That Was Another Year That Was – The Great 2021 Hobby Retrospective

Well, we survived a second year of The Great Plague. As the hangovers and queues for booster shots and lateral flow tests subside for another year, let’s take a little look at what we’ve done hobbywise…

Here in the UK, we kicked off the year with a third and (so far) final lockdown – and when the weather is freezing and dark and Nurgle’s apostles are rampant across the world, it’s always tempting to hunker down with some nostalgic reminders of a happier time. Which is exactly what we did – my pet project, while Dan rolled on with his, was the creation of a DIY Space Fleet set, the short lived 1991 precursor to Battlefleet Gothic. And seeing as this project involved squares, it was perfectly suited to lockdown remote gaming.

Speaking of my compatriot, Dan’s 1991 Blood Angels and the “quick fix” (where have we heard that before..) 20mm fantasy Orc horde have been trundling along merrily this year even if they haven’t quite met with completion – and when summer rolled around, bringing with it Freedom Day and crushing disappointment as we nearly nearly nearly won the Euros, we put on our BIGGEST GAME EVER, in which said greenskins would play a pivotal role… And Dan has sworn faithfully that he will undertake no new projects until these are done, meaning he’s got some serious papercrafting to do -I might help out a bit there, as he’s got 3 Rhinos, a Thudd Gun, a Land Raider and a Land Speeder to make and I vividly remember 2017’s Leman Russ build taking quite the toll on his sanity.

For myself, I managed to get my Accidental Tyranids (Hive Fleet Imprudens) finished, and now Dan’s got his 1991 style Terminators completed I can see some Space Hulk on the horizon (perhaps with this kind of scenery…), particularly if the Omicron variant dooms us all to another lockdown.. I also knocked up a test figure converted from Valiant Miniature’s oversized 1/72 WW2 infantry, with the intent of knocking together a Levy force for Firefight and using the rest as Brood Brothers to augment my Hive Fleet Imprudens ‘Nids. To date I have produced precisely 1 figure, but that said I have been busy writing rules… not going to raise anyone’s expectations too much on that topic as these things take SO LONG to come to fruition in reality.

I would be remiss if I didn’t mention our addiction to granny grating. Dan got the ball rolling in 2020 building his Imperial Guard army for Epic, and that rolled out in 2021 into mini Kings Of War and teeny weeny Star Wars forces that saw action toward the end of the year using the classic early 90s ruleset “Hellfire”.. and the air was thick with “I AM YOUR FATHER” “THAT’S NOT TRUE, THAT’S IMPOSSIBLE” squeaked out in Chipmunk voices.

We’re SO cool.

Honourable mention goes to Dan’s terrain cloth, built using the techniques shown on Mel The Terrain Tutor’s video (and wherever you are Mel, we wish you well and hope to see you again soon- stay safe brother) – and seeing as we’ve got loads of the dust sheet left, we’re planning a desert cloth, a snow cloth, and also a proper retro single colour flock as shown in the early 90’s White Dwarf battle reports, so stay tuned on that. Oh, and of course our brief fixation with zombiesTHAT was quite the game!

For our blog, this was another good year statistically – 18,221 views up from 18,065 in 2020, although visitors were down to 7343 from 8265 in 2020.. Likes were way up though, 245 from 171, and comments 186 from 150, all time bests on both fronts. Comments are a bit of an iffy metric to judge on, as WordPress counts all the comments we make too, but the “likes” are encouraging – definitely a sign that although we may be getting less “passing trade”, we have a solid base of folks that know what we do and enjoy/ have forgiven us for it.

So, for 2022? As stated, Dan has vowed not to embark on any more projects until he’s finished his Marines and Orcs, and I know he has some more units planned for the DIY Guard. My goals are writing, testing and God forbid actually self-publishing some rules.. also my aforementioned Levy platoon and Brood Brothers… also, I quite fancy rounding out my 2nd Ed 40k Orks into a legit army.. but granny grating has called to me with it’s siren song and whispered to me of…. well, let me leave this here:

So, how about y’alls out there in the blogosphere? What are your goals for 2022?

Stay safe, sane and thrifty out there, may your booster jabs be side effect free and may you forever test negative….

2019 – A Year In Review

It’s 2020. The future is HERE. And as our hangovers recede from biblical to manageable (and we plan something BIG….) it’s time to review our 2019!

The year kicked off with a trip back to 1993 as we played through the Warhammer 40k 2nd Ed mini campaign, Marines vs greenskins in the ash wastes of Armageddon, but we did find time for a diversion to Central Europe of an alternate 1954, for a quite ludicrously violent scrap set in the early days of the Apocalypse War as Stalin’s legions flood across Central and Western Europe. As it turned out, this made for a cracking backstory for the origins of the feud between Lt. Grant and Lt. Polikarpov!

As the 40k campaign wound down, we turned our attention back to Apocalypse: Earth, with a new unit for the League of European Nations that I’d been looking forward to knocking together for a while. By this point we were firmly into springtime and the D-Day celebrations were looming large on the horizon. We both wanted to do something to commemorate it (as we both had grandparents who had participated) and as a result our most ambitious terrain build ever began! This laid the groundwork for our biggest Apocalypse: Earth game yet, as Lt. Polikarpov led a vanguard of the Holy Soviet Army in the shock 1956 invasion of Scotland!

This is definitely something we’re going to have to revisit, as Lt. Grant is currently a POW residing in a Holy Soviet internment camp somewhere on the Orkneys, so a definite game on the horizon will be the insertion of a Special Forces team to break him out, reconstitute Buffalo 2-7 and save Britain from the dastardly Soviets! Something to test our Black Ops game with, I think…

The Virum Nascii (totally not Skaven army that we went crazy and bought four boxes of in 2018) have got a good few games in this year too, in various rules systems – Hyperian Wars and Age Of Fantasy: Regiments from One Page Rules, including an epic slaughter against the Sky Marines that won the approval of none other than Gav Thorpe himself!

Speaking of One Page Rules, after watching our hobby sensei Wyloch we decided to give them a try- Grimdark Future and it’s skirmish cousin, Grimdark Future Firefight. Although we weren’t 100% converted, it’s a fun and quick system thoroughly well suited to a pickup game – no codexes, everything free, no rules bloat.. it just works! In fact, it’s managed to be everything 40k would like you to think it is, but isn’t (if that makes any sense..).. it’s also inspired a project for this year that is pretty high on the ambition scale… DIY Adeptus Mechanicus! More on this as it starts to take shape.

Oh, and speaking of ambition – THIS happened.

Counteracted by THIS. Scratchbuilding escalation in Epic scale!

So – busy year all round, really, lots of games played, lots of terrain made, lots of miniatures made and painted. On the horizon for 2020?

Well, I mentioned DIY Adeptus Mechanicus in 1/72, but I also fancy getting some reinforcements for our “legit” 40k armies – most likely in the form of Patoroch papercrafts – as well as more Epic shenanigans, the Virum Nasii to finish, and maybe, just maybe….. just maybe…. we’ll get some more of our rulesets actually put together and published!

So what about you out there in hobbyland? What goals have you got this year/ decade? Send us your comments, and stay thrifty out there!

EDIT: Forgot to mention – one slight negative, this was our first year on record where we had fewer views and visitors – 325/ 81 in 2015, 4095/ 1897 in 2016, jumping up to 18358/ 10297 in 2017 and 21124/ 11324 in 2018.. but down to 16399/ 7578 in 2019.

That said, I’m still pretty pleased as we had an absolute record number of likes and comments, so I’ll take that as a win – clearly more people have realised what we do and made the decision as to whether or not they’re into it, but the ones who do dig what we do are clearly keen! So shout out to Pete S/ SP, John@justneedsvarnish, Imperial Rebel Ork, Davekay and all the rest of you guys out there in hobbyland, keep ’em coming!

CheapHammer40K – The 2nd Ed Revival Project: Game 2 – High Ground

The dust of broken glass ground underfoot, and the smoke of a million corpse-fires fouled the air. Boss Bludguzzla WarBastard IV took to his feet and breathed deeply of the Armageddon stench. Beautiful.

He belched, cocked a leg and let go an insouciant, musical fart. “I luvz da smell of roastin’ humiez in da morning”.

Turning to the motley assortment of Orks gathered in the shell crater before him, he waved a hand toward the biggest ruin on the horizon.

“Dat’s where they are, ladz! Sneaky gitz holed up in dat temple wiv a missile launcher. We’s got to splat dem so we can bring da Dread around and get da boyz ready to kick some proper humie arse. Cumlicka!” 

One of the larger Orks cocked an ear. 

“You takes your ladz up da front. Keep shootin’, keep their heads down. Ratbollock!”

A second oversized Ork shuffled to attention,

“You ladz folla mine, we’s going to get round da side of ’em, chuck da stikkbomz, and go feth ’em up, up close and personal like”

WarBastard jammed a magazine into his bolt pistol.

“Dat concludes da breefin’. Let’s go feth it up! WAAAAAAAAAAARGH!!!!!!!”

“WAAAAAAAAAAARGGGGHHH” rose from more throats than an Ork could count (somewhere between 8 and 20) – and the Boyz rolled to war once again…

Welcome to Mission 2 from the 2nd Edition Scenario Booklet – High Ground! After a close fought first round (no spoilers here), and some frenzied painting on my part after a a couple of lucky eBay wins fleshed out my Ork forces to full strength, Dan and I warmed up the shed and got busy deploying Ork and Marine alike for the next round.

The two sides deploy

View from the Marine position in the ruined Shrine Of The Emperor Triumphant – frag missiles at the ready, it’s a target rich environment!

Da Boyz cluster in the ruins, making use of what cover they can find

Turn 1 kicked off with the Marines gaining the initiative – no point in breaking cover yet, and no one in range, so they elected to hunker down and blast a frag missile into the densely packed boyz mobs facing them..

Lacking the artillery dice from the early 90s, we agreed that “1” would equal a misfire, so…..

……yeah. Misfire, exploding both launcher and Marine. Cue some innovative swearing from Dan.

The Orks dash forward, using the ruins to shield them from Marine fire

Well, partially.

Orks charge toward Marine lines – a few fall, but will it be enough?

“Dere day are ladz!” It’s not all one sided – a Marine falls to Ork bolt pistol fire

“Squad Broken” – 25% losses in one turn, the Marines fail their morale check!

But Marines don’t run – although shaken, they stay in the fight, and return the favour, breaking an Ork mob with bolter fire

While Boss Cumlicka and his boyz died to an Ork taking the Marines on in place, Bludguzzla and Ratbollock led their boyz in a kunnin’ flanking manouvre, hurling frag stikkbomz onto the hated humiez

Frontal assault is always a bad idea

“FIRE IN DA HOLE!” Stikkbomz take down another Marine

Sergeant Taddeus leads his remaining Marine out to counterattack the Ork assault with bolter and chainsword!

Taddeus and his brother stand against many times their own number of boyz (by this point it was already past turn 4 and an Ork victory, but we were enjoying ourselves too much!)

 

Bellowing his war cry, Sgt. Taddeus barrels into the Ork horde..

And falls a hero, dead Orks on every side!

And there we are, and Ork victory, but what a game! Right from the off the Marines were on the back foot, their most potent weapon blowing itself up – but what says 40k more than the last stand of Marine Sergeant Taddeus, surrounded by Ork corpses? Brilliant fun, despite 40ks inherent limitations, very cinematic – the game really wrote it’s own story, and isn’t that exactly why we play these things?

Next up, a truly epic battle as 20 marines face a dreadnought, 20 Orks and 40 Gretchin as our campaign reaches its conclusion! Stay tuned, stay thrifty, we’ll see you soon 😉

Forgotten Classics! Game Review: Firefight (Alternative Armies)

Many years ago, a budding teenage me was snooping about the dusty corners of that wonderful den of geekery, “Another World”, when I should chance to happen upon a book. Something about it caught my eye, and a quick flick through hooked me in completely. I stumped up my £10 (or whatever it was) and off I went with a book that would bring me many, many happy hours of nerd bliss.

This was the book:

Firefight, by Alternative Armies.

Now, I’d seen a few AA “Levy” series minis in blister packs and bought a few to use as 40k Imperial Guard renegades/ Chaos cultists/ Genestealer cultists/ PDF, because they caught a pretty cool aesthetic with the visored helmets, flak armour and Space-Kalashnikov rifles, and the Crusader series had appealed to me as Space Marine proxies,so curiosity got the better of me and I thought what the hell.

I remember being significantly underwhelmed flicking through my new purchase on the bus ride home – the full colour cover giving way to a black-and-pamphlet with pencil artwork, fluff that was… well, meh, really, they’d gone for the same Dark Ages In Space feel as 40k, but with a lot less grim dark and a lot less imagination (in fairness, though – GW are the fluffmeisters, you aren’t going to win going head to head with them there). On the human side you’ve got the Levy – basically Imperial Guardsmen, with the elite rising through the ranks to become Crusaders, power armoured elite troopers whose own elites include Templars and Hospitallers. On the alien side, you have the Shia Khan…

These are sort of an Ork/ Eldar hybrid race, faster but weaker than humans with their basic troops known as Goblins (wielding weapons codenamed “Popcorn” and “Eggtimer” by the human forces.. a shout out to the NATO names for Warsaw Pact weapons during the Cold War, perhaps?)

The game included some thin cardboard terrain tiles and tokens, a long way from GW quality cardstock, a few typos in the rules suggesting poor editing… I didn’t expect much.

Boy, was I ever wrong. Firefight is a brilliantly designed game, based around the concept of action dice allowing you to do particular things (I’m willing to bet more than a few of the Mantic design team played this game back in the 90s) – close fought, addictive, fast and deadly. I don’t mind admitting a strong influence on our Black Ops skirmish game (still WIP for now). Every trooper has rolls a certain number of dice depending on what action he has chosen, modified by what he’s armed with, with a basic rule of 6 generating an offensive action (such as shooting someone in the face), and 1 generating a defensive action (dodging out of the way). The designers commented that they hoped to produce a system that was easy to play but hard to read, and you know what, they managed it.

The rulebook teaches you the rules stage by stage, starting with a basic house clearance mission where a Levy squad with a Crusader NCO clears a house of Shia Khan Goblins and Infiltrators, and the subsequent missions bring in heavy weapons, melee, more sophisticated actions such as medical aid, and mini campaigns on both strategic and tactical levels, where your Crusader or Levy platoon patrol across a city working their way through snipers, ambushes and (as the name suggests) firefights!

Not a bad haul!

A very Rogue Trader aesthetic in the rulebook..

Pretty certain the same artist as a LOT of the early 90s GW stuff!

Levy and Crusader NCO squad take on Shia Khan Goblins and Infiltrators in a house clearance mission

This game is up close and personal!

As the rulebook says – “With these weapons, at these ranges…”

It’s been a real blast getting back into this game again, and I’m planning to replace the thin card tiles with proper MDF based jobs with 3D terrain to enhance the feel – yet another project! But for the meantime, when we want a quick skirmish with minimal set up, low model count etc, this is our go to game for the moment, and I think will be for some time.

I thoroughly recommend this game for anyone looking for a quick fix wargame, and I commend the Alternative Armies team for producing a classic that holds it’s own 27 years later! You can still find copies on eBay if you hunt around, this game is worth the effort to find.

Till next time, stay thrifty out there!

Deadzone! On a budget.. of £0…

Focus? What is this focus of which you speak? Heresy!!

You know that phenomenon where you hear about something – a band, a game, a TV show – and all of a sudden you hear about it everywhere?

What is that called?

Anyway, that’s what’s happened with us – a Luke’s APS video brought it up, and then over the next couple of months we just kept hearing about it, reading about in blogs and forums.. what is it? Deadzone, that’s what!

I’ve long had a weakness for small, quick skirmish games that bridge the gap between wargame and boardgame, and doing a little digging into what Deadzone is.. we liked what we saw.

Particularly when we discovered the rules available for FREE on Mantic’s website. BOOM (as the saying goes).

So, we had the rules downloaded. Next up – miniatures. Well, that was easy. Dice – Deadzone runs on a D8 system with specially labelled D6s for command rolls, but normal D6s will work just as well- you simply assign a number to each command skill. Ebay, £3, 20 D8s show up a week or so later. God bless those hard working Chinese kids.

Finally, terrain – Deadzone box set ships with a 2′ x 2′ mat with printed 3″ squares, and a terrain system based around 3″ cubes. Happily, Dan had a couple of bits of hardboard knocking around his shed, roughly 2′ x 3′ – the excess would be used for dice, counters, roster cards etc.

It begins! Measured out 3″ squares onto the hardboard and scored them into the material with a DIY knife

Stippled on texture paste – a mix of paint, PVA, filler powder and sand. Rubble effects are done by squeezing acrylic caulk onto the board and pressing cat litter into it. Caulk is excellent for gripping the litter and holding onto the board.

Sprayed the whole thing with cheap black spraypaint and then began drybrushing up as per the previous urban board.

Here I’ve added washes to help delineate the squares – thinned down black, smokey ink, and skin washes to colour the greys.

Texture catches the drybrushing nicely

Added mud – burnt umber basecoat, drybrushed with layers of lighter brown

Added flock to the mud to help mark out the squares, simulating weeds growing in the mud

After all this, the board was pretty warped, about a 1cm bulge in the middle. Were all our efforts to be in vain, our attempts at Deadzone gaming to be thwarted by models gradually sliding off theboard?

Happily, no – Wyloch to the rescue – we coated the other side with thinned down PVA and left it for 24 hours. Result? Totally flat board.

Added some scenery built a while back from various bits of food packaging and away we go!

The rules give a sample scenario along with two strike teams – we’ve proxied the Marines as Enforcers and the Gretchin as Forge Fathers, and so far we’re 3-2 to the little stunties.

Deadzone is definitely a fun game, once you get your head round the dice test mechanic, and it’s great for keeping both players involved through alternating activation boosted by command dice providing extra actions throughout the game. It’s definitely a game that lends itself to tactical play – you’re going to get the victory points through taking and holding objectives, as it can be damn difficult actually putting a model down, (particularly as the wimpy laser rifles the Enforcers are equipped with don’t pierce armour too well), but this is no bad thing – in the real world, you wouldn’t just chuck your highly trained strike team into a meat grinder, and as we get the hang of this game it’ll be fun to try and build a narrative campaign.

Time to finish up with some pics, as Grot and Marine get down and dirty in the Deadzone:

Till next time, stay thrifty out there and we’ll see you soon!

Bargain At Calth (or – 30k for under £5? YES WE CAN!)

How do, Dan here again – getting the hang of this typing malarkey. Jim’s given me the keys to the blog as long as I promise no naked belly dancing pictures.

I promise nothing.

Since we started dipping our toe back into 40k and it’s boutique cousin, 30k (aka the Horus Heresy) a while back, we’ve been hearing the name “Betrayal at Calth” bandied about with much excitement about the variety and quality of the miniatures included in it. The consensus seems to be that it’s an excellent starter set for anyone planning a 30k Space Marine army, containing 30 Marines in Mk 4 power armour, a Chaplain, a Terminator Captain and 5 Cataphractii Terminators, plus a Contemptor Dreadnought – yours for just £95.

Hmm.

£95.

Hmm.

That kind of goes against our cheap ‘n’ cheerful, DIY ethos. But as it turns out, Betrayal At Calth is in fact a board game with miniatures – in intent, at least. To 99% of the internet, it’s miniatures with some dice and bits of cardboard cluttering the box up.

However, this can work to our advantage – a little bit of eBay reconnaissance shows that there seems to be a cottage industry in buying BaC boxes, stripping out the minis and selling them on.. but that leaves the game pieces for sale at absolutely knockdown prices.

And thus it was that we discovered a seller offering the complete BaC kit sans minis for £4.99. Yes, you read that right. Well, we’ve sold a couple of copies of Apocalypse: Earth over at Wargame Vault, so we cashed in and went for it. A few days later, and lookie lookie what turns up in the post:

Shiny shiny.

Typical GW, even the box is laaaaaaarvely, loads of artwork and pics of beautifully painted minis adorning the side – a nice throw back to the days of the 90s classic Space Crusade.

Rulebook, board segments, cards, dice and tokens

Beautifully illustrated rulebook, replete with plenty of fluff, gorgeous artwork and photos.

The rulebook contains some in depth fluff on the battle of Calth and the Heresy (Spoiler alert – Word Bearers are BAD GUYS) which give plenty of atmosphere, as well as containing the rules and six scenarios to play through. My only criticism here is the rules are somewhat unclearly expressed – the Critical Hit rules weren’t clear until we watched a Warhammer TV playthrough of the game, and it was only then we realised about rubble hexes giving cover. This is in the rulebook, just not where you expect it to be. Props to GW for including a handy reference chart on the back page, though, good thinking!

The board

The board itself is a hex board, four interlocking sections that are double sided and depict the ruined arcologies of the once verdant world of Calth. These can be rearranged to create all manner of different floorplans with red bordered hexes representing blocked terrain and dotted line bordered hexes representing rubble – slowing movement but conferring a cover bonus.

Dice – contain Hit, Critical Hit and Shield symbols

There are also a deck of cards giving reference stats for all the units

Gameplay wise, it’s pretty straightforward, every unit has a Bulk rating (how many can fit in a hex), Melee and Shoot ratings all allowing different numbers of dice to be rolled.

But straightforward doesn’t mean bad. In fact, this is a really fun game, fast paced and cinematic with the Command Cards adding an extra dimension (a special mention is the Word Bearers’ “Would You Fire On Your Brother?” – sneaky… very sneaky..). It seems to be pretty well balanced as well, we’re pretty much even on victories through the first three scenarios. Alternating activation and the tactical point system makes it much more flexible than 40k/ 30k and has produced some great moments.

In terms of replay value, although there are only six scenarios included in the book, there’s plenty of variation to be had in terms of weapon loadouts etc. There’s also a lot to be said for the “board game” nature of BaC – quick set up and pack down, missions play through in 30-45 minutes meaning there’s plenty of opportunities for replay, campaigns etc.

Now..the million dollar question – is it worth the money? £95 is a LOT of money.. but if you’re coming at it from the perspective of a 30k player looking to start an army (or armies) it probably is – certainly, by comparison to most GW starter sets, it’s a bargain. However, we’re not really arsed about that, we’re thinking about the £4.99 we paid for the game itself, and the answer is a resounding YES. BaC is fun, fast, and a great laugh. Not only that, but it’s given us some ideas…. Originally we were planning to play this with flats or tokens, but then we remembered these guys.

I’d thoroughly recommend this approach to anyone with an existing 40k or 30k collection, as GW have a few tidy looking games out at the moment which plenty of people seem to buy purely to asset strip the miniatures from – Burning Of Prospero and Deathwatch Overkill look particularly interesting, not to mention all the long out of print stuff floating around the net in PDF form. And not just GW – there’s a fantastic game I remember playing as a kid called FireFight which was tile/ boardgame style – I’ll get my Google Fu on the case!

So, in the meantime – Space Marines and greenskins are going to get a repaint, and not only that, but we can investigate a whole host of other classic GW (and others) boxed games – look forward to DIY Space Crusade, Space Hulk, Advanced Space Crusade and a whole bunch more!

Stay thrifty out there, we’ll see you soon!

2017 – A Year In Review (and plans for the year ahead..)

January is a bleak month. Christmas decorations are down, work is back and you can’t start the morning drinking Buck’s Fizz without someone frowning at you.

Particularly the passengers that get on my bus.

Anyhoo, time to think about the year just gone and the year ahead.

2017 was not a great year in terms of gaming, in that we didn’t really play that many games – but the ones we did were pretty freaking great, including the biggest ever Apocalypse Earth battle and an Epic rematch. What this year was, though, was the year our blog grew up. Seriously:

2016 – 4095 views, 1897 visitors, 6 likes

2017 – 18,358 views, 10,297 visitors, 36 likes.

Woah. Just woah. That’s quite some improvement.

And it would seem that y’all out there have a lot of love for the dastardly Holy Soviet Empire – these three posts got over 1000 views each!

While 2017 may not have been too great in terms of games and battle reports, it was pretty great for us both in terms of painting and modelling, starting with the discovery of Wyloch, then Mel The Terrain Tutor and Lukes Affordable Paint Service. Honourable mention to Duncan Rhodes from Warhammer TV for teaching us the wisdom of two thin coats rather than one thick one!

So this led to a revamped board, a complete revamp of all our scenery, a repaint job on both Apocalypse: Earth factions, a cheapskate take on the 40k Imperial GuardOrk and Space Marine factions – we’ve been busy!

Incidentally, our blast markers seem to have caused quite a stir – I would put a tutorial together, but the entire idea was something I copped from Mel, check out his original video here.

So for 2018, what’s the plan? Well, life has a way of fething up your plans as soon as you make them, so we’re not going to get too carried away… but, some resolutions all the same:

Da Skooderia WILL hit the table. 40k in 1/72 is ON, yo.

We’re going to explore the other Apocalypse: Earth factions – it’s all been about the Atlantic Alliance and the Holy Soviet Empire so far, but there’s also the League Of European Nations and the Asian Communist Federation to check out.

Escalation is surely due in Epic scale as well, I keep seeing Dan looking at yogurt pots and  pictures of scratchbuilt Gargants…

We’ll also be revisiting Hyperian Wars and there’s a couple of other projects in the offing: Future Force Warrior takes Apocalypse: Earth 200 years into the future as humanity takes it first steps into the stars, and Apocalypse: Earth – Black Ops explores more detailed small scale encounters in the secret wars against the Greys, bringing an RPG element to the fractured world of the Apocalypse War. The rules will cover small scale skirmishes and role playing campaigns where your fireteam members will be able to develop, gaining new skills and equipment as they face ever darker and more sinister threats…

So, that’s what’s in the pipeline for the year ahead. However, it’s January – and that means we’re both skint. So a pact has been made – no spending money on hobby stuff for a month, we’re going to improvise and use what we’ve got… necessity being the mother of invention and all that… So let us leave you with a shot of what’s on the modelling table right now – two ancient battered Matchbox cars getting the Orky makover, because Da Skooderia are coming to town in 2018!

Warbuggies
How can he drive while holding an axe and a club? Because he’s Kimi-freaking-Raikkonork, that’s why!

Stay tuned, stay thrifty,  and let’s see what we can put together without cracking open the credit card….