One Page Carnage – Age Of Fantasy: Regiments AAR

So the other week, after seeing numerous Wyloch battle reports, we succumbed to “monkey see, monkey do”, downloaded the rules and took them for a spin ourselves.

And there was much rejoicing.

So we figured, let’s try out some of the other rulesets – with summer evenings scratching my fantasy itch, and having recently painted up a whole sh*tload of 1/72 Ratmen (who are in NO WAY anything to do with GW Skaven, just so we’re clear)

Rules and army lists available here: onepagerules.com

Ratmen:

Warlord [1] 3+ 3+ 2x Hand Weapons (A3) +5pts Tail Knife (+1A in melee) +5ptsVenom Blade (Poison in melee) +5pts Hero, Tough(3)

Warriors [16] 5+ 5+ Hand Weapons (A1)

Slaves [16] 6+ 6+ Hand Weapons (A1)

Monks [8] 5+ 5+ Censer Flails (A1, Poison) Furious

Poison Grenadiers [5] 5+ 5+ Poison Grenades (12”, A1, Poison), Hand Weapons (A1)

Storm Troopers [10] 4+ 4+ Halberds (A1, AP(1))

Slaves [16] 6+ 6+ Slings (18”, A1)

Humans:

Captain [1] 3+ 4+ Hand Weapon (A2) Hero, Tough(3) Inspiring, on Horse – Hooves (A1), Fast

Marksmen [20] 5+ 6+ Rifles (24”, A1, AP(1)), Hand Weapons (A1)

Infantrymen [20] 5+ 5+ Halberds (A1, AP(1))

Light Cavalry [5] 5+ 5+ Hand Weapons (A1) Fast

 

Deployment:

The field of battle
Human forces line up, riflemen on the ridge covering the infantry about to advance into the ruined village
Ratmen line up opposite, slaves with “slings” on the extreme left flank
Poison grenadiers loiter in the centre, looking for targets of opportunity
Out on the far right Ratmen flank, the Slave unit is tasked with holding an uncontested objective
The two forces face off…
Who will prevail?

Turn 1

Both sides advance into the ruined village, looking to claim the densely packed objectives
Poison Grenadiers draw first blood, downing a cavalryman with a grenade
Whilst out on the Ratmen left flank, Slaves advance to seize their first objective

Turn 2

In the centre, human cavalry led by the Captain bear down on the Poison Grenadiers, killing two and forcing the others to withdraw, while the Slave unit bears down on another objective and battle is joined in the ruined village..
Human infantry engage the block of Ratmen warriors in the village streets
After driving them off, however, the Ratmen Stormtroopers pitch in!
Meanwhile the Captain leads the cavalry against the remaining Poison Grenadiers
But another cavalryman falls to their arcane lethal devices!
Archer slaves advance on the riflemen, albeit largely ineffectually – rifle fire drops four slaves and a few warriors, while infantry engage rat stormtroopers and Warlord in the village centre

Bloody gutter fighting around the ruins
After selflessly letting his bodyguard weather the melee attacks, the Ratman Warlord wades in!

By this point both sides had secured two objectives, but losses on the human side were mounting up more rapidly than the more numerous Ratmen – could superior human firepower prevail?

 Turn 3

Slaves are moving in in a pincer movement while Stormtroopers rush the human infantry from the rear
Carnage in the streets, causing the human infantry to Waver
Who quickly rally to return the favour, charging the Stormtroopers in the rear..
Riflemen pour fire into the Ratmen, retreating out of arrow range- they successfully wipe out half the Warriors, causing them to Waver

As we ended Turn 3, It was 4-1 to the Ratmen in terms of objectives secured as superior numbers were beginning to tell..

Turn 4 (Final Turn)

Between the Warriors, the Stormtroopers and the Warlord, that’s it for the human infantry!
Ratmen advance steadily, arrows falling amongst the riflemen
The Captain takes down the last Poison Grenadier, settling a rather personal feud..
And as the Slaves turn to face the cavalry remnants and the archers advance onto the ridge to take on the remaining riflemen, it’s 3 to the Ratmen, 1 contested and 1 for the humans… and that’s it!

Heavy losses all round but the vastly superior numbers of Ratmen were better placed to soak them up, and I think I really needed to focus absolutely everything on annihilating one unit at a time – rather than getting my riflemen duelling with the archers and the cavalry mixing it up with Poison Grenadiers, we should have plowed everything into hammering the central Ratmen units the infantry were facing… still, plenty of time for another game!

Once again, a really fun game from the One Page Rules folks and a great “introductory” wargame – you can play this one with the nippers (and I intend to once my youngling stops regarding dice as tasty snack treats) as well as your mates and having everything immediately accessible is a big help keeping the game flowing. I could say it’s almost too simplistic, but… the guy’s stated intent was to produce a game that could fit onto one page! It’s a cracking fun game and a great framework to houserule extra bits and pieces on if you want more depth, and there’s plenty that we’ve learned about game design and economical rules writing that will be making it’s way into our next series of releases (probably next year sometime, don’t hold your breath!).

Meanwhile we’ve got some scenery to paint for the League Of Extraordinary Riveters on Dakkadakka.com, and something pretty cool (and big.. and VERY red) on the horizon to show off… stay thrifty out there, we’ll be back soon!

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