Terrain Talk Pt. 13 – Lots Of Extraordinary Riveting: A Vrilfire Reactor for Hyperian Wars

Some of you may be familiar with Dakkadakka.com, one of the biggest hubs for wargaming (mainly GW, but by no means exclusively), as well as painting and modelling. Jim and I are regular visitors, and over the years have come upon many PLOGs to loot for ideas and inspiration (see here, for example).

And lo, it was on a recent trawl for ideas to pinch that we came upon the elite secret society (well, sort of) of Dakka terrain builders, the League Of Extraordinary Riveters – so named for being the detail obsessed, practically OCD modellers who will go to the extent of modelling every rivet onto their pieces.

Frankly, this rather appealed! And so when this month’s terrain competition was announced, with “food” as it’s theme, we thought, let’s have a go.

Now, every year I get a Cadbury’s Creme Egg easter egg. And every year it’s awesome, even though it does nudge me a step closer to type 2 diabetes. But every year, after I’ve gorged myself on sugar and then gone through the inevitable grinding comedown, I look at the packaging and think, “That could be…. SOMETHING”

Well, this year? It’s going to be SOMETHING.

 

It begins…
Planning (PLANNING?!?) stage….
Enter a caption
Detailing and tiling with cardboard
Boiler plate detailed with PVA blobs for rivets
More tiling, gates added – made from cardboard, three layers, woodwork patterns carved in to the door and rivets added. Cooling towers from drinking straws.
Pipework made from sprues sawn up with new toy – a razor saw!
Entire piece sprayed black and then texture paste added on top – a mix of PVA, filler, sand and water.
Base made from a handily sized hardboard square I happened to have left ovr, edges bevelled and then texture paste applied there too.
And done! Prime black, drybrush up using our Lukes APS ruins palette.. metallics done with gun metal washed with black and brown ink, skin wash added in places for a rusty vibe. Honourable mention for semicircular flywheel casings – they were peanut butter jar lids cut in half with the razor saw!
Ground primed black and drybrushed up through dark to light browns, three tone flock added
1/72 Virum Nascii ratmen shown for scale

Vallejo Skin Wash used to represent rust
Added some flock and clump foliage to represent wear and weathering
Not too shabby overall!

So no idea how we’ve placed in the end, but it’s been a good fun ride!

So until next time, stay thrifty and we’ll see you soon!

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Another Epic Scratchbuild! DIY Great Gargant

Yeah, so the other day we were meant to be working on our entry for the DakkaDakka League Of Extraordinary Riveters terrain competition… and then something went wrong..

(by the way – if you’re reading this, Wyloch, then this is for YOU! 😉 )

Must.. glue.. things…
Must.. glue..more.. things.. yoghurt pot, bottle caps, glue lid, cardboard
Armour plating complete
“Eyes” done with green stuff, rivets done with fast drying PVA applied with a cocktail stick
Chainsword and gatling cannon added
More rivets….
Feet! Actually carved from foamboard and then wrapped in cardboard… then more rivets added
Primed! Now it’s looking like a model…
Attempt at zenithal highlighting… yeah….
And prewash with Vallejo black ink – didn’t quite go to plan…

…..aaaand who wants to see it in red?

Red basecoat, smokey ink pin was – white undercoat for the yellow areas, which then got a thin wash of Vallejo Skin Wash.. weathering was sponge chipping, first black and then boltgun metal
Side view
Pipework on the rear, courtesy of some sprue offcuts 

Chainsaw arm reinforced with more sprue offcuts
Hmm… what could make a Warlord princeps think “oh, sh*t” 

Yeah, I’m going to have to go and build my Imperator after all
Hmm… something of a scale issue…
But there again, weren’t gargants and titans always undersized? I’m sure we’ll figure something out..

We’ve really got the bug for scratchbuilding Epic stuff now, so stay tuned for more! Till next time, keep hoarding that recycling….

Terrain Talk Pt. 11 – Showcase! Kubica Pass Redux

Right, I’m writing this because Dan a) can’t be bothered and b) is clearly a ludicrously talented terrain builder.

Bastard.

Anyway, a bit of background – back in 2016, we came across an eye opening article on DakkaDakka.com by the magnificently talented 3T studios, detailing how to make “Dynamic, Craggy Hills“. We both were struck by the incredibly cinematic beauty of their work and resolved that our stuff would look like that.. one day.. so I sawed off a hardboard rectangle to serve as base, piled paper mache, and chunks of packing polystyrene on board, along with some pebbles and twigs, coated the lot with PVA and and before painting up and flocking. The result was… ok, I suppose, but it was only a few months later when I realised what was bugging me about it – the base.

Nature doesn’t do straight lines.

So Dan scooped up my baby, took it over to his shed with promises of a more organic shaped MDF base, and a few days later produced this:

 

Bastard. Leopard spotting, cat litter, 3 tone flocking, clump foliage… BASTARD!!!
Curved MDF baseboard… stonework… BASTARD!!!!!
Pictured here with a League of European Nations armoured reconnaissance patrol..
Infantry, support laser and Kugelpanzers
Log and more stonework… BASTARD!!!!
BASTARD!!!!!!!!!!!!

So there we are, proof positive that Dan is a frankly phenomenal terrain builder and kept that pretty bloody quiet! I’m intrigued to see what he comes up with next…

And if you’re wondering why the name – Robert Kubica, one of our motorsport heroes. His return to F1 might not have been the most successful so far, but we’re rooting for you (and Williams) – and if you want an inspirational story, his is up there… tagged as an F1 star of the future, loses most of an arm in horrific crash, 8 years later makes it back to the top of racing.. tiene cojones, Bobby K. So this terrain piece is for you!

Till next time, stay thrifty and we’ll see you soon 😉

Balls! New tanks for the League of European Nations….

So the last time we visited 1950s Germany (1956 to be precise), the villainous Holy Soviet Empire had overrun the crucial Skalk Point plasma reactor facility – and with Buffalo 2-7 having suffered close to 100% casualties (not for the first time in their careers), it’s time for the League of European Nations to step up and take care of business!

And to do this, they’re going to need every bit of help they can get – so far, I’ve got an infantry platoon and a support laser painted up, and that’s not going to be enough to unseat Task Force Polikarpov!

So first out of the blocks, an idea I’ve been kicking around for a while – the infamous Kugelpanzer, or ball tank. These things seem to be staple of retro sci-fi, without really having a defined role, so I figured they could work as an armoured recon troop- with a bit of a twist! These things would be packing laser cannons- three each. These will be capable of rapid fire against infantry and light vehicles, but by combining their fire together they will be able to fire a single high intensity laser blast capable of obliterating even a Soviet Colossus or IS-6 Rampager!

It’s actually a bit of a challenge “feeling out” the character of this army – sandwiched between the lumbering juggernaut of the Holy Soviet Army and the elite, hi tech but short on numbers feel of the Atlantic Alliance, it’s a bit of a challenge to find where the European League should sit. So we’ve gone for a slightly ragtag, heterogenous feel – bizarre clunky specialised units that are very good at one thing, but suck at everything else. Kind of like a 1950’s Eldar to the AA’s Space Marines or HSE Guard, if you’ll allow the metaphor.

Anyway, enough waffle – on to the build!

We begin with (drumroll please)…. ping pong balls! A bag of 20 off eBay for a couple of quid. I googled “ping pong ball diameter” – seriously – and discovered that international regulations – seriously – specify 40mm. Thus reassured, I cut out 40mm x 15mm strips of thin card which I aligned as centrally as possible. These would serve as mounts for the tracks, which I cut as 5mm wide strips from IDE cables (a trick learned from master scratchbuilder Zrunelord)

You might notice the crosses sketched on the balls – this was my attempt to measure out a centre point and give myself a line to place rivets along (done with tacky glue, a fast-acting mix of PVA and isopropyl alcohol, applied with a cocktail stick)
Tracks and rivets added

After that, all that remained were the guns! 3 laser cannons per tank, one per side and a centrally mounted top one. I made these by chopping up a 1cm length of cocktail straw and then supergluing a 5mm length of drinking straw to each end, like so:

Laser cannons ready!
Hole punched thick card superglued to the hull as spacers/ weapon mount points
All done and ready for priming!

A coat of white primer and a base coat of Crafter’s Choice Fawn later, I added lines of brown and Vallejo Russian Green (irony!) to create the WW2 “Dunkelgelb” style camouflage pattern. The whole thing then gt a thinned wash of brown ink, an unthinned in wash of Vallejo Smokey Ink in the crevices, before a final drybrush with bine craft paint to catch the rivets. I applied sponge weathering using both black and gun metal, and then knocked up a texture paste from sand, PVA and dark brown paint – this got smeared around the tracks before being drybrushed with a lighter brown and blended around the tracks (in truth I think I got a bit carried away here, but oh well – northern Europe can get pretty muddy..)

Anyhow – pics!

The Kugelpanzer troop lead League infantry through a ruined urban landscape

Looking forward to getting these on the table soon – can they beat the fate of all painted models, or will they cover themselves with glory taking down Stompy Uncle Joe? Stay tuned, stay thrifty, see you soon!

CheapHammer 40k: The 2nd Ed Revival Project Pt. 6 – Second Marine Combat Squad

…Or “An Odyssey in Edge Highlighting And Going Partially Blind”…

As Jim has raced through his Greenskin horde with impressive and ever improving results, I seem to have gone backwards! *gnashes teeth*

With these two combat squads I decided to deviate slightly from the template laid down by Duncan on Warhammer TV (at the risk of being burned as a heretic) and try something a little different – after priming with cheap black £1 spray paint, I gave these lads a base coat of Vallejo German Grey and darkened them down with a couple of thinned black ink washes. When these dried, I hit them with a drybrush of German Grey giving me a nicely modulated basecoat…

…Which I then proceeded to ruin..

Now, I’ve seen edge highlighting done well in the old ‘Eavy Metal pages of White Dwarf, I’ve seen it done well on Warhammer TV and on the display stuff at Warhammer World, but I’ve seen a LOT more examples of it done badly and hamfistedly (many of them my own work, it must be said, and I will name no names otherwise), and it seems to me that the problem lies in thinning the paint for the highlight enough and being patient enough for the colours to modulate subtly.

Now, to give them their due, GW seems to have thought this through with their colour selection, as Duncan and Peachy’s videos show the various shades blending together beautifully, but they also tend to use a minimum of two dozen colours every time they paint something. And GW paints ain’t cheap.

So, using what I had to hand, I tried to blend some highlight colours – I took the base Vallejo German Grey, dialled in a little of the light blue grey Crown house paint (water based, so probably still acrylic in nature) to gradually lighten it, took up the old Windsor & Newton series 7, drew breath and started.

The next layer was for the super high exposed edges, and for this I blended in a little bone craft paint to lift it still higher. I also hit the recessed parts with pin washes of black ink to give depth, and went to bed pretty satisfied with my work.

Looking back on it the next day though, I found myself considerably less satisfied – the highlights look blocky and heavy handed, the washes a bit unsubtle, and disturbingly I found that if I bring a model too close (ie less than about 6 inches from my nose) my vision starts to get a bit blurry, so I’m starting to ponder glasses or one of those magnifying glass/ holder things I’ve seen. Any thoughts, internet?

Anyway – pics, see for yourselves and see if you agree with my assessment.

Combat squad headed by Veteran Marine as I only had three sergeant models.. note the sponge chipping – think I went a bit heavy handed there, oh well..
This was the squad I felt I went a bit too heavy with the pin washes… still, they look ok from two feet away!
Ready for action!
Group shot of the entire force
Time to kick some greenskin ass!

Next up, Jim’s got the rest of his ladz based, varnished and ready to rock, so it’ll be time to throw down for the third and final game of the campaign! Stay thrifty out there, we’ll see you soon.

CheapHammer 40k: The 2nd Ed Revival Project Pt. 5 – DIY Dreadnought

Honestly, if I hear the words “edge highlighting” coming from Dan one more time…. 😉 While my comrade in arms readies the remainder of his Deathwatch Space Marines for our showdown climax game, I’ve been looking at getting my ladz something a bit heavier – now, the original 2nd Ed boxed game (and our inadvertant eBay purchase) included this little fella:

20171109_210215
100% GW, 100% tournament legal!

But it wouldn’t be right to rock up to our final battle with a bit of cardboard with a picture on it, so I did a bit of digging and found the genius Eli Patoroch’s Facebook group, and amongst the many amazing papercraft template kits, sure enough there was an Ork dreadnought – printed out onto card stock and off I went!

Built up the body from template cardboard parts – after some deliberation, opted to build the legs from foamboard and glue the cardboard over the top for solidity and stability. Base made from two layers of thick card – I drew around the base a redundant Christmas decoration to get the circle right…
Buzz saw arm cut out and constructed
Close combat arms added – reinforced with chopped up cocktail sticks for pistons, the cylinders in the Patoroch template were too fiddly for my clumsy fingers!
Gunz! Some bitz from the template, some cocktail stick, some chopped down drinking straws – all equates to one lascannon and one heavy bolter
After “riveting” – done by applying dabs of PVA with a bent paperclip – it was out to the shed for a white undercoat
Followed by a light pre wash with Vallejo Smokey Ink (aka “bottled talent”)
Two thin coats (the Duncan Rhodes way) of cheap red craft paint
And a thin Smokey Ink wash, followed by a pin wash of mixed Smokey and Brown inks – those rivets really popping now!
Highlighted with a drybrush of the original craft red, then further drybrushing with red mixed with yellow, and then pure yellow
Metallics – Vallejo silver (lost my gun metal craft pot :-/ )
Washed with thinned black ink mixed with Vallejo Smokey ink. Viewer lenses undercoated whte.

 

Slightly blurry action shot…
Let loose wiv da ladz!

I finished the lenses yellow, green ink wash, and gem highlighting technique building up to pure white. The “tusks” were undercoated white, then layered with tan, building up to bone, and a light brown ink wash. Basing was the same as the rest of the force – home made texture paste painted brown and drybrushed up, a smattering of flock added and then a spray of matt varnish… and done! All for a grand total cost of somewhere around £1- not too shabby!

Of course, if you want to do things properly, you want a real GW model – they ain’t cheap, but they are lovely. However, if you can’t afford £31 for something that has no practical application (despite being, as I mentioned, extremely pretty) – this isn’t a bad way to go. And there’s always a nice feeling about creating something from nothing, isn’t there?

Stay tuned, stay thrifty, we’ll see you again soon!

CheapHammer40K – The 2nd Ed Revival Project: Game 2 – High Ground

The dust of broken glass ground underfoot, and the smoke of a million corpse-fires fouled the air. Boss Bludguzzla WarBastard IV took to his feet and breathed deeply of the Armageddon stench. Beautiful.

He belched, cocked a leg and let go an insouciant, musical fart. “I luvz da smell of roastin’ humiez in da morning”.

Turning to the motley assortment of Orks gathered in the shell crater before him, he waved a hand toward the biggest ruin on the horizon.

“Dat’s where they are, ladz! Sneaky gitz holed up in dat temple wiv a missile launcher. We’s got to splat dem so we can bring da Dread around and get da boyz ready to kick some proper humie arse. Cumlicka!” 

One of the larger Orks cocked an ear. 

“You takes your ladz up da front. Keep shootin’, keep their heads down. Ratbollock!”

A second oversized Ork shuffled to attention,

“You ladz folla mine, we’s going to get round da side of ’em, chuck da stikkbomz, and go feth ’em up, up close and personal like”

WarBastard jammed a magazine into his bolt pistol.

“Dat concludes da breefin’. Let’s go feth it up! WAAAAAAAAAAARGH!!!!!!!”

“WAAAAAAAAAAARGGGGHHH” rose from more throats than an Ork could count (somewhere between 8 and 20) – and the Boyz rolled to war once again…

Welcome to Mission 2 from the 2nd Edition Scenario Booklet – High Ground! After a close fought first round (no spoilers here), and some frenzied painting on my part after a a couple of lucky eBay wins fleshed out my Ork forces to full strength, Dan and I warmed up the shed and got busy deploying Ork and Marine alike for the next round.

The two sides deploy
View from the Marine position in the ruined Shrine Of The Emperor Triumphant – frag missiles at the ready, it’s a target rich environment!
Da Boyz cluster in the ruins, making use of what cover they can find

Turn 1 kicked off with the Marines gaining the initiative – no point in breaking cover yet, and no one in range, so they elected to hunker down and blast a frag missile into the densely packed boyz mobs facing them..

Lacking the artillery dice from the early 90s, we agreed that “1” would equal a misfire, so…..
……yeah. Misfire, exploding both launcher and Marine. Cue some innovative swearing from Dan.
The Orks dash forward, using the ruins to shield them from Marine fire
Well, partially.
Orks charge toward Marine lines – a few fall, but will it be enough?
“Dere day are ladz!” It’s not all one sided – a Marine falls to Ork bolt pistol fire
“Squad Broken” – 25% losses in one turn, the Marines fail their morale check!
But Marines don’t run – although shaken, they stay in the fight, and return the favour, breaking an Ork mob with bolter fire

While Boss Cumlicka and his boyz died to an Ork taking the Marines on in place, Bludguzzla and Ratbollock led their boyz in a kunnin’ flanking manouvre, hurling frag stikkbomz onto the hated humiez

Frontal assault is always a bad idea
“FIRE IN DA HOLE!” Stikkbomz take down another Marine
Sergeant Taddeus leads his remaining Marine out to counterattack the Ork assault with bolter and chainsword!
Taddeus and his brother stand against many times their own number of boyz (by this point it was already past turn 4 and an Ork victory, but we were enjoying ourselves too much!)

 

Bellowing his war cry, Sgt. Taddeus barrels into the Ork horde..
And falls a hero, dead Orks on every side!

And there we are, and Ork victory, but what a game! Right from the off the Marines were on the back foot, their most potent weapon blowing itself up – but what says 40k more than the last stand of Marine Sergeant Taddeus, surrounded by Ork corpses? Brilliant fun, despite 40ks inherent limitations, very cinematic – the game really wrote it’s own story, and isn’t that exactly why we play these things?

Next up, a truly epic battle as 20 marines face a dreadnought, 20 Orks and 40 Gretchin as our campaign reaches its conclusion! Stay tuned, stay thrifty, we’ll see you soon 😉

CheapHammer 40k: The 2nd Ed Revival Project Pt. 4 – Da Boyz Are Back!

Bloody hell, it’s still January. All the fun of winter without Christmas to look forward to.. still, could be worse. I could be PM.

Anyway, having spent the run up to Christmas listening to Dan whinge about having to edge highlight a whole 20 Space Marines, I feel inclined to redress the balance a bit – 30 Grots, you idle bastard! For one game!!

And for our next one, I have to get 15 Boyz ready!

#FirstWorldProblems – I know… 😉

Our accidental eBay haul was somewhat lacking in Boyz – there were two, with three arms between them – so I’ve had to dig about on eBay to stock up and managed to pick up a couple of good deals.. unfortunately one is still en route from Poland, ten days late so far… Hmmm. Watch this space.

Anyway, using what I’d learned from the Grots, I set to business:

Home made texture paste on the bases, then primed white. Forgot to prewash this mob, but it didn’t seem to matter too much. Mixed a fair approximation of the old GW Bilious Green – go bright and wash down, that works for me!
Decided to rough out a prototype colour scheme with this guy – basically Evil Sunz-esque, red with camo trousers. I did the first mob with a scheme based on Crye Multicam, the second mob with a scheme based on the old 90’s British Army DPM camo. Next mob will be using US Army “mint choc chip” 90s desert camo.

For the skin tones, I washed the DIY Bilious Green mix with Army Painter Green Tone, then drybrushed the original colour and then pure yellow over the top. Red and brown and camo areas washed with thinned Vallejo Smokey Ink.

Metallic areas undercoated black and then painted with Vallejo Mithril Silver before washing heavily with mixed black and brown Vallejo inks. Leftover silver was used for sponge chipping. Thinned down tan and then bone craft paint for highlighting the teeth.

Final touches included an all over bone drybrush – very light – with bone, followed by basing. Painted brown, drybrushed with two layers of highlights, and then flock added before varnishing – and here are the results!

These ladz will be rolling out against the marines for Game 2 of our Armageddon mini- campaign – see you soon for that one!

Happy Christmas! And what’s half of 40k?

…20,000, of course! And that’s how many views I discovered we’d had when I checked our stats a few days ago – pretty amazing stuff for our geeky little blog! So this is a quick fill in post to thank all of you who keep coming pack to discover what we’ve managed to build out of cardboard and junk picked out of the recycling – all of you who like, comment and share, it’s really a wonderful feeling to think we’re connecting with people across the world. Particularly when we’ve learned so much from other posters on YouTube, TMP, Dakka Dakka and Warseer – building on their ideas and spreading the word to others. So a very merry Christmas and Happy New Year to all of you out there in cyberspace!

This is probably our last post of 2018 – certainly the last sober one – so what’s in store for 2019? Well, we’ve got the 2nd Ed 40k Armageddon campaign to fight, a Firefight campaign to play through– not to mention that in the war torn world of Apocalypse: Earth, the vital plasma generator complex at Skalk Point is still in the hands of the evil Holy Soviet Empire! And with Buffalo 2-7 devastated by the losses they took, it’s going to be the League Of European Nations leading the charge to retake the facility.. that’s going to be a scrap to look forward to! And let’s throw in the fact that June 6 2019 will be 75 years from D-Day – there has to be some way to commemorate that…. plus the Betrayal at Calth campaign to run… oh, and I have a project I want to try using foamboard to build a variety of vehicles for Epic… let’s see how many of these projects we can turn from ideas into actual models this coming year!

And as a teaser for our next battle report, let us present scenario #1 from the 2nd Edition mini campaign book, “First Blood”!



Marines and Gretchin deploy to fight it out in the rubble of a ruined hive world…

Stay tuned, stay thrifty, and have a fantastic Christmas! See you in 2019..

Terrain Talk Pt. 9 – Cheap & Thrifty Scratchbuilt BIG Urban Board

I’ve been wanting to do this for AGES.

I’ve long had a vision of my miniature armies fighting their way through a ruined urban battlespace, diving and weaving their way through dense cover, shattered buildings, ruined walls.. the whole bit. Stalingrad, Berlin, Hue, Fallujah.. right up to the shattered metropolises of the 41st millenium and everything in between.

Now, we redid our regular board last summer, but I couldn’t help looking at the flip side of our chipboard shelves and imagining texturing and painting it up to model the ruined city I’d always seen in my head. But I was always worried I might not be able to match up to what I saw in my head. After mentioning it to Dan over a beer for the millionth time though, he told me to “either shit or get out of the kitchen” – which I took to mean either shut up or get on with it!

We’d built a small urban board and a Deadzone board over the last couple of months and had pretty much nailed down the building/ texturing/ painting scheme – so we had a plan. The main challenge was to ensure that it was “scale independent” – whether we were doing our favoured 20mm, making forays into 28mm, or creating apocalyptic havoc in 6mm, we wanted to be able to use the same board. So it wouldn’t – couldn’t – have too many details, but at the same time we didn’t want to just paint it grey and leave it at that. So….

And with that, battle was joined:

You can see the remains of the old artificial grass overlaid with primer, some home made texture paste (PVA, sand, filler powder, paint, water) and acrylic caulk
Acrylic caulk with cat litter embedded in it
Cardboard scored with squares to represent paving slabs or flooring tiles, texture paste, caulk and cat litter blended around it

 

Sprayed black, drybrushed with blue grey Crown house paint, then drybrushed with our usual pallette of greys 
Red! But it’s all part of the Luke’s APS approved paintscheme, and it’s served us well so far..
Drybrushed again and ready for some washes
Texture close up
Washes added – thinned and thinned again, Vallejo Skin Wash, Army Painter Green Tone, Vallejo Smokey Ink
League of European Nations patrol for scale – also added mud and flock effects
Close up of flock, mud and rubble
Blended mud effects with flock and dust

Big Urban Board

Between the multiple drybrushes, washes, flocks, dust and everything on there blending nicely, I’m really pleased with this, it looks almost exactly like what I’d visualised. The next trick is going to be building the ruins to go with it, I’m really looking forward to having a truly 3D absolutely epic battlefield for Dan to paste me on!

So, to sum up –

Step 1 – texture paste, acrylic caulk (aka flexible filler) and kitty litter, cardboard paving slabs – basically, all your texture goes down at this stage.

Step 2 – prime black. Cheap black spray paint or craft acrylic applied with a big brush.

Step 3 – drybrush blue grey, over everything. We used Crown house paint tester pots.

Step 4 – drybrush red (in certain areas) – go light here, but don’t worry, it’ll work out!

Step 5 – Greys! Drybrush up with Wilkinson City break, followed by Granite Dust and Cloud Burst in gradually lighter stages.

Step 6 – Washes – splodge on VERY watered down greens, browns and chestnut tones.

Step 7 – Mud. Stipple on the burnt umber and drybrush up with lighter browns

Step 8 – Flocking – paint on watered down PVA and daub on strategically. Then drizzle – very sparingly – flock and dust.

Step 9 – Seal. PVA and water, 1 – 10 mix. Slosh this stuff on at least three times

Step 10 – Varnish – cheap £1 matt varnish.

Done!

We also added a couple of girders and a tiled floor, done in the same way as our previous smaller board. So now, the planned 40k 2nd ed mini campaign set on Armageddon will have somewhere authentic to fight over, not green fields on a planet famed as a harsh, overdeveloped Hive World! Can’t wait 🙂