#Orktober Part Deux – Da Black Ork Cav – DIY Battlewagon & Command Group

So to match my comrade in blogging, I too have taken up the challenge to Paint The Sh*t I Already Own and organise (Orkganise?) it into a fully 2nd Ed legal “baddie” force to oppose Dan’s gloriously technicolour Blood Angels.

Some of you may remember these lads from the dim and distant World That Was – pre-pandemic, pre-war – and although I scraped together enough models to fight the scenarios in the 2nd Ed battle booklet, I just… left them there. In order to make a fully legit 2nd Ed force. They were going to need the most dreaded phrase in wargaming parlance – “rounding out”.

Happily, I still had a few Orks left over from filling out the ranks of the Boyz (as well as a random Grot), a copy of the 2nd Ed Ork Codex from 1994 as a PDF from what I assume is a legal source.. and of course hope (Sorry, wrong franchise).

I planned out a list with the intent of making an “armoured cavalry” themed force of mercenaries using the scratch built Ork tanks that WD 136 came with cardboard templates for – cool quirky things that would make their way into Epic like the Gobsmasha, the Lungbursta, the Braincrusha and the Bonecrusha or Bonebreaka.. only to find that these no longer had rules in 2nd Ed. So after some wailing and gnashing of teeth, I came up with another plan – although the original paint scheme left these guys as largely clan-agnostic, most of the ladz had camo trousers of some description, meaning I could legitimately run them as Blood Axes… and that meant access to Imperial hardware.

So, a Gobsmasha could be an Orky take on a Vindicator? Scans Marine & Guard codex…nope, Vindicators didn’t have rules back then. However, the Leman Russ was new to the Guard back then, and there’s no reason why a Blood Axe Mek shouldn’t have looked at that great mountain of dakka and thought “Hmm…”… so I figured I could pretty reasonably knock together a Lungbursta hull, slap a couple of sponsons on it, and hey presto – Orky Leman Russ.

I came up with a battle roster suiting the kit I had to hand – 20 odd Orks, 41 Gretchin.. keeping to the theme of austerity (Orksterity?) I figured the rest would be vehicles and Dreads because I could scratch build them virtually for free – hell, I’d already done a Dread.

So here is the roster:

2 x Mobs 10 Boyz (bolt pistol, flak armour, axe) – 120 pts each

2 x Mobs of 20 Gretchin (autogun) – 100 pts each

Da Dread – lascannon, heavy bolter – 145

585 so far..

Warboss – Flak Armour, Kustom Blasta, Kustom Forcefield -115 (700)

Gretchin Champion Assistant – Flak Armour, Autogun, Knife – 6 (706)

Mek & Painboy – Kustom Blasta, Kustom Forcefield – 68 each (842)

2 Battlewagons – 50 each (942)

Bigboss- Ork Eavy Armour, Power Fist, Frag & Krak Stikkbomz – 57 (999)

2nd 500 pt block

Ork Nob – Autocannon, Frag, Krak, Melta Stikkbomz, Kustom Force Field – 61pts

Runtherd – bolt pistol, flak armour, Kustom Force Field, Frag & kark Stikkbomz– 43pts (104)

Nuvver Dread – Heavy Bolter, Missile Launcher – 145 (249)

Yet Anuuvver Dread – Heavy Bolter, Heavy Flamer – 120 (369)

2x Warbuggy – Multi Melta – 130 (499)


3rd 500 pt block

2 Leman Russ Demolisher w/Heavy Plasma Guns in sponsons – 250 each – 1999

As you can see, a fair bit to do! Currently I’m painting the remaining infantry and building a retro-style battlewagon:

Remaining Orks and lone Grot stripped, based – homemade texture paste, PVA, dunk in the mass of sawdust and general Garage Floor Grit, prime white and thinned Smoky Ink wash (partly for the gradation of colour, mainly for outlining details that my aging peepers might otherwise miss)
Floorplans cut from foamboard – you can see the measurements marked on. Shaded parts are the bits to be cut off.
Stroke of genius here! X-D Stacked up the foamboard offcuts to make the fron drivers compartment and the rear mounted engine compartment… I’m thinking BIG V8!
Overview of the foamboard chassis, Ork Boy for scale
NOW we’re cooking! Card panels cover the foamboard engine & driver compartment, single corrugated card for the passenger compartment side panels, wheels are cardboard tube with cardboard added for armour plate and balsa wood coffee stirrers provide the cross bracing on the wheels
More armour panels and rear wheels built from toilet roll tube – bigger rims… “Ghazgkull sez, ride big”
Rivets! Detailed with hundreds of the bastard things, little dots of PVA added with a cocktail stick… tedious to do, but looks SO GOOD when you slap the paint on… Note as well the spikes filling in the gaps in the armour, these are just cocktail sticks trimmed to fit and held in pace with the magic combo of superglue and quick dry PVA.
Rear view..

Now let’s finish off with a few beauty shots – there’s a fair bit to do to get these up to the magic 2000pts (let alone the hefty force of Marines Dan’s Blood Angels will add up to) but I rather like this idea of a renegade Ork mercenary force with a lot of dakka for hire.. an elite cadre of Orks with the Gretchin “hired help” pressed into services as supporting fire/ meat shields.. Look out for a battle report in the near future as we get the gaming shed ready for some 2nd Ed retro goodness!

All painted up and ready to roll!
Base of red craft paint, washed with smoky ink and drybrushed up, pin washes of smoky ink and went heavy with the sponge chipping and drybrushed up some brown to represent mud
The new recruits! Boss WarBastard IV identifiable by snazzy kustom shoota (bit of lego jammed over an Imperial bolter by the eBay seller), sword and spiky armour – yes, I will be doing back banners!
Da Black Ork Cav on parade!
All together – WAAAAGHHHHH!!!!!!!!!

And by my calculations I’ve got enough scraped together to field a legit 1000pt army (just need the banners) to go up against Dan’s boys in red for a proper legit retro 2nd Ed scrap – so Dan, is Captain Tycho ready to get his pretty face messed up again? Let’s do this!

As always, stay thrifty and we’ll see you again soon!

Another Hole In The Head Pt. 7 …Characters! Flags! (and a battle report!)

Let’s. Get. This. DONE.

With the Last Regiment finally finished, the end of this project is tantalisingly close… so let’s keep on!

I’d separated out the remaining figures into five “Boss” figures – one of which would be promoted to Warchief Ghazrag The Bloody himself – and ten “Shamans” (one of which played Ghaz in the battle reports). This meant there was going to be a SERIOUS amount of of Orca magic going on.. which was fair enough, it’s not like they get much in the way of heavy weapons or missile troops…

So, I based all the remaining models on 20mm washers using a mix of superglue and quick dry PVA, primed them white and then gave them a thinned black pre-wash to help pick out the detail as the eyes aren’t what they were… you might notice a little bit of greenstuff conversion work to make the figures less uniform, including the odd arm bent up or down, as well as a greenstuff cape on Ghaz himself to give him a bit of extra presence. The jester’s hat on one of the shamans was another greenstuff effort, a tip of the hat to the classic old GW Ork Weirdboy from the 90s, and in case it’s not clear, the stuff coming out from the shaman’s outstretched hands is magic, not an oversized novelty foam finger.

Next up, flags. Having failed spectacularly with my freehand attempts with the Blood Angels, I decided to take a different tack – a Google Image search for “Warhammer Fantasy Orc Banners” got me this:

So much easier when someone else has done the drawing for you..

The paint schemes were the same as the previous regiments, and I extended that to the banners – mostly red (Vallejo Hot Orange washed with Red Ink), craft bone paint and Vallejo German Grey for black / dark grey bits.

For banner poles I snipped some black paper clips in half, arranged them in reasonably convincing poses and superglued them in place.. and now the big reveal!

Warchief Ghazrag The Bloody, seen here at the head of his horde doing his best John Travolta impression… you can tell by the way he holds his axe, he’s a woman’s Orc, no time to talk…
Orca Boss at the head of regiment of Boyz, now all flagged up and ready to rock
Ghaz and his Shamans at the head of his regiment of bodyguards
Head shaman rocking VERY fly hat
Dey’s over dere, GET EM!!!!!
The Mighty Horde!!

Now admittedly, Orca strategy is largely:


But it’ll still be nice to have all these Bosses to help keep the assault rolling forward

But before all that, Warchief Ghazrag had the small matter of an Ancien Regime force to match wits with in his quest for ever-holier stones…

The battle lines are drawn…
The Ancien Regime forces deploy with their flank anchored by the Steam Tank
Ghaz leads the boys in a pincer movement around the ruined church (or at least that’s the plan)
Supported by the Arrer Boyz, the Orca pile forward – Ghaz attempts to lead his bodyguard forward in the centre but is defeated by the terrain..
Watching the Orca thunder toward the Ancien Regime lines, the Steam Tank takes cover for a flanking shot
Ancien Regime Grenadiers fall victim to Orca Arrer Boyz but the line holds… “Let them come on, lads!”
Caught in the open, the Orca Warriors fall to the Steam Tank’s firepower!
Rifle regiment receive the first of many Orca charges!
Despite massive losses, the Rifle regiment holds, buying time for the Cuirassier cavalry to counter attack with a devastating flank charge
Grenadiers join the party, pushing home the counter-attack
Meanwhile, the “elite” Black Orcs are hit with rifle fire from the regiment positioned on the cliff, and straightaway fluff their morale check..
Not to be deterred, however, Ghazrag and his bodyguard are closing in on their objective!
Grenadiers and Cuirassiers make short work of the Savage Orcs
Making a last gasp dive for the objective after Witch-Colonel Murphy manages to teleport him down the hill, Ghaz is felled by rifle fire as the remaining riflemen burn through their remaining command points in desperation… the last bullet hits home, felling the Warchief!

Bugger, I cocked that up royally – I tried to keep the regiments together and failed abysmally, leaving them to hit the Ancien Regime lines piecemeal.. hopefully my new cadre of Shamans and bosses will inject some flexibility to round out the army..

There’s still a couple of war machines to build, plus I’ve got a couple of conversions up my sleeve.. and then maybe make some giant spiders.. and this is why projects never really get finished! The Curse Of The Wargamer strikes again…

Stay safe and thrifty out there, we’ll be back again soon

The Fawcett-Fairchild FV1066 “Whippet” Quadrupedal Ambulatory Weapons Platform

As tensions across the world of Hyperia escalate, the Grand Alliance coalition of willing floating cities and aero-states are finding it necessary to deploy Sky Marine task forces with increasing regularity. As by necessity these task forces are small in terms of numbers, despite their high quality training and equipment they are vulnerable to near-peer competitors able to deploy overwhelming numbers. To this end, the Alliance military-industrial complex have been tasked with developing easily deployable “force multipliers”. The Fawcett-Fairchild “Whippet” class Quadrupedal Ambulatory Weapons Platform is such a device, crewed by a single Sky Marine, Vril-enabled Artificial Cognisance enabling it to track multiple targets, prioritise them and engage with twin belt-fed 1-inch canons – all the while networking with “senior” constructs such as the Dauntless-class Skycutter.”

You know that feeling when you see a piece of junk that you’re about to throw out and all of a sudden a voice in your head says “Keep me… I am destined to be more than this..”…

Yes, it’s a junk build. Missed these, haven’t you? 😉

So it was with a simple plastic cap off a bottle of guitar string cleaner – there was just something about the proportions that I thought looked right in 1/72… coupled with the fact that Dan had mentioned a new RTS called Iron Harvest that he reckoned I might get a kick out of…

OK, failed to take any pics of the build process, it seems. So – I began with the clear plastic spray top that forms the body of the mech. Next, I bored some holes in it and used cocktail sticks, snapped in half at the “knee” joints and sealed with superglue to form the legs. A mix of superglue and quick dry PVA did wonders to fix the legs in place to the body.

Next up, the cannons – two more cocktail sticks with sort of grippy bits on them (look at the pic, I don’t know how best to describe them!) – these got the superglue/ PVA treatment straight to the body. This works really well – PVA gives a flexible, sturdy bond but it takes time to dry, whereas superglue is quick drying but brittle. Mixing them seems to do wonders, and there doesn’t seem to be any side effects like Mel The Terrain Tutor describes from mixing superglue and hot glue.

The ammo belts you see feeding the cannons are cut from IDE cable (credit to Zrunelord from TMP there), chopped about 5mm by 10mm and given the magic glue mix, and the shiny thing on top is a defunct watch battery – gives the thing a nice bit of weight.

On the top you can see a chopped down superglue cap, and a couple of thin pieces of card glued to the front for armour plating, and just out of shot are a couple of drinking straws trimmed to represent exhausts:

Old brush bristle got repurposed as an aerial, and the rivets are our classic method of PVA blobs dabbed on with a cocktail stick
Finally I drew round a paint pot on a piece of corrugated card for the base. And with that, time for priming!
White, as was the style of the time..
Prewash with thinned black paint & Vallejo Smokey Ink mix

And once again, I forgot to take pics of the painting process, so here we are with some finished beauty shots:

Basecoat of Vallejo Russian Green, washed with Arm Pinter Green Tone and then thinned Vallejo Brown Ink with a pin wash of Vallejo Smokey Ink.. then drybrushed back with Russian Green, and mixed with craft tan to lighten it. Weathering was Vallejo Skin Wash streaked on to simulate rainwater and then sponge chipping with craft black and Vallejo Mithril silver for where bare metal pokes through (not too much, Sky Marines undertake regular maintenance of their armoury). The brass ammo belts were Mithril Silver washed with Skin Wash, and the base painted with chocolate brown before covered with dry soil, sand and Jarvis flock before varnish
Seen here about to kick some greenskin ass.. “They are to our right, left and centre.. they can’t get away now!”

Stay thrifty out there, and if you’re so inclined you can now follow us on Instagram! Just search “@skinflintgames” – see you in the next one

Alternative Alternative Armies – The Valiant 44th Free Companies Levy

We’ve all been there. It happened with Da Skooderia. It happened with the Virum Nascii. That idea, the initial rush of enthusiasm… and then nothing.

Such it was with this guy – a Valiant Miniatures “1/72” German converted with cardboard, greenstuff and the now infamous granny grating into a sci-fi trooper with an unfeasibly big gun. I was pleased with the results, and resolved to make him some friends.

And then I did nothing about it. For a year.. or close to it.

But then the other week I got to thinking, “I could just go for a bit of Firefight…” – Dan offered the use of his gloriously retro Blood Angels to play the part of the Crusaders (humanity’s power armoured elites), I ordered up a load of bases from eBay and we were rolling once more!

Greenstuff for face coverings (COVID security) and kneepads – we’ll assume all troops are fully vaccinated too!
Granny grating to turn those Mausers and StG 44s into something suitably futuristic and sci fi! Cardboard cut to fit body armour plates – yeah, won’t be winning any awards on that anytime soon..
Voila, a platoon of the Free Companies’ finest!
Groundwork – I knocked up a texture paste of filler powder, PVA and some crud off the garage floor, then when that was dry sprinkled yet more garage floor crud (sawdust, cat litter, gravel chips) on them, lots of lovely texture, all for free! And crucially these days, I know to do this pre-priming…
Primed white and hit with base colours – the tan is just a craft paint, the body armour is Vallejo Russian green (a colour we’re seeing a worryingly large amount of in real life at the time of writing..)
The Valiant 44th (because that’s the number of the TRUE F1 World Champion!) on patrol!
Support weapon – triple barrelled gatling/multilaser/heavy blaster thing
Lieutenant, aka “Lute” or “first pip” (according to the rulebook fluff)
The lads in action during their training missions – close assault here….
Using heavy weapons to clear a roadblock
House clearance led by Crusader NCO (who promptly got himself killed.. meaning the Levy NCO had to practice taking command… yeah, sounds like a plausible training mission!

The first mission of the rulebook campaign saw the Crusader NCO taking the squad out on a patrol, clearing a building. This saw them first ambushed by a Goblin patrol in the garden in front of the house:

Off we go, out on patrol…
Ambushed by Shia Khan Goblins!
A brief scuffle sees the Goblins cut down almost to a man, the survivor flees into the house..
Preparing to assault, but there’s a second Goblin patrol in ambush!
Fast & furious action sees the Goblins annihilated, but it’s a close run thing!
Sniper, booby trap and radpit traps all fail to slow our lads down, and here we see a celebratory picture of the lads completing their first patrol!

We’re getting the hang of “Firefight” now, and it’s a really fun game – even though the lads emerged unscathed, gunning down the opposition, it was a much closer run thing than the result might show! If you’ve never investigated this unsung 90s classic, I thoroughly advise you to do so – low model count, fast paced rules, neat campaign system.. perfect for a Friday night in when the weather is vicious!

The Levy platoon is 18 strong which leaves me 40+ Valiant models to do something with… and I have me an idea… watch this space!

Stay thrifty out there and see you soon!

Back To The Granny Grating – DIY Epic Sentinels

How do again world. Having built up a nice head of steam painting Captain Tycho and being within touching distance of finishing my Retro Blood Angels, it makes perfect sense to leave them once again to concentrate on something else.. but as my partner in thrift mentioned, sometimes you just want those little wins, and the idea of a quick and simple project lit a fire under me.

In these days of economic apocalypse where just heating your house seems to require working three jobs (and one of them being a hedge fund manager), the casual wargamer could be forgiven for thinking that the Epic Imperial Guard army he once coveted as a kid would remain out of reach forever…

Look at the top caption – a glorious sight, one’s heart fills to bursting with pride in the Hammer Of The Emperor

Guess again.

Some of you have already seen the Granny Grating Imperial Guard force taking shape over the last couple of years (and I certainly can’t take credit for the idea) and as the project as taken on a life of it’s own I’ve started to base it more and more on this force from the “Assault On Barbarius” battle from 2nd Ed Space Marine back in the early 90s. We’ve got the infantry component and a contingent of Rough Riders, plus a Vindicator company (the Guard could take them way back when) and of course the DIY Leviathan. The Assault On Barbarius force also called for (amongst other things) a squadron of Sentinels, and I quickly saw how a bit of granny grating and greenstuff could take care of that. A couple of evenings later – done!

The infamous “Eggs On Legs”! Granny grating frame (3 up and one across, I believe), vaguely elliptical blob of greenstuff for the cockpit, “L” shape greenstuff for weapon and pilot. Bases 20mm single corrugated cardboard from wine box. Shown here about to be primed white, as was the style of the time.
Up close and personal- these are never going to fool anyone that they’re GW originals, but it’s clear what they’re supposed to be.
The army (as it stands) deployed on the DIY battle mat..
A few units to go before we’re “street legal” but I’m pretty pleased so far
“Wow.. how much did all this cost you?” “So far? About £5”

So there we go, another unit added to the Hazzard 1977th – for free! Stay safe and sane, see you soon

Terrain Talk Pt. 19 – Epic Imperial Communications Bunker

Sometimes, you just want that quick little win. And so it was the other day, as I finished the washing up and was about to toss an innocuous looking soft cheese container into the recycling, when I caught sight of it from a certain angle and something about it caught my eye..

Hmmm..

Cue a rummage around the Drawer Of Interestingly Shaped Crap (we’ve all got one) – and an old internet/ phone line junction box, a bottle cap and the lid from a nasal spray and things are starting to take shape:

Definitely something there….
Added superglue tops and made an archway with cardboard – after all, personnel have to be able to get in and out, even in the Imperium!
View from the other side
Out to the shed we go.. Primed black, then dusted white.. I’m not sure about the merits of zenithal highlighting, but as the black spray can ran out events forced my hand…
Overbrush with Wilko’s Duck Egg Blue house paint from our long serving tester pot
Splodge on some thinned red craft paint (thanks to Lukes APS for the paint scheme – veterans of the blog will recognise this scheme many times over)
Drybrush/overbrush with Granite Dust (another Wilko’s tester pot)
Highlight up with Cloud Burst house paint drybrushed strategically, and then a thin black wash to tie it all together

Next up I blocked in base colours – Vallejo Russian Green and Mithril Silver for the metallic bits and gave the whole thing a thin black wash. I mixed in a little tan craft paint to create something lighter and did a little edge highlighting (sorry Dan) on the exposed edges, and for the psychic Astronomicon relay tower I used the same trick from the plasma reactors (itself lifted from one of Duncan’s old Warhammer TV painting guides), so I won’t retread that here – particularly since I don’t think I made that great a job of it, just couldn’t get it accurate enough so the effect is a bit smeary.

The great thing about the base box is that it comes with its own base! So I painted the lip brown, painted it with PVA and sprinkled first earth, then sand, then flock over it. Matt varnish sealed the whole thing and boom, we’re good to go! Beauty shots below:

Roman numeral for “44” in honour of the TRUE F1 world champion.. he shall return and wreak vengeance!!
Weathering wash applied using a thinned down Vallejo skinwash – I tried to find places where rain might gather and streak
One of Whittlesey’s decals – I was hoping to get a second one on the other side but failed in applying it and manged to tear it…

So there we go, first build of 2022! On an unrelated note, we’re both big fans of Mel The Terrain Tutor, and he’s been worryingly quiet of late, particularly taking note of health issues he’s been suffering from – we wish him well wherever he is, and if you happen to be reading this Mel, drop us a line to let us know you’re Ok.

Meantime, stay safe, sane and thrifty everyone, we’ll see you again soon!

Dark Alliance Zombie Horde… Complete!

So, yeah, this big Halloween game… so as it turns out, there are things scarier than zombies and other people’s children turning up at your door demanding sweets with menaces. And one of those things is your kid testing positive for COVID.

Cue much panicking, PCR kits and all the rest – happy to say neither myself nor the good lady did catch the plague from the wee one (don’t ask me how), and as for the lad himself he barely seemed to notice it. So no brush with death – but it did set our plans back a bit and Jim & I met up for a painting session Sunday evening when my self-isolation period was up to finish the horde of flesh-eating ghouls.

Besides, November can be pretty scary in it’s own right when you suddenly remember that there’s Christmas just a few weeks away and you’ve done bugger all about it despite being stuck inside for 10 days with nothing to do but shop on Amazon..

Anyway, the point is, we’re all set, and the game is pegged for this Friday, but since we’ve been a bit quiet recently I thought I’d put up a filler/catch-up post to show you the lads all together.. the painting and basing style was exactly the same as what we used for the first group, so no point repeating myself here – let me show you what a ravening horde of 96 zombies looks like!

Like this…
And this…
And this…
Holy Soviet Army squad making a desperate last stand
“Not one step back, comrades!”
“BRAAAAAAAAIIIIIIIIINNNNSSSSSSS”

So there we go, all set – the mission is basically going to be a Combat Search & Rescue across a ruined city with zombies popping up right left and centre – should be a lot of fun, so stay tuned for the battle report!

Stay safe,sane and thrifty out there… you never know what lurks in the shadows!

#Zomtober – Part Deux! More Dark Alliance Zombies

How do, Dan here once again and this is going to be a short one – this is the next tranche of the Dark Alliance Zombies that we started a couple of weeks ago, with the intent of doing a Spooky Halloween Game (details on that to come).

I’m not going to belabour the painting process because it really is exactly the same as we did with the first group, so this is really just a photo dump:

Zombie granny!
Zombie Martha Stewart!
Zombie babies…..
“Join the Holy Soviet Army, they said…..” in fairness, they probably didn’t give you much of a choice!

Some flash on some of these castings but for the most part they’re well done and paint up very easily – washes pick out the details and drybrushing accentuates them and there are some really cool poses. Jim, I’m looking forward to hiding out in the shed with these lads and a few ales!

Stay safe and sane and thrifty out there, we’ll see you soon

#Orktober… Sorta.. Dark Alliance Miniatures Product Review

It’s #Orktober… so here are some zombies!

In fairness, I’m told by some wiser heads in the blogosphere (Hi Roger) that #Zomtober is also a thing, so let’s have a bit of that too…

Halloween is on the horizon and the one thing scarier than other people’s children turning up at your doorstep in facepaint demanding sweets is, of course, zombies – now, I ran a game back early in lockdown testing out Apocalypse Earth: Black Ops rules, which is basically our more detailed small unit action of the main rules, combined with the “Zombie Mode” solo rules in the main rulebook, and it was tremendous fun. So, now we’re (sort of ) free again, I figured we could scale the idea up, on the big table with more troops and MORE ZOMBIES.

To Ebay! Dark Alliance have put out a couple of boxes of 48 figures heavily modelled on The Walking Dead – well, it looks that way from the box art – and we picked up one of each for a mere tenner a pop. That’s 96 figures, plenty to get started with. We went with a new trick for basing – 20mm washers. These really give extra weight and presence to the models and weren’t too expensive either, coming in at about a fiver for a bag of 100. Superglue attached the figures – and occasionally fingers – to the washers.

Next up, spray prime grey with a vague attempt at zenithal priming, dusting them at a distance with a can of white, and then we mixed up a base coat – part Wilko’s Granite Dust house paint, part cheap flesh tone craft paint, bit of water and a few drops of Windsor & Newton Matt Medium. Each zombie got two thin coats of this (wonder where we got that idea), and then a thin wash of Vallejo Smokey Ink, and another thin wash of Army Painter Green Tone to give the flesh that necrotic, diseased look.

We went with a fairly straightforward palette, starting with blue – those bits got done with a light blue house paint, Wilko’s Duck Egg blue, and then painted over with blue craft paint (Chiltern Arts Ultramarine, to be exact). This acted kind of like Citadel Contrast, sort of like a wash, but it definitely worked. We mixed a white from bone craft paint and Granite Dust house paint, thinned down and then painted that on, before doing the black/ grey bits with either Vallejo German Grey or Wilko’s City Break grey house paint and then overpainting with Chiltern Arts black, thinned down. This gave a nice depth and definition.

I picked out some accent colours on some of them – blonde hair, painted yellow and washed with thinned down Vallejo Skin Wash, and red on a few ties done by Dan with Vallejo Hot Orange and Red Ink. I also stippled on some thinned down crimson which gave the illusion of dried blood. A final light drybrush with bone craft paint sealed the deal and then it was basing – painted the bases with brown craft paint and then PVA, dunked them first in thin dried soil and then sand, before finally a light drizzle with flock. Then out to the shed for varnish and done!

BRAAIIIINS…..

I do like these figures, and aside from a little flash, they paint up well. The kids in particular are really creepy:

Imagine that turning up on your doorstep – “Trick or treat”
I think this one is probably my favourite sculpt, the teddy bear and the slightly inhuman angle of the neck are gloriously spooky!

..Although some of the female zombies are… optimistic, shall we say? X-D

“I ALWAYS wear my most alluring underwear/ Daisy Dukes to Sainsbury’s, you never know who you’ll run into”

So, aside from “Sexy Zombie Prostitute” or whatever the hell the designers were thinking, these are good figures, easy to paint up and available at a decent price- have a hobby knife to hand to deal with the flash but otherwise all good.

After the upcoming game we’ve also got something else planned – as soon as he saw them, Dan just said “Yonkers”.

The undead horde about to overrun some hapless Holy Soviet Army conscripts…



So yeah, that’s going to happen (for those who haven’t read World War Z, The Battle Of Yonkers takes place when the US Army tries to take on the zombie infestation in a stand up fight and – spoiler alert – things don’t go to plan).. stay tuned, I know Dan has been playing with some urban terrain ideas based on Mel The Terrain Tutor’s tutorials.

Stay safe and thrifty out there, and if you’re storing petrol in your kitchen don’t be surprised when your house burns down…

Crossing The Rubicon Nostalgius Pt. 5- Blood Angels Assault Squad, 1991 style

Ok, so here in Blighty it is allegedly the height of summer but the sun has been an inconsistent companion.. however, in the grim darkness of the far future the primary colours are always bright and the grass is always Goblin Green.

And to give some variety, let me present a post that is NOT all about granny grating… we’re back to 1991 for some retro Blood Angels assault troops!

Now these guys were a little more speculative in terms of colour scheme as they certainly weren’t in the initial magazine article in White Dwarf 139, and in fact I’m not sure they ever made it into a battle report before Space Wolves and then Ultramarines became the flavour of the month, but really the only difference is in the helmet – those that are wearing them – being painted bright yellow.

The lads out in the shed for priming – I had to do a little conversion, buying in aftermarket resin jump packs (possibly 3D printed judging from the feel of the material) and chainswords, the essential assault weapon of the 41st millenium. PVA and sand on the bases BEFORE priming – this makes things a hell of a lot easier and less messy later on, wish I’d known that back in the day..
The finished article! Painting process was the same as previous units so no point repeating myself here, although the yellow was shaded with Vallejo Skin Wash before brushed back up with cheapy craft Cadmium Yellow paint.
“Space Wolves? Who they?”
Mk 6 armour makes an appearance
As conversions go, this is pretty brutal! But once I saw Hopalong here, he had to be an assault trooper… “T’is but a scratch!”
The lads all ranked up on the dining table – that’s all the line troops done, next up Terminators, characters, Techmarines and vehicles. The grim darkness of the far future never looked so vivid!

Shout out to Whittlesey40k for the decals that set the whole thing off, very kind of you – and when things FINALLY open back up, these lads will be making their pilgrimage to Warhammer World… stay safe, stay thrifty and we’ll see you again soon