It’s customary in many a fantasy trope to regard humanity as besieged on all sides by innumerable hordes of vile creatures, united as one in their desire for destruction – but on the world of Hyperia, this ain’t necessarily so! As it turns out, be they human, elf, dwarf, or Baddie (TM) – pretty much everyone hates everyone else in roughly equal measure.
And so to today’s battle report, which pits Dan’s Orca – the followers of Warchief Ghazhrag The Bloody – against the Virum Nascii ratman horde of Ratticus McStilton III!
As some of you may be aware, we did a fair few HW games in 2019 and the ratmen kicked some ass and took some names… but then The Great Plague struck and gaming (and thus rule development) all went down the pan. Now, mercifully, we’ve just got potential WW3 to worry about, and until someone invents a facemask that can stop a Satan II ICBM warhead… well, we might as well stop worrying, crack open a bottle and play soldiers.
Dan brought everything he’d got finished, including a commander I hadn’t seen before (!), and because our Virum Nascii horde vastly outnumbers… everything, really, I decided to stick to the basics – warriors, slaves, archers, Plague Priests, Stormtroopers and Warlord. All the special weapons stuff would stay home for now. This was a rough estimate in points values, but also so I could beat him without fear of emotional blackmail – the Orca are tough – thick, but tough – and hit hard in big blocks but have little missile weaponry and no magic (yet).
Rules, for those interested:
Orcs:
Orc Warrior:
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
12 | 6 | 4 | 2 | 9 | 2 | Regular | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 8+D6 | 1 |
Orc Archer
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
12 | 5 | 3 | 2 | 9 | 2 | Regular | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Bow | 1 | 60cm | 7+D6 | 1 |
Savage Orc
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
12 | 6 | 4 | 2 | 8 | 2 | Elite | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 8+D6 | 1 |
Orc General
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
12 | 5 | 6 | 3 | 12 | 4 | Elite | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 8+D6 | 2 |
Orc Shaman
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
12 | 5 | 5 | 3 | 10 | 3 | Elite | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 8+D6 | 2 |
Filth (4+): Target friendly unit within 12” gets Poison in melee next time it fights.
Cracks (4+): Target enemy unit within 12” takes 2 automatic hits with AP(2).
Sickness (5+): Target enemy unit within 18” gets -1 to hit next time it shoots.
Lightning (5+): Target enemy unit within 12” takes 1 hit with AP(4) and Deadly(3).
Frenzy (6+): Target friendly unit within 12” may immediately move by up to 6”.
Pestilence (6+): Target enemy unit within 6” takes 1 automatic hit per model.
Virum Nascii
Warrior
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 6 | 3 | 3 | 6 | 1 | Poor | Default – Hold |
Slaves
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 7 | 2 | 3 | 6 | 1 | Untrained | Default – Panic |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Bow | 1 | 50cm | 6+D6 | 1 |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 6+D6 | 1 |
Poison Grenadiers
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 6 | 3 | 3 | 6 | 1 | Regular | Default: Advance (ranged) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Poison Grenade | 1 | 12+D6 | 8+D6 | 3 (Blast 3cm) |
Stormtroopers
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 6 | 4 | 3 | 6 | 1 | Regular | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 8+D6 | 1 |
Assassins
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
20 | 6 | 3 | 4 | 6 | 1 | Regular | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 8+D6 | 1 |
Warlord
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 5 | 4 | 4 | 9 | 2 | Veteran | Hero |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 3 | Melee | 7+D6 | 1 |
Plague Priests
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 6 | 3 | 3 | 7 | 1 | Regular | Default: Advance (Assault) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Hand Weapons | 1 | Melee | 7+D6 | 2 |
Weapons Teams
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 5 | 3 | 4 | 7 | 1 | Regular | Independent, Default: Hold (Ranged) |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Vrilrifle | 1 | 48cm | 20+2D6 | 2 |
Ratling Gun | 6 | 36cm | 7+D6 | 1 |
Vrilfire Thrower | 1 | Template | 12+D6 | 2 |
Vrilgrinder Drill | N/A | N/A | N/A | Sets up Ambush* |
*Ambush – This unit begins in reserve. When it is placed, it may pop up anywhere more than 18cm from an enemy unit. Any friendly Virum Nascii units not already deployed may follow through the tunnel and pop and deploy with a unit facing touching the tunnel mouth in the case of a regiment or in the case of an individual character.
Master Of Engineers:
Speed | Shooting Skill | CCR | Initiative | Armour | Hit Point | Morale | Notes |
18 | 4 | 3 | 4 | 9 | 2 | Veteran | Hero |
Weapon | Rate Of Fire | Close Range | Penetration | Damage |
Vrilfire Pistol | 3 | 24cm | 12+D6 | 2 |
Dan brought the Orca general, two regiments of 30 Warriors each, a regiment of 25 Savage Orcs and 16 Archers – I brought the Virum Nascii Warlord, a regiment of 32 Slave archers, 2 regiments of 16 warriors each, 28 Slaves, 6 Stormtroopers and 16 Plague Priests.
We decided on a specific objective – controlling the sacred stones within a ruined temple. To win, a player would have to have an unshaken (unsuppressed) unit within half a move distance, so 9cm for the VN, 6cm for the slower Orcs. To war!
Ratmen warriors ambush a unit of Orca warriors in the rear, causing them to rout!
The slaves rally…
With just the 6 Stormtroopers and 20 odd largely ineffectual Slave archers against 16 much more effective Orca archers and a block of 20 Warriors, as well as Ghazrag himself, the surviving Virum Nascii realised they had no chance to take the objective and conceded the game. Victory to the Orca!
Although this was by no means a strictly competitive game – we were tweaking the rules on the fly and working out mechanics as we went – it was still really fun and pretty cinematic watching two VERY different flavours of Baddie go against each other! There are still more Orca to come and lots of special units for the Ratmen too so expect another faceoff in the near future… and of course what happens when these meet the Sky Marines of the Grand Alliance or the massed ranks of the Ancien Regime?
Stay tuned for more fantasy wackiness as we get into summer, and who knows, we may even get these rules out and published before the heat death of the universe…..
Stay safe and thrifty out there, slava ukrainia!
Now that looks and sounds a good game! 🙂 Pity for you that the ratmen lost this time, but somebody has to!
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Yep, both sides play to win – even when we don’t 100% know what we’re doing 🤣
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Sounds like you had a good game there mate, not knowing what you are doing only adds to the realism! 😉
Cheers Roger.
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🤣🤣🤣there is that!
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