And in the back of said tome was a scenario entitled “The Battle At The Farm” which basically involved the survivors of the Crimson Fists ambushing an Ork patrol who have designs on some loot left in said farm. Back before there were box sets, this book actually had counters as proxies for miniatures… somehow can’t imagine that happening in the age of Indomitus 😉
So with the release of 9th ed and the core rules available online (kinda.. more on that later!) -and with our little bit of Leicestershire coming out of lockdown, thank CHRIST – it was an ideal opportunity to break out the Orks of Da Skooderia and the scratchbuilt Crimson Fists to do battle once more. Here’s how it went down:
With that, that left Hrud and a sole Ork Boy on the table facing nine Marines and a wounded Cantor – so we called that a solid Space Marine victory! I wonder if it’s actually possible to win this as an Ork, certainly every battle report I’ve seen or read has the Orks taking a kicking…
9th is quite fun, even just dipping a toe as we were with our converted 1/72 figures, and we didn’t use any Command Points or Stratagems (not in the Core Rules) so I’d be up for giving it a go again, especially with GW’s 40k app giving you rules and codices for £3.99 a month… maybe I can persuade Jim to put it on his iPad… The absence of the core hand to hand combat mechanic was a hilarious omission though, so I’m not sure I’d trust GW’s editing/ quality control team with actual code! Maybe we’ll hold off until we’ve heard from some of you out there in the blogosphere how you got on..
Meantime, stay safe, stay sane, stay thrifty, see you soon!
Greetings! You join me at the tail end of lockdown (EDIT – since I started this post, our dear old city of Leicester has become the national pioneer in local lockdowns.. if I find which one of you f*ckers hasn’t been washing their hands there’ll be trouble, I’ve been fantasising about my first pint and some bastard has ruined it all for everyone) , as everyone in the UK seems to have said “sod it” and given up… a brief glance at Bournemouth beaches over the last couple of days would seem to indicate that for many Brits sunshine > virus. For me, I choose to get sunburnt in my own garden where the booze is plentiful and the toilet access is more than adequate – and I can always nip inside to MAKE STUFF.
I followed the template for the body- using cheap glue stick to glue the paper templates to a pizza box and cutting round them. To reinforce the sides – the track units – I cut out a slab of foamcore to the right size and shape, and built the cardboard up around that. I then glued the track units on to the side of the body, and then used a few dabs of Polyfilla to fill in the more egregious gaps and sanded the excess.
Next up was detailing – I cut out the hatches (and scored the card to create indentations in the disembarkation doors) and tried a bit of a trick with the grills. I cut out the main shape and glued nylon tulle over it (had a load left over from the Skalk Point build we did back in the World That Was), and then glued the cardboard frame over that. As it panned out, this didn’t work quite as well as I’d hoped, but I think that was more down to slapdash and impatient execution on my part than anything else! I used some bits of sprue to create the buttress/ exhaust bits.
For the running wheels, I cut out 8mm diameter circles of single corrugated card, cut them in half and glues the pieces together to create 4-5mm thick semicircles. I glues these in place with tacky gue and then cut out 5mm thick strips of IDE cable to be the tracks. I used gel superglue to glue these in place.
After a spray of grey primer, I tried a bit of underpainting – pin wash with black ink in the recesses, drybrush white. Then a coat of cheap blue craft paint:
The final touches were some craft brown paint mixed with PVA and sand for some mud texture paste to cover a few (ahem) modelling inconsistencies..
Overall, I’m pretty pleased – I think this fella will do well transporting the remains of the Crimson Fists into battle on Rynns World, not to mention layin’ it down on the world of Hazzard when we finally get to get a game in….F*cking c*cking sh*tting w*nking lockdown… WASH YOUR DAMN HANDS, PEOPLE OF LEICESTER! I WANT TO GO TO THE F*CKING PUB! WE’RE SO CLOSE!!!!
Seethe.
And there I shall leave you- we are tantalisingly close to hooking up for a game, but after three – four? – months, another week or so… ain’t no thing.
Stay safe out there, WASH YOUR HANDS, WEAR A MASK AND DON’T DO STUPID THINGS! See y’all soon (I hope)..
Just over a month ago, Games Workshop – the company everyone loves to hate – rolled out the all new, super shiny new 8th edition. But this year also marks the 30th anniversary of the book that started it all – dear old Rogue Trader
Those of you who recall this mighty tome will remember the scenario included towards the end (and may even recall the cut out counters supplied to play it with – yes, I’m serious!) – the now legendary Battle At The Farm!
For those not familiar with the arcane legends of the late 1980s, the Battle At The Farm was a surprisingly in depth scenario detailing the invasion of Rynn’s World, the untimely snuffing out of all but a fragment of the Crimson Fists chapter of Space Marines, with the fifteen surviving Marines and their leader Commander Pedro Cantor running afoul of an Ork patrol led by the devious Thrugg Bullneck and his sidekick Thrugg who have hidden a cache of jewels in the ruined farmhouse that the Marines have holed up in…
Now, despite buying the Rogue Trader book in 1991, I’d never actually fought this battle, and as it turned out neither had Dan, and so with GW making 8th edition core rules available for free online, we cobbled together some DIY Marines and recruited some Orks in from Da Skooderia to make up the forces we needed. In addition, I had my first dealing with blue modelling foam to make Bultha’s Rise (the low hill featured in the Ork deployment zone) and Dan attacked foamboard with scissors, knife and glue to create the farmhouse itself – shout out to Mel The Terrain Tutor and Luke’s Affordable Paint Service for their sage advice on terrain construction and painting (If anyone’s interested in seeing how we made them, let us know in the comments).
So, the order of battle:
Marines:
Pedro Cantor – Marine Major Hero, power armour, refractor field, power glove, 2 bolt pistols
14 Marines – power armour, boltgun, bolt pistol, knife
Marine – power armour, missile launcher with plasma shells, bolt pistol, knife (and as events would show, serious visual impairment)
These were organised into 3 5-man squads, each posting a sentry. Pedro Cantor was independent.
These were organised into 4 5-ORk squads, one led by Hruk with Thrugg as an independent character.
And that’s that – with both Hruk and Thrugg out of commission, the Orks have no more chance to win the game. A wounded Pedro Cantor and his five remaining Marines have carried the day – just!
All in all a thoroughly enjoyable game, but 8th still suffers from the curse of IGO UGO… however there is a pleasing element of granularity with the weapons and statlines… in any case, we’re going to refight this soon using the prototype rules from “Future Force Warrior” – Apocalypse: Earth’s sci-fi sister game and see how that stacks up. Meanwhile, props to GW for making these rules available for free and happy gaming!