented world…

We also had great plans for our slow-burning 2nd Ed 40k campaign, cranking out a fair bit of suitably retro terrain, but failed to advance the story much (although you can’t beat the look of Goblin Green bases hitting the tabletop) – however, both the Blood Angels and Black Ork Cav have received some reinforcements (and shout out to Roger from the splendid Rantings From Under The Wargames Table for the very generous gift of MANY BITZ, one of which was used in this build!), and Dan has plans that involve clothes pegs to finish off the few remaining elements of the 3rd Company – which should be interesting…

And then there were our own systems. Atlantic Alliance vs Holy Soviet Empire is still too near the knuckle for either of us to actually enjoy it, but we DID throw down a newly reinforced League Of European Nation against the Atlantic Alliance, throwing a spotlight on some of the fringe conflicts of the Apocalypse War.. before we got into Hyperian Wars, which has been steadily escalating all year before culminating in an almighty conflagration currently taking place in the shed!

I should also give honourable mentions to one or two projects that might not have made the blog – my Epic Squat Goliath Mega Cannon built from a pen, repaints on a couple of scenery pieces… including a newly upcycled satellite dish made from a now defunct satnav holder:


and of course our now traditional Star Wars Epic game, reinforced with an air wing and new infantry! With the advent of GW’s Legiones Imperialis and Mantic’s own Epic game it looks like teeny weeny scale games are very much back on the horizon, so nice to be in the mix!

So what’s on the agenda for 2024? Well, there’s a fighting chance we might have some rules published (currently sitting in PagePlus being spellchecked and rewritten)- but in the meantime, plenty of playtesting, plenty of scratchbuilding… and we’re going to start with a game that kick started many folks’ hobby careers.. what could that be?

What indeed…


So that’s our 2024 (roughly) planned – what about you guys? How about our friends out therein hobbyland? Drop us a line and let us know!

Into The Combat Zone Pt. 3 – The First Battles!

Winter has come to Ye Olde England, and with it the desire to shift game night from the shed to the more civilised and centrally heated realm of the kitchen table – and when one chooses to sacrifice space for warmth and ready access to the drinks cabinet, that means smaller skirmish games become the order of the day.

In anticipation of this – because, as it turns out, winter actually happens every year – Dan & I acquired a game we’d long tried to hunt down, EM4 Miniatures’ Combat Zone, and after our YouTube debut and painting the forces of the Corporate Troopers and the Ginger Ninja street gang, it was high time to get these lads out on the table top and start working our way through the mini-campaign outlined in the rulebook. And so, for your delectation, here is a run down of the first couple of games! The plot (such as it is) centres around the street gang trying to ensure their survival by acquiring some new heavy weapon-toting robots, and in the first two games the Ninjas would be trying to break into the warehouse where a damaged machine was being stored with the intent of nicking it.

Game 1: Operation Security Strike

This would involve two mobs of gang members trying to shut down the alarm system in oder to allow their comrades to get into the robot warehouse, with the Corporate Troopers of Bionetica Inc. trying to stop them:

The photos are a bit of a jumble on this one, but basically one mob tried to keep the Troopers heads down while the second made a dash for the alarm – unfortunately for the gang, the Troopers were a bit too well disciplined and devastated the first group resulting in everyone piling hell for leather into the area where the alarm was, with the surviving handful of gangers attempting a desperate and fruitless last stand… ending with a wonderfully cinematic moment when Trooper Wyler, whose mate Staples had been the first to fall to ganger fire, swooped in and shot the sole remaining ganger through the head at point blank range!

The Ginger Ninjas attempt to engage the Troopers from behind cover..
Troopers hit the deck (the ones lying on their front are Dropped Down, lying prone – but poor old Staples takes one through the chest and goes down hard!)
As the casualties pile up, the gang decide to hell with the plan – everybody forward!
Into the warehouse – the objective is in sight…
Trooper Zukovik goes up close and personal!
It’s too much for Ringer, who bottles it and Routs!
“Eat this!” Sergeant O’Connell brings the pain to Klingfilm (seriously X-D)
An illustration of the efficacy of Ganger supporting fire….
Klingfilm goes down – that double denim look just doesn’t cut it out on the streets
It’s all over – Sergeants O’Connell and Anderson survey the scene… 3 troopers down but the Ginger Ninjas are annihilated!

Game 2: Robot Robbery

Despite the failure of their comrades to stop the alarm being sounded, there was no going back for the Ninjas, and the second game had them trying to get one of their three Techs (Nancy, Wing Nut & Hard Drive) into the warehouse where the damaged Enforcer mech was being held… we managed to do an even worse job on the photos here, suffice it to say once again it don’t go well for the Ninjas who left most of their number on the battlefield.. still managed to drop a couple of Bionetica Corporate Troopers but by the time the Techs had made it to the warehouse, they were pretty much on their own…

Having activated the Enforcer, Nancy climbs up on it’s frame for cover as her remaining gang members fall to Corporate Trooper fire…
It takes the combined fire of three Troopers at close range to bring her down, but bring her down they do!

So that’s 2-0 to the Troopers and given how badly mauled the Ninjas got, I’m wondering how well playtested these scenarios were… but s till, it was great fun to play and when you’ve got your head around the mechanics, Combat Zone is a LOT of fun as a pick up and play skirmish game – so we’ll be making our way through the rest of the campaign and seeing how it all unfolds as the nights continue to draw in and get colder…

Stay thrifty out there, we’ll be seeing you soon!