We live in an increasingly turbulent world. Our cousin races – the Ee’la, the Stoc’d – withdraw into themselves, thinking only of their own interests. The Beasts – Orca, Grub, Virum Nascii, Lacerats – their numbers grow by the day, encroaching onto those territories claimed by Man. The Dead pour from the dark places.. and even while all this takes place, still we turn on each other.
Our Sky Marines perform above and beyond the call of duty but in the face of peer and near-peer competitors it is vital that we shore up our technologicalto maintain overmatch in the face of these perils. And so we are proud to unveil a new generation of Skycutters to ensure that our forces go into battle equipped the very best in firepower and protection from perils both physical and enchanted. To this end, we present our latest and best battlefield weapon – the Allied Sky Vessel “Dauntless”
Yep, I got into the recycling again…
Actually, I’ve been meaning to do this for AGES. Ever since I saw this:
So there we go – I’m really, really chuffed with this build, it came together really well and I think it looks the part too… full of menace, hovering across the battlefield dispensing Vrilfire death to the enemies of the Grand Alliance… let’s see what those filthy Greenskin savages, rat abominations or misguided religious zealots can come up with to match her!
Stay thrifty out there and see you soon – we’ve just noticed that it is (drumroll please) Orctober!!! So no prizes for guessing the next few posts themes…
As tensions across the world of Hyperiaescalate, the Grand Alliance coalition of willing floating cities and aero-states are finding it necessary to deploy Sky Marine task forces with increasing regularity. As by necessity these task forces are small in terms of numbers, despite their high quality training and equipment they arevulnerable to near-peer competitors able to deploy overwhelming numbers. To this end, the Alliance military-industrial complexhave been tasked with developing easily deployable “force multipliers”. The Fawcett-Fairchild “Whippet” class Quadrupedal Ambulatory Weapons Platform is such a device, crewed by a single Sky Marine, Vril-enabled Artificial Cognisance enabling it to track multiple targets, prioritise them and engage with twin belt-fed 1-inch canons – all the while networking with “senior” constructs such as the Dauntless-class Skycutter.”
You know that feeling when you see a piece of junk that you’re about to throw out and all of a sudden a voice in your head says “Keep me… I am destined to be more than this..”…
Yes, it’s a junk build. Missed these, haven’t you? 😉
So it was with a simple plastic cap off a bottle of guitar string cleaner – there was just something about the proportions that I thought looked right in 1/72… coupled with the fact that Dan had mentioned a new RTS called Iron Harvest that he reckoned I might get a kick out of…
Next up, the cannons – two more cocktail sticks with sort of grippy bits on them (look at the pic, I don’t know how best to describe them!) – these got the superglue/ PVA treatment straight to the body. This works really well – PVA gives a flexible, sturdy bond but it takes time to dry, whereas superglue is quick drying but brittle. Mixing them seems to do wonders, and there doesn’t seem to be any side effects like Mel The Terrain Tutor describes from mixing superglue and hot glue.
The ammo belts you see feeding the cannons are cut from IDE cable (credit to Zrunelord from TMP there), chopped about 5mm by 10mm and given the magic glue mix, and the shiny thing on top is a defunct watch battery – gives the thing a nice bit of weight.
On the top you can see a chopped down superglue cap, and a couple of thin pieces of card glued to the front for armour plating, and just out of shot are a couple of drinking straws trimmed to represent exhausts:
And once again, I forgot to take pics of the painting process, so here we are with some finished beauty shots:
Stay thrifty out there, and if you’re so inclined you can now follow us on Instagram! Just search “@skinflintgames” – see you in the next one
It’s the summertime and the weather is fine, and I’ve been out in the garden knocking back wine…
Time to step away from the Blood Angels for a bit – I’ve lost confidence in my eye for detail (nothing to do with ay criticism, by the way – all the comments I’ve had have been positive, in fact far more positive than I deserve), and I think I need to do a fair bit of freehand practice to get my skills up to snuff before having another go at my command figures. So it makes sense to go to a smaller scale, right?
Well… yeah, actually. See, the issue I had with the BAs was with the smooth surfaces and details like the campaign badges and banners (which also highlighted the downsides to painting with housepaints rather than model paints in some instances… X-D) . The details that are picked out for you on the sculpts – pipes, aquilas etc – I wasn’t too bad with. And with my Orcs, there’s plenty of those. This lets washes and drybrushing take care of the heavy lifting – plus any mistakes you can hide within a regiment of 30, right?
So here we are – a regiment of 30 Black Orcs (Orcs of Colour?):
But to no avail, as the Orcs crash into them from both sides!
And so Gazhrag The Bloody scored another victory, albeit having lost half his archers, his elite Black Orcs and a regiment of regular Orcs in the process… and we ironed out a few more kinks in the Hyperian Wars ruleset, hopefully bringing the publication date to three days before the heat death of the universe.
Stay thrifty out there – Jim’s got something he’s really excited to tell you all about… 😉
And what better way to celebrate our new found glorious, double-jabbed-plus-two-weeks liberty than by reinstating our Grand Summer Megagame…
Now, admittedly, the last time we did this we managed to precipitate the Great Plague Of 2020, so it’s entirely possible that in a couple of months we’ll be staring at a blank screen lamenting the collapse of humanity to an alien invasion… but we’re willing to take that risk. Let’s break out the toy soldiers!
As before, the mantra was WE BRING EVERONE.
So that’s all the factions we’d built in 20mm for Apocalypse: Earth, Hyperian Wars and Future Force Warrior – seeing as these three games are all built around the same basic principles, they’ve proved to be pretty compatible. And as before, we divided them into two rough factions, “goodies” and “baddies”. Orders of battle below:
Last time out the baddies had been significantly outnumbered and outgunned, but we’d finished adding some special weapons to the Virum Nascii, not to mention about 100 fantasy Orcs, the PFH rebels with their cabal of powerful psychics and a cloud of armed civilians… should be a close run thing!
We also faced a problem this time – having EVERYONE on the table was just not going to work – there just wasn’t room- so we came up with a different scenario to the basic “Kill ‘Em All” approach of last time. This time we placed an objective – in this instance a downed spaceship (3D printer Dan’s son had lovingly assembled and then sat on) – dead centre. The aim would be to pick up the spaceship and move it off your table – the unit carrying the spaceship would only be able to move at half speed and the objective would only be able to captured from Turn 2 onwards.
For deployment, all forces would be available but each unit would have to pass a reaction roll to appear.. each subsequent turn that roll would get a +1 bonus, then an extra +1 the turn after that and so on.
We diced for table edge – the Baddies winning and choosing the ruined city, leaving the Goodies with the beach landing – and then we began to deploy units alternately as per the Apocalypse Earth rulebook, rolling for availability as we went…
And thus the stage was set for quite the showdown – stay tuned for the next episode!
Well damn. The dice are just cooling down after an absolutely blistering playtest of our steampunk/ fantasy/ VSF mashup system, “Hyperian Wars” – today featuring the Sky Marines of the Grand Alliance versus the villainous Virum Nascii. And DAMN, the result was really not what we expected, but it was an absolutely corking game! So, with memories still relatively fresh and unclouded by liquor, time to dive into this evening’s battle report –
Grand Alliance Sky Marines (all troops are skirmishers):
5 x Poison Grenadiers (skirmishers) – Poison Grenades, Hand Weapons
10 x Stormtroopers – Hand Weapons
8 x Plague Priests – Hand Weapons
So, one side has the firepower – but the other has numbers. And speed. Who would prevail?
Virum Nascii were just about to hit Sky Marine positions, and things were about to get… interesting…
But in the end.. it was game over, man. Game over.
Wow. Holy sh*t but that was a blast – the Sky Marines deploying, full of confidence in our ranged firepower, taking down huge numbers of Virum Nascii….. right up until the rats got into charge range and then it hit the fan and no mistake! My outnumbered squads were ripped apart in short order, and damn but the Ratmen are FAST!!
In fact, the battle played out much like a steampunk/ fantasy version of the classic movie “Aliens” – the Sky Marines inflicting huge losses on the ratmen for no loss to themselves… right up until the moment when they weren’t.. and then it became a massacre! Hence the title – fans will recognise Hadley’s Hope as the colony established on LV426.
All in all, a hell of a game, right down to PFC Hudson’s last stand in the temple! And we should add, this got the attention of none other than Black Library author himself, Gav Thorpe!