It was dawn, but human eyes saw only darkness as the corpse pyres of Armageddon’s ash wastes burned ever more fiercely.
The augmented eyes of the Astartes, however, could make out the different types of smoke. These pilllars, for example, might be from human cadavers – but there were also traces of machinery in the background, high octane promethium being guzzled in quantities hard for your average Guard Quartermaster to comprehend.
The lone Blood Angel sentry zoomed in on these traces and saw a looming dark shape, towering over the rabble of greenskins around it. His enhanced senses filtered out most of the visual interference and brought something as close to fear as an Astartes could feel…
That something is, of course “Big Red” – as she’s proven HILARIOUSLY oversized as an Epic Great Gargant, we chose to bodge some Stompa stats from an 8th Ed Codex we found online and stack Da Black Ork Cav up against the Blood Angels for another round of Retrohammer!
And with that, we hand victory very firmly to the Blood Angels – the minute the Stompa hit the ground we were on the back foot, but kudos to Dan, those Marines behaved like Marines!
So.. where do you want to see the campaign go next? Let us know in the comments!
Smoke was rising over the dawn horizon as the tired sentry swigged the last of the water in his canteen. Squinting over iron sights, he peered down into the valley below and was suddenly snapped back to wakefulness.
The horde below seemed to have multiplied during the night. The Orca warhorde they had been tracking was far larger than intelligence had led them to believe – their brute warchiefs bellowed orders in their foul tongue, and although much of the camp was wreathed in smoke, the vibrations through the ground betrayed the steps of some far larger creature.
Could it really be true? The machinations of this new warchief that had been terrorising the northern quadrant had all been to summon some abomination from beyond the veil? The possibility was to hideous to contemplate, yet in the face of such terror, the Sky Marines stood tall…
The bushes rustled behind him. The next watch was arriving. He turned and hissed the password “Thunder?”
No answer.
“Thunder?” he hissed, irritated.
With inhuman swiftness, the chittering shadow leapt upon him, it’s blade cleaving a bloody arc through the man’s battledress.
“Die-die, man thing!” hissed the Ratman, wiping the Sky Marines’ blood on its’ cloak…
Well, it’s been a long time coming but we’ve finally managed to bring the Hyperian Warsmini-sort-of-campaign to a conclusion! And now the Orca horde of Warchief Ghazhrag The Bloody have established their status as Senior Baddies by beating seven shades out of Lord Ratticus’ Virum Nascii, we figured a suitable climax would be having them team up against the combined forces of humanity, the Ancien Regime and the Grand Alliance 301st Skyborne! And in doing so, we figured we could shake down the Hyperian Wars ruleset by seeing how it coped with a battle fo this scale and complexity…
Grab a beer, this is going to be a good one 😉
The stage is set… Baddies to the left, Goodies to the right – humanity’s Thin Red Line
Phew. Well, we did it – just. Humanity held this day, despite appalling casualties and some real nailbiter moments! In fairness to Dan, this was a “beta test” style game, working out some kinks and it’s easy to see that once we’ve got the Orca magick system a bit more fleshed out the shamans will be a LOT more effective.. plus we had to bodge the initiative system a bit to account for the different Strategy Ratings of the four sides.. but overall, immense fun was had, and the system got shaken down very thoroughly! The Beasts of Hyperia will be back, you’ll see…
Warchief Ghazrag surveyed the seen and grunted. His Waaagh God Avatar had been banished back to the ether, most of his ladz and practically all the Ratmen were slaughtered – it was time to pull back while he still had enough troops to rebuild.
He shrugged. It had been a laugh, after all. And you could always come back for anuvver go. “See you soon, ‘oomie”, he grunted and gestured for his lads to follow him from the battlefield…
Winter has come to Ye Olde England, and with it the desire to shift game night from the shed to the more civilised and centrally heated realm of the kitchen table – and when one chooses to sacrifice space for warmth and ready access to the drinks cabinet, that means smaller skirmish games become the order of the day.
In anticipation of this – because, as it turns out, winter actually happens every year – Dan & I acquired a game we’d long tried to hunt down, EM4 Miniatures’ Combat Zone, and after our YouTube debut and painting the forces of the Corporate Troopers and the Ginger Ninja street gang, it was high time to get these lads out on the table top and start working our way through the mini-campaign outlined in the rulebook. And so, for your delectation, here is a run down of the first couple of games! The plot (such as it is) centres around the street gang trying to ensure their survival by acquiring some new heavy weapon-toting robots, and in the first two games the Ninjas would be trying to break into the warehouse where a damaged machine was being stored with the intent of nicking it.
Game 1: Operation Security Strike
This would involve two mobs of gang members trying to shut down the alarm system in oder to allow their comrades to get into the robot warehouse, with the Corporate Troopers of Bionetica Inc. trying to stop them:
The photos are a bit of a jumble on this one, but basically one mob tried to keep the Troopers heads down while the second made a dash for the alarm – unfortunately for the gang, the Troopers were a bit too well disciplined and devastated the first group resulting in everyone piling hell for leather into the area where the alarm was, with the surviving handful of gangers attempting a desperate and fruitless last stand… ending with a wonderfully cinematic moment when Trooper Wyler, whose mate Staples had been the first to fall to ganger fire, swooped in and shot the sole remaining ganger through the head at point blank range!
Game 2: Robot Robbery
Despite the failure of their comrades to stop the alarm being sounded, there was no going back for the Ninjas, and the second game had them trying to get one of their three Techs (Nancy, Wing Nut & Hard Drive) into the warehouse where the damaged Enforcer mech was being held… we managed to do an even worse job on the photos here, suffice it to say once again it don’t go well for the Ninjas who left most of their number on the battlefield.. still managed to drop a couple of Bionetica Corporate Troopers but by the time the Techs had made it to the warehouse, they were pretty much on their own…
So that’s 2-0 to the Troopers and given how badly mauled the Ninjas got, I’m wondering how well playtested these scenarios were… but s till, it was great fun to play and when you’ve got your head around the mechanics, Combat Zone is a LOT of fun as a pick up and play skirmish game – so we’ll be making our way through the rest of the campaign and seeing how it all unfolds as the nights continue to draw in and get colder…
And we revisit another Great Skinflint Tradition – two really, the first being the Hallowe’en Zombie Game, the second being the six week lag in reporting it..
Last year we saw Buffalo 2-7 take to the field fighting the notorious Battle Of Yonkers from World War Z (AWESOME book, meh film) – fans of the book will know that following the catastrophic failure of the US Army to stem the tide through conventional means, it restructured, reorganised and came back to fight again at the battle of Hope, New Mexico.. now at some point we’ll fight that battle but it does call for a very different style of US Army – massed ranks, blue uniforms, no automatic weapons, no heavy armour – than we had to hand!
But the thought occurs that after Yonkers and before Hope, there must have been a fair few clashes as the Army tried to figure out new ways to fight the zombie menace.. and so we find Lt. Grant and the mysteriously resurrected Buffalo 2-7 shepherding a familiar looking crowd of civilians across a hot zone to reach shelter. We marked 8 entry points on to the table – the first turn Dan would get 1D6 groups of D6 zombies and rolled a D8 (having remembered we’ve got some – and Mantic look like they might have something interesting for us to use them with) to find where they would enter. Turn two he would get 2D6, turn 3 4D6 etc/ doubling each time – although in retrospect this was probably a miscalculation and we topped out at 8D6!
So once again the undead have triumphed, eating not just all of Buffalo 2-7 (again) but also their civilian charges! In fairness it was a really fun game, Dan was very handy at keeping his zombies out if harm’s way to build up a good sized wave to overwhelm my troops meaning that while the first couple of turns were pretty uneventful – leading me to get a bit complacent – the shit hit the fan pretty hard when we hit the urban area! Very cinematic and much like last year’s game you really felt things get out of hand quickly…
So, what can we concoct for next year’s game…. let’s see! Stay thrifty out there, see you soon!
The fan overhead beat rhythmically, echoing the antigrav pulse of the ubiquitous Silverbug engines. Alone in his bunk, Lt. Grant found it hypnotic. He’d been on this new assignment a week now – getting softer, getting weaker.. while out there, the Russians and Chinese only got stronger. He understood now why McAuliffe took solace in whisky – what else was there to do, when peace was just a dream.
The next thing he knew, he was being held under a freezing shower by two MPs. Clean shaven and with his most presentable fatigues on, he struggled not to sway as the Colonel briefed him.
Reading through his notes, Grant couldn’t believe they’d given him the right file. The officer they’d named had been a paragon of anti-Soviet resistance, even volunteering for and passing out through Foreign Legion training at age 38. Grant buried his resentment at the mission as best he could – but his platoon sergeant had no such reserve.
“We’re short and they want to take us upriver to kill a friendly? God F*CKING damn it! I thought you were going up to blow up a bridge, or some railroad lines? Ruskies and Chinese are piling in across the borders every day and we’re supposed to go kill our own goddamn allies?” Grant gritted his teeth. “This is my task force. We put this thing down where we need to and do what it takes to get the job done.”
Mac looked hard into his Lieutenant’s eyes. “Sir. Yes sir.”
Out on the landing fields, Grant watched the surf crashing against the beach, squinting against the low morning sun. Behind him the familiar pulse of antigravity boosters boomed out as the Silverbugs roared to life, the smell of ozone and cordite wafting across. In spite of himself, Grant couldn’t help but smile, he loved that smell first thing in the morning. It smelled like… victory.
Off we go again with anotherApocalypse: EarthSummerSmackdown! Hard on the heels of seeing what Dan can do with a soap dish and a biro, it’s time to put our newly reinforced League of European Nations forces to the test.. and a certain LoEN colonel, deep in the Southeast Asian jungles of an unnamed European protectorate has gone certifiably off his rocker, creating a new wonder weapon with the fruits of espionage on the secret Atlantic Alliance antigrav programs… and the Alliance need to get the situation under control! So who else but Buffalo 2-7, reconstituted after their encounters with a zombie horde and a couple of time warping, reality-bending scraps not to mention their heroic defence of Faslane naval base, to do the job?
As the frosts of winter begin to recede and the rain gets steadily warmer, it’s time to warm up the shed once for more for some 2nd Ed 40k!
Recent terrain builds have all been of a certain retro theme and that’s been no coincidence, as we’ve been planning the next scenario in our vaguely narrative 2nd Ed 40k campaign featuring the 1991 Blood Angels against the miscellany of Da Black Ork Cav, and in their previous outing my red lads took an absolute kicking and were for the most part unable to hit the side of a barn door before their morale broke. This left Captain Tycho largely unsupported as he attempted to salvage Chapter honours by barrelling into the Warboss and his command section in a last ditch effort to deny them their objective.. and despite dishing out a beating to the various greenskin oiks around him, ultimately fell to a barrage of choppas.
Of course, Space Marines don’t die easy, and we figured it would be much more thematic for a second game if his 2ic, the Lieutenant, led a rescue party on the Black Ork Cav HQ building Jim put together some weeks back. This time, the Marine objective would be to reach the building (presumably Cap. T’s power armour has some sort of emergency distress beacon on it), while the Orks would be attempting to kill, break, or otherwise prevent them – so not quite true to the 2nd Ed Mission Cards, but should be fun.
Right, so that’s Captain T rescued then. and the survivors of Da Cav legging it over the horizon.. a Dread, half the Gretchin, a Battlewagon and most of a Boyz Mob.. along with Da Snipa… so what shall we do for the next scenario? Jim has an idea for a “chase” scenario – stay tuned, and most importantly stay thrifty!
Apparently so.. aww, remember when we thought Donald Trump was a threat to world peace? And that Brexit was a genuine existential problem?
And so we come to 2023, having endured plague, economic catastrophe and war in Europe.. it really is true that you only realise you’re in a Golden Age after its’ gone. Still, at least it can’t get any worse, right?
RIGHT?
Anyway – we figured that a great way to wind up a pretty shitty year would be to get as far away from reality as possible, 38,000 years into the future and return once more to the world of Hazzard. Since our last scrap, we’ve added a HELL of a lot of kit to both the Ork and Imperial sides, not to mention a small contingent of Squat allies – so stay tuned, this should be a good one.
I rolled out Waagh-Bozzhog, recently reinforced with aDeath Skull clan – and of course Big Red from a few years ago – and the order of battle was thus:
Evil Sunz clan reinforced with Nobz Warbikes, Gobsmashas, Bowelburnas, Spleenrippas and Mekboy Dragster
Goff Clan reinforced with Lungburstas, Gutrippas and Skullhamma battle fortress
Bad Moon Clan reinforced with Braincrushas, Squig Catapults and Weirdboy Battletowers
Death Skull Clan reinforced with Bonebreaka and Stompas
Ork Warlord & Stompas
Slasher Gargant
“Big Red” – Great Gargant.
This lot topped out at 6,600 points, so yeah – game on!
Jim pondered and decided that after the Redeemers had taken such a kicking in their last game and it would take time to replenish their geneseed, it would be my DIY Guard and his DIY Squats taking centre stage. Standing up to the orkish horde would be:
So, with forces chosen, we rolled up a battlefield, placed objectives and had at it!
…but as it turned out, the Imperials had the good fortune to explode both the Gargants from internal fires, and had caused just enough casualties to break the remaining clans! Despite having lost a Land Raider Company, all the Squats, the Leviathan and most of the Vindicators there was still a solid core of Guard forces plus a Veteran Marine company as yet untouched… so yet again, Warlord Bozzhog’s dastardly plans have come to naught!
Jim admitted he really thought that was in the bags for the Boyz, crediting pure luck with the destruction of the Gargants, and part of me agrees woth him… ah well, all the more excuse to reset and go again! And how will the Squat community on Hazzard feel about seeing their forces massacred while the Redeemers Space Marines cowered in their Rhinos, I wonder… might have the war on Hazard taken another turn??
I wasn’t going to write this… but Jim pointed out a) it was my turn after he’d done the battle report for the other week’s Hallowe’en game, and b) the god folks who follow this blog have been waiting over two years to see my 1991 Blood Angels finally get some action in!
We did the campaignsthat came with the 2nd Edbox set a few years back, (the Dark Age Of Peace & Sanity, if you will) with my lads in their former incarnations as Deathwatch Marines, but aside from no longer being able to locate the campaign book (oops) we fancied pitching in and doing a full blown “proper” 2nd Ed game. So, the table was set – well, pretty much left as it was from Yonkers the other week – and off we went!
We picked 1000 points, Jim knocked up a list from the newly christened Black Ork Cav featuring Warboss BludGuzzla, a Nob, a Bigboss, the Dread, a Battlewagon, a Dok, a Mek, two mobs of ten Boyz each and two of twenty Gretchin each… 64/65 infantry a Dread & a Battlewagon, pretty formidable!
To oppose them, I picked a Tactical squad with flamer & missile launcher (tooled up with frag, krak, melta & plasma shells) and figuring that the best way to oppose lots of bodies (mostly T3 Grots) would be LOTS OF GUNS I backed that up with a Devastator squad packing a pair of missile launchers tooled up with the same selection of shells and a pair of heavy bolters. Captain Tycho would command the force and after picking that up I was left with 32 points so I tooled him up with a couple of bits of wargear to help him in close combat.
We drew Mission Cards, me getting Engage & Destroy, Jim getting Take And Hold, and we agreed that his objective would be the ruined church in the middle of the open countryside. Orks deployed first as was their wont with a lower Strategy Rating:
..and then a technical hitch seems to have stopped us getting any more photos.. which I’m thankful for because frankly my Marines – the ones I’ve spent the last TWO AND A HALF YEARS painting – performed utterly abysmally.. aside from a few Grots downed here and there, my sole remaining missile launcher whiffed to hit the Dread THREE TIMES before being killed by a Gretchin, heavy bolters jammed left right & centre and the only time I rolled higher than a 2 was doing the morale checks, then I couldn’t roll less than 11!
As a result, Captain Tycho’s entire command was either killed or ran off, the last pictures of the man himself show him heroically charging the Ork Warboss and Nobz in a last ditch attempt to deny them their objective:
Jim, in fairness, didn’t gloat too much, and even admitted that my luck with the dice was beyond appalling, so we’ve agreed that a rematch must happen… and then we figured well, why just repeat the game? Surely Captain Tycho has now been imprisoned by the Orks and it now must be critical for the Marines to rescue their leader? Plus just what was Warboss BludGuzzla IV looking for in that ruined church?
So with that in mind, I think a 2nd Ed campaign may be in the works… of course if the Marines are going to raid Da Black Ork Cav home turf, we’ll need to knock together some suitable scenery.. and because we’ll be needing some armour I’ll need to finish my Techmarines… OK, I think we’ve got a plan!
It can’t have escaped anyone’s notice that our pet game “Apocalypse: Earth” has been conspicuous by it’s absence so far this year. There’s a fairly straightforward reason for that – the setting is based around a rampaging Soviet Empire under a genocidal lunatic trying to enslave the world and this year that hasn’t really been escapist fantasy, it’s just been.. well, the news. And as such, neither Dan or myself have really felt in the mood for it.
But after spending a month last yearpainting a wholeload of zombies for a specially themed Halloween game, we both rather fancied the idea of breaking out the Atlantic Alliance to fight out a scenario based on the Battle of Yonkers from the brilliant novel (and passable film) World War Z.. if you haven’t read the book – well, you definitely should… if you haven’t seen the film – well, it’ll be on telly again before long, there’s no rush!
Basically the Battle Of Yonkers saw the US military making a concerted stand at the town of Yonkers, NY against a crowd of zombies numbering in the millions. There’s some fascinating descriptions of the effects of MLRS and artillery against the undead, as well as the Land Warrior system (which correct me if I’m wrong, never did make it into service in real life) and the famed “Silver Bullet” tungsten / depleted uranium armour piercing shells.. if you haven’t read it, I won’t spoil it but let’s just say it doesn’t go too well for humanity… the US Army being a finely honed instrument of warfare honed for a completely different war than it found itself fighting.
With this in mind we set up a half urban, half rural board with a bunch of woods on the rural side and ruins on the urban side to represent Yonkers city limits, and put our big group of trusty Airfix civilians (who seem to be forever getting caught up in this sort of thing) in the middle, and with a randomly rolled up mob of zombies either side, homing in menacingly…
We were winging the rules as we went, but the basic idea was that each zombie mob would get reinforced by (Turn Number)xD6 zombies each turn.. and behind the Alliance lines were four spawning points that would spawn (Turn Number-1)x D6 zombies each turn.. trust me, it was simpler than it sounded! At the far side of the table was a waiting APC to shuttle out the survivors.
Well that was a belter! Took a little time to get going but the gradual ramping up of zombie numbers turned what initially looked like a walk in the park for the Alliance into a lethal and cinematic last stand where once again, Buffalo 2-7 died gloriously to a man in defence of freedom! Great fun and hiding out in the gaming shed kept us safe from the attentions of wandering trick or treaters.. bah humbug! X-D
So, what next? What zombie-themed scenario could we investigate for Halloween next year? There’s almost a year to figure something out… drop us a comment and we’ll see you soon!
With the Last Regiment finally finished, the end of this project is tantalisingly close… so let’s keep on!
I’d separated out the remaining figures into five “Boss” figures – one of which would be promoted to Warchief Ghazrag The Bloody himself – and ten “Shamans” (one of which played Ghaz in the battle reports). This meant there was going to be a SERIOUS amount of of Orca magic going on.. which was fair enough, it’s not like they get much in the way of heavy weapons or missile troops…
So, I based all the remaining models on 20mm washers using a mix of superglue and quick dry PVA, primed them white and then gave them a thinned black pre-wash to help pick out the detail as the eyes aren’t what they were… you might notice a little bit of greenstuff conversion work to make the figures less uniform, including the odd arm bent up or down, as well as a greenstuff cape on Ghaz himself to give him a bit of extra presence. The jester’s hat on one of the shamans was another greenstuff effort, a tip of the hat to the classic old GW Ork Weirdboy from the 90s, and in case it’s not clear, the stuff coming out from the shaman’s outstretched hands is magic, not an oversized novelty foam finger.
Next up, flags. Having failed spectacularly with my freehand attempts with the Blood Angels, I decided to take a different tack – a Google Image search for “Warhammer Fantasy Orc Banners” got me this:
The paint schemes were the same as thepreviousregiments, and I extended that to the banners – mostly red (Vallejo Hot Orange washed with Red Ink), craft bone paint and Vallejo German Grey for black / dark grey bits.
For banner poles I snipped some black paper clips in half, arranged them in reasonably convincing poses and superglued them in place.. and now the big reveal!
Now admittedly, Orca strategy is largely:
But before all that, Warchief Ghazrag had the small matter of an Ancien Regime force to match wits with in his quest for ever-holier stones…
Bugger, I cocked that up royally – I tried to keep the regiments together and failed abysmally, leaving them to hit the Ancien Regime lines piecemeal.. hopefully my new cadre of Shamans and bosses will inject some flexibility to round out the army..
There’s still a couple of war machines to build, plus I’ve got a couple of conversions up my sleeve.. and then maybe make some giant spiders.. and this is why projects never really get finished! The Curse Of The Wargamer strikes again…
Stay safe and thrifty out there, we’ll be back again soon