Epic Showdown on Hazzard Prime!

Damn, when you get old, time goes FAST. Can you really believe it was December 2017 when we last threw down the Epic armies of WAAAAAGH BOZZHOG and the Redeemers Marine Chapter?

Nope, neither could we.

So it was high time to break out the wee tiny fellas, scatter some scenery and get ready to do some serious krumpin’

This time the Imperial forces would be bolstered not just by the home made Leviathan, but also by a squadron of home made Vindicators – the first inklings of a DIY Epic Imperial Guard army! Whilst the greenskins… they got BIG RED.

 Preparation:

The armies hit the board! Objectives laid, armies deployed – Big Red anchors the Ork left flank along with the Goff Skullhamma, while the Slasher leads the Goffs and Evil Sunz assault force and the Bad Moons prepare to provide fire support. Meanwhile, the Devastators anchor the Imperial right, while the Veterans make ready to assault forwards in the centre supported by the Land Raider company, Warlord Titan, Leviathan and Vindicator squadron.

Ork Plan:

The basic plan with WAAGH BOZZHOG has pretty much always been use the Evil Sunz to charge forward and pin the enemy in place until the Goffs arrive to batter them senseless, while the Bad Moons throw fire support downrange. Meanwhile Big Red would occupy the objective in the gulley to the left, backed up by the Skullhamma and the Slasher would either cause calamities with it’s belly gun or rush forward to demolish the opposition with it’s chainfist, we’d play that one by ear!

Imperial Plan:

Looking at the terrain, it seemed a slam dunk to have the Devastators to deploy up the steep hill onto the objective on the Imperial right, which would also give a great field of fire across the battlefield. However, there was a tempting objective in the town slightly toward the centre, so I split off one detachment to occupy that. Meanwhile, the veterans of 1st Company would hurl themselves forward into the teeth of the ork horde and try and hold the town in the face of the Evil Sunz assault while the Land Raider company moved up in support behind them (with their mortal cousins in the Imperial Guard Vindicator squadron alongside them) and the Warlord and Leviathan adding their weight of firepower to the mix.

Turn 1:

Orks get the initiative and force the Marines to move first. Devastators take positions on the hill and in the town, while No. 1 company veterans deploy into the buildings facing the Ork horde!
Hurtling forward, pedal to the metal, the Evil Sunz crash into the veterans of No. 1 company and the Nobz warbikes demolish a squadron of Land Raiders.
Carnage!!!!
As turn 1 ends, the orks have broken the Veteran and Land Raider companies in exchange for the Evil Sunz and the Skullhamma but superior Imperial manoeuvrability means  more Imperial held objectives – Imperials lead 36 VPs to 26.

Turn 2:

The second wave hits! Goffs assault the buildings held by the remains of the veteran company whilst the few surviving Evil Sunz add their firepower in support. Meanwhile the Slasher lines up the Warlord and the surviving Imperial armour moves up in the centre.
Guard Vindicators pour their fire into the murderous close quarter battle in the streets as the Marine veterans fight desperate hand to hand combats in the buildings!
Devastator fire blows up the Skullhamma but Big Red watches on, impervious… (note the building reduced to rubble by a ball round, taking most of a Devastator detachment with it!)
Destruction up close and personal!

This turn broke the Devastators on top of the Veterans and Land Raiders, but the Goffs were teetering on the brink after the spectacularly bloody battle for the town that had also shattered the Evil Sunz, the Slasher and the Warlord  had both taken chunks out of each other and both sides were teetering on the edge of collapse…

Turn 3:

 

With the last veterans massacred by rampaging Goffs, Whirlwind artillery fire, combined with the barrage weapons on the Leviathan and Warlord, collapses the building they captured. Meanwhile, a lucky volcano cannon shot from the Warlord causes a flashback to the magazine, destroying the Slasher!
With the Slasher gone (and Big Red on the other flank damaged by fire from the Devastators), the Goffs now broken, the battered Imperial forces stand bloodied but victorious! 58-44 to the Redeemers with their Hazzard PDF allies – WAAAGH-BOZZHOG is denied once again…

Epilogue:

Whew, that was close – had I not got lucky with the Warlord’s volcano cannon in turn 3, that could have gone very differently.. I’ve also realised how ineptly I handled the veterans, rushing them forward to take on the Ork horde in close combat whilst moving support up behind them – what I should have done is kept them in their transports in reserve and allow the Orks to face long range fire from whatever Devastators I could spare from sparring with the Gargant, let the Whirlwinds and the barrage weapons on the Titan do their thing and then unleashed the elite close combat troops. And I should group the Terminators with them, as they accomplished squat where they were, until they were largely squashed by a ball round… must remember, it’s not how many points you have at the start of the game, it’s how many you have on the last turn that count!

___________________

 

Zog it! Well, I stuck to the plan – so maybe that’s the problem.. I’m thinking of putting the Goffs in battlewagons to keep up with the Sunz and maybe paint up a Death Skull warband to best use the Goff armour. That way the assault wave can hit all at once for truly devastating effect.. hmm.. either way, we definitely have escalation!

Till next time, stay thrifty out there!

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Another Epic Scratchbuild – Imperial Guard Vindicator Company

Presenting just the CUTEST scratchbuild ever!

I always had a thing for the Imperial Guard as a wee youngling, and it often occurred to me that it was very wrong the way they were portrayed as almost a “fringe” army in 40k – after all, it was the teeming trillions of plain old GI Joes and Janes that held the line against the countless horrors of the 41st millenium, amirite?

But it was always the Space Marines who got included in the boxes…

I always fancied having a Guard army for Epic- the idea of massed tank and infantry suited the Guard absolutely perfectly! But then the cost – GW ain’t, never has been, and most likely never will be, cheap.

So, if I was going to make this idea happen, I was clearly going to have to MAKE it happen, if you catch my drift.

Yup, scratchbuild time again.

Normally I’d go in all all guns blazing and try and build something like a company of Stormhammer super heavy tanks out of cardboard, Blu-Tack and straws with nothing but blind faith in the God Emperor guiding my hand, but we’ve done that sort of thing before and this time I had an idea I wanted to try. I started with the idea of a Vindicator company – back in the early 90s, the Guard could take them, and Predators – and although the model itself got a bit of stick for looking blocky and cartoonish,  it was those very properties that appealed to me for ease of building. If the original model looked like it had been carved out of foamboard and cardboard by a cretin, it should be easy for a cretin to build one out of foamboard and cardboard!

Let us begin:

We begin two blacks of foamboard – I measured an old Epic Rhino to get the dimensions right and came up with 24mm by 11mm
Next, trim these to form a parallelogram – 6mm back from the front and back to create the slopes, again copied from the Epic Rhino I used as my template.
Now we turn to cardboard – or chipboard, for our friends across the pond (looking at you, Wyloch!)
Note the measurements in millimetres – these would form the first layer of the sides and track units.
Another shot of the side units, cut out and showing their shape
Next layer of side armour – again, note measurements in millimetres
Rear hatch cut from cardboard – 12mm wide by 10mm tall rectangle
12mm by 12mm square for front glacis plate
Front glacis plate with edges trimmed
And installed – that 2+ save doesn’t come out of nowhere!
Measuring out the side and top panels on thin modelling cardstock
And applied, bulking out the classic Rhino silhouette into something more intimidating..

 

Ain’t no Vindicator without the unfeasibly big gun! Drinking straw filled with tacky glue…
Glued in place on the front glacis plate. Hatches punched from chipboard with hole punch.
Final detailing! cylinders cut from granny grating to represent the side exhausts
And DONE! ready for priming….

Next up, painting – and that’s still a WIP so right now you’ll have to make do with this for now 🙂 Stay thrifty out there, we’ll see you soon!

Another Epic Scratchbuild! DIY Great Gargant

Yeah, so the other day we were meant to be working on our entry for the DakkaDakka League Of Extraordinary Riveters terrain competition… and then something went wrong..

(by the way – if you’re reading this, Wyloch, then this is for YOU! 😉 )

Must.. glue.. things…
Must.. glue..more.. things.. yoghurt pot, bottle caps, glue lid, cardboard
Armour plating complete
“Eyes” done with green stuff, rivets done with fast drying PVA applied with a cocktail stick
Chainsword and gatling cannon added
More rivets….
Feet! Actually carved from foamboard and then wrapped in cardboard… then more rivets added
Primed! Now it’s looking like a model…
Attempt at zenithal highlighting… yeah….
And prewash with Vallejo black ink – didn’t quite go to plan…

…..aaaand who wants to see it in red?

Red basecoat, smokey ink pin was – white undercoat for the yellow areas, which then got a thin wash of Vallejo Skin Wash.. weathering was sponge chipping, first black and then boltgun metal
Side view
Pipework on the rear, courtesy of some sprue offcuts 

Chainsaw arm reinforced with more sprue offcuts
Hmm… what could make a Warlord princeps think “oh, sh*t” 

Yeah, I’m going to have to go and build my Imperator after all
Hmm… something of a scale issue…
But there again, weren’t gargants and titans always undersized? I’m sure we’ll figure something out..

We’ve really got the bug for scratchbuilding Epic stuff now, so stay tuned for more! Till next time, keep hoarding that recycling….

Terrain Talk Pt. 12 – Life’s A Beach…

You know what? I think this might be the most ambitious build we’ve ever tried. Grab a beer, this is going to be a big one.

Back at the start of the year, I mentioned to Dan that June 6 2019 would be the 75th anniversary of D-Day, and we figured it would be nice to do something to commemorate it beyond getting hammered and watching Saving Private Ryan, especially as we both had grandads who had served on the day itself (mine drove a DUKW in the early follow up waves, Dan’s served on a Royal Navy destroyer). As such, we both took a little inspiration from Mel The Terrain Tutor’s amazing D-Day beach landing board and decided to attempt something similar ourselves.

I mean, it’s not like Mel’s (as he explained himself in his vlog series) went way over time or budget or anything.. and he’s a pro with years of experience, proper materials, a budget, talent…. what could possibly go wrong?

STAGE 1 – PLANNING.

Now, this concept in itself is fairly novel, as up until a couple of years ago we just tended to glue junk together, hope for the best, and then lose ourselves in vicious envy of other people’s work, but this time we knew we had to have some sort of plan.

There’s no way we could do a devoted 6×4 board – don’t have the time, don’t have the talent, don’t have anywhere to store it even if we did – so we decide on a 2×4 overlay that could sit on top of the regular board. Happily, I just happened to have a pair of 2’x2′ bits of hardboard in the shed. Game on.

We roughed out a basic design – a small concave beach with rock formations either side, that would match up and be modular so we could play different scenarios – and got cracking.

STAGE 2 – BASIC MATERIALS

Hardboard base, Celotex insulation foam edging, and yes, that’s a bit of wooden shelf as a plateau. We call ourselves Skinflint for a reason, you know.
Pebbles and cat litter, foam off cuts to start making the beach. 1/72 T-34 for scale.
Caulk and filler to start building some contours
Early days, but there’s something there!
Filler and caulk added, smoothed out the straight lines

Covered with home made texture paste (PVA, sand, filler powder, paint and water mixed to taste) primed white and ready for…..

….leopard spotting! First we daub on a thin dirty yellow wash…

…then, a dark brown wash on the bits that aren’t yellow (although some overlap is fine – just make sure you leave a few bits of white…)
A couple of coats of a thin black wash
Bone drybrush works its’ magic
Such a simple technique, but so effective!
Really brings out the texture
Base colours roughed in – thinned red brown for the sandy areas, dark brown for the earth tones, craft blue for the sea… yeah I know how it looks, but…..
It ain’t staying that way Black and brown washes, as always heavily thinned with water
Sand tones overbrushed and a bone drybrush.. and oh yeah, didn’t I mention this piece has a brother? 😉
Couple of very thin washes to get the sand where we want it – unfortunately, as you can probably see, we’ve got a hairline fracture forming as this was where I’d used corrugated cardboard to add some contour and the filler had decided that now was the moment it would decide not to take… F*ck. Would have been ok, but it was a straight line and NATURE DON’T DO STRAIGHT LINES, YO.
Three tone flocking as per Mel The Terrain Tutor

Coming together now!

Between flock and bushes (lichen scraps, sprayed with PVA sealant solution and covered in several layers of flock, before being sprayed again)

Water effects added courtesy of pound shop epoxy resin thinned with acetone nail polish remover, mixed in a few drops of green and brown ink as well, and then applied with a lolly stick. We nicked this idea from Lukes APS – all hail the Squire Of The North!

Final touches were a good healthy dousing in watered down PVA sealant, followed by a coat of matt varnish. Warping was counteracted by applying PVA on the underside of the board, and – DONE!

We finish with the now obligatory Skinflint Games terrain naming ceremony – ladies and gentlemen, charge your glasses and raise a toast to (named after our main influence) Mel Bay!

So let’s wrap this up with a few White Dwarf- style beauty shots:

The Holy Soviet Army fall upon the beach head while the League Of European Nations and Atlantic Alliance forces scramble to respond

So if you’ve made it this far, thanks for sticking with us and I hope you can forgive us for being a bit quiet on the blog front this month! Steal every idea here – we did – stay thrifty and we’ll see you again soon….

How To Play With Your Balls – rules for the League Of European Nations Kugelpanzers!

Oh, the jokes just write themselves 😉

Anyway, in the spirit of thrifty wargaming, here are some “beta test” rules for the Kugelpanzers in the last post – this is what we’ll be using in the next couple of games, let us know how you get on and please do post feedback in the comments section.

Ocelot“ Kugelpanzer – official designation Porsche Model 9.44 Laser-Aufklärungspanzer 

Armour – 16 (all over, due to spherical nature of the tank)

Speed 22cm

Armament – 3 x laser cannons (with targeters)

Range – 100cm

R.O.F – 3

Penetration – 2D6 + 3

Instead of firing individually, the vehicle may combine all three laser cannons to produce one focused shot:

Combine the targeter bonus (so +3 to hit)

Range – 100cm

R.O.F – 1

Penetration – 4D6 + 6

The vehicle may combine fire with up to two other Ocelots within 12 cm of it, each additional vehicle doubling the penetration and adding an additional +1 to hit (maximum +4) .

Damage Roll 2D6

Front 27

Side 23

Rear 18

Top/ Bottom 14

2,5 The engine is hit and explodes, crew are killed and all within 3cm are hit as if by a frag grenade The engine is hit and explodes, crew are killed and all within 3cm are hit as if by a frag grenade The fuel tank is hit and explodes. The vehicle is destroyed and catches fire. Crew and all within 3cm are hit as if by a flamethrower The ammo compartment explodes and the vehicle is vaporised. All within 6cm are hit as if by a frag grenade
6,8 The fuel line is severed. The vehicle is immobilised and must roll a D6 each time it fires a weapon. If it fails to roll 3+, the vehicle explodes. All within 6cm are hit as is by a frag grenade and the vehicle catches fire A laser cannon is destroyed A laser cannon is destroyed The crew compartment is hit. All crew except the driver are killed. The vehicle may move but not fire.
9,11 The driver is killed. The vehicle slews 2D6 cm in a random direction. If it hits an obstacle, it crashes (penetration 2+2D6). If the vehicle survives, it is immobilised. A track is blown off. If moving, the vehicle lurches 2D6 cm in a random direction. If it hits an obstacle, it crashes (penetration 2+2D6). If the vehicle survives, it is immobilised. If the vehicle is stationary, it is immobilised. A track is blown off. If moving, the vehicle lurches 2D6 cm in a random direction. If it hits an obstacle, it crashes (penetration 2+2D6). If the vehicle survives, it is immobilised. If the vehicle is stationary, it is immobilised. A laser cannon is destroyed
12 A targeter is destroyed on the laser cannon facing the firer A targeter is destroyed on the laser cannon facing the firer A targeter is destroyed on the laser cannon facing the firer Fire control computer is damaged – the vehicle may no longer combine fire from its laser cannons

Stay thrifty out there and happy wargaming!

Terrain Talk Pt. 10 – Walls! Quick, Dirty and Cheap

IIIIIIIIIIT’S CHRISTMAS! 

Well, not exactly. But – IIIIIIIIIIT’s December! And as some of you may recall, we’ve been planning to celebrate the 25th anniversary of WH40K 2nd Ed by staging the Armageddon mini campaign that came in the box set. Now, we lucked out with our eBay purchase, but one thing that was demonstrably lacking was the cardboard terrain.

See, this was the first ever 40K box set (I know, right?) and GW were trying to have their base of starter players completely covered – rules, miniatures, army lists, counters and terrain – in this instance, cardstock push-fit walls to create LOS blocking ruins. We checked the campaign maps, and there were a LOT of these little buggers. 20, as far as we could tell. So if we were going to come up with our own DIY versions, they would have to be cheap, quick and easy.

The Skinflint Way.

We also decided, that since we’ve been dipping a toe into Deadzone waters, they should (at least for the most part) be compatible with 3″ squares. Fortunately, we’ve watched a LOT of Terrain Tutor videos – and we were up to the challenge!

We began with the base – lolly (popsicle to our friends across the pond) sticks. We measured these as 10mm wide, so here’s where it starts to get ingenious – we cut one piece 3″ long, mark it L for long. Cut the next piece 3″ less 10mm wide – mark it with an S for short.

Position in an L shape as follows:

Next up – foamboard. This is bog standard 5mm stuff, which we picked up off eBay in A4 sheets.

We drew 2 rectangles – one 3″ x 2″ to be marked L, one 3″-10mm x 2″ to be marked S. Next, draw a wobbly diagonal line across each square – this represents the outline of the wall. Like this:

Cut this out with an Xacto hobby knife – I used a steel ruler for the straight edges and cut the wobbly ones freehand. You’re making ruins, so no need to be too precise.

You’ve now got a long wall (L) a short wall (S). Glue the short wall over the long base and the long wall over the short base, then glue the walls together like this:

The long wall overlaps onto the long base and glues onto the short wall, creating a tough and sturdy L shape corner ruin. Don’t worry about the join – a) life’s too short, and b) we’re going to put more stuff on it.

The next step is optional, but it’s pretty quick and does help the look – bevel the edges with your knife (Health & Safety disclaimer – Knives are SHARP. Handle them carefully).

Next, we covered the ruins in texture paste – this is fantastic stuff, a home made brew of PVA, sand, powdered Polyfilla with some black craft acrylic mixed in and watered to taste. Leave this to dry – 24 hours if possible. You want it to be solid. Make sure you daub liberally over any exposed foam too, as the next step is spraying black primer which will melt any foam left uncovered.

Although I forgot to take pictures, this is also the stage at which I got some acrylic filler (aka decorator’s caulk) and pushed some cat litter into it to create rubble effects.

One can of black £1 spray paint later….

Next up, painting  – colour scheme filched entirely from Lukes APS and has served us well so far. First, duck egg blue drybrush:

Crown house paint tester pots, £1 from Wilkinson’s

Next up, drybrushed on some red splodges from cheap acrylic craft paint – yeah, I know, red???? But this is the Squire Of The North, and he’s not steered us wrong yet!

Overbrush with City Break mid grey:

Drybrush with Cloud Burst light grey:

Next up a couple of washes – thinned mix of Vallejo Black and Smokey inks, applied with a wet brush – water keeps everything moving and evenly blended. A home made dark green wash finished things off nicely, and the various layers of greys and other things give a real depth of colour.

You can switch things up a bit from this basic design too – For these last two, I added an extra floor and a couple of bits of guitar string to represent rebar rods and cabling:

Really pleased with how these came out, and although there’s scope for adding flock and dust effects I think for now these are good to go! Some last pics of them in situ, both Deadzone and 40k:


As always, stay thrifty out there, and as this is almost certainly our last post before Christmas, here’s wishing you all a very merry one!

Terrain Talk Pt. 9 – Cheap & Thrifty Scratchbuilt BIG Urban Board

I’ve been wanting to do this for AGES.

I’ve long had a vision of my miniature armies fighting their way through a ruined urban battlespace, diving and weaving their way through dense cover, shattered buildings, ruined walls.. the whole bit. Stalingrad, Berlin, Hue, Fallujah.. right up to the shattered metropolises of the 41st millenium and everything in between.

Now, we redid our regular board last summer, but I couldn’t help looking at the flip side of our chipboard shelves and imagining texturing and painting it up to model the ruined city I’d always seen in my head. But I was always worried I might not be able to match up to what I saw in my head. After mentioning it to Dan over a beer for the millionth time though, he told me to “either shit or get out of the kitchen” – which I took to mean either shut up or get on with it!

We’d built a small urban board and a Deadzone board over the last couple of months and had pretty much nailed down the building/ texturing/ painting scheme – so we had a plan. The main challenge was to ensure that it was “scale independent” – whether we were doing our favoured 20mm, making forays into 28mm, or creating apocalyptic havoc in 6mm, we wanted to be able to use the same board. So it wouldn’t – couldn’t – have too many details, but at the same time we didn’t want to just paint it grey and leave it at that. So….

And with that, battle was joined:

You can see the remains of the old artificial grass overlaid with primer, some home made texture paste (PVA, sand, filler powder, paint, water) and acrylic caulk
Acrylic caulk with cat litter embedded in it
Cardboard scored with squares to represent paving slabs or flooring tiles, texture paste, caulk and cat litter blended around it

 

Sprayed black, drybrushed with blue grey Crown house paint, then drybrushed with our usual pallette of greys 
Red! But it’s all part of the Luke’s APS approved paintscheme, and it’s served us well so far..
Drybrushed again and ready for some washes
Texture close up
Washes added – thinned and thinned again, Vallejo Skin Wash, Army Painter Green Tone, Vallejo Smokey Ink
League of European Nations patrol for scale – also added mud and flock effects
Close up of flock, mud and rubble
Blended mud effects with flock and dust

Big Urban Board

Between the multiple drybrushes, washes, flocks, dust and everything on there blending nicely, I’m really pleased with this, it looks almost exactly like what I’d visualised. The next trick is going to be building the ruins to go with it, I’m really looking forward to having a truly 3D absolutely epic battlefield for Dan to paste me on!

So, to sum up –

Step 1 – texture paste, acrylic caulk (aka flexible filler) and kitty litter, cardboard paving slabs – basically, all your texture goes down at this stage.

Step 2 – prime black. Cheap black spray paint or craft acrylic applied with a big brush.

Step 3 – drybrush blue grey, over everything. We used Crown house paint tester pots.

Step 4 – drybrush red (in certain areas) – go light here, but don’t worry, it’ll work out!

Step 5 – Greys! Drybrush up with Wilkinson City break, followed by Granite Dust and Cloud Burst in gradually lighter stages.

Step 6 – Washes – splodge on VERY watered down greens, browns and chestnut tones.

Step 7 – Mud. Stipple on the burnt umber and drybrush up with lighter browns

Step 8 – Flocking – paint on watered down PVA and daub on strategically. Then drizzle – very sparingly – flock and dust.

Step 9 – Seal. PVA and water, 1 – 10 mix. Slosh this stuff on at least three times

Step 10 – Varnish – cheap £1 matt varnish.

Done!

We also added a couple of girders and a tiled floor, done in the same way as our previous smaller board. So now, the planned 40k 2nd ed mini campaign set on Armageddon will have somewhere authentic to fight over, not green fields on a planet famed as a harsh, overdeveloped Hive World! Can’t wait 🙂

Terrain Talk Pt. 4a – Plasma Reactor (1 of 2)

 

January is Austerity Month here at Skinflint HQ, we’ve blown all our cash on gin, biscuits and Last Jedi tickets – so that means a hobby budget of £0 for the first month of 2018. But does that mean that we have to stop making stuff? Of course not – thriftiness is the mother of invention.

And in that vein, I grabbed the glue gun and ventured into the box of Interestingly Shaped Crap that all we gamers keep hidden away in the depths of a cupboard..

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A defunct lightbulb, a CD for a printer that’s long since gone for recycling, the lid from a box of Q tips, some straws and a few bit of card…

I knew when that bulb went that it was Too Interestingly Shaped to throw away (and as luck would have it, I had another one.. stay tuned) – it put me in mind of the Imperial Plasma Reactors from Dawn Of War, screaming to be turned into something sci-fi-esque… and pawing through my box I discovered the Q-tip box lid which could serve as a base/fuel tank/ reactor core, which set the basic shape in my mind. I used a mix of hot glue, tacky glue and polystyrene cement to attach these together (with mixed results, as you’ll see later on..), and then cut some drinking straws to size to function as power conduits/ coolant pipes. A good tip here – drinking straws have very little surface area for contact and glueing, so filling them with something solid is a good idea. I glued a bit of kebab skewer inside each one, meaning I had a decent contact area with the bulb and the lid. I then added a few bits of cardboard detailing to be a control panel of some kind, and trimmed a sheet of granny grating to create access ladders.

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Primed it grey, left it overnight in the shed while I wondered how the hell to paint it next.
20180115_230231
Roughed out a basic colour scheme… and then things started to go awry!

I wanted something that could serve as both an Imperial piece for 40k or Epic and a suitable clunky retro-sci fi piece that could conceivably be a part of a 1950’s superscience project, so I picked Vallejo Olive Drab for the base and body, a generic Boltgun Metal equivalent over  a black undercoat for the base of the bulb and the tubular part got painted blue in preparation for a cool forcefield trick I saw on a Warhammer TV post.

Unfortunately, I encountered a few problems during this phase – for a start, thinnning down my black paint meant that it refused to adhere to the primer.. and then, the water in the acrylic paints began to reactivate the tacky glue (which is just regular PVA with isopropyl alcohol added for faster drying) – meaning the model literally came apart on me!

20180116_142605
That went well.

So after much swearing, and a few consultations on Facebook, I (sorry Dan) slightly reneged on the “no money” pledge of January and bought some superglue and No More Nails, which seems to have done the trick.

20180116_234036
Inelegant, but stable
20180117_235054
Now we’re getting somewhere… (by the way, rivets are dots of PVA added with a cocktail stick)

After the initial colouring, I washed the olive drab with Army Painter Green Tone, pin washed the detail parts (rivets, ladders etc) with a homebrew wash of green and black paint thinned with water and detergent, then drybrushed up with Vallejo Olive Drab, lightened with cheap tan craft paint for highlighting. I added a few streaks and pin washed Vallejo Smokey Ink, and sponge chipped with grey, black and metallic for a weathered appearance.

Following Duncan Rhodes (hallowed be his name)’s advice, I created the forcefield effect by stippling on purple and light blue patches, before outlining the lightning patterns faintly in grey and going over them with white.

20180117_235054

I camouflaged the No More Nails residue around the base by painting it up as mud, highlighting up from dark brown to light brown – and here it is in situ:

20180118_215210

20180118_215232

A fair few flaws in the detail, but not too shabby from two feet away.

Guarded by Squad Beauregard from the Hazzard 1977th:

20180118_215354

And there you go, a cheap and (relatively) simple scratchbuild! And now I know a little more about glues and paint… the next model should go alot more smoothly.

Hmm, famous last words. Never mind – till next time, stay thrifty and happy gaming to you all!

2017 – A Year In Review (and plans for the year ahead..)

January is a bleak month. Christmas decorations are down, work is back and you can’t start the morning drinking Buck’s Fizz without someone frowning at you.

Particularly the passengers that get on my bus.

Anyhoo, time to think about the year just gone and the year ahead.

2017 was not a great year in terms of gaming, in that we didn’t really play that many games – but the ones we did were pretty freaking great, including the biggest ever Apocalypse Earth battle and an Epic rematch. What this year was, though, was the year our blog grew up. Seriously:

2016 – 4095 views, 1897 visitors, 6 likes

2017 – 18,358 views, 10,297 visitors, 36 likes.

Woah. Just woah. That’s quite some improvement.

And it would seem that y’all out there have a lot of love for the dastardly Holy Soviet Empire – these three posts got over 1000 views each!

While 2017 may not have been too great in terms of games and battle reports, it was pretty great for us both in terms of painting and modelling, starting with the discovery of Wyloch, then Mel The Terrain Tutor and Lukes Affordable Paint Service. Honourable mention to Duncan Rhodes from Warhammer TV for teaching us the wisdom of two thin coats rather than one thick one!

So this led to a revamped board, a complete revamp of all our scenery, a repaint job on both Apocalypse: Earth factions, a cheapskate take on the 40k Imperial GuardOrk and Space Marine factions – we’ve been busy!

Incidentally, our blast markers seem to have caused quite a stir – I would put a tutorial together, but the entire idea was something I copped from Mel, check out his original video here.

So for 2018, what’s the plan? Well, life has a way of fething up your plans as soon as you make them, so we’re not going to get too carried away… but, some resolutions all the same:

Da Skooderia WILL hit the table. 40k in 1/72 is ON, yo.

We’re going to explore the other Apocalypse: Earth factions – it’s all been about the Atlantic Alliance and the Holy Soviet Empire so far, but there’s also the League Of European Nations and the Asian Communist Federation to check out.

Escalation is surely due in Epic scale as well, I keep seeing Dan looking at yogurt pots and  pictures of scratchbuilt Gargants…

We’ll also be revisiting Hyperian Wars and there’s a couple of other projects in the offing: Future Force Warrior takes Apocalypse: Earth 200 years into the future as humanity takes it first steps into the stars, and Apocalypse: Earth – Black Ops explores more detailed small scale encounters in the secret wars against the Greys, bringing an RPG element to the fractured world of the Apocalypse War. The rules will cover small scale skirmishes and role playing campaigns where your fireteam members will be able to develop, gaining new skills and equipment as they face ever darker and more sinister threats…

So, that’s what’s in the pipeline for the year ahead. However, it’s January – and that means we’re both skint. So a pact has been made – no spending money on hobby stuff for a month, we’re going to improvise and use what we’ve got… necessity being the mother of invention and all that… So let us leave you with a shot of what’s on the modelling table right now – two ancient battered Matchbox cars getting the Orky makover, because Da Skooderia are coming to town in 2018!

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How can he drive while holding an axe and a club? Because he’s Kimi-freaking-Raikkonork, that’s why!

Stay tuned, stay thrifty,  and let’s see what we can put together without cracking open the credit card….

 

A Green Christmas II: This Time It’s Farcical! Epic Space Marine Battle Report

Seasons greetings all! It’s becoming increasingly clear that with the onset of age, the passage of time speeds up to frankly alarming proportions. I’d swear blind that not five minutes ago Dan & I were raising a glass after a cracking game of the GW classic Space Marine (where the Redeemers Space Marine Chapter fought a valiant action against the villainous Ork hordes of Waaaagh-Bozzhog), and then I check the calendar and discover it’s actually a YEAR.

I know. Shocking. And HIGH time we remedied things.

Back in January, my Redeemers got themselves all tidied up and based, and organised into a 4000pt force and not long afterwards I got busy with the hot glue, cardboard and drinking straws and turned a piece of Christmas present packaging into a majestic Leviathan superheavy command vehicle for the Hazzard 1977th Imperial Guard regiment..

As it stands, said Leviathan is the the sole Epic scale member of the 1977th, so it would be the Redeemers going to bat again with a token measure of Guard support.. The list looked like this:

Special Cards:

Medic – 50pts

Warlord Titan – Rocket Launcher, Laser Blaster, Chainfist, Quake Cannon – 900pts

Imperial Guard Leviathan – 350pts

Company Cards:

Space Marine Veteran Company – 850pts

Space Marine Devastator Company – 1000pts

Land Raider Company – 600pts

Support Cards:

Whirlwind Detachment  – 150 pts

Terminator Detachment – 300pts

Scout Detachment – 150pts

Grand total – 4350 pts

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The Redeemers Strike Force 01
Now, as some of you may recall, we screwed the maths up a little last time out, so we were determined that this time we were going to get things right, so army cards were checked, double checked and checked again for good measure – this time before the beers came out. For WAAAGH-BOZZHOG, Dan was able to bring out all three of his painted up Ork clans, plus the mighty Slasher that had wrought so much carnage last time out:

Special Card:

Slasher Gargant (Snapper, Chainfist, Observation Turret) – 600 pts

Clans:

Goff clan w/ Gutrippa, Bonecruncha, 2 Lungbursta squadrons & Skullhamma Battle Fortress – 1200pts

Evil Sunz clan w/ Gobsmashas, Mekboy Dragster, Bowelburna, Spleenrippa & Nobz Warbikes – 1150pts

Bad Moon clan w/ 2 Weirdboy Battletowers, 2 Braincrusha squadrons, Squig Katapults – 1400pts

Grand Total – 4350pts. And this time we’re sure.

Terrain:

We rolled up a health mix of terrain, including several towns – too many, in fact for the buildings we had supplied in the box so we broke out some of the home made sci-fi terrain we made earlier on in the year (which never made the blog- might have to remedy that) to fill in the gaps. This worked out quite nicely – the Orks would be rushing to loot the vast giga-storehouses of Hazzard’s finest export moonshine, certainly a mission which would require the Redeemer’s immediate attention!

For what seems like the first time in living memory, Dan won the deployment roll off and opted for the southern table edge with a greater concentration of objectives, leaving the Redeemers slightly on the back foot – but not to worry, the Emperor’s finest would save the day and ensure that Imperial liquor cabinets would not run dry on this most festive of occasions! First to 50 Victory Points would be the winner…

Imperial Deployment & Plan

Bugger, I wanted that side! Right, never mind, a Marine is nothing if not adaptable.. looking at the terrain and bearing in mind the experience of the previous game, my rough plan was to get the Leviathan, Devastators, Warlord and Whirlwinds into position and firing as quickly as possible to whittle down the Ork numbers and counterattack with the Veterans and Terminators when the time was right. Scouts would sit on the backfield objective and protect the Whirlwinds while the Land Raiders would act as a fire brigade.

To this end, I placed the armour and the Leviathan covering the open ground on the right flank, Devastators would advance to capture objectives 2 and 3 and plaster fire into the oncoming hordes. I debated what to do with my Veterans and Terminators and eventually decided on something audacious – Veterans would charge forward onto Objective 6 and use that either to springboard an assault or pull back in a fighting retreat onto the Devastator’s guns, while the Terminators would ambush any unwary stragglers. With this rough plan in mind, the Redeemers and the PDF crew of the Leviathan finished their final weapons checks and turned to face the enemy..

Ork Deployment & Plan:

Haha, for once the dice gods favour me! Right, my basic strategy with this army was three pronged – Evil Sunz would loop around and charge in, pinning the main enemy unit in close combat, before pulling out and leaving the central column of heavier but slower moving Goffs to finish them off. Meanwhile the Bad Moons and the Slasher wold provide covering fire and if any close combat targets of opportunity presented themselves, the Slasher would take care of them. Following this, Bad Moons deployed onto the hill with orders to advance onto objective 7 and 5, while the Goffs would charge “hey diddle diddle, straight up the middle” with the intent of pulverising any Imperial unit foolish enough to stand in our way, and the Evil Sunz would secure Objectives 2 and 3. From there – we’d see what happened..

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The armies deploy..
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Bad Moons hold the Ork backfield objectives and provide covering fire with the Slasher in support
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Goffs mass in the centre, Skullhamma to the fore
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Evil Sunz prepare a flanking charge

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Redeemers Veterans and Terminators, with the Medic, realising they’ve massively misjudged deployment..
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Imperial centre – Whirlwinds prepare to rain fire on the greenskins, Scouts ready to move up to secure objective 8 and protect the artillery while the Warlord gets set to stride into the fray!
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Imperial right flank – Land Raiders and Leviathan anchor the flank while the Devastators prepare to secure objectives 2 and 3
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The view from the Imperial lines… ulp!

Turn 1:

The Imperials won the initiative and forced the Orks to move first. This was somewhat intimdating as the Bad Moons and Slasher grabbed three objectives on the Ork right, while the Evil Sunz floored their throttles and hurtled toward the towering peaks of Objective 3, and the Goffs bellowed a mighty WAAAAAAGH, charging through the buildings in the centre towards the hated humiez!

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Evil Sunz deploy forwards, capturing objectives 1 and 2 and contesting 3
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The Goffs emerge from the Ork centre..
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Bad Moons roll forward onto Objective 7 to lay down covering fire
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A sea of red and green…
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Land Raiders swing out to spring the trap – but will it be enough?
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The Leviathan picks it’s targets…
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Veteran Company take a gamble and charge forward to capture Objective 6 with Terminators in support
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Devastators scale the hill to capture Objective 3
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Whirlwinds bring the pain to the Bad Moons, destroying infantry and Braincrushas
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Leviathan adds it’s Doomsday Cannon to the fray
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Why I hate ball rounds: Pt 1- Before…
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Pt. 2: After…
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Pt. 3 – Dan reminds me that I have – had – a Medic in there, giving everyone a 5+ save
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Imperial firepower pounds the Bad Moons
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The Devastators ready themselves for Orkish assault
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In the open ground in front of Objective 2, Imperial Land Raiders engage the Orks
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And in the End Phase, these two muster up vital Orky psychic energy to unleash the next turn…

Turn 2:

The turn began with a mighty WAAAAGH and the roar of greenskin V8s as the Orks won the initiative and opted to move first. A wave of red and green engulfed the Devastators on the commanding heights of Objective 3 – hunkered down on First Fire orders, the Marines grimly zeroed their sights, waiting until they saw reds of their enemies’ eyes..

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Evil Sunz swamp the Devastators on Objective 3
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Goffs thunder forward toward the Imperial centre
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Forging ahead, the Skullhamma plows into one of the Terminator detachment’s Land Raiders.
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Bad Moons and Slasher lay down covering fire
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Imperial artillery lays into the Goffs, felling ten stands of infantry – the boyz push on regardless!
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The Warlord turns his laser blaster on the Bad Moons, killing some unwary boyz while the Goff Nobz take down his remaining Void Shields
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Evil Sunz assault into murderous fire from the Devastators
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They steam in hard, but the Devastators still hold the hill!
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Meanwhile, the Skullhamma demolishes a Land Raider in the woods..
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..before the Terminator infantry (on advance orders) destroy it in turn. That’s what you get for messing with a man’s ride.
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At the end of Turn 2, the marines hold 5 objectives, the Orks 3 – Imperial fire has detroyed the Skullhamma and broken the Evil Sunz, who are forced to fall back, but the Veteran Company is almost entirely wiped out. So the score stands Orks 24 VPs, Imperials 38!

Turn 3: 

The initiative stayed with the Orks for this one, who opted to move first. The Evil Sunz assault had been a costly failure, but with unexpected good fortune on the other flank – wiping out an entire company of valuable Redeemer veterans – would we be able to refocus and redeploy to take advantage?

 

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Evil Sunz fall back to regroup and rally on Objective 1
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Belly gun reloaded, the Slasher fires another lethal ball round – direct hit, straight to the plasma reactor! The Warlord erupts in a pillar of nuclear fire
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Hunkered down on first fire orders, Bad Moon Weirdboy towers lash the Redeemers, finishing iff the Veterans in the ruins and killing a couple of Devastators – it’s not over yet!
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The Imperial right flank, buttressed by the Leviathan, grinds forward, wiping out the Evil Sunz survivors and reclaiming Objective 1
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As Turn 3 comes to a close, the destruction of the Warlord and the proximity of the Goffs in the gulley to Objective 3 has flipped things around again – Orks now lead 37 to 28!

Turn 4:

With the Warlord down, the Imperial left flank was reduced to a few stands of Terminators, but equally the Ork left had crumbled and the Bad Moons had taken heavy casualties to the point where they were perilously close to breaking – even at this stage, it was anyone’s game!

The Orks won the initiative and opted for a bold, aggressive strategy..

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The Slasher barrels forward to destroy the few remaining vehicles of the Veteran Company and capture Objective 6
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Goffs close assault the Whirlwainds and the Scouts charged with protecting them (note the large smoking crater where once had stood a Warlord Titan…
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Goff Gutrippas against Whirlwinds – not a chance
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Scouts fight valiantly but are overwhelmed and outnumbered
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With the Imperial forces out of position, the charge of the Goffs and the Slasher has pushed the Orks up to 46 VPs, but the Goffs suffer just enough casualties to break them, putting the Imperials on 45…

Turn 5:

The Imperial side won the initiative and opted to go first – with the remaining Orks running wild, only an equally aggressive strategy could pull things back!

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Land Raiders burst through onto Objective 4, laying into the remaining Bad Moons
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The remaining Scouts fall to Goff Nobz and armour, and the Orks capture Objective 8
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Imperial fire cripples the Bad Moons, finally breaking them…
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And as the Devastators recapture Objective 3, it’s all over! 59 VPs to the Marines, 46 to the Orks.

Conclusion:

What a game! Right until the end it could have gone either way, especially after the Warlord disintegrated (as he seems wont to do every game).. and the ballsy charge of the Goffs and the Slasher almost swung it. Had the Evil Sunz assault gone better it would have been all over for the Marines, but Dan admitted to getting to unfocused, trying to capture Objective 2 as well as carry the assault. A bit more concentration of force would have enveloped the Devastators and most likely annihilated them. And what the hell was I thinking putting my entire Veteran company in the warehouse?? I may as well have left them at home!

The Goffs are a weird bunch, clumping infantry and tanks together means something very hard hitting but at the same time hard to position right, and it was only really Turn 4 when they were in position to do something significant – and by then they’d suffered enough casualties to have broken. Dan’s going to try mounting them in Battlewagons next time… ulp.

Most Valued Player for Dan was undoubtedly the Slasher, 600 pts but chewed it’s way through 1850 pts of Marines and Titan – nearly half my force! For me, I was impressed by the Leviathan, it’s long range cannon let me put the hurt on the Bad Moons from the opposite end of the table, and in the end that helped push us over the line.

So while we mourn our Veteran brethren and Warlord (and Scouts.. and Whirlwinds.. and Dan managed to kill a stand of Terminators to break them too..) the Leviathan leads a battered taskforce of Land Raiders and Devastators to secure the remaining precious stocks of Luna Luceat liquor. The Imperial Festive Season must go on!

Happy New Year everyone, stay thrifty into 2018!