And there was much rejoicing.
So we figured, let’s try out some of the other rulesets – with summer evenings scratching my fantasy itch, and having recently painted up a whole sh*tload of 1/72 Ratmen (who are in NO WAY anything to do with GW Skaven, just so we’re clear)
Rules and army lists available here: onepagerules.com
Warlord  3+ 3+ 2x Hand Weapons (A3) +5pts Tail Knife (+1A in melee) +5ptsVenom Blade (Poison in melee) +5pts Hero, Tough(3)
Warriors  5+ 5+ Hand Weapons (A1)
Slaves  6+ 6+ Hand Weapons (A1)
Monks  5+ 5+ Censer Flails (A1, Poison) Furious
Poison Grenadiers  5+ 5+ Poison Grenades (12”, A1, Poison), Hand Weapons (A1)
Storm Troopers  4+ 4+ Halberds (A1, AP(1))
Slaves  6+ 6+ Slings (18”, A1)
Captain  3+ 4+ Hand Weapon (A2) Hero, Tough(3) Inspiring, on Horse – Hooves (A1), Fast
Marksmen  5+ 6+ Rifles (24”, A1, AP(1)), Hand Weapons (A1)
Infantrymen  5+ 5+ Halberds (A1, AP(1))
Light Cavalry  5+ 5+ Hand Weapons (A1) Fast
By this point both sides had secured two objectives, but losses on the human side were mounting up more rapidly than the more numerous Ratmen – could superior human firepower prevail?
As we ended Turn 3, It was 4-1 to the Ratmen in terms of objectives secured as superior numbers were beginning to tell..
Turn 4 (Final Turn)
Heavy losses all round but the vastly superior numbers of Ratmen were better placed to soak them up, and I think I really needed to focus absolutely everything on annihilating one unit at a time – rather than getting my riflemen duelling with the archers and the cavalry mixing it up with Poison Grenadiers, we should have plowed everything into hammering the central Ratmen units the infantry were facing… still, plenty of time for another game!
Once again, a really fun game from the One Page Rules folks and a great “introductory” wargame – you can play this one with the nippers (and I intend to once my youngling stops regarding dice as tasty snack treats) as well as your mates and having everything immediately accessible is a big help keeping the game flowing. I could say it’s almost too simplistic, but… the guy’s stated intent was to produce a game that could fit onto one page! It’s a cracking fun game and a great framework to houserule extra bits and pieces on if you want more depth, and there’s plenty that we’ve learned about game design and economical rules writing that will be making it’s way into our next series of releases (probably next year sometime, don’t hold your breath!).
Meanwhile we’ve got some scenery to paint for the League Of Extraordinary Riveters on Dakkadakka.com, and something pretty cool (and big.. and VERY red) on the horizon to show off… stay thrifty out there, we’ll be back soon!