It’s A(nother) Mash Up! The Battle At The Farm, 9th Ed Style #new40k #RogueTrader

This is becoming something of a tradition, so I won’t go too much into the background here. Suffice it to say that back in the original (read: charmingly kitsch but practically unplayable) version of 40k – the mythical Rogue Trader era:

Thanks for stealing my childhood, you bastard

And in the back of said tome was a scenario entitled “The Battle At The Farm” which basically involved the survivors of the Crimson Fists ambushing an Ork patrol who have designs on some loot left in said farm. Back before there were box sets, this book actually had counters as proxies for miniatures… somehow can’t imagine that happening in the age of Indomitus 😉

So with the release of 9th ed and the core rules available online (kinda.. more on that later!) -and with our little bit of Leicestershire coming out of lockdown, thank CHRIST – it was an ideal opportunity to break out the Orks of Da Skooderia and the scratchbuilt Crimson Fists to do battle once more. Here’s how it went down:

The field of battle – the Farm located in the centre, filled with Marines ready to do the business
Remember these guys? I could swear, 8th only dropped yesterday and we were all psyched for Dark Imperium..
There’s trouble afoot – Orks deploy onto the hilltop
Orks survey their target – Crimson Fists burnt out Rhino APC added for scenic flavour
With no targets to shoot at because the Marines are being cowards, hiding in the farmhouse, hrugg splits his force – Hruk leads two squads across open ground toward the farmhouse while Thrugg leads a flanking manoeuvre through the orchard
Turn 2 and with the Orks in range, the Marines reveal their first squad – Orks in the open, 3+ to hit…
Oh, SERIOUSLY???
Happily – and in marked contrast to the last time we fought this battle – the Crimson Fists have missile launcher operator who can actually see, and promptly wastes four Orks on the hillside
Remaining greenskin legs it!
Hruk’s force engage frontally, hoping to tie the Marines up in a firefight- remember we’re using RT rules here, Orks are BS 3 (or 4+ in modern 40k)
Impressively, they actually cause a kill! Although 9th comes with some nifty cover rules, none of them are in the core rules.. so we bodged something, decided on a -1 to hit when in cover. Back in the day (1987), Marines were T3 and a 4+ save, so a lot more fragile!
Orks advance across open ground, hugging what cover is available and laying down the dakka…
..concentrating it all on the Crimson Fists’ missile launcher operator, who falls to a lucky bolt shell!
Meanwhile. Thrugg leads his depleted ladz in an advance through the orchard..
The Imperium strikes back! Pedro Cantor and the other two squads deploy from hiding, one taking on the Orks in the open while Pedro leads a counterattack through the orchard
Now the Marines prove why they’re humanity’s finest – Pedro and his counterattcking squad drop five Orks in one round of firing!
Meanwhile it’s a full on firefight outside the farm – Marines drop three Orks but lose two of their own to Ork bolter fire, while Hruk gets a third with his plasma pistol
It’s up close and personal in the orchard – Thrugg fails his charge roll but his ladz pile in, while Pedro Cantor performs a Heroic Intervention (amid much checking of rules) – it was here that we realised, hilariously, that although GW put exhaustive descriptions of pile ins, Heroic Interventions and such, nowhere in the core rules have they actually explained how you resolve close combat X-D thankfully we’ve done this before….
Pedro Cantor and sidekick drop two Orks without so much as a scratch in return…
Having wiped out Thrugg’s boyz in the orchard, the Marines consolidate forwards into the woods toward Da Boss
In front of the farm, three of Hrud’s ladz fall to Marine bolters and another flees the scene
His plans in ruins, Thrugg decides to go down swinging – the way an Ork should! He hurls himself at Pedro Cantor, inflicting a wound with his plasma pistol…
Brushing aside the pain, Pedro Cantor grips the frenzied Ork boss…. crushing his skull with his power fist. Even an Ork boss can’t ignore that!

With that, that left Hrud and a sole Ork Boy on the table facing nine Marines and a wounded Cantor – so we called that a solid Space Marine victory! I wonder if it’s actually possible to win this as an Ork, certainly every battle report I’ve seen or read has the Orks taking a kicking…

9th is quite fun, even just dipping a toe as we were with our converted 1/72 figures, and we didn’t use any Command Points or Stratagems (not in the Core Rules) so I’d be up for giving it a go again, especially with GW’s 40k app giving you rules and codices for £3.99 a month… maybe I can persuade Jim to put it on his iPad… The absence of the core hand to hand combat mechanic was a hilarious omission though, so I’m not sure I’d trust GW’s editing/ quality control team with actual code! Maybe we’ll hold off until we’ve heard from some of you out there in the blogosphere how you got on..

Meantime, stay safe, stay sane, stay thrifty, see you soon!

Paperhammer with Jim! DIY Crimson Fist Rhino (in 1/72)

Greetings! You join me at the tail end of lockdown (EDIT – since I started this post, our dear old city of Leicester has become the national pioneer in local lockdowns.. if I find which one of you f*ckers hasn’t been washing their hands there’ll be trouble, I’ve been fantasising about my first pint and some bastard has ruined it all for everyone) , as everyone in the UK seems to have said “sod it” and given up… a brief glance at Bournemouth beaches over the last couple of days would seem to indicate that for many Brits sunshine > virus. For me, I choose to get sunburnt in my own garden where the booze is plentiful and the toilet access is more than adequate – and I can always nip inside to MAKE STUFF.

This project was meant to be a quick and simple build to add a Rhino to the Crimson Fist marine force we scratchbuilt back when 8th edition came out – now 9th is on the cards and the core rules are going to be free to download, I suspect we’ll be revisiting “The Farm” on Rynn’s World again pretty soon, and it might be nice to develop that story thread given that one of the big selling points of the new edition is it’s campaign mechanic. Anyway…

I started with a visit to the now-sadly-defunct-but-still-online blog “in The Grim Cheapness” and downloaded a Rhino papercraft template from there. I rescaled it 66% – 40k is kinda 1/48 scale, so divide 48 by 2 is 24, mulitiple by3 = 72, so 2/3 of 1/48 is 1/72. More or less.

I followed the template for the body- using cheap glue stick to glue the paper templates to a pizza box and cutting round them. To reinforce the sides – the track units – I cut out a slab of foamcore to the right size and shape, and built the cardboard up around that. I then glued the track units on to the side of the body, and then used a few dabs of Polyfilla to fill in the more egregious gaps and sanded the excess.

Next up was detailing – I cut out the hatches (and scored the card to create indentations in the disembarkation doors) and tried a bit of a trick with the grills. I cut out the main shape and glued nylon tulle over it (had a load left over from the Skalk Point build we did back in the World That Was), and then glued the cardboard frame over that. As it panned out, this didn’t work quite as well as I’d hoped, but I think that was more down to slapdash and impatient execution on my part than anything else! I used some bits of sprue to create the buttress/ exhaust bits.

For the running wheels, I cut out 8mm diameter circles of single corrugated card, cut them in half and glues the pieces together to create 4-5mm thick semicircles. I glues these in place with tacky gue and then cut out 5mm thick strips of IDE cable to be the tracks. I used gel superglue to glue these in place.

Detailing added – bolter is a bit of cocktail stick with IDE cable to represent an ammo belt
Primed grey

After a spray of grey primer, I tried a bit of underpainting – pin wash with black ink in the recesses, drybrush white. Then a coat of cheap blue craft paint:

Blues layered up along with black ink pin wash, areas that will be painted red undercoated with Wilkos Cloud Burst house paint
My template for painting!
The finished article! Red craft paint, then, sponge chipping with black graft paint and Vallejo Mithril Silver for the bare metal

The final touches were some craft brown paint mixed with PVA and sand for some mud texture paste to cover a few (ahem) modelling inconsistencies..

Overall, I’m pretty pleased – I think this fella will do well transporting the remains of the Crimson Fists into battle on Rynns World, not to mention layin’ it down on the world of Hazzard when we finally get to get a game in….F*cking c*cking sh*tting w*nking lockdown… WASH YOUR DAMN HANDS, PEOPLE OF LEICESTER! I WANT TO GO TO THE F*CKING PUB! WE’RE SO CLOSE!!!!

Seethe.

And there I shall leave you- we are tantalisingly close to hooking up for a game, but after three – four? – months, another week or so… ain’t no thing.

Stay safe out there, WASH YOUR HANDS, WEAR A MASK AND DON’T DO STUPID THINGS! See y’all soon (I hope)..

40k Mashup! 8th Ed meets Rogue Trader.. in 1/72!

Just over a month ago, Games Workshop – the company everyone loves to hate – rolled out the all new, super shiny new 8th edition. But this year also marks the 30th anniversary of the book that started it all – dear old Rogue Trader

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Thanks for stealing my childhood, you bastard

Those of you who recall this mighty tome will remember the scenario included towards the end (and may even recall the cut out counters supplied to play it with – yes, I’m serious!) – the now legendary Battle At The Farm!

For those not familiar with the arcane legends of the late 1980s, the Battle At The Farm was a surprisingly in depth scenario detailing the invasion of Rynn’s World, the untimely snuffing out of all but a fragment of the Crimson Fists chapter of Space Marines, with the fifteen surviving Marines and their leader Commander Pedro Cantor running afoul of an Ork patrol led by the devious Thrugg Bullneck and his sidekick Thrugg who have hidden a cache of jewels in the ruined farmhouse that the Marines have holed up in…

Now, despite buying the Rogue Trader book in 1991, I’d never actually fought this battle, and as it turned out neither had Dan, and so with GW making 8th edition core rules available for free online, we cobbled together some DIY Marines and recruited some Orks in from Da Skooderia to make up the forces we needed. In addition, I had my first dealing with blue modelling foam to make Bultha’s Rise (the low hill featured in the Ork deployment zone) and Dan attacked foamboard with scissors, knife and glue to create the farmhouse itself – shout out to Mel The Terrain Tutor and Luke’s Affordable Paint Service for their sage advice on terrain construction and painting (If anyone’s interested in seeing how we made them, let us know in the comments).

So, the order of battle:

Marines:

Pedro Cantor – Marine Major Hero, power armour, refractor field, power glove, 2 bolt pistols

14 Marines – power armour, boltgun, bolt pistol, knife

Marine – power armour, missile launcher with plasma shells, bolt pistol, knife (and as events would show, serious visual impairment)

These were organised into 3 5-man squads, each posting a sentry. Pedro Cantor was independent.

Orks:

Thrugg Bullneck – Ork Hero, flak armour, plasma pistol, bolt pistol, chainsword

Hruk – Ork Champion, flak armour, boltgun, boltpistol, knife

19 Ork Boyz – flak armour, boltgun, knife

These were organised into 4 5-ORk squads, one led by Hruk with Thrugg as an independent character.

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Marines cluster in the farmhouse ruins

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There’s trouble brewing…

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Two squads rush to form defensive positions, while Pedro leads the third squad in a flanking manoeuvre through the orchard.

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First turn’s firing – the only weapon in range is the missile launcher, area effect weapon needing 3+ to hit… FAIL!! To hit ANYTHING!!

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Ork turn 1 – led by Thrugg, the whole force advances through the scrub towards the farmhouse, apart from Hruk’s squad who peel off to deliver a flanking manoeuvre of their own – no firing as everyone is busy charging (well, advancing) forwards…

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Marine firing turn 2… “Humie hates da trees, boss. Stay away from da trees”.. Crimson Fists missile launcher operator failing to cover himself in glory!

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Inside the farmhouse.. “HE’S RIGHT F**KING THERE! WHAT’S YOUR MAJOR MALFUNCTION MARINE?!?”

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Ork turn 2 – with bolters mostly out of range, Thrugg leads a sweeping advance while Hruk’s ladz try sumfink sneaky like..

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I said mostly out of range – one squad fires, downing a sentry – first blood to da Boyz! (Note – we were using Rogue Trader statlines, Toughness 3 and a 4+ save… Marines die pretty easily in this edition!

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Marine turn 3 – right hand squad moves into the outbuildings to try and thin out the green horde…

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Success! Sort of – one Ork Boy downed, as humanity’s finest finally hit something.

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Even a stopped clock gives the right time twice a day… and for once the Marine missile launcher accomplishes something!

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Pedro leads the left hand squad through the orchard..

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Ork turn 3 – Thrugg leads the way, icing a Marine with his plasma pistol, while the rest of the Orks advance

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Marine turn 4 – deciding caution is the better part of valour, the remaining defenders begin a tactical withdrawal

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Hruk’s squad falls as the Marine flank attack led by Pedro Cantor pumps them full of bolt fire

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Losses from the plasma missile prove too much for the Ork squad to take, fleeing the field (as per new 8th ed rules)

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Ork turn 4 – with bolters now in range, the boyz slow to fire their weapons, taking a toll on the defenders (including missile launcher)

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A Crimson Fist flees! The shame!!!

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Marine turn 5 – It’s lonely in the farmhouse now… the remaining three (!) defenders prepare to sell their lives dearly…

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But have no fear, Pedro Cantor is here!

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Marine bolters cause more casualties, and more Orks flee the field

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Ork turn 5 – Down to one last mob and Thrugg, but so close to victory, the remaining Orks wheel to face the Marine flank attack, dropping two Marines and wounding Pedro!

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Taking advantage of Thrugg’s distraction, another Ork flees the field

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Bellowing his defiance, Thrugg charges Pedro but super accurate overwatch fire from the Marine commander downs the Ork warboss!

And that’s that – with both Hruk and Thrugg out of commission, the Orks have no more chance to win the game. A wounded Pedro Cantor and his five remaining Marines have carried the day – just!

All in all a thoroughly enjoyable game, but 8th still suffers from the curse of IGO UGO… however there is a pleasing element of granularity with the weapons and statlines… in any case, we’re going to refight this soon using the prototype rules from “Future Force Warrior” – Apocalypse: Earth’s sci-fi sister game and see how that stacks up. Meanwhile, props to GW for making these rules available for free and happy gaming!