So the dust has settled after last month’s mega-battle, and after gorging on our biggest game yet, we’ve decided to turn our attention to something a little lower key and skirmish-y.
Now, there’s a strong appeal to these types of games – low model count means easy buy in, short set up and pack down means it’s easy to get in a quick game even on when time and space are a premium, and it’s a great way to learn a ruleset without jumping in the deep end with a full combined arms force!
Clearly GW agree with us, having just released the new version of Kill Team, but we’re planning on starting with a few more free-to-download sets, not to mention our own Black Ops system (intended to be a more detailed small scale RPG/ skirmish variant on the basic Apocalypse: Earth game engine). An accidental alcohol-related eBay purchase means we’ve got ourselves a crowd of 2nd ed 40k Grots and Marines, so we figured time to make them somewhere to have a scrap!
We did actually put together a folding urban warfare table last year, built from the back of a set of shelves – roughly 3’x3′ folding, made of some sort of hardboard/ cardboard laminate – but we’ve learned a lot since then, and now it looks a bit… crap, to be honest. So we decided – time to pimp, yo.
After getting the stonework and texture paste on, I made sure to seal thoroughly with a spray of diluted PVA (empty Windolene bottle, ten parts water to 1 part PVA). In fact, I actually hit this three times at roughly 4- 6 hour intervals over the day – worth it in terms of time investment to make sure the thing doesn’t end up shedding grit and cat litter all over the floor every time you get it out!
With priming complete, the next step was painting. I used a recipe that has served me well, nicked wholeheartedly from Lukes APS. I used house paint tester pots for economy and ruggedness – hilariously, Duncan recommends using about £20 worth of Citadel model paints for this…. don’t, just don’t! – and put simply:
Overbrush grey blue
Drybrush red (lightly, and only in selected places)
Drybrush with Wilko’s City Break grey
Lighter drybrush with same brand Granite Dust
Next up, I made up some very thin washes based on brown, green, black and skin/ flesh wash colours heavily watered down and daubed about the board. This gives it a rather cinematic feel which I found I liked.
For the muds, I went with a burnt umber basecoat and gradually drybrushed up a couple of lighter browns, taking care to really work the brush into the texture to blend with the concrete.
Overall, this was a fun little build and I think t actually came out looking pretty good. It’ll suit Black Ops, and 28mm stuff like Kill Team and Necromunda. Plus, it folds away!
Next step is to scale up these techniques for the main 6’x4′ board, and a squared off 2’x2′ for Deadzone – thanks to Mantic for making the core rule book freely available as a download – and actually, none of these steps are particularly difficult, just require a bit of patience, planning and imagination. Youtube, and particularly The Terrain Tutor and Lukes APS are your friends here – good luck, stay thrifty and we’ll see you soon!
And I think you can start to see where this is going.
Thing is, over the years GW have published a great many games set in the 40k universe – Space Hulk, Space Crusade, Advanced Space Crusade as well as the current generation (Betrayal at Calth, Burning Of Prospero, Deathwatch Overkill) – all cracking good fun, easy and quick to set up and crucially, with a very low model count. 20 Marines and a big crowd of Grots to play the bad guys is plenty for these types of games (not to mention the nostalgia factor of those 2nd ed sculpts.. opening that box was Christmas ’93 all over again!), and as we discovered with the Calth box set, many players by them for the minis and disregard everything else. As for the older games, rules, tokens etc can all be found online and downloaded for free (often there are fan remakes to be found too – check out this one).
As a side note, I’m also hoping to track down a copy of Alternative Armies’ Firefight rules from 1991 – that was a brilliant game, fast paced and utterly addictive!
All these games are board or tile based, so easy and quick set up, perfect for a quick hobby fix!
So, onto painting them – I figured the Marines should be Deathwatch, as that seems to fit with the fluff of small scale alien (or heretic) -hunting skirmishes in narrow streets, cramped arcologies or abandoned spacecraft, so I stripped them using meths, primed with black spray paint, popped a beer and watched Duncan’s excellent Deathwatch painting tutorial video, and had at it!
I did deviate slightly from the Duncan’s template – black acrylic basecoat (cheap £1 store black), light drybrush with Vallejo German Grey, then took a deep breath and tried some edge highlighting, having mixed the grey with some bone and a little blue, and was pleasantly surprised with the results! I’ve seen edge highlighting look pretty cack handed and splodgy (particularly when I’ve done it), but I think the trick to it is ensuring your paint is thin and you create a smooth colour graduation. Clearly all that time painting weeny 1/72 figures has helped get my eye in as these chaps came out better than anything I painted back in the 90s! Metallics were Vallejo silver, washed with thin black ink, skulls were bone washed with thinned brown ink and the red was a cheap £1 acrylic that I layered up with some yellow to create highlights. Flesh was craft paint skin tone washed first with Vallejo skin wash and then thinned brown wash.
For basing, I was briefly tempted to go full retro – PVA, sand, Goblin Green, remember that? – but instead took things a little further. I put a bit of home made texture paste (sand, PVA, filler powder, water) on the base before the priming stage and after I’d painted the model, painted this dark brown and drybrushed up with a couple of layers of lighter browns. Then dabbed on a bit of PVA and drizzled on some flock, than another dab and drizzled on some Garage Floor Dust (TM) which is one of the best basing materials I’ve ever discovered, despite it’s humble origins!
Finally I edged the base in black as I wanted a cinematic look (and brown just looked weird) and done! So the first group are complete, and (deep breath) – here are the pics!
And this week we’re doing – Age Of Sigmar! It’s fair to say that this game has had a controversial reception – blowing up the Warhammer World, renaming elves, dwarves, orcs and goblins for ease of GW trademarking etc., and to the casual observer (such as we) the replacement fluff seemed pretty vague and silly, and above all unrelatable. The Warhammer World may have been a dangerous place, but it was still one where you could imagine ordinary people living, working, eating, sleeping, and using the toilet. The AoS fluff was very high fantasy myth and legend, lacking the grit that let you believe in the stories you were telling on the battlefield. Plus there were a great many silly rules in the original, no real points structure or levelling mechanics and the whole thing just felt rushed and sloppy.
At least, that’s the way it seemed to us. But that was during the Age of Kirby. As GW have changed management, they really do seem to be making an effort to engage and put out well thought out balanced games – and in the case of AoS, making the rules available for free.
We like that word. And so – with AoS 2 now out, high time we dipped a toe in the murky AoS waters and found out what was what.
Of all the WHFB/ AoS races, I’ve always had a thing for Skaven. Giant chittering mutant rats lurking in the sewers, waiting to strike in the darkness.. like Orcs but more cunning, less brutal.. like Goblins but furry.. and then there’s all the Clan Skryre craziness..
So for me, when we got into AoS I had to take this opportunity to start up a Skaven army. But of course – GW prices. They make lovely stuff, but WOW is it expensive – can’t run a Ferrari on a Vauxhall income! (and the minor issue of all our terrain being scaled for 1/72).
Step forward Caesar (or MiniKnight, there seems to be some confusion on the box) Ratmen – 1/72 fantasy absolutely-not-Skaven, 39 figures and 11 poses to a box. My first box cost me roughly a tenner, postage included – and once they arrived, I fell so head over heels I rounded up every box I could find – three more, for a shade under a tenner a piece. Result – everything I need for one formidable Skaven army for the price of three Stormfiends.
So far I’ve managed to get enough painted up to field a decent little warband, and they got their first licks in against a Freeguild patrol a few days ago – the Skaven warlord took down the Freeguild general in grand style and the wee furry chaps just had the measure of the Guard in close combat, managing to pick them off in dribs and drabs.
I’ve gone with the notion that seniority is denoted by darker fur, so the Skavenslaves are a lighter brown than the Clanrats, who in turn are lighter than the Plague Monks, etc. Having had a little experience painting at this scale now, I’m more than ever convinced that the right way to do it is to start light (white primer) and wash down rather than starting dark and highlighting up. This is because washes are so much thinner- at this smaller scale, layering highlights will ruin all the detail, as well as taking far longer. That said, I usually finish things off with a very light bone drybrush to catch the highlights.
For basing, I used our now standard technique of thick cardstock (20mm square), covered in PVA, dunked in a pot of Garage Floor Dust (TM), and then a sparse overlay of flock for contrast. Edge with brown, spray with matt varnish and you’re good to go!
Now, as well as being Skaven for AoS and any forays into it’s predecessor, Warhammer Fantasy, these chaps will also be appearing in our own fantasy/ steampunk setting – Hyperian Wars!
The Virum Nascii – Men Of Vermin
The shadow in the corner? The rustle in the rafters? That presence you feel lurking in the corner of your room as you go to sleep? Most of the time it’s just your imagination.
Most of the time.
But sometimes – every once in a while – it’s the Ratman. The Vermin Kin. The Virum Nascii. Many years before mankind came to Hyperia, there were some within the Stoc’d who grew weary of the prohibitions on Vril usage, on biology, on experimentation. Cast out and labelled renegade by his peers, a once noble Stoc’d biologician dug deep beyond the frontiers of his races’ realms, deep towards the core of Hyperia – deep towards the essence of pure, life giving Vril – and began to create a slave race, a race that would do his bidding without question, and eventually make him master of our world.
But life does not always abide by the rules we want it to. The common rat joined him on his journey – and the Vril wrought its magic, sought by design or not. With the biologician’s attention focused on the acquisition of precious Vril and designs of vengeance, the rats grew in intelligence and stature, until they were able to overpower him and his retinue. Now they live in the darkest corners of Hyperia, pulling the unwary down into their shadowy empire. When you meet them in combat, beware – they may not have the martial code that distinguishes us, the Eal’va, the Stoc’d or even the Orca, but they are a deadly opponent, every bit as fearful as the Terrors of the Dead
That’s it for now, but as the Hyperian Wars fluff develops you bet the Virum Nascii will be along for the ride. Check back soon, stay thrifty out there!
Oh, and a PS regarding the title – we haven’t gone all EDL on you, the reference is this:
It’s a nice feeling when you can wrap up a project pretty quickly and simply – or, as a wise man once said, “I love it when a plan comes together”!
In this instance, this has come together in a little over a week, and I think you’ll like the result. So sit back, grab a beer, and then go and hunt through your recycling bin!
It all started a couple of weeks back when I picked up a punnet of blueberries for the youngling (his favourite fruit – for now, at least), and after he’d scoffed his way through it, as I was about to throw it in the recycling, I looked at it and thought hmmmmm…. I can do something with this!
As you can see in the above photo, I’m trying to improve my modelling skills by not simply half assing everything! I measured the interior depression on the blueberry punnet case and drew a centrepoint, then measure the yoghurt pot lid and did the same thing. Gel superglue bonded the two, hopefully irrevocably!
Painting involved a layer of Vallejo US Olive Drab, a wash with thin Smokey Ink, a pin wash with a mix of Black and Smokey inks (thinned, with the target area prewetted as per Mel The Terrain Tutor’s advice), before overbrushing with Olive Drab and drybrushing with the same olive drab lightened with a small amount of bone (avoid white for this, it can make for a “chalky” finish).
Weathering was sponge chipping using black, grey and metallics, and I followed Google Images for guidelines on how to paint a NATO communications bunker to get the grey radar dish idea. This was Vallejo German grey lightened with bone craft paint.
I added some detailing and hazard stripes, then based with a mix of Garage Floor Dust (TM) and green flock. So, pics:
All in all a fun build – a nice centrepiece, and a nice way to thin out my Box of Interestingly Shaped Crap! Still need to get better at hazard straps and lenses, but on the whole quite pleased – it should make a nice centrepiece in our upcoming Apocalypse: Earth game, along with Skalk Point and Bose Cliffs!
As always, stay thrifty out there and we’ll see you soon 😉
And I’m pretty certain they’re not all Jim & me, as a good chunk are from countries we’d struggle to find on a map (there’s a NEW Zealand? Who knew!)
So while the new projects sizzle and bubble under the hobby grill and we get ready for the Apocalypse: Earth Summer Smackdown 2018 megagame, I thought I’d drop in a post to thank all of you who tune in to our geeky little blog, and hopefully we’ve given you some ideas about how to do wargaming without breaking the bank.
Anyway, here’s what we’re up to at the minute:
We’ve also been dipping a toe into GW’s much maligned Warhammer Fantasy Battle successor game, “Age Of Sigmar” – as a general rule we tend to prefer sci fi in flavours ranging from gritty (ALIENS) to flat out daft (Flash Gordon), but every now and again we both get the “I wants” to start something new, and seeing as GW have the core rules an warscrolls available for free on their website, we duly downloaded them and had ourselves some hot Freeguild on Freeguild action to see what all the fuss was about..
And much fun was had – although I do get the feeling that they were trying to retain the IGO – UGO structure but not make it feel like IGO-UGO, and this has added some unnecessary levels of complexity, plus my own bugbear of Move Phase then Combat Phase – what if I want to shoot and then move? Why does this seem to be an alien concept to GW designers (with the honourable exception of Betrayal At Calth).
Anyway, it’s still a fun game, and now the new rules are available to free download, so I recommend giving it a shot. The Malign Portents series of stories has done a good job (in my view) of making the Mortal Realms seem more relatable – the Warhammer World I always had a soft spot for, it always seemed well fleshed out and the type of place where people could live, work, build, eat, piss, take a crap without being hugely overpowered daemon monster sorcerer warlord things, whereas everything I’d heard about the AoS fluff just seemed a bit stupid. But I’m guessing GW’s New Age is working on that. We’ll be trying out the new rules soon enough, so there’ll be an Age Of Skinflint battle report in the offing…
Meanwhile, a couple of teasers for the next post….
Thanks to everyone who checks in with us, hopefully we can pass some knowledge and inspiration on to the community in the way that so many have passed it onto us. Stay thrifty out there, we’ll see you soon!
One of the great things about this hobby, especially with the rise of the internet and YouTube, is that you never, ever stop learning new tricks. Certainly, our last terrain post, dedicated to master terrain builder and all round good egg Dakka Dakka user Skalk Bloodaxe, taught us that!
And courtesy of our internet mentors at Luke’s APS and Mel The Terrain Tutor, we’ve learned a few new things since our last round of terrain building. Last year, we bought a big square of insulation foam and 3mm MDF with the intent of revolutionising our collection of hills, and in true SFG style we’ve managed to make….
The problem we’ve had is gradient – trying to get the height/ width ratio with such a thick block of foam is really tricky, so we’ve ended up settling for a big LoS blocker, and as a salute to Luke of Luke’s APS fame, we heretofor dub this “Fellowes’ Peak”. The real issue is having bought to thick of a sheet of foam. Too thick a sheet = too much height = too steep slopes to get up.
That said, it was a pretty fun build. Want to see how we did it?
And thus was Fellowes Peak born!
A week or so later, I got the itch to do another big piece – I’d always fancied a big corner piece to add drama to the table, and it occurred to me that a big cliff or rocky bluff would be the perfect way to utilise the height that the thick foam gave me. And so, using the exact same methods, over the following week Bose Cliff was created:
The thing that’s been really great about these pieces is how easy the new techniques have made things – I always hated the PVA/ sand stage, it took forever and inevitably made a huge mess. Texture paste is a far better bet, especially when you’re going to be flocking on top of it anyway. As for leopard spotting instead of the traditional grey drybrushing – well, I’m not sure we’re there yet with the paint ratios, but it’s looking pretty fly!
I’d also like to take a moment to thank Mel the Terrain Tutor for his video on the three T’s of terrain design – I built this having measured the capacity of my cupboard and also the footprint of Skalk Point, our power substation from the other month, as we’re planning these to be the centrepiece of our big Apocalypse: Earth Summer Smackdown game, just a few short weeks away!
In the meantime, I hope these provide you with some inspiration – good luck and good hobbying, stay thrifty and we’ll check in soon!
But it was a fun little build. And I used magnets. So…
A couple of weeks ago, I posted about my League Of European Nations infantry platoon – these guys would have been the first to meet the fury of the Holy Soviet Army assault on the Ostwall on that fateful day in 1954..
Of course, I couldn’t just send these chaps out on their own. They needed something to deal with enemy armour- I suppose a panzerschreck or faust could have done the job, or maybe a mortar, but I liked the concept of a giant laser just that little bit more.
We began with a rectangle of corrugated cardboard, and six defunct Hexbug (little motorised insect things powered by watch batteries – seriously, these things are awesome fun!) batteries provided the carriage wheels, three a side. Strips of IDE cable cut at a 5mm thickness (thank you Zrunelord from TMP) and glued on with gel superglue made excellent caterpillar tracks, and another defunct Hexbug battery made for the gun mount. I dressed the chassis with some thin card and kebab skewer cuts for cabling and duct work.
For the weapon itself, it began life as a superglue nozzle, behind which I fashioned a gun shield from cardboard and bulked the assembly out with kebab skewer offcuts and a little bit of foam – and then it was time to break out the magnets!
I’d bought a small pack on eBay and was anxious to try them out, so superglued one to the underside of the weapon assembly and one to the gun mount – and the result was actually pretty successful!
Next up – painting!
White undercoat, wash of Vallejo black ink, then tan basecoat followed by green and brown camo striping as per the German infantry platoon a few weeks back ted together with a brown wash, a pin wash of Vallejo Smokey Ink and a light drybrush of Americana Buttermilk. Metallics were a boltgun metal washed with thin black ink, and I applied a rough DIY texture paste of brown paint, sand and PVA. This in turn got a wash and a highlight drybrush!
So, so far the casual observer of our Apocalypse: Earth battle reports might have thought that it was all just about the Atlantic Alliance vs the evil Holy Soviet Empire.. but that’s a long way from the truth. As anyone (both of you) who has read our fluff will know, the fateful Soviet invasion of February 1954 crashed across the German border with devastating force, catching the League Of European Nations not quite with their pant down, but certainly at half mast!
With Germany winning a Pyrrhic victory in the Great War at the Battle Of Paris in November 1914, and the League of European Nations being set up in the wake up the military coup that toppled the Kaiser two months later, it was German patterned equipment, doctrine and armaments that formed the backbone of LoEN armed forces in the early years of the war..
So with this in mind, it was high time to get the Europeans in the fight. This particular group are WW2 Germans, 30 bought for £1.50 off eBay.
Yes, you heard me right. £1.50. This is why we do 1/72.
So, I started with basing each little guy with a 20mm circular base hole punched from thick card, glued on with tacky glue (basically fast acting PVA, mixed with isopropyl alcohol), and then sprayed them white with cheap £1 car spray primer from my local Bargains 365 – The next step was to wash the whole force with Vallejo Smokey Ink, thinned down with water:
I had a rough idea of how I wanted them to look, mixing the classic field grey that we a;; associate with WW2 Wehrmacht with the three colour “Dunkelgelb” camo pattern that appeared on late war armour – this way, these guys could be fight in either Operation Barbarossa 1954 or Operaton Bagration 1944 (always thinking, y’see, always thinking)- so I went with camo jacket and field grey trousers. NCOs got camo helmets, regular grunts got stuck with feldgrau ones.
So, first stage was the combat jacket – my trusty Crafter’s Choice tan craft paint was the basecoat, thinned down quite heavily for a nice smooth finish. Translucency was mitigated by the white undercoat and Smokey Ink prewash. Next step was to add the camo stripes – Vallejo Russian Green and Americana Light Cinammon provided the green and “rotbrun” respectively.
I washed the jackets with a thinned down Vallejo Brown Ink wash and once that had dried, gave them a very light drybrush of Americana Buttermilk – this a very light cream clour, analoguous to GW’s Zandri Dust.
Once this had all dried, I came to the conclusion that I wasn’t happy with the results – something was missing. I wound up applying a very thin wash, more like a glaze really, of mixed Vallejo Brown Ink and Skin Wash.
For the trousers and grunt helmets (and the Luftwaffe liason officers’ entire uniform) I used Vallejo German Grey, thinned a little with water, which then got a very thin black wash. Highlighting would come later.
Next up, I applied some cheapflesh tone craft paint (as always, thinned), and a dab of thinned Vallejo Skin Wash to the exposed skin areas, and black to the jackboots and metal areas of of weaponry – submachine guns, rifle barrels etc. Metallic areas got Boltgun Metal (well, the craft paint equivalent) and a thin black wash.
Leather loadbearing harnesses and wooden areas like rifle butts were treated with very thin coats of Americana Asphaltum, and given a very precise (well, as precise as I could be after half a bottle of wine) Vallejo Brown Ink wash.
Finally, each model got a very light drybrush of Americana Buttermilk to tie the whole model together – I was really impressed with how well this blended with all the colours.
Basing was a cinch – painted the whole thing brown, slapped some PVA on them and dunked them in my pot of Garage Floor Grit (TM), before adding some flock and touching up the edges. And with that- DONE!
Right, so after all that – pictures!
I’ve organised these chaps one HQ section (6 strong), two rifle squads (7 strong) and two assault squads (5 strong – submachineguns and flamethrowers).
The idea with the League of European Nations forces is for them to be a middle ground of sorts between the highly mobile and flexible Atlantic Alliance and the slow rolling firestorm that is the Holy Soviet Army – these guys are overly specialised with pieces of equipment that are better than anyone at what they do, but equally quite fragile!
Overall, quite pleased with these guys, they’ve turned out well – and a word to the less skinflint amongst you – if you can paint 30 little guys like this at a cost of £1.50, how good is the next Astra Militarum squad you paint going to look? Something to consider…
Anyway, stay tuned for some more LoEN weirdness, stay thrifty out there and see you soon!
Feels like we’ve been a bit quiet on the blog front this month, but the truth is – we’ve been glueing stuff together like Chinese children in the better class of sweatshop (i.e. busily, but not necessarily in fear of our lives…).
It all started with this thread on Dakka Dakka, by a user named Skalk Bloodaxe. Browsing through his log of work, we started with a fairly “meh” attitude, but by page 20 both Dan and I were slack jawed with awe and busily scribbling notes. And so it was that we were inspired to raid my draw of Interestingly Shaped Crap to try and build a genuinely spectacular centrepiece for our games.
After the success of our earlier plasma reactor attempts utilising low energy light bulbs, we figured we’d take the idea a little bit further – what about a whole plasma generator substation? Featuring reactors, coolant coils, storage tanks and whatnot.
I cut a slice of roughly square MDF and after glueing everything down with superglue we mixed a texture paste of PVA, filler and a little bit of sand and stippled it down around the terrain parts for an asphalt effect. With that it was time for priming!
Next up – painting. Now, experienced, talented modellers will think about a paint scheme ahead of time and in many cases paint individual pieces ahead of time to ensure a clean finish and coverage, before glueing them in place. We are neither of these, so we glued it all down, primed it, and then realised how difficult it was going to be to get to almost everything we needed to paint.
This is why the blog’s been so quiet this month – we’ve been too busy angling our brushes into impossible patterns and swearing through gritted teeth…
Anyway – I’ll spare you the frustration, suffice it to say we went with an all-purpose olive drab finish for most of the complex using Vallejo Russian Green (figuring this would work well across both 1950s Europe, 23rd century sci fi and the grim darkess of the 41st millenium) – this got a wash with Army Painter Green Tone, and a pin wash with my own homebrew dark green wash, before drybrushing back up with Russian Green, mixed in with Crafters Choice tan to lighten back up. If memory serves, we did three drybrush layers.
Next was the main storage tank, and we’d agreed we wanted this yellow. Unfortunately, we’re both muppets and had primed it grey.
So at first, we needed to undercoat it white or the paint was never going to work. We duly managed to work a white undercoat, and then prewashed with Vallejo Skin Wash, and the yellow (cheap stuff from The Works) actually layered up quite nicely over it. We mixed in a little white and drybrushed lightly over the top. You need to be very gentle here, modulating colours subtly is essential. Vallejo Skin Wash came out again for a thin wash into the crevices to create depth.
Next up, the three smaller storage tanks in white – white’s a weird colour to paint, it doesn’t look right just painted on. So after painting we washed (with Vallejo Smokey Ink), drybrushed, washed and drybrushed again.. before sponge chipping – hopefully the feel conveyed is one of well used but maintained equipment.
After that came the plasma coils – this part was from a piece of packaging from some M&S cookies, and yummy as they were, the packaging might actually serve to be the best bit! These got the Russian Green treatment, followed by layering up white, and then a glaze technique using very light – almost turquoise – blue.. and then layered up with thinned down white paint up to a central point. Not sure I did as good a job as Duncan, but it looks OK from two feet away!
And then we get to the fun part – painting the reactors themselves! I nicked this wholesale from this technique on Warhammer TV, so I’ll let Duncan’s soothing voice talk you through it.. although to break it down for those of you without YouTube access, it’s basically blue paint, stippled with lighter blue, purple and pink patches, with lightning flashes done using thinned white paint. Simple enough, but looks the balls. Although with the sheer amount of surface area we had to paint.. it took a while.
With this all done, the next step was the asphalt – the paste had settled nicely and given a good texture, but this time rather than paint black and drybrush up, we decided to employ a variant on the “leopard spotting” technique Dan picked up from this Luke’s APS video – essentially, dark washes in three separate shades (black, brown and black/brown mix) that overlap each other. These then get drybrushed up with tan and bone colouring to unify it all together – actually really pleased with this one!
You may notice Luke uses solder and/ or styrene rod to build his fences.. we didn’t have any of that. What we did have were a bunch of kebab skewers, and a couple of quid from Ebay bought is all the nylon tulle (mesh) we were ever likely to need. Gel superglue and greenstuff did the joinery and we used the grid on the modelling mat to line it all up at right angles, but still this was fiddly and frustrating. Nylon tulle does not respond well to superglue or cutting.. but we persevered and made it! The fences then got a blast of cheap £1 silver spray paint and a couple of Vallejo Smokey Ink washes, and then we drilled through the MDF to create holes to plug the fences into. Very important that they be removable – they may be impassable to infantry, but crash a T-48 into a wire fence and the fence loses!
Overall, I’m giving this build a 7/10 – we measured, we thought, we planned, but we were still stupid in many ways, still plenty of wonky bits, but definitely a step up from our previous efforts! Lots more to learn about terrain building but that’s the joy of this hobby, you can always improve as long as you’re willing to!
We’ll come back to Skalk Point in time, as there’s plenty to add – little details here and there, industrial warning notices, a gate house, maybe a walkway or two… but for now, for the sake of our collective sanity, it’s time to turn our attention elsewhere and play a game or two!
Stay thrifty out there, thanks for staying with us through a lean month! See you soon 😉
For those of you uncertain as to what this is all about, basically it boils down to two Midlands drunks wondering if you can truly replicate the visual spectacle of those awesome battle reports we used to see in White Dwarf without incurring the mind blowing expense of GW’s (and others) 28mm figures – everything you see here is super cheap and cheerful 1/72 scale, both armies came in at less than £15 and all terrain is scratchbuilt from household junk.
Our scenario revolved around capturing a pair of plasmareactors located in the centre of the table, with a ruined village and woods on the eastern side and more open hilly country on the western side. I won the roll off and took the southern board edge, planning to use the cover of the ruins to shield the Boyz’ advance.
Under 2nd Ed rules, the player with the lowest Strategy Rating had to deploy first, and with the Guard’s rating being 2 to my 3, that meant Dan had to set up first along the northern edge.
He placed his Heavy Weapons teams (Squad Cletus) on the central hill with the Leman Russ, Chimera on the western side with the Command squad inside ready to leap out and secure the objective and secure it with serious short range firepower and his best close combat troops. Meantime the Russ would punch forward into the main body of the Orks and the Chimera provide supporting fire, while the two infantry squads advanced through the forest, each providing covering fire for the other.
I went for a straightforward Orkish approach – hey diddle diddle, straight up the middle! I loaded up Big Red with my elite assault units – the Warboss, the Bigboss and the Nobz – and placed it where it should have a covered approach to the objective. Warbuggies Red 5 and Red 7 would attempt a flanking manoeuvre on the west side of the table, charge round and catch humie from behind. Meanwhile, da Boyz and the Dread would move up in short order behind the Nobz and Warboss, keeping humie’s head down. Doc Nikki Louda and Mek Mikael Schumorker would provide fire support with lascannon and Kustom Blasta.
Much to everyone’s surprise, the Guard got first turn and rolled forward!
After four turns, the Guard were firmly in control of the plasma reactors, and had suffered the loss of a lascannon gunner, most of the HQ and an immobilised Chimera. I, on the other had, was down to Doc Nicky Louda and half a boyz mob – a pretty comprehensive defeat!
So most of our battle reports have ended with me pulling a narrow or Pyrrhic victory against Dan, but in this one he handed my arse to me fair and square! That said, I could point to the lucky shots that roasted ALL my elite troops and then destroyed my Dread.. but there again, a certain parable about eggs and baskets comes to mind. Maybe next time they start off on foot before boarding the transport..
Other than that, my plan can’t have been that bad as Dan had more or less the same one! Da Boyz did their best in very difficult circumstances and the Charge Of The Warbuggies went more or less as well as could be expected, Kimi and Seb getting a lick each in.
Hats off to Dan’s Guard though, that was a fair and square victory, the Leman Russ was an unstoppable linebreaker, heavy weapons teams took their toll and the infantry brought in to hold the line after the heavies had done their work. An army well researched and understood, and a battle fairly won.
Still not sold on IGOUGO, and there’s some things I’d change about the close assault mechanic, but a fun game nevertheless. AND a few things learned for “Future Force Warrior”, our sci fi sister game for “Apocalypse: Earth” – more on that to come!