We’ve all been there. It’s late, beer/ wine/ cocoa in hand, money in the PayPal account, browsing eBay… you find something that looks too good to be true, you put a bid on it thinking “what the hell”, the next morning you get THAT email:
“You WON Item no XXXXXX”
In my case, what I had won was this:
So I duly paid my £10 plus postage, and a couple of days later I was blessed with the arrival of a semi complete copy of the 2nd Ed 40k box set plus the Dark Millennium expansion. Now, I’m assuming the seller held up their end of the bargain, because I can’t remember the details of what I bid on, but what I got was:
Now, quite what to do with this unexpected new acquisition – we’re pretty deeply committed to 20mm as our scale of choice with a load of new scenery built for that scale, so the minis may remain display only.. suppose the Grots could be some sort of Ogre race, the Marines some sort of gigantic superhuman genetically altered superwarrior (hang on…), and the templates are all gauged for 28mm.
So we pondered for the length of a beer and though “F**k it, who cares?” – we’ll use the templates and our wee 20mm minis and run some retro mini 40k for giggles. A serendipitous rummage through the loft yielded up the 2nd Ed Guard and Ork codexes from the mid 90s, tattered but unbowed, so we set about tweaking the Hazzard 1977th and Da Skooderia to be 2nd Ed legal. Results will be posted over the next couple of months, and we’re looking forward to running some retro 40k with teeny models! And let’s not forget Apocalypse: Earth’s sci-fi spinoff, where humanity takes it’s first steps into a wider galaxy…. we can call this market research!
The Atlantic Alliance won the initiative and opted to move first.
A Silverbug gunship leapt from cover, skimming over the treetops to hover inside the ruins of the church, securing Objective 6 and sending a terrifying volley of fire at the Soviet superheavies – two Stinger/TOW missiles rocketed towards the Colossus and a burst of deadly Rosewellium tipped shells from the Avenger cannon pattered lightly of the Rampager’s incredibly thick armour. In return, the Colossus stomped forward, lightning launcher and machineguns failing to damage the second Silverbug, who managed to blow out a sensitive knee joint with it’s Avenger cannon. The pride of the Holy Soviet Army, slumped against the ruined wall, immobilised but still very much in the fight!
On the other side of the field, the crew of the SU-152, (their resolve hardened by a “Take Aim” Order Card) prepared to fire their first shot in anger… the massive artillery shell arced straight and true, landing square on the top armour of an M60A3 Centurion.
Which promptly exploded.
Cue much fist bumping amongst the Soviet artillery crew, reinforced when the SU rolled onto Objective 1, and cue loud swearing from the Allied side as one of their most powerful assets was demolished without firing a shot..
The M42 Stealth Tank and the Rocketeers manouevred their way through the woods and hills in front and below the SU-152 and it’s frantically high-fiving crew while the Soviet Artillery Observation team (who were feeling a little redundant by this point, it has to be said) followed the assault gun up the hill to consolidate Objective 1. Meanwhile, on the Soviet right flank, the Rampager ground forwards, it’s twin 140mm cannons and multiple machineguns spraying a wall of lead at the lead Silverbug but the damnable Alliance contraption bobbed and weaved in a physics defying fashion to deny the Soviet behemoth a hit.
Realising they had better get their remaining Centurions into play quickly, the central Allied MBT advanced forwards, 120mm cannon and Stinger/TOW systems entirely failing to miss the Soviet Elektra tank, but was rewarded with at least downing a Siberian.
Elsewhere along the frontline, the Holy Mystic struggled, beads of sweat on his forehead as he desperately tried to summon forth the psychic energies around the battlefield- to no avail. Meanwhile, the Stinger/TOW equipped Humvee missed the SU-152 and the Cherno Alfa, a Soviet T-48, immobilised the Stealth Tank before it could cloak and Cherno Brava took down the railgun-equipped Humvee with a single shot!
Rushing toward Objective 3 in the centre, the Soviet Shock Drones took position to prepare a lethal ambush for the Allied infantry, but an M113 with a 20mm cannon took down the first, also killing a rifleman from Soviet HQ in the process, while the Allied Dreadnaught squad paused on the low hill to take aim with a Stinger/TOW and with a beautiful shot brewed up Cherno Troika!
Inspired by their example, Charlie Squad and support M85 ‘bot try the same on the Cherno Brava and Cherno Draka, but their missiles fall short. More range time, gentlemen (and robot)!
This was not without cost though, as Ghost 7 dug in on Objective 5 drew a bead and sent a 7.62mm round straight through the forehead of a Soviet heavy machine gun crewman.
The Atlantic Alliance won the initiative and decided to move first. Bobbing up and down serenely in the ruined church that was objective 6, the first Silverbug gunship unleashed two volleys of fire at the Soviet Colossus – a dozen Roswellium tipped armour piercing rounds, and no less than FOUR Stinger/TOW missiles crashed into and around the massive mech…. but at the end, it still stood firm, albeit with a second knee joint blown out. So all we had accomplished was immobilising an already immobilised target. Great. And that was one of the most powerful Allied assets!
Stompy Uncle Joe was displeased. With Lightning Launcher, heavy flamethrower and heavy anti air machineguns, he did vent his wrath on the Silverbug squadron…
Two gunships destroyed and one VERY worried Atlantic Alliance commander! Did I mention one of those Silverbugs was holding Objective 6?
Meanwhile Elektra led the Soviet advance into the gulley to assault Objective 3, Lightning launcher firing wild but machine guns downing a member of Bravo 2.
Elsewhere the momentum was starting to turn… The surviving Soviet Shock Drone leapt on an M113, ripping off it’s main weapon before being destroyed an M60 Centurion..
..which went on to slaughter five Soviet infantrymen and brew up yet another T-48!
Elsewhere in the centre the Soviet APC managed a lucky shot, killing a member of Charlie Two and suppressing the rest of the fireteam, whilst in return an M113 managed to kill a Soviet Lightning Storm trooper, also suppressing the Soviet elite troops.
(By this point, victory points had kind of gone out of the window – we were just enjoying the epic slugfest! The battlefield itself looked truly apocalyptic, blast markers blazing everywhere- check out this video on our Facebook page)
The Atlantic Alliance won the initiative and went first.
Fresh from capturing both Objective 2 and the entire No. 4 Soviet Support Squad, the Rocketeers decided to take a gamble, given the relative paucity of Holy Soviet forces in this area of the battlefield. Jet packs roared into life and submachineguns delivered death from above as the Holy Mystic was riddled with 9mm rounds before he could summon up his supernatural powers!
Meanwhile, a turretless but still game Elektra forced her way onto Objective 3, ramming an M113 in the process as the battle in the centre hotted up.
To the Soviet right the Lightning Storm Squad shook off their suppression and marched doggedly forward, but it would be another turn before their lethal Lightning Launcher would be in range, whilst in the centre an M113 advanced up insupport of the Humvee and immobilised the Soviet APC with it’s .50 calibre heavy machinegun.
Further back the shamefaced bodyguards of the Soviet Mystic vent fury on the Rocketeers, filling the air with lead from their submachineguns and downing one of their number – checking morale, the Rocketeers were rewarded with Frenzy, which allowed them to instantly vault back to Objective 2!
Vasily the Noble Sniper drew a bead and picked off a member of fireteam Alfa 2, suppressing them, while chaos erupted in the centre as a vicious grenade battle raged between Soviet and Allied infantry:
By this point we had completely forgotten about victory points and were just in it for the sheer love of the game – would the Soviets pierce the thinning Allied lines? Because if the Rampager completed it’s flanking manoeuvre, it would all be over….
The Atlantic Alliance won the initiative and went first.
With that, it pretty much seemed like game over for the Holy Soviet army – all their heavy weapons and armour were destroyed, but Commissar Kuryakin was not going to go down without a fight! He lead his HQ into the gulley, guns blazing and grenades flying, but to no avail…
And with that, Dan had to concede defeat. The Lightning Storm squad (suppressed), the surviving members of the Mystic bodyguard and the immobilised form of the Colossus were all that remained, whereas most of the Allied infantry fireteams were still intact, along with the Dreadnaught squad an M113 and an M60.
It was a close one, and props once again for Dan for being a hard but fair opponent, but the Atlantic Alliance held just long enough and got just lucky enough to pull this one off. But it could so easily have gone differently….
The Holy Soviet Army:
CURSES! I’m starting to feel like the Jervis Johnson to Jim’s Andy Chambers (’90’s White Dwarf readers will know what I’m on about). I could blame the dice, but we both had good and bad luck – yes, I lost the initiative each turn, but that’s how the Soviets roll.. big and slow, but when they get you you’re in trouble!
Where did I go wrong… I think my big mistake was not holding Elektra and Inferna back (and the Shock Drones too) until my infantry were ready to close assault, if I’d have concentrated them together that would have enabled me to break through the gulley and slaughter those capitalist running dogs. Instead I let them get destroyed piecemeal going after targets of opportunity. Next time, next time… Other than that, the lads all gave a good account of themselves, particularly my SU-152, and Stompy Uncle Joe – two Silverbugs in one turn!
So, enjoy a well won victory, Jim lad – because next time it’s going to be the clenched fist of Holy Soviet fury, infantry and tanks and Siberians and drones all in one go, let’s see how you imperialists like that!
On paper, it looks like a pretty respectable victory – I still had a coherent force of infantry and vehicles to hunt down any Soviet survivors while Dan was reduced to a few scattered survivors but it could so easily have gone differently. Had we not won the initiative on the last turn, that Rampager would have got into the Alliance rear areas and caught everyone out in the open, slaughtering them. Once that was out of the game, we were safe, and when my last running M113 captured his rifle squad, that was it.
The Silverbugs were a bit of a disappointment, clearly rather more vulnerable than I’d thought they were going to be! Lightning Launchers are clearly very effective anti-air weapons, so Stompy Uncle Joe will have to be dealt with by other means in future. I also had a weird time trying to get the infantry into a place where they could accomplish something without being fried, so most of them spent the battle hiding behind the gulley. Maybe a freak of terrain placement, we’ll see what happens next time!
Meantime, we’re planning a scenario game based on Operation IRON HEART – those of you familiar with the fluff will know that this was the moment when the Atlantic Alliance entered the Great War – as the Holy Soviet Army crashed into northern Germany, the 1st (Allied) Air Cavalry Division mounted a heli- and saucer-borne attack into a large Soviet logistics base near the German coastline on February 14th, 1954.
If you want to get in on the action, pick up a copy of the rules here or click below:
Apocalypse: Earth Miniature Wargame Rulebook
And we’ll leave you with this rather haunting shot showing the blast markers we made (thanks for the tutorial, The Terrain Tutor)!
Stay tuned, stay thrifty, we’ll see you again soon!
But then something mighty shook the ground below –
Oh Help! Oh No! It’s Stompy Uncle Joe!
Stompy Uncle Joe? Who’s Stompy Uncle Joe?
Stompy Uncle Joe? Why, didn’t you know?
He’s fifty feet tall, with a terrible roar
And a terrible flamethrower on his terrible claw
He can fire lightning into the air – his antiaircraft machine guns have our Rocketeers scared!
Where his he headed?He’s on our left flank –
AND HIS FAVOURITE FOOD IS CENTURION TANK!!!!!
(thank you Julia Donaldson)
New board. Newterrain. Newandimprovedarmies. After a summer of repainting and terrain building, Dan and I are champing at the bit to get this game underway and try out all our new toys, and this is going to be a BIG post. So big, in fact, we’ve decided to split it into two parts. This week, we’ll cover the army lists, deployment and strategies, and once the dust has settled and the empties cleared away, we’ll take a look at how the battle unfolded.
We decided to flip the narrative for once – the Atlantic Alliance would be the attacking party, striking deep into formerly Polish territory to try and secure the strategically vital village of Kubica Pass (yes, named for the racing driver.. we’re both rooting for you and hope to see you back on the F1 grid in 2018!) while the Holy Soviet Army would be trying to hold them back and protect this newly acquired slice of Motherland.
There were six objectives on the board, each worth 30VPs each – the central gulley and various hills and buildings around the battlefield. We reckoned each force chimed in at roughly 3000 points, so it should give us a good balance of manoeuvre and flat out slaughter!
The board (Soviets nearest the bottom) – objective 1 just out of shot extreme left Soviet flank, objective 2 the rocky hill next to it, objective 3 the central gulley, objective 4 the ruined department store to it’s right, objective 5 the hill near the Allies, objective 6 the ruined church
Holy Soviet Army – Task Force Polikarpov, 63rd Guards Tank Division
Platoon Headquarters : Lt, Commissar, RTO, Standard Bearer, 3 x Riflemen
M60A3 Platoon (3 x M60A3 including 1 command tank)
M42 Stealth Tank
Humvee – Minigun
Humvee – Railgun, targeter
Humvee – Stinger/TOW launcher
M113 – HMG, 2x LMG
M113 – Light Autocannon, 2x LMG
M113 – Automatic Grenade Launcher, 2 x LMG
Avrocar squadron – 2 x Avrocar Silverbugs w/ 2x Stinger/TOW launchers, targeter and Avenger cannon
Trying to read the terrain to best advantage, I stuck the SU-152 on the far left with the Artillery Observation team, with the intent of capturing and securing Objective 1, which looked safe enough and would also function well as a firebase with cover and plenty of views over the battlefield. Over on the right, I anchored the superheavies – the IS-6 Rampager and Stompy Uncle Joe, the Colossus, as they could command the open ground and the layout of the village streets gave the Rampager crew a nice field of fire for their twin 140mm cannons…
Objective 2 looked within reach and would provide a nice firebase, so I earmarked No. 4 (Support) squad to take that, and they would be led over the top by the T-48 platoon as I suspected we might see some allied vehicle activity in that area of the table. Once it was secure, No. 4 squad could sit on 30 VPs of territory, sweep the board with heavy machinegun fire and lightning blasts, as well as dropping mortars wherever we felt like.
Objective 5 looked safely in the Allied zone so I decided to focus on 3 and 4 – this would be the main body of the infantry assault who would use the buildings for cover and get close enough to flush out any deployed Allied infantry with Molotov cocktails and vodka fuelled violence! I deployed the Siberians, Elektra and Inferna to support the HQ and squads 1, 2 & 3 in the centre. This would be my hammer blow, and the Shock Drones went with them to soften up anything foolish enough to get in their way.
By this point I was running out of space in my deployment zone! Vasily the sniper took up position in the ruined tenement block and the Lightnng Storm squad took Uncle Joe’s back as these slow moving but rugged troops would cause carnage when they got in range.. finally, the Holy Mystic and his bodyguard found themselves a nice little ruined shop to take refuge in and plot their evil deeds…
The stage was set. Za Rodina!
I found myself with a bit of a mental block trying to form a plan, so I decided to deploy my most powerful assets first and build around them. First up was the flight of Avrocar Silverbug gunships – these chaps packed a pair of Stinger/TOW launchers each as well as a potent rapid fire Avenger cannon (essentially an A-10 in B-movie sci-fi clothing). I stuck them out on the far left where I could see the opportunity to pull off a flanking manouevre and quickly secure Objective 6.
The Stealth Tank simply HAD to go in the woods where he would best be able to utilise his ability to transform into a tree, so that solved that conundrum, and I decided that since that looked like a good area of tank country, most of my anti-tank units would go there – Charlie Squad, two of the Humvees and the Dreadnaughts all took position.
The Rocketeers would be a mobile fire brigade, so I kept them fairly central with the intent of having them close up and slaughter vulnerable Soviet infantry, and hopefully the Mystic, and the main grunt of the armour went where I figured the Soviet armour wouldn’t be – the Holy Soviet Empire has little conventional antitank capability, preferring to drown the enemy in T-48s and if that fails get their Mystic to start chucking tanks around like tennis balls. This meand that if you catch them out, they have no answer to the powerful Allied main battle tank. So, 3 M60A3s and 3 M113s formed the central punch, supported by Alfa, Bravo and Delta squads, as well as platoon HQ in order to ensure unit coherency. We would punch through the gulley and secure Objective 3, maybe 4 too. Ghost 7 deployed forward onto Objective 5, the craggy hilltop giving a fine view of the battlefield.
That was the plan. Now to see if the enemy would co operate…
Next time out – battle is joined! How will all our new toys acquit themselves? Stay tuned, stay thrifty, see you soon 😉
Heavy Weapon Squad (No. 4) – reinforced with Lightning Launcher
Strong Men (Sil’nyye muzhchiny) Close Assault Squad
Lightning Storm (Ataka grozy) Attack Squad
Artillery Observation Team
Noble Sniper (Blagorodnyy Snayper)
Holy Mystic (Svyataya Misticheskaya) & Entourage
T-48 Platoon (4 x T-48 including 1 command tank)
SU-152 Assault Gun
“Inferna” variant T-48
“Elektra” variant T-48
Kolossus Super Heavy Mech
Shock Drone section (2x Shock Drones)
Overall, this force represents the slow, impregnable, shockingly violent rolling firestorm that the Holy Soviet Army should be in Apocalypse: Earth – a crushing hammer blow instead of the rapier pin pricks of the Atlantic Alliance nemesis! Always fun to roll these guys out, and this time, this time, Jim – I’ll ‘ave yer!!
How do – Dan here again. After Jim’s revamp of his decadent Western capitalist imperialist helots (which included a reinforcement with a dastardly M42 Stealth Tank and a close air support flight of Avrocar flying saucer tankbusters), I’ve had to up the game for my Holy Soviet Army in the hope of Lt. Polikarpov finally getting a victory for the workers.
This started with the BEHEMOTH mech I showed you last time, but seeing as we got such a positive response I thought I’d share these little critters with you – a pair of Shock Drones. Now, these are inspired by and similar to (but definitely not the same as) the notorious Terror Drones from Red Alert 2, and function in a similar way – basically fast moving close combat killers with limited AI and rigged to self-destruct when they hit Allied lines!
So – the build. For materials, you’ll need a few wee tiny offcuts of foamboard, some cocktail sticks, some glue that isn’t superglue, some glue that is superglue, some bits of sprue, some wee little bits of cardboard, and some disused guitar strings or bits of wire.
Foamboard. Take a rectangle of foamboard, 20mm x 15mm, and trim it at the edges. Count 5mm in each side and trim off. This gives you an octagonal shape which is the main body of the droid.
Glue a bit of sprue on top. Two if you’re really enthusiastic. These are the sensor superstructures on top of the droid.
Legs. You’ll need two cocktail sticks. Chop them in half, and then score each half a stick in the middle. Break the stick along that line but leave it in one piece and bend it at an angle. You then soak it with superglue to stiffen that joint. It will harden and actually be more solid than you might expect. Then you cut a V-shaped piece of cardboard, score it along the middle and fold it, and glue those to the “shins” of the legs (it doesn’t matter which way round you do it, but I had the sharp bits of the cocktail sticks as the feet). The other end of the cocktail stick gets dunked in glue (NOT SUPERGLUE – that will melt the foam) and pushed into the foam on the edges.
Tell you what, here’s a picture:
Step 4: Attack cables
Guitar strings (or wire) wound up around a screwdriver, dunked in glue and pushed into the foam.
Step 5: Painting
This is exactly the same as the paint scheme for Stompy Uncle Joe, with one MAJOR difference – DON’T USE SPRAY PAINT! Spray paint has a chemical in it that melts foam. Your model is largely made from foam.
Some close ups of the finished articles:
This is a dead easy build, and the little fellas actually do look quite nice in situ:
They’ll certainly be a valuable addition to the rolling firestorm that is the Holy Soviet Army, skittering ahead to attack whatever enemy unit registers on their crude but effective sensor arrays. They also represent a potent, if somewhat unconventional anti-tank capability – admittedly the Holy Soviet Army likes to deal with tanks by using LOTS MORE TANKS (and occasionally the Holy Mystic to chuck them about).
We’re going with Armour Rating 12, Speed 24cm, CCR8 but no ranged weapons. A rugged Soviet construction method means the first hit penetrating the armour won’t destroy them, just halve their stats – the second takes them down, and when they go, they explode like a frag grenade!
And of course, there’s no way they could get hacked and go haywire. Is there, Jim?
Dan here – I wasn’t going to do a post on this (going to wait to the Grand Unveiling of my new look Holy Soviet Army) but Jim saw it and I thought he was going to shit out a lung – he convinced me it deserved a blog post in it’s own right.
So I began with a Steam Mech papercraft template that I downloaded from http://www.toposolitario.com a couple of years ago (although sadly it doesn’t seem to be there anymore). I built up the main sections of the hull and legs and wound up with this:
As you can see, I’ve added a few bits – rivets are cardboard using a 1/8″ hole puncher like this which as an essential in doing this kind of stuff. I cut out a couple of bits of cereal box card for extra plating, around the feet, built a Lightning Launcher from card, greenstuff and cocktail stick and one of those ring pull inserts you get in milk cartons and sauce bottles became the anti aircraft radar dish and gun mount.
In these you can see the powerfist/flamethrower arm built from drinking straws, a piece of scrap foamboard for the fist with the fingers built from cocktail sticks chopped down to 1cm ish lengths, snapped in half and the break sealed with superglue. I’ve also added more armour plate, hatches, and HUNDREDS OF BLOODY RIVETS.
Primed with £1 black spray paint and based with Vallejo Russian Green.
Washed with Army Painter Green Tone.
From there, I drybrushed with Russian Green which I lightened with tan craft paint, then a pin wash of Vallejo Brown ink around the hatches and the HUNDREDS OF BLOODY RIVETS, before weathering . This was sponge chipping, first black and then Vallejo German Grey, and I went HEAVY on this, I like a grungy look for my forces. Then I gave the legs, arms etc a drybrush of Burnt Umber dark brown, which I highlighted with a final drybrush of a mid brown tone.
Stompy Uncle Joe leading the Holy Soviet Army to inevitable victory! Za Rodina!
Side note – the template was designed with 28mm in mind, I believe – in 1/72 it’s MASSIVE, we’re talking Imperial Knight size. Jim lad, prepare to be crushed beneath Emperor Stalin’s iron fist!
So, as the new generation terrain began to develop, we decided that the board was starting to look a little tired and tatty… Time for a change.
Our board is a pair of 12mm thick 3’x 4′ chipboard shelves bought from B & Q a couple of years ago – unfortunately, logistical challenges (to be specific, my car) meant we couldn’t keep a 6’x4′ slab together, but they fit together quite nicely and provide a good solid base for gaming on.
Step 1 – Texture
We first tried painting texture paste over the original coating of artificial grass and grit, but it soon became clear that wasn’t going to work, so we simply flipped the board and started again. Using the texture paste idea from the Terrain Tutor video , we knocked up a paste from filler powder, play sand, PVA glue and water. The ratios will vary depending on how you want to texture it, so experiment! You’ll need about 2 litres to cover the board, and you’ll want to leave about 24 hours to dry. Be sure to stipple rather than brush as you don’t want unnatural looking straight lines.
Step 2 – Painting
With the paste dried nicely, next step was spray painting a black basecoat. A word of warning here, you’re going to need a LOT of spray paint. Seriously, we went through five of the £1 cans from our nearest pound shop. This project EATS supplies.
Next up was a drybrush, following the pallette of earth tones I copied from 3T Studios.
Some close ups of the textures this method accomplishes.
I also wanted to replicate some of the cool exposed rock effects that you see on GW Realm Of Battle boards, so I used a dab of filler and traced cracks into it with a very fine bit of wire.
With the earth tones applied, I painted the rocks in the same way I painted the rocky parts on the hills we did recently.
Step 3 – Flocking
The Terrain Tutor’s video is a must see for this step. Basically, he’s using a three tone approach which I nicked, shamelessly. A good time saver here is to use a small sieve to evenly distribute the flock all over the board creating areas of dark and lighter grass, in some places allowing the original texture paste to show through and blending in some fine dust gathered from my garage floor!
I took Mel’s tip about using a window cleaning sprayer with diluted PVA to blend and seal the flock, and then a couple of coats of matt varnish to seal the whole thing.
So last time out it was ruins, now I’d like to share with you How I Build Hills…
This was where I started – Good quality thin corrugated card, two layers glued together at 180 degree angles so the corrugation folds cross each other, helping prevent warping. On top of that – blue modelling foam (although for subsequent builds I’ll be using Celotex insulation foam, as that’s what my local Wickes have in store for FAR less money). I’ve carved two layers with a cheap DIY knife, glues them together using tacky glue and then textured using filler (spackle, for my American friends). Embedded in the filler are bits of masonry offcuts, mortar, a stick my dog chewed up, stones from the back of the garden and bits of gravel – basically anything with an interesting looking texture that happened to be lying around. Skinflint don’t pay for texture, yo. I then sanded down any rough edges, covered the thing with PVA, sprinkled it with sand and cat litter, before undercoating black with cheap £1 spray paint.
NB – make sure you’ve covered up the foam in texture or grit or something before you spray, because the chemicals in the spray paint will melt your foam..
After drybrushing a basic blue grey onto the rocky areas, I followed Luke’s APS advice and dabbed in a little red on the rocky areas…
The next step was drybrushing successively lighter greys onto the rocky areas – again using the same palette of paints discussed last time. This helps homogenise your terrain and pull it all together, kind of the way comic book artists try to unify and limit their palette.
Then flocking! Jarvis JFT01 is my main colour here, with JFT02 and 03 providing shade.
Wet blended a little dust from my garage floor, spray sealed with diluted PVA, sprayed with matt varnish and it’s good to go! Nice and dramatic, and the Orks of Da Skooderia certainly seem to agree with me..
I’m genuinely pleased with this hill, particularly the rocky bits, and it’s not actually that hard to do.. so the old hills will be upcycled to match! Stay tuned for our final terrain post – the board itself…(dun dun DUN!) 😉
So recently, inspired by the release of the new edition of 40k and the 30th anniversary of the original game, Dan & I staged the classic “Battle At The Farm” scenario with DIY minis and some specially built terrain constructed using the techniques we learned from watching the two aforementioned YouTube channels. Our first attempts using polystyrene and foamboard in place of our previous stalwarts of cardboard and paper mache yielded up these:
Pleasantly surprised, to be truthful. Of course, the problem when you have a nice shiny (figuratively – I seal with a matt finish, yo) new terrain piece is that it makes your other pieces look a bit crap by comparison
So being Skinflint to the core, we decided rather than buy a load of new stuff, we’d just revisit the stuff we had and try and get it looking better. Step 1 was ruined buildings, so I’ll walk you through the “upcycling” process.
‘The original piece was mounted on cardboard that had inevitably warped over time, so my first step was to saw off an appropriately sized MDF square (wear a dust mask for this, MDF dust is NOT something you want to inhale – especially if Papa Nurgle has blessed you with asthma, like he has me..). This got bevelled with a DIY knife to create a slope rather than a sharp step, and I sanded it down to smooth the edges.
Next up, I glued the piece down onto the base using regular PVA, weighted it down with various bits and pieces, and when the glue had dried I scooped filler (spackle, if you’re in the US) and used it to smooth out any gaps between cardboard and MDF base. I then started making the piece a bit more interesting – extra walls from foamboard off cuts, a bit of sprue as a fallen girder, filler sculpted into crater adges – and then went to my go-to rubble material – cat litter! I dosed this in generous quantities, puddles of PVA glue in the corners and pushed into the filler too. Check some pictures of ruined buildings in places like Stalingrad to get a feel for where rubble is likely to build up.
I also used cocktail sticks pushed into the filler in the walls to represent rebar rods, and some chopped up guitar strings to represent torn and broken cabling (cheers Mel!).
3. – Painting
Spray black with cheap £1 matt black car spray paint.
Using a combination of stippling, overbrushing, and drybrushing, I worked up three layers of grey – all cheap emulsion sample pots from Wilkinsons, I used City Break for the base tone, then drybrushed Granite Dust and Cloud Burst for the final highlight (pallet recommended by Lukes Affordable Painting Service, I believe)
Next up came earth tones – a series of browns, cheap acrylic craft paint gradually lightened. I actually chose my paints by watching a 3T studios video tutorial and ordering the exact same ones off Ebay! Who says you have to be original?
4. – Flocking and Detailing
Next up, I put flock all around the edges of the piece to ensure it blends with the board and in the corners and basically anywhere i figured grass might realistically grow. I used Jarvis flock, JTF 2 as my mid tone, JTF 1 as my highlight and JTF3 for the dark mossy corners (again, credit to the Terrain Tutor there)
5. – Finishing Up
Final touches! Coarser flock to represent bushes and my secret ingredient – dust from the garage floor! Sprayed the flock with PVA and drizzled it strategically, before spraying another layer of PVA to seal the piece, then finally hit it with a spray of gloss and then matt varnish to ensure durability.
And there we have it! One ruined building – over the past couple of weeks we’ve gone through our ruined pieces and performed the same process, and the result is a rather impressive looking ruined village, hopefully able to represent anything from the Northern German plains of the 1950s, to the world of Hyperia, to any number of 23rd century human colonies, to the grim darkness of the 41st millenium!
So, til next time, stay tuned, stay thrifty, and we’ll continue the terrain odyssey…
Just over a month ago, Games Workshop – the company everyone loves to hate – rolled out the all new, super shiny new 8th edition. But this year also marks the 30th anniversary of the book that started it all – dear old Rogue Trader
Those of you who recall this mighty tome will remember the scenario included towards the end (and may even recall the cut out counters supplied to play it with – yes, I’m serious!) – the now legendary Battle At The Farm!
For those not familiar with the arcane legends of the late 1980s, the Battle At The Farm was a surprisingly in depth scenario detailing the invasion of Rynn’s World, the untimely snuffing out of all but a fragment of the Crimson Fists chapter of Space Marines, with the fifteen surviving Marines and their leader Commander Pedro Cantor running afoul of an Ork patrol led by the devious Thrugg Bullneck and his sidekick Thrugg who have hidden a cache of jewels in the ruined farmhouse that the Marines have holed up in…
Now, despite buying the Rogue Trader book in 1991, I’d never actually fought this battle, and as it turned out neither had Dan, and so with GW making 8th edition core rules available for free online, we cobbled together some DIY Marines and recruited some Orks in from Da Skooderia to make up the forces we needed. In addition, I had my first dealing with blue modelling foam to make Bultha’s Rise (the low hill featured in the Ork deployment zone) and Dan attacked foamboard with scissors, knife and glue to create the farmhouse itself – shout out to Mel The Terrain Tutor and Luke’s Affordable Paint Service for their sage advice on terrain construction and painting (If anyone’s interested in seeing how we made them, let us know in the comments).
So, the order of battle:
Pedro Cantor – Marine Major Hero, power armour, refractor field, power glove, 2 bolt pistols
14 Marines – power armour, boltgun, bolt pistol, knife
Marine – power armour, missile launcher with plasma shells, bolt pistol, knife (and as events would show, serious visual impairment)
These were organised into 3 5-man squads, each posting a sentry. Pedro Cantor was independent.
These were organised into 4 5-ORk squads, one led by Hruk with Thrugg as an independent character.
And that’s that – with both Hruk and Thrugg out of commission, the Orks have no more chance to win the game. A wounded Pedro Cantor and his five remaining Marines have carried the day – just!
All in all a thoroughly enjoyable game, but 8th still suffers from the curse of IGO UGO… however there is a pleasing element of granularity with the weapons and statlines… in any case, we’re going to refight this soon using the prototype rules from “Future Force Warrior” – Apocalypse: Earth’s sci-fi sister game and see how that stacks up. Meanwhile, props to GW for making these rules available for free and happy gaming!