Slaughter At Forge Valley – A Future Force Warrior Battle Report

So a couple of weeks back Da Skooderia and the Hazzard 1977th took to the field for some old school 2nd Ed action, and whilst it was fun and lots of stuff blew up, it does have to be said old style 40k feels a bit clunky. 8th seems to have gone some way towards streamlining but it’s still hampered by the IGOUGO turn structure, which feels much more suited to Napoleonic or fantasy regimental manoeuvring.. probably due to 40k having it’s roots in Warhammer Fantasy!

So for a while now we’ve been playing around with a re-skinned upgraded version of the Apocalypse: Earth ruleset, moved forward a couple of hundred years into the future as mankind begins it’s exploration beyond the solar system – Earth is divided between three superstates, NATO (covering the Americas, Europe and Australasia), the People’s State (former Holy Soviet Empire, Empire Of Japan, Asian Communist Federation) and the Caliphate (India, Africa, Middle East) while some rugged individualist movements out in the colonies are beginning to press for full independence from the homeworld.

But mankind is not alone in the wilderness of space. There is the vast decaying empire of what we once called the Greys, who seeded life across the galaxy millions of years ago but lost their empire in a titanic struggle with an extra galactic threat that devastated the galaxy while humanity was struggling to make fire, there are isolated pockets of rogue AI constructs bent on continuing a war fought millions of years ago, whispered rumours of extradimensional entities with powers undreamt of and of course the perennial threat of the Orca, essentially a race of overgrown bacteria who live for destruction.

Anyway- the fluff is still in its infancy, but the game engine is pretty soid, so we decided to stat up our Guard and Ork forces, which would now represent forces from the People’s State Liberation Army  and the Orca tribe infecting the world of Hazzard Prime.. we used the same table layout as last time, with the plasma reactors as the objective.

The table laid out – Orca nearest the camera, PSLA furthest edge.

As before, I took Da Skooderia and Dan rolled out the PSLA, and we both reprised our plans from the last game – Orca would pitch forward with their elite troops while the Boyz and Dreadnaught moved up in support, while Seb Metal and Kimi Rorkonnen would loop around in a flanking manoeuvre. Meanwhile the PSLA would be lead by their Russ, squads Alfonso and Beauregard moving through cover while the command element in their Chimera APC would dash forward and engage the Orca with their heavy short range firepower and squad Cletus would provide heavy fire support with missile launcher, autocannon and laser cannon.

Orca deploy using cover to shelter them..
Boyz ready for the advance
Dreadnaught keeping its head down…
PSLA infantry use the woods for cover
Squad Cletus and Russ MBT anchor the centre
Chimera APC with PSLA command element waiting for the order to charge..

The Orca won the initiative and elected to move first.

“Big Red” performs an expert Tokyo drift to pull in behind the ridge, using the terrain for cover as it delivers Warboss Enzo Ferrorki, Bigboss Dino Ferrorki and the Nobz Mob “Da Management” onto the plasma reactors
“DIS SHINY FING IS MIIIIIINE!”
Whoops, wonky camera angle – Russ MBT gets in a flank shot on the Dreadnaught, immobilising it. Seeing as the poor Dread can’t actually see anything, this renders it pretty much ineffective for the rest of the game… This chap is due some karma next game!
Big Red is immobilised by a side laser cannon shot from the Russ
…and autocannon fire downs a Nob, suppressing Da Management. The General living up to his name today!
PSLA Command team debus onto the warehouses by the plasma reactors, People’s Mystic, Captain, Lieutenant and Political Officer dive into cover while plasma rifles down a Skarboy and heat cannons set the trees by Red 7 on fire!
Kimi Rorkonnen and Felipe Masha suddenly find their field of fire obscured as the trees erupt in flame!
Red 5 sprays dirt as Seb Metal floors the throttle, bringing his Warbuggy around in a flanking manouevre
Orca infantry spray shooter fireas they hustle up towards the plasma reactors to support the Nobz, Warboss and Bigboss
On the hill behind them, Dok Nikky Louda lines up a sot with his laser cannon
Squads Alfonso and Beauregard infiltrate through the woods, while Squad Cletus drop more Nobz but lose their autocannon loader, suppressing his team mate
Seb Metal pulls Red 5 around and vapourises Squad Cletus’ laser cannon team with his twin linked autocannons
The General bulldozers his way in, gunning down Boyz right, left and centre
The Chimera guns down Skarboyz at near point blank range
Kimi and Felipe line up Red 5’s heavy heat cannon and roast the Political Officer, Lieutenant and People’s Mystic!
PSLA HQ gets it’s revenge – battle rifle, heat cannons and plasma rifles demolish Red 7, Kimi and Felipe turned into a fine green mist!
Having seen his compatriots gunned down by the Chimera, da Dok lines up a superb laser cannon shot, destroying it in a spectacular fireball!
The demise of Red 5 – caught out in the open by a sharp witted missile launcher team from Squad Cletus
Warboss and surviving Nob assault the Russ – Nob gets himself killed accomplishing precisely nothing, but the Warboss at least manges to jam the General’s turret..
Close quarter fighting around the objectives… Mystical sci fi alien tape measure making a cameo appearance in the background!
Squads Alfonso engage Da Furst Mob with concentrated laser rifle fire
While Squad Beauregard pull off a real coup, wounding and suppressing the Warboss himself!
Even with a jammed turret, the General is still a force to be reckoned with – Furst Mob is virtually wiped out
Da Dok does it again! Laser cannon fire hits the rear armour, causing a chain reaction of explosions that rips the mighty tank apart!
Da Mek bellows his defiance, raking Squad Beauregard with fire as the PSLA infantry capture the Warboss and begin to hustle him off the table..

 

Warboss Enzo Ferrorki, a prisoner of the PSLA!
Da Boyz put up a stiff fight, but as Turn 5 dawns we’re down to 4 boyz while the PSLA have almost a full platoon…
Smashed and burning armour around the objectives, it’s been a lose fought game!

So there we have it – as Turn 5 dawned, the Orca still held one objective but with only a couple of unwounded boyz against almost a full platoon of PSLA infantry it was clear what the result was going to be… the Dok marshalled his 3 remaining boyz and motioned them to slip away – after all, someone was going to have to pull of a rescue to get the Warboss back, right?

FFW is still very much a work in progress, and we’ll be developing the rules and fluff as we go, but I’m pleased to say it’s first outing was a rip roaring success, providing a game that felt much faster and more lethal than our 40k dabbling – I think we may be on to something here!

So, til next time – stay thrifty out there, we’ll be back soon!

 

Advertisements

Armies (FINALLY) On Parade: Da Skooderia Ferrorki!

Drumroll please… yes, in a mere three years from initial concept to final completion! Oh yes – we get it DONE.

So, the concept for this (and indeed our entire “Cheaphammer” project) was to see if we could create the same sort of visual spectacle and entertainment of a full blown 40k game without taking out the second mortgage needed to do it with GW products. Again, this is not an anti-GW rant – if they were too expensive, they’d go bust. They’re just too expensive for us.

So what we’re doing here is using the (by comparison) ludicrously cheap 1/72 scale – plastic army guys, basically, along with scratchbuilt and converted vehicles from papercraft templates and household junk. Those of you of a certain age will remember the very first “Rogue Trader” edition of Warhammer 40,000 and it’s instruction on how to build a Space Marine Grav Attack tank from deodorant bottles and plastic spoons – that’s the legacy we’re continuing!

So having accidentally acquired a copy of the 40k 2nd edbox set on Ebay, we’ve now built a 2nd ed legal Imperial Guard force using Airfix “Modern US” troops converted with green stuff and papercraft armour, the Orks were well overdue a shot at fame and glory!

I always had a thing for the Evil Sunz clan and their obsession with all things red and fast – and what else is red and fast?

FerrariF1
Oh yes.

And thus was born the concept – Da Skooderia Ferrorki, a Ferrari F1- themed Evil Sunz warband!

The ladz on parade!

First, the list:

Warboss Enzo Ferrorki – ‘ Eavy Armour, Bolt Pistol, Kustom Shoota (82 pts)

Bigboss Dino Ferrorki – ‘Eavy Armour, Bolt Pistol, Chainsword, Frag Stikkbomb (46 pts)

Nobz Mob (“Da Management”) – 3  Nobz, w/ ‘Eavy Armour, Frag Stikkbomz, Boltpistol, Chainsword (78 pts)

Da Furst Mob – 5 Evil Sunz Boyz w/ Flak Armour, Boltgun, Axe, Frag Stikkbomz (15 pts each)

1 Evil Sunz Boy w/ Flak Armour, Bolt Pistol, Heavy Plasma Gun, knife (26 pts)

Da Secund Mob – 5 Evil Sunz Boyz w/ Flak Armour, Boltgun, Axe, Frag Stikkbomz (15 pts each)

1 Evil Sunz Boy w/ Flak Armour, Bolt Pistol, Heavy Bolter, knife (10 pts)

Da ‘Ard Boyz – 5 Goff Skarboyz w/ Flak Armour, Boltgun, Axe, Frag Stikkbomz (15 pts each)

1 Goff Skarboy w/ Flak Armour, Bolt Pistol, Multi-Melta (39 pts)

Mek Mikael Schumorker – Flak Armour, Bolt Pistol, Kustom Blasta, Kustom Force Field – (68 pts)

Painboy Dok Nikky Louda – Flak Armour, Bolt Pistol, Lascannon, Kustom Force Field, Doc’s Tools (76 pts)

Killa Kan – 2x Power Klaw, Heavy Flamer, Heavy Bolter (120 pts)

Battle Wagon (50 pts)

Warbuggy Red 5 – twin linked Autocannon (60 pts)

Warbuggy  Red 7 – Multi Melta (65 pts)

Now… pics!

Warboss Enzo Ferrorki!
And sidekick, Dino Ferrorki!
Nobz Mob, “Da Management”
Mek Mikael Schumorker
Dok Nikky Louda
Da Furst Mob
Da Secund Mob
Da ‘Ard Boyz
Da Wagon – note Flag Wava with Prancing Ork banner.. he has no effect in game, but I loved the model!
Da Kan – details on the build can be found here
Warbuggy Red 5, driven by Sebastian Metal – details on the build can be found here
Warbuggy Red 7, driven by Kimi Rorkonnen and Felipe Masha – details on the build can be found here
Enzo leads the Boyz into battle!
The Red Horde

So there we go – been a fun project, despite a few setbacks, and now they’re ready to roll I’m pretty proud of them. The infantry are Caesar Miniatures Fantasy Orcs, which are great little miniatures, well made and a joy to paint. They do a number of fantasy lines which we’ll definitely be investigating for our “Hyperian Wars” games. Weapons are from Sgts Mess, any other conversions/ butchery are down to greenstuff.

We’ve also learned alot about painting figures this small – namely, prime white and wash down rather than highlight up, as thinner washes don’t cover up detail. If anyone’s interested in how we did the boyz, let us know in the comments.

Now, we have the armies, we have the board, we have the terrain.. now all we need to do is (ahem) learn how to play the game…. See you soon with a battle report!

Cheaphammer 40k! Scratchbuilt Imperial Armour in 1/72

Want to do 40k on the ultra-cheap? Step this way good sir & madam..

So, as some of you may be aware, recently we accidentally picked up a copy of 40k 2nd Edition in pretty usable condition, and along with knackered old copies of the mid ’90s codexes found in the loft we’ve been busy making both Da Skooderia and the Hazzard 1977th PDF into codex compliant forces. In both cases, this has necessitated a fair old bit of reorganisation, and in the case if the gallant PDF, some armour – in the shape of the trusty Imperial stalwarts, the Chimera and the Leman Russ!

Now, as is well documented, we use 1/72 (aka 20mm) as our mainstay scale, as the stuff looks good and is insanely cheap compared to the more popular 28mm, and also provides for a (slightly) bigger and more flexible battlefield. So even if we could afford the GW kits, they wouldn’t scale – what to do.. enter the noble craft of Paperhammer!

Some of you will be familiar with the incredible wealth of talent that is on offer from paper model designers like Eli Patoroch (and if you’re not, blogs like this are a great way to pique your interest), and both of these models began life as his templates, scaled back to 66% (GW is more or less 1/48 scale, 48 is 2/3 of 72, 2/3 is near as dammit 66%). In the case of the Chimera, it was a pretty straightforward build, but the Russ? Man, someone put a hex on that thing from the get go..

Some pics:

The Chimera – basic template build, with IDE cables for tracks and a hunk of sprue for the turret multilaser. I used a split pin through the turret base to attach it to the top of the hull, then built the turret around that. As you can see, one or two mistakes where edges didn’t quite line up – a little green stuff around the edges helped with that.

20171103_234047
Detail added – large rivets from 1/16″ hole puncher, smaller ones from dobs of PVA glue applied with a cocktail stick. Primed with cheap £1 grey spray primer
20171104_004704
My attempt at “underpainting” – prewash with black ink to enhance detail. Not sure it made any real difference in the end though..
20171104_111449
Basecoated with Crafter’s Choice tan (to match the infantry colour scheme). I followed the hallowed wisdom of GW’s Duncan Rhodes – “two thin coats are better than one thick coat”.
20171104_125153
Thin wash of Vallejo Brown Ink applied to bring out the detail, followed by a drybrush of tan paint and then another, lighter drybrush of tan mixed with white.
20171105_000230
Digital camouflage patterns (because I hate myself) – these are Vallejo Russian Green
20171105_235348
Matching the infantry, more digital camo blocks added with Burnt Umber and black craft paint

Shown here with an infantryman for scale.

Finally, weathering applied, including drybrushed mud and heavy black sponge chipping, and varnished.

Now to the Leman Russ – this build threw up considerably more issues:

20171108_000234
Basic turret and hull

Rivets added courtesy of PVA and hole punch once again, cannons and exhaust stacks a misture of drinking straws and cocktail sticks, chopped IDE cables for tracks… and this was where things first started to go awry – I wanted the sponson mounted lascannons to move, so I built the sponsons independently, then glued the small drinking straw (lascannon) to a larger diameter one placed inside the sponson, allowing them to move. The left hand one cooperated – the right hand one absolutely would not. I tried tacky glue, superglue, caulk, No More Nails, plastic glue, even greenstuff – eventually I had to wedge the bastard in there and coat it with superglue, so unfortunately this particular Russ has a slight manufacturing defect. There were also a few problems with the template – this was more sophisticated than the Chimera, and unfortunately when I shrank it.. I also shrank the instructions. So a fair few bits had to be scratchbuilt and guessed at.

20171115_225736
Basecoated with the same tan as the Chimera – for some reason the paint reacted very badly with the primer, and also with the hot glue that held on the tracks.. to the point where I had to lever the damn thing off the modelling mat when I came down the next morning as the tracks had detached from the body and stuck themselves to the mat!

Same digital camo pattern as the Chimera – but hell, there’s only two vehicles in the force so far, and it does look good…

 

20171117_090251
Washing, drybrushing, weathering, metallics – all complete, I take it out to the shed for varnishing and look what happened! My varnish turned into spray snow! Turns out temperature (VERY cold) and failure to shake the can enough where the culprits…
20171121_135412
Repainted, reweathered, revarnished and ready to lay waste to the Emperor’s enemies.. as long as they’re in 1/72 scale of course..

So as you can see, it took a while, and my Russ is owed some SERIOUS tabletop karma to make up for it’s difficult start in life! I’ll be doing a full Armies on Parade when the rest of the force is ready to roll, in the meantime (despite a few cockups), I’m quite proud of these two, and for all the issues I had building them it seems the build was no more difficult than your average Forge World kit..

If you haven’t tried Paperhamer, I thoroughly recommend it – obviously you want the real GW kit to do it properly, but as stand ins, proxies, units to try out before splashing the cash – there’s a huge amount of satisfaction to be had in cobbling something out of nothing.

Stay thrifty out there, see you soon!

 

 

Product Review – 4D Models

So you may have noticed in our last few posts some rather nifty looking additions to both the Atlantic Alliance and Holy Soviet Army factions:

 

20170621_175149

M42 Mirage Tank

20171003_230821

SU-152 Assault Gun

20171003_230710

T-48 Medium Tank

And you may have wondered (given our predilection for making our models out of cardboard and junk in order to avoid spending money) just where we got them from – they certainly look a bit slick for chopped up pizza boxes, drinking straws and IDE cables.

In fact these are snap fit plastic 1/72 model kits from a Chinese manufacturer billing themselves as “4D Models” – £8.99 from Ebay for a pack of 8, including the M42, the S-15, the T-48 (a T-55 in the real world), along with a mine clearance vehicle, an M1 and a Leopard 2 as well as a T-72 and a Type 63.

Now, it hadn’t occurred to me to do a product review until I came across this video –  essentially, it’s Games Workshop’s Duncan Rhodes (the most serene man on the internet) explaining why, after spending £200 + on a toy tank from Forge world, you should have to arse about with it for several hours before you even glue the damn thing together. Now, this is not a GW hate page, I appreciate the concept of “profit margin” and I don’t begrudge it.. but if you’re going to charge £200+ for a TOY TANK the thing should go together with the absolute minimum of fuss. Joints should be clean and smooth, flash a bare minimum. You certainly should not have to spend yet more money on “Liquid Greenstuff” to fill in the gaps, and then sand them down – I’m sorry but Tamiya, Revell, Airfix.. these guys don’t have those sorts of issues and the prices are far lower. In fact, I’m writing this on a laptop that cost less than their new superheavy, and you know what, I turned it on and it just worked. I didn’t have to resolder any joints or replace any cables before I could switch it on and use it.

Anyway, rant over – Our 4D kits occupy the opposite end of the scale – dirt cheap, 20 piece (ish) kits with rubber band track assemblies.. but you know what? They pushed together – no glue needed. They paint up well – there’s a fairly decent amount of detail molded onto the bodies and wheels (check out the engine grills, the tow cables and shovels – all molded on, present and correct). The tracks fit. The turrets fit. The turrets move, the gun elevation can be adjusted. They’re light and sturdy, the scaling certainly seems correct to my enthusiastic but untrained eye – they’re never going to be winning awards from high-end detail obsessed modellers, but for a wargamer, I think they’re fantastic. They’ve been panned in the only other product review I’ve been able to find but they’ve worked very well for us.

My only criticism? You get eight different kits, eight different vehicles, vaguely linked by era, which is not so great for a wargamer. So 4D, whoever you are and wherever you are, do this one thing – let us specify what eight kits we want in a box. If I could specify a box set of T-54s or M113s, we would be snapping these up and so would a great many others. You will win many friends amongst the cost conscious and bargain seeking wargaming community.

And Forge World? Take a hint.

Cheap ‘n’ Simple Scratchbuild – Holy Soviet Empire Shock Drones DIY Miniatures

How do – Dan here again. After Jim’s revamp of his decadent Western capitalist imperialist helots (which included a reinforcement with a dastardly M42 Stealth Tank and a close air support flight of Avrocar flying saucer tankbusters), I’ve had to up the game for my Holy Soviet Army in the hope of Lt. Polikarpov finally getting a victory for the workers.

This started with the BEHEMOTH mech I showed you last time, but seeing as we got such a positive response I thought I’d share these little critters with you – a pair of Shock Drones. Now, these are inspired by and similar to (but definitely not the same as) the notorious Terror Drones from Red Alert 2, and function in a similar way – basically fast moving close combat killers with limited AI and rigged to self-destruct when they hit Allied lines!

So – the build. For materials, you’ll need a few wee tiny offcuts of foamboard, some cocktail sticks, some glue that isn’t superglue, some glue that is superglue, some bits of sprue, some wee little bits of cardboard, and some disused guitar strings or bits of wire.

Step 1:

Foamboard. Take a rectangle of foamboard, 20mm x 15mm, and trim it at the edges. Count 5mm in each side and trim off. This gives you an octagonal shape which is the main body of the droid.

Step 2:

Glue a bit of sprue on top. Two if you’re really enthusiastic. These are the sensor superstructures on top of the droid.

Step 3:

Legs. You’ll need two cocktail sticks. Chop them in half, and then score each half a stick in the middle. Break the stick along that line but leave it in one piece and bend it at an angle. You then soak it with superglue to stiffen that joint. It will harden and actually be more solid than you might expect. Then you cut a V-shaped piece of cardboard, score it along the middle and fold it, and glue those to the “shins” of the legs (it doesn’t matter which way round you do it, but I had the sharp bits of the cocktail sticks as the feet). The other end of the cocktail stick gets dunked in glue (NOT SUPERGLUE – that will melt the foam) and pushed into the foam on the edges.

Tell you what, here’s a picture:

20170919_232921

 

Step 4: Attack cables

Guitar strings (or wire) wound up around a screwdriver, dunked in glue and pushed into the foam.

Step 5: Painting

This is exactly the same as the paint scheme for Stompy Uncle Joe, with one MAJOR difference – DON’T USE SPRAY PAINT! Spray paint has a chemical in it that melts foam. Your model is largely made from foam.

Some close ups of the finished articles:

20170921_163438

20170921_163445

20170921_163453

This is a dead easy build, and the little fellas actually do look quite nice in situ:

20171002_125058

20171002_125141

20171002_125153
Seen here about to rip apart an M60A3 Centurion..

They’ll certainly be a valuable addition to the rolling firestorm that is the Holy Soviet Army, skittering ahead to attack whatever enemy unit registers on their crude but effective sensor arrays. They also represent a potent, if somewhat unconventional anti-tank capability – admittedly the Holy Soviet Army likes to deal with tanks by using LOTS MORE TANKS (and occasionally the Holy Mystic to chuck them about).

We’re going with Armour Rating 12, Speed 24cm, CCR8 but no ranged weapons. A rugged Soviet construction method means the first hit penetrating the armour won’t destroy them, just halve their stats – the second takes them down, and when they go, they explode like a frag grenade!

And of course, there’s no way they could get hacked and go haywire. Is there, Jim?

Hyperian Wars – 1/72 Steampunk / Fantasy

It’s been a busy month here at Skinflint HQ as we’ve been knocking together armies for Apocalypse: Earth‘s sister game, provisionally entitled Hyperian Wars…

In typical SG style, this came about as we were perusing a box of “miscellaneous” 1/72 soldiers bought off eBay and pondering what to do with the Napoleonic and WW1 troops. A few hours and a good many beers later the concept of a steampunk fantasy world driven by sorcery, featuring some analogues of human societies in real life and A: E, as well as your standard orc/ elf/ goblin fantasy types.. but with a bit of a twist. Hyperian society is dependant on Vril, the magickal life giving element that allows magic-tech to function, but the political situation is deteriorating rapidly as the world nears Peak Vril.. Dwarves ready their fortresses, Elves deploy Enchantments Of Mass Destruction and as the wards deployed at mining sites begin to fail the Terrors of the Dead begin to escape. The clock on mankind’s new home begins to tick perilously close to midnight..

Anyway, enough of the fluff – let’s look at some toy soldiers!

The first crop are the Grand Army of the Ancien Regime – an empire centred on the planets massive central continent. These are your basic sword, sorcery, musket ‘n’ cannon types, bolstered by rudimentary armour.

dscn1806
Cavalry Squadron – Napoleonic Franch troops by Airfix (pretty much everything here is Airfix, actually). These were a bitch to paint, but quite rewarding in the end.
dscn1807
Squadron commander – I’ll probably pop him with the overall command group as he doesn’t exactly fit the charging cavalry aesthetic!
dscn1808
Casualty figure – I may use him as an objective marker
dscn1810
Armoured support – this is a papercraft A7v from Landships II, I love that site!
dscn1811
The grunts! Airfix Waterloo Prussians – detailed here
dscn1812
Commander and standard bearers

And now for the OPFOR – Sky Marines of the Grand Alliance, a loose coalition of islands and floating cities based in the oceans of the western hemisphere.

dscn1815
Basically an infantry platoon supported by a Skycutter..

The ASV Dauntless! Essentially a Skycutter is a mix of floating tank and slow moving steampunk helicopter gunship, mounting missiles, cannon and fearsome Vrilfire thrower.. although ferocious, she can be fragile as her power fields are easily stripped away by concentrated rifle fire. Should be interesting to field her in the game.

Basically, she’s half a toilet roll tube, the dispenser nozzle from a box of wine, a LOT of cardboard, greenstuff and junk and a Royal Flying Corps influenced paintjob. Lots of fun to build, although I’m sure there’s room for improvement.

dscn1816
With crew – signaller and gunners, spotter just out of shot
dscn1817
Command group – signaller, mortar team, spotter, officer and riflemen

Grunts – Airfix WW1 Brits. These guys will be joined by “Artificials” – WW1 style robots providing fire support and force protection.

We’re looking forward to getting our first game in next month, should be fun!

Mega Summer Update -1/72 Wackiness!

Crikey, I blinked and I almost missed August! Well, we’ve been busy down here at Skinflint HQ, with a variety of different projects – so apologies, this might not be the most focused of posts, but there’ll be plenty of 1/72 weirdness to enjoy..

First up – terrain!

This is a tele-logistics hub for the Atlantic Alliance logistics corps – in the fluff, alien tech captured at Roswell in 1947 led to the Philadelphia Experiment a few years later, which failed in its original purpose but the side effects led to Alliance scientists mastering teleportation. However, seeing as the setting is the mid-1950s, we did’t want Star Trek-style transporters as that wouldn’t fit the story.. how could the world fall into an endless apocalyptic Second Great War if all Churchill or Eisenhower had to do was beam a bomb into the centre of the Kremlin?

So there are limits. A teleporter can’t transport live organic matter as the computers of the day don’t have the power to reassemble it, so it’s strictly limited to supplies. And you can’t just beam anything anywhere, there has to be a homing beacon set up – these beacons are known as hubs, and they are an essential part of the Allied war effort, far less vulnerable than conventional naval convoys.

So this little puppy is built from a variety of household junk – beginning with a CD spindle, and adding various bits of miscellania – the hoses you see are used guitar string cut offs -given a black undercoat, drybrushed with metallic paint and then details picked out and highlighted. It made a great objective in our last game!

Next up – Steampunk Fantasy WW1!

DSCN1788

These are Airfix WW1 British infantry, to double as Grand Alliance Sky Marines for our steampunk/fantasy A:E adaptation, “Hyperian Wars”. They were part of an Ebay haul from a few years back.

DSCN1789
Sky Marine rifle squad
DSCN1790
CO – moustache and sabre firmly in place!
DSCN1791
Command section – signaller, wiring team, mortar crew
DSCN1792
Casualties – these chaps may well make for good objective markers for “Black Hawk SkyCutter Down” style scenarios
DSCN1793
More grunts!

Continue reading Mega Summer Update -1/72 Wackiness!

The Battle Of The Kessenburg Hub

Following the Roswell UFO crash of 1947, ARPA worked feverishly to engineer new technologies based on their discoveries.Not all their experiments would prove successful, however, and the 1949 Philadelphia Experiment – originally conceived as a means to “cloak” a ship – was a horrific failure. An offshoot of the program carried on developing the principles of teleportation that had been inadvertently discovered, and although a couple of early catastrophic failures in testing proved that organic living tissue could not use these machines, they were fine for inanimate objects and machines. At a stroke, the Atlantic Alliance’s logistics corps was revolutionised, and each theatre of the Apocalypse War is equipped with tele-logistics nodes such as this one in the town of Kessenburg, central Germany. 

The original installation fell victim to an artillery and psychic bombardment from Holy Soviet Empire forces on a sector wide offensive, and Allied X Corps Command ordered a rescue detachment to the area to prevent the Soviets capturing the node and it’s advanced technology.

Victory conditions – to control the node, the player must have unsuppressed troops within 5cm of the outer edge and no unsuppressed enemy forces within the same distance.Your objective is to control the node for three uninterrupted turns allowing the auto evacuation mechanism time to lock on to the nearest homing signal and teleport to safety.

So, following the trip to Warhammer World last week, I was raring to go and get a game in, and on Sunday evening Dan rolled up with a crate of Carling in one hand and his Holy Soviet Army in the other – game on!

I had a few new toys to try out, so we cranked up the fire support allowance for Dan, and we both tried out the new Command Cards idea – basically, to make your CO and XO extra valuable, they can force extra actions, prioritise fire support, benefit morale etc. As it turned out, neither that or Fortunes Of War had any impact on things but it was a great game nonetheless!

 

Terrain
The table laid out – you can see the tele-logistics node in the centre

Thankfully my command team had had their coffee so the Atlantic Alliance won for deployment:

Deployment5
Plucky little Buffalo 2-7 on the left, the massed Holy Soviet hordes on the right
Deployment1
Swanky new APCs make their debut, with M85 combat ‘bots in support – my infantry were deployed in the APCs, going for a “cavalry” feel today!
Deployment2
Allied right flank, Dreadnaught power armour troops (who would prove rather useless..) my Rocketeers (good ol’ Warhawk 4-9) and the armour complement of three M60A3 Centurions
Deployment3
Dan’s Holy Mystic and bodyguard – I was determined to terminate with extreme prejudice after his telekinetic tank-lobbing exploits of late..
Deployment4
The Red Hordes! Notice the big scary Rampager superheavy amongst the T-48 tank platoon

The game started with both sides jostling for position and few shots being fired. My infantry deployed straight from their APCs onto the objective, securing it in Turn 1 – I noticed Dan hadn’t put his assault troops in the Soviet APC, as last two games, it’s been hit before it could be activated and his badass Siberian psychopaths have been barbecued..

C1vRampager
Turn 1 – Fireteam Charlie 1 take down said scary Rampager with a Stinger/TOW! They never normally hit ANYTHING until Turn 3!
T2SovietInfantryWave
Turn 2 -The Humvee makes a sally forth with its minigun but is swamped by the Soviet infantry platoon
T2SovietBeastsAssault
Turn 2 – The Soviet Beastmen hop out of their APC and slaughter Delta squad!

Turn 2 was where it all hit the fan, the Soviet assault got its momentum and my right flank was a mass of blazing armour! However a lucky shot from a machinegunner had taken down the Soviet RTO which meant no fire support calls – lucky for me, as I was losing infantry hand over fist.. and I didn’t have many to begin with!

Unfortunately (depending on your point of view) they couldn’t quite carry the momentum – the Beastmen slaughtered Delta Squad but were blown to pieces by the heavy machineguns and cannon on the APCs.

MacVPolikarpov
Turn 3 – His HQ wiped out, Polikarpov leads the remainder of his platoon in a furious vodka-induced charge, challenging my remaining Command Element member to single combat..
PolikarpovWin
..and winning! Platoon Sgt’ McAuliffe’s credentials as a hardass are somewhat dented..
Endgame1
But it just wasn’t enough, with the Soviets reduced to an Artillery Observation Team, a useless Sniper and half the Heavy Weapons Squad…
Endgame2
Smashed and burning armour litters the table –  a good game!
Endgame3
Soviet survivors decide enough is enough

So there we have it – Alliance victory, although only just, I literally had about three infantry left, plus the ‘bots and one operational APC. Had Dan been able to successfully call fire support, we’d have had it. Damn it was fun though! And the Charge of Lt. Polikarpov – Dan, you paint a medal on that guy!

A couple of thoughts – the Tesla troopers actually got some licks in and fried a pair of tanks, but my Dreadnaughts couldn’t do a damn thing – I think we’ll up the minigun penetration just a touch so they at least have a slim chance. The BEastmen need to be tougher too, I suggest scrap the 6+ save and go for an armour rating maybe 9, plus some kind of resurrection rule – fits the fluff better.

Anyway, more new toys to come, plus our fantasy setting – “Hyperian Wars” – stay tuned!

SpecForces Fire Team for “Black Ops” spinoff game

So we’ve been kicking around the idea of a real small unit skirmish/ RPG game in the mold of the classics like Space Crusade, Necromunda and video games like Laser Squad, UFO and so on. Still set in the terrifying world of Apocalypse Earth, where Uncle Joe Stalin is trying to crush the soul of every man, woman and child on the planet with his nightmarish technological and biological contraptions, this is going to focus on the adventures of a small Special Forces team from the Atlantic Alliance as they are drawn into a conspiracy that threatens all humanity…

Still working on the nuances of the rules, but we need some pretty looking toys to test them with, and so I’ve painted up a four man fireteam to represent the AA’s best of the best. Each soldier has a slightly different paint scheme as these are individual operators – I’m thinking the guys from “Predator” here!

So let me introduce:

DSCN1766

DSCN1768

Lt. Hunt – sporting an M15 assault rifle with underslung grenade launcher, and rocking the US Rangers-in-Vietnam tiger stripe camouflage.

DSCN1769

DSCN1770

Specialist Hill – DPM camouflage with M15

DSCN1771

DSCN1772

Specialist Moss – a recent transfer from the infantry, Moss is more comfortable with olive green fatigues and a camo pattern helmet.

DSCN1773

DSCN1774

Specialist Stewart – seconded from the elite SWAT elements of the Metropolitan Police, he is painted in a prototype digital camouflage pattern suit  modelled on the real world Dualtex pattern from the 1970s (thanks to Tacobat over at Modern Warfare for turning me on to this).

I’ve tried to be a bit more creative with the basing – still 20mm cardstock squares, but this time I’ve textured them and layered drybrushing on the basing before adding dabs of flock.

These guys will be battling all sorts and we’re planning to have a full story campaign in the game.. we’re aiming for the feel of “Call Of Duty” with miniatures, as the guys get more skills and equipment as they complete more missions and face more and more dangerous opponents as the story unfolds… It’s a LONG way from completion, but we’re having a lot of fun playtesting!

Cheaphammer 40k: Da Skooderia Pt. 2

Last year, I came up with the idea of doing an Ork warband for 40k in 1/72 – Da Skooderia and knocked together an army list from some old copies of Waargh The Orks.. Yep, the Rogue Trader era!

I’d always had a fondness for the Evil Sunz clan as a kid, the idea of red painted, greenskinned lunatics lurching across the battlefield in piles of junk held together by simple Orky will, so that set the initial feel. Red Wunz Go Fasta!

And what else is red?

FerrariF1

Oh yes.

And thus was born – Da Skooderia Ferrorki! Led by Warboss Enzo Ferrorki, along with Chief Big Mek Mikal Shoomorker, these vagabonds terrorise the southern sector of the Imperium (including the world of Hazzard… more on that another day!)

Now, finally, we have some minis!

DSCN1756

Da Wagon! Based on an old Airfix SPG, lots of card and cocktail sticks and glue to make it proper “Hairodynamik”, like

DSCN1757

Boyz mob, with multi melta

DSCN1764

DSCN1763

DSCN1762

DSCN1761

DSCN1760

DSCN1759

Close up of da boyz mob

DSCN1758

Group shot!

Da boyz are Caesar fantasy orcs :

12505_pd299452full

With greenstuff and small arms courtesy of these guys:

Sgts Mess

I’ve gone for a mix of Russian and British small arms – boyz with AKs and SLRs, with 40 or so figures for about £8 this means the whole force should set me back less than £20… what’s not to like?!?

We’ll knock up some rules in Apocalypse: Earth for these guys – there’s a follow on game planned bringing the Cold War INTO SPEHSS, and these chaps will definitely be making an appearance!